*Environment*:


   - Linux beaglebone 4.4.30-ti-r64 #1 SMP Fri Nov 4 21:23:33 UTC 2016 
   armv7l GNU/Linux
   - Debian GNU/Linux 8 (jessie)


I'm attempting to setup a TFT LCD display connected to a BeagleBoneBlack 
RevC using just the framebuffer via Qt 5.12.3. I can't for the life of me 
figure out WHY the Qt application and/or the framebuffer is inverting my 
application's GUI though. I have looked into setting 
/sys/class/graphics/fb0 invert and rotate but they're seemingly not 
supported, or simply don't make any difference in my case.

I started by getting the device tree configured for the LCD, which is 
seemingly working fine, and was pulled from a working build running on a 
3.8 kernel, and recompiled. I can cat /dev/urandom > /dev/fb0 and see 
random noise, and if I let lightdm run, it will display properly as shown 
here <https://i.stack.imgur.com/pzdnT.png>.

I then moved on to compiling and running my application. It runs just fine, 
but when it displays it displays completely inverted on the x-axis as seen 
here <https://i.stack.imgur.com/rIzXm.png>.

Then, closing the application, and letting lightdm take over again it will 
also be inverted as seen here <https://i.stack.imgur.com/q20tZ.png>.

Any idea what would cause this, or a potential workaround? I tried using 
X11, using FBDEV to handle /dev/fb0, and then just throwing my application 
in the xinitrc file, but same result. The only time I've seen it run 
properly, is if I start the application over ssh and allow it to forward 
the x-session to my host PC. This was done by accident, but gave me some 
hope.

Any help is appreciated.

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