[Newbies] Some general questions

2007-05-23 Thread Darren White

Hello

Is there a way to use a string as the name for a object? For example if I
have the input string 'fred' from a user input field how do I create a
object named userFred or even just fred?

What is the difference between the source file and the image? Does the image
use the code from the source file? If I create code dose it live in the
image or source file?

Is there a way to trigger a save prompt when clicking on the window close
button?

And a question about posting to this list: I notice that the replies to my
last post didn't have 'Re' prefixed to them. How do I reply to a thread. For
my lat post it seems that I accidentally relayed to the thread I had started
by starting a new thread -oops.

Darren
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Re: [Newbies] Some general questions

2007-05-23 Thread Norbert Hartl
On Tue, 2007-05-22 at 15:58 +0100, Darren White wrote:
 Hello
 
 Is there a way to use a string as the name for a object? For example
 if I have the input string 'fred' from a user input field how do I
 create a object named userFred or even just fred?
 
You can get the class object from a String by using

Smalltalk classNamed: #fred

On this class you can invoke new to get an object.

 What is the difference between the source file and the image? Does the
 image use the code from the source file? If I create code dose it live
 in the image or source file? 
 
There are three files: sources, changes, image. The sources file
never changes if you are working with the image. The changes file
records all source code you enter/alter. The image contains all the
compiled source code and the objects which have been created from
there. The image is the actual state of your environment which have
been dumped to disk.

 Is there a way to trigger a save prompt when clicking on the window
 close button?
 
I don't know. Usually it is the other way round. You will be asked
to close the window discarding unsaved changes.

Norbert

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Re: [Newbies] Some general questions

2007-05-23 Thread subbukk
On Tuesday 22 May 2007 8:28 pm, Darren White wrote:
 Hello

 Is there a way to use a string as the name for a object? For example if I
 have the input string 'fred' from a user input field how do I create a
 object named userFred or even just fred?
Use asSymbol to convert string to symbol and use it in subclass: method:

BigBoss subclass: 'SmallBoss' asSymbol instanceVariableNames .

 What is the difference between the source file and the image? Does the
 image use the code from the source file? If I create code dose it live in
 the image or source file?
The image is your Squeak computer.  If you open the System Browser, the last 
button in the bottom frame of System Browser is set to 'show source'. If you 
change it to 'bytecodes' you will see instructions for methods. If you set it 
to 'decompile', then bytecodes are converted to Smalltalk code, but you wont 
see comments or descriptive parameter names. With 'show source', the browser 
will pull out readable text from the Sources files.
Now if you are a programmer and make any changes to the displayed code, the 
changes are saved in 'changes' file. Open a 'simple change sorter' to browse 
through the changes. Now you can pick 'showDiffs' to see a pretty picture of 
what you have changed. Changes can be filed out into change sets. These 
change sets can be filed into another image. The Squeak team aggregates such 
changesets and merges them to produce the next version of the Image and 
Sources files.

Squeak's smooth integration of toolchain makes it all appear so easy!

Hope this helps .. Subbu
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RE: [Newbies] Some general questions

2007-05-23 Thread Ron Teitelbaum
Hi Darren,

Chances are you don't want an object called UserFred.  What you want instead
is an object with an ivar #name that has the value 'Fred'.  Unless Fred is a
unique type of object User that can do things that all other Users can not
or if Fred is not allowed to do some things that all other users are, you
shouldn't think of subclasses as instances of objects.  Instances are
identified mostly by their content.

So 

Object subclass: #User
instanceVariableNames: 'userName'

User class  newForUserNamed: aUserName
create an instance of User and assign aUserName to the userName
instance variable
^self new
userName: aUserName;
yourself

now you can go to a workspace and do this.

User newForUserNamed: 'Fred'.

If you highlight it and inspect it you will get back a user named 'Fred'.

(User class   means that the method that you write goes on the class you
create called User on the class side [press the class button])

Happy coding!

Ron Teitelbaum

From: Darren White

Hello

Is there a way to use a string as the name for a object? For example if I
have the input string 'fred' from a user input field how do I create a
object named userFred or even just fred?

What is the difference between the source file and the image? Does the image
use the code from the source file? If I create code dose it live in the
image or source file? 

Is there a way to trigger a save prompt when clicking on the window close
button?

And a question about posting to this list: I notice that the replies to my
last post didn't have 'Re' prefixed to them. How do I reply to a thread. For
my lat post it seems that I accidentally relayed to the thread I had started
by starting a new thread -oops. 

Darren



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Re: [Newbies] Some general questions

2007-05-23 Thread Göran Krampe
Hi!

 On Tuesday 22 May 2007 8:28 pm, Darren White wrote:
 Hello

 Is there a way to use a string as the name for a object? For example if
 I
 have the input string 'fred' from a user input field how do I create a
 object named userFred or even just fred?
 Use asSymbol to convert string to symbol and use it in subclass: method:

 BigBoss subclass: 'SmallBoss' asSymbol instanceVariableNames .

Ehm... I am not sure Darren wanted to know how to programmatically create
a new *class*. Darren - when you write an object named userFred what do
you mean?

Do you mean an object with an attribute (instance variable) holding a name?

Normally you would create a class called say... User by editing the
class template in the browser to look like this and then press alt-s:

Object subclass: #User
instanceVariableNames: 'name age'
classVariableNames: ''
poolDictionaries: ''
category: 'MyClasses'

Here you see that we defined two instance variables - name and age. The
above would roughly translate to a table called User with two fields
(columns), one called name and one called age - if you happen to be a
database guy that might get you to understand this.

Then if you add setter and getter methods to the class that look like:

name: aString
   name := aString
-
name
   ^name
--
..and same for age - then you can do this:


| freddie | - this is declaring a local variable, can be called whatever
freddie := User new.
freddie name: 'Fred'.
freddie age: 12.
freddie

If you now select the above in a workspace and do inspect it, the code
will be run, a new User object is created, we set its two instance
variables and then the last line is just a reference to the object so that
the inspector knows which object to inspect.

Did this clear things up?


 What is the difference between the source file and the image? Does the
 image use the code from the source file? If I create code dose it live
 in
 the image or source file?

A shorter answer here is that the sources file is never modified. We all
have the same, it holds old source code and you need not worry about it
- but you need it somewhere. :)

The image file and the changes file is a pair that should never be
separated. The changes file is an incremental log of all your source code
modifications. Keep them together at all times. So your code lives in
both the image (in compiled form) and in the changes file (in ascii form).

regards, Göran

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Re: [Newbies] Re: Some general questions

2007-05-23 Thread Herbert König
Hello Darren,



DW 10 timesRepeat: [
DW x := 1 asString.
DW ''the value of x can be any string object
DW userhow do I add x to be part off the name so I end up with
DW variable named user1 user2 ...  := User new.
DW x := x + x.]

if I don't misunderstand you, you want to put your users in a subclass
of Collection, first guess is OrderedCollection. There is no need to
have a single variable with a unique name for each user.

So up to now I don't understand why the system should name the object.

Is it a possibility to say:

users := OrderedCollection new.

Then a user enters his details in an instance of class User and you
put it into the collection users by:

newUser := User new.
user name:   to add the name to the new user

users add: newUser.  to stuff this user into the collection of users

Collection and subclasses offer methods like:

users select: [:eachUser | eachUser name = 'willi']

to give you a collection of all users named 'willi'.

If this points in the right direction read up on collections and their
enumeration methods.

Else hope for someone to understand you better or clarify your
intentions for me :-))



Cheers


Herbertmailto:[EMAIL PROTECTED]

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[Newbies] Re: Some general questions

2007-05-23 Thread nicolas cellier


Following Bert, the key used to access the dictionary could also be the 
instance variable 'name' of the User.

So, if you now that names are unique, you can write:

 users := Dictionary new.
 names := #('Fred' 'Julia' 'Oliver' 'Martha').
 names do: [:aName | | aUser |
aUser := User new.
aUser name: aName.
users at: aUser name put: aUser].
 ^users at: 'Fred'

Of course, if you further change the name of a user, users will get messy...
(users at: 'Fred') name: 'John'.
^users at: 'Fred'.

User 'John' is still registeered at key 'Fred'...

How to update the Dictionary would be another lesson.

If names are not unique, but you still want to access by name, no 
problem, you can well make a Dictionary where each entry is a collection 
of users sharing same name...


 usersByName := Dictionary new.
 names := #('Fred' 'Julia' 'Oliver' 'Martha' 'Fred').
 names do: [:aName | | aUser |
aUser := User new.
aUser name: aName.
(usersByName at: aUser name ifAbsentPut: [OrderedCollection new])
add: aUser].
 ^usersByName at: 'Fred'

Then i guesse you will have a birthdate coupled to the name or other 
kind of ID to differentiate your users...


After learning a bit of the Collection subclasses, you will see that you 
can program as you think.


Nicolas


Bert Freudenberg a écrit :


On May 23, 2007, at 17:16 , Bert Freudenberg wrote:



On May 23, 2007, at 16:37 , Darren White wrote:


Hello, Thanks fro the replies.

I think my first question was a little fuzzy. I think what I need to 
do as change the question.


If for example I have a seaside web app and users need to create an 
account. Now, for each user I create an object, say an instance of 
class Users, which has instance variables such as name and address. 
So the new user puts in their detail such as name, address, telephone 
number and then click register. How should (not what) the system name 
this object. What I'm confused about is I don't know how may users 
the system will have have do I name all the user object; I can't call 
them all aUser . If the first user gets an object named user1 how do 
I create another instance of User named user2 or What about If I want 
to use one of the input field as part of the name of the object?



The example below may make it clear what I mean

10 timesRepeat: [
x := 1 asString.
''the value of x can be any string object
userhow do I add x to be part off the name so I end up with variable 
named user1 user2 ...  := User new.

x := x + x.]



There is a cool thing called a collection that can hold as many 
users as you want:


users := OrderedCollection new.
10 timesRepeat: [users add: User new].

And later you can access an individual user like this:

users at: 2

users at: 5


Also, there is another kind of collection named dictionary that allows 
to use objects other than integers (like strings) to be the key:


users := Dictionary new.
1 to: 10 do: [:i | users at: ('user', i asString) put: (User new)]

(I added parens for clarity, they're not necessary in this case)

Retrieval goes like this:

users at: 'user5'

Cheers,

- Bert -


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[Newbies] shortcut to search all categories for a particular class?

2007-05-23 Thread Giles Bowkett

Hi all - is there an easy way to google Smalltalk, so to speak? If I
know the class name but not its location in the System Browser, is
there an easy shortcut which will take me directly to the code for the
class?

--
Giles Bowkett

Blog: http://gilesbowkett.blogspot.com
Portfolio: http://www.gilesgoatboy.org
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Re: [Newbies] shortcut to search all categories for a particular class?

2007-05-23 Thread Chris Cunnington
On 5/23/07 10:57 PM, Giles Bowkett [EMAIL PROTECTED] wrote:

 Hi all - is there an easy way to google Smalltalk, so to speak? If I
 know the class name but not its location in the System Browser, is
 there an easy shortcut which will take me directly to the code for the
 class?

If I understand, you want to find a class, because there is no Class Finder
as their is a Method Finder. If that's the case then roll your mouse pointer
over the class categories pane, the first pane in an open browser, and press
Esc and then Return, and you'll get a window asking for the name of the
class you want. Or put the mouse pointer in the same place, and press
Command+f (on a Mac).

Chris Cunnington

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Re: [Newbies] shortcut to search all categories for a particular class?

2007-05-23 Thread subbukk
On Thursday 24 May 2007 8:27 am, Giles Bowkett wrote:
 Hi all - is there an easy way to google Smalltalk, so to speak? If I
 know the class name but not its location in the System Browser, is
 there an easy shortcut which will take me directly to the code for the
 class?
ALT+F with the cursor in the class category.

Hope this helps .. Subbu
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