Commit: 1b47790111844fcd3204f55ad05a6829bf241a89
Author: Joshua Leung
Date:   Fri Jul 20 15:13:34 2018 +1200
Branches: greasepencil-object
https://developer.blender.org/rB1b47790111844fcd3204f55ad05a6829bf241a89

Cleanup: Whitespace

===================================================================

M       source/blender/gpu/intern/gpu_shader.c
M       source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl

===================================================================

diff --git a/source/blender/gpu/intern/gpu_shader.c 
b/source/blender/gpu/intern/gpu_shader.c
index 0ecce7fe6f3..23efb83a034 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -873,8 +873,8 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader 
shader)
                                                  
datatoc_gpu_shader_2D_nodelink_frag_glsl },
 
                [GPU_SHADER_GPENCIL_STROKE] = { 
datatoc_gpu_shader_gpencil_stroke_vert_glsl,
-                                                                           
datatoc_gpu_shader_gpencil_stroke_frag_glsl,
-                                                   
datatoc_gpu_shader_gpencil_stroke_geom_glsl },
+                                               
datatoc_gpu_shader_gpencil_stroke_frag_glsl,
+                                               
datatoc_gpu_shader_gpencil_stroke_geom_glsl },
 
                [GPU_SHADER_GPENCIL_FILL] = { 
datatoc_gpu_shader_gpencil_fill_vert_glsl,
                                              
datatoc_gpu_shader_gpencil_fill_frag_glsl },
diff --git a/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl 
b/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl
index 6e0c94f58af..3de1bd838b3 100644
--- a/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_gpencil_stroke_geom.glsl
@@ -74,7 +74,7 @@ void main(void)
        vec2 miter_a = normalize(n0 + n1);      // miter at start of current 
segment
        vec2 miter_b = normalize(n1 + n2);  // miter at end of current segment
 
-    /* determine the length of the miter by projecting it onto normal and then 
inverse it */
+       /* determine the length of the miter by projecting it onto normal and 
then inverse it */
        float an1 = dot(miter_a, n1);
        float bn1 = dot(miter_b, n2);
        if (an1 == 0) an1 = 1;

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