Commit: 3d26cd01b9ba6381eb165e11536345ae652dfb41
Author: Harley Acheson
Date:   Mon Oct 19 09:40:02 2020 -0700
Branches: master
https://developer.blender.org/rB3d26cd01b9ba6381eb165e11536345ae652dfb41

Spelling: Apart Versus A Part

Corrects incorrect usages of the fragment 'apart of' when 'a part of' was 
required.

Differential Revision: https://developer.blender.org/D9245

Reviewed by Campbell Barton

===================================================================

M       source/blender/blenkernel/intern/object.c
M       source/blender/bmesh/bmesh.h
M       source/blender/bmesh/intern/bmesh_core.c
M       source/blender/bmesh/intern/bmesh_marking.c
M       source/blender/bmesh/intern/bmesh_opdefines.c
M       source/blender/bmesh/intern/bmesh_polygon_edgenet.c
M       source/blender/bmesh/intern/bmesh_walkers_impl.c
M       source/blender/bmesh/tools/bmesh_beautify.c
M       source/blender/editors/mesh/editmesh_select.c
M       source/blender/editors/transform/transform_orientations.c

===================================================================

diff --git a/source/blender/blenkernel/intern/object.c 
b/source/blender/blenkernel/intern/object.c
index f4c4ccbc1d0..398860b6796 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -4375,7 +4375,7 @@ LinkNode *BKE_object_relational_superset(struct ViewLayer 
*view_layer,
 }
 
 /**
- * return all groups this object is apart of, caller must free.
+ * return all groups this object is a part of, caller must free.
  */
 struct LinkNode *BKE_object_groups(Main *bmain, Scene *scene, Object *ob)
 {
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h
index 5d2f739651b..4441ccc0c88 100644
--- a/source/blender/bmesh/bmesh.h
+++ b/source/blender/bmesh/bmesh.h
@@ -164,7 +164,7 @@
  *
  * - ``bmesh_kernel_*()`` - Low level API, for primitive functions that others 
are built ontop of.
  * - ``bmesh_***()`` - Low level API function.
- * - ``bm_***()`` -     'static' functions, not apart of the API at all,
+ * - ``bm_***()`` -     'static' functions, not a part of the API at all,
  *   but use prefix since they operate on BMesh data.
  * - ``BM_***()`` -     High level BMesh API function for use anywhere.
  * - ``BMO_***()`` -    High level operator API function for use anywhere.
diff --git a/source/blender/bmesh/intern/bmesh_core.c 
b/source/blender/bmesh/intern/bmesh_core.c
index 32ca90f5c13..d5ebc73dc1e 100644
--- a/source/blender/bmesh/intern/bmesh_core.c
+++ b/source/blender/bmesh/intern/bmesh_core.c
@@ -2913,7 +2913,7 @@ static void bmesh_edge_vert_swap__recursive(BMEdge *e, 
BMVert *v_dst, BMVert *v_
 }
 
 /**
- * This function assumes l_sep is apart of a larger fan which has already been
+ * This function assumes l_sep is a part of a larger fan which has already been
  * isolated by calling #bmesh_kernel_edge_separate to segregate it radially.
  */
 BMVert *bmesh_kernel_unglue_region_make_vert_multi_isolated(BMesh *bm, BMLoop 
*l_sep)
diff --git a/source/blender/bmesh/intern/bmesh_marking.c 
b/source/blender/bmesh/intern/bmesh_marking.c
index 61df8cf0c25..a5d02cdc4e5 100644
--- a/source/blender/bmesh/intern/bmesh_marking.c
+++ b/source/blender/bmesh/intern/bmesh_marking.c
@@ -163,7 +163,7 @@ static bool bm_edge_is_face_visible_any(const BMEdge *e)
  * Remove isolated selected elements when in a mode doesn't support them.
  * eg: in edge-mode a selected vertex must be connected to a selected edge.
  *
- * \note this could be made apart of #BM_mesh_select_mode_flush_ex
+ * \note this could be made a part of #BM_mesh_select_mode_flush_ex
  */
 void BM_mesh_select_mode_clean_ex(BMesh *bm, const short selectmode)
 {
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c 
b/source/blender/bmesh/intern/bmesh_opdefines.c
index ea64c9415b9..05b84ba21e2 100644
--- a/source/blender/bmesh/intern/bmesh_opdefines.c
+++ b/source/blender/bmesh/intern/bmesh_opdefines.c
@@ -567,7 +567,7 @@ static BMOpDefine bmo_contextual_create_def = {
   },
   /* slots_out */
   {{"faces.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* newly-made face(s) */
-  /* note, this is for stand-alone edges only, not edges which are apart of 
newly created faces */
+  /* note, this is for stand-alone edges only, not edges which are a part of 
newly created faces */
    {"edges.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* newly-made edge(s) */
    {{'\0'}},
   },
diff --git a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c 
b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
index ad153f01cd4..09c0f48c2f6 100644
--- a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
+++ b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
@@ -51,9 +51,9 @@
 
 /* Note: All these flags _must_ be cleared on exit */
 
-/* face is apart of the edge-net (including the original face we're splitting) 
*/
+/* face is a part of the edge-net (including the original face we're 
splitting) */
 #define FACE_NET _FLAG_WALK
-/* edge is apart of the edge-net we're filling */
+/* edge is a part of the edge-net we're filling */
 #define EDGE_NET _FLAG_WALK
 /* tag verts we've visit */
 #define VERT_VISIT _FLAG_WALK
diff --git a/source/blender/bmesh/intern/bmesh_walkers_impl.c 
b/source/blender/bmesh/intern/bmesh_walkers_impl.c
index 99be57b7b53..dc9107a1616 100644
--- a/source/blender/bmesh/intern/bmesh_walkers_impl.c
+++ b/source/blender/bmesh/intern/bmesh_walkers_impl.c
@@ -834,7 +834,7 @@ static void *bmw_IslandManifoldWalker_step(BMWalker *walker)
  * Starts at a tool-flagged edge and walks over the edge loop
  */
 
-/* utility function to see if an edge is apart of an ngon boundary */
+/* utility function to see if an edge is a part of an ngon boundary */
 static bool bm_edge_is_single(BMEdge *e)
 {
   return ((BM_edge_is_boundary(e)) && (e->l->f->len > 4) &&
@@ -1026,7 +1026,7 @@ static void *bmw_EdgeLoopWalker_step(BMWalker *walker)
         /* walk over boundary of faces but stop at corners */
         (owalk.is_single == false && vert_edge_tot > 2) ||
 
-        /* initial edge was a boundary, so is this edge and vertex is only 
apart of this face
+        /* initial edge was a boundary, so is this edge and vertex is only a 
part of this face
          * this lets us walk over the boundary of an ngon which is handy */
         (owalk.is_single == true && vert_edge_tot == 2 && 
BM_edge_is_boundary(e))) {
       /* find next boundary edge in the fan */
diff --git a/source/blender/bmesh/tools/bmesh_beautify.c 
b/source/blender/bmesh/tools/bmesh_beautify.c
index a25e4666a22..2d9b35697ff 100644
--- a/source/blender/bmesh/tools/bmesh_beautify.c
+++ b/source/blender/bmesh/tools/bmesh_beautify.c
@@ -119,7 +119,7 @@ static void erot_state_ex(const BMEdge *e, int v_index[2], 
int f_index[2])
   EDGE_ORD(v_index[0], v_index[1]);
 
   /* verts of each of the 2 faces attached to this edge
-   * (that are not apart of this edge) */
+   * (that are not a part of this edge) */
   f_index[0] = BM_elem_index_get(e->l->prev->v);
   f_index[1] = BM_elem_index_get(e->l->radial_next->prev->v);
   EDGE_ORD(f_index[0], f_index[1]);
diff --git a/source/blender/editors/mesh/editmesh_select.c 
b/source/blender/editors/mesh/editmesh_select.c
index 91c9d3ed394..54d0695434d 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -5050,7 +5050,7 @@ static int verg_radial(const void *va, const void *vb)
 }
 
 /**
- * This function leaves faces tagged which are apart of the new region.
+ * This function leaves faces tagged which are a part of the new region.
  *
  * \note faces already tagged are ignored, to avoid finding the same regions 
twice:
  * important when we have regions with equal face counts, see: T40309
diff --git a/source/blender/editors/transform/transform_orientations.c 
b/source/blender/editors/transform/transform_orientations.c
index 8ad61288461..69dfc4a7ad4 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -816,7 +816,7 @@ int getTransformOrientation_ex(const bContext *C,
             }
 
             if (em->bm->totedgesel >= 1) {
-              /* find an edge that's apart of v_tri (no need to search all 
edges) */
+              /* find an edge that's a part of v_tri (no need to search all 
edges) */
               float e_length;
               int j;

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