Commit: 8c5826f59a37924866ed7dd5bda7fb39c44e8227
Author: Brecht Van Lommel
Date:   Sat Feb 25 03:09:02 2017 +0100
Branches: master
https://developer.blender.org/rB8c5826f59a37924866ed7dd5bda7fb39c44e8227

Fix T50698: Cycles baking artifacts with transparent surfaces.

===================================================================

M       intern/cycles/kernel/kernel_bake.h
M       intern/cycles/kernel/kernel_shader.h

===================================================================

diff --git a/intern/cycles/kernel/kernel_bake.h 
b/intern/cycles/kernel/kernel_bake.h
index 5bcc57cdcd..f18d145f7c 100644
--- a/intern/cycles/kernel/kernel_bake.h
+++ b/intern/cycles/kernel/kernel_bake.h
@@ -54,7 +54,8 @@ ccl_device_inline void compute_light_pass(KernelGlobals *kg,
        float rbsdf = path_state_rng_1D(kg, &rng, &state, PRNG_BSDF);
        shader_eval_surface(kg, sd, &rng, &state, rbsdf, state.flag, 
SHADER_CONTEXT_MAIN);
 
-       /* TODO, disable the closures we won't need */
+       /* TODO, disable more closures we don't need besides transparent */
+       shader_bsdf_disable_transparency(kg, sd);
 
 #ifdef __BRANCHED_PATH__
        if(!kernel_data.integrator.branched) {
diff --git a/intern/cycles/kernel/kernel_shader.h 
b/intern/cycles/kernel/kernel_shader.h
index d0826e5e87..59c1331a63 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -685,6 +685,18 @@ ccl_device float3 shader_bsdf_transparency(KernelGlobals 
*kg, ShaderData *sd)
        return eval;
 }
 
+ccl_device void shader_bsdf_disable_transparency(KernelGlobals *kg, ShaderData 
*sd)
+{
+       for(int i = 0; i < ccl_fetch(sd, num_closure); i++) {
+               ShaderClosure *sc = ccl_fetch_array(sd, closure, i);
+
+               if(sc->type == CLOSURE_BSDF_TRANSPARENT_ID) {
+                       sc->sample_weight = 0.0f;
+                       sc->weight = make_float3(0.0f, 0.0f, 0.0f);
+               }
+       }
+}
+
 ccl_device float3 shader_bsdf_alpha(KernelGlobals *kg, ShaderData *sd)
 {
        float3 alpha = make_float3(1.0f, 1.0f, 1.0f) - 
shader_bsdf_transparency(kg, sd);

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