Commit: d415b5c7b85b07ce4e30e4dbe33491df23202cdc
Author: Sergey Sharybin
Date:   Tue Dec 11 12:44:29 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBd415b5c7b85b07ce4e30e4dbe33491df23202cdc

Fix crash in do-versions after recent changes

No one can simply go into a datablock before it was linked.

===================================================================

M       source/blender/blenloader/intern/versioning_280.c

===================================================================

diff --git a/source/blender/blenloader/intern/versioning_280.c 
b/source/blender/blenloader/intern/versioning_280.c
index abf7c280996..237e1387a4e 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -917,6 +917,20 @@ void do_versions_after_linking_280(Main *bmain)
                }
                BKE_paint_toolslots_init_from_main(bmain);
        }
+
+       if (!MAIN_VERSION_ATLEAST(bmain, 280, 36)) {
+               /* Ensure we get valid rigidbody object/constraint data in 
relevant collections' objects. */
+               for (Scene *scene = bmain->scene.first; scene; scene = 
scene->id.next) {
+                       RigidBodyWorld *rbw = scene->rigidbody_world;
+
+                       if (rbw == NULL) {
+                               continue;
+                       }
+
+                       BKE_rigidbody_objects_collection_validate(scene, rbw);
+                       BKE_rigidbody_constraints_collection_validate(scene, 
rbw);
+               }
+       }
 }
 
 /* NOTE: this version patch is intended for versions < 2.52.2, but was 
initially introduced in 2.27 already.
@@ -2489,18 +2503,6 @@ void blo_do_versions_280(FileData *fd, Library 
*UNUSED(lib), Main *bmain)
                                dir[0] = -dir[0];
                        }
                }
-
-               /* Ensure we get valid rigidbody object/constraint data in 
relevant collections' objects. */
-               for (Scene *scene = bmain->scene.first; scene; scene = 
scene->id.next) {
-                       RigidBodyWorld *rbw = scene->rigidbody_world;
-
-                       if (rbw == NULL) {
-                               continue;
-                       }
-
-                       BKE_rigidbody_objects_collection_validate(scene, rbw);
-                       BKE_rigidbody_constraints_collection_validate(scene, 
rbw);
-               }
        }
 
        if (!MAIN_VERSION_ATLEAST(bmain, 280, 37)) {

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