Revision: 16684 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16684 Author: blendix Date: 2008-09-22 21:37:30 +0200 (Mon, 22 Sep 2008)
Log Message: ----------- Fix for bug #11163: strand render without tangent shading didn't give correct results. Modified Paths: -------------- trunk/blender/source/blender/render/intern/source/shadeinput.c Modified: trunk/blender/source/blender/render/intern/source/shadeinput.c =================================================================== --- trunk/blender/source/blender/render/intern/source/shadeinput.c 2008-09-22 19:09:46 UTC (rev 16683) +++ trunk/blender/source/blender/render/intern/source/shadeinput.c 2008-09-22 19:37:30 UTC (rev 16684) @@ -343,11 +343,20 @@ VECCOPY(shi->orignor, shi->facenor); /* shade_input_set_normals equivalent */ - if(shi->mat->mode & MA_TANGENT_STR) + if(shi->mat->mode & MA_TANGENT_STR) { VECCOPY(shi->vn, spoint->tan) - else - VECCOPY(shi->vn, spoint->nor) + } + else { + float cross[3]; + Crossf(cross, spoint->co, spoint->tan); + Crossf(shi->vn, cross, spoint->tan); + Normalize(shi->vn); + + if(INPR(shi->vn, shi->view) < 0.0f) + VecMulf(shi->vn, -1.0f); + } + VECCOPY(shi->vno, shi->vn); } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs