Re: [Bf-committers] Blender Developer Sneak Peeks in the release logs (2.70 and beyond)

2014-02-25 Thread Thomas Beck
Hi Campbell,

that's right - and done actively... When I see that too much has changed I
even create a new video to address the changes (as I've made with the last
one [#9] on the value input topic). Will add an annotation to the mentioned
video to reflect that too.

Greetings, Thomas


2014-02-24 21:55 GMT+01:00 Campbell Barton ideasma...@gmail.com:

 While this is a good addition, videos can get outdated by changes to
 behavior made just before release.

 For example expression evaluation for numeric transform input is now
 activated with a '=' or '*' key, so now one of the videos shows
 outdated info

 http://www.youtube.com/watch?v=7pOs_AsaKEQ

 Errata/updaets in videos is often resolved with some captions,
 explaining the extra info, to save having to remake the entire video,
 think it could be done in this case.

 On Tue, Feb 25, 2014 at 1:30 AM, Brecht Van Lommel
 brechtvanlom...@pandora.be wrote:
  I think these would be a great addition to the release notes, this is
  fine with me.
 
 
  On Mon, Feb 24, 2014 at 10:28 AM, Thomas Beck
  softw...@plasmasolutions.de wrote:
  Thanks for your encouragement Howard, Paulo  Piotr!
  I will wait one more day and if no one is complaining I'll add a
 section to
  our release logs.
 
  Many greetings, Thomas
 
 
  2014-02-23 22:10 GMT+01:00 Piotr Arłukowicz pio...@inf.ug.edu.pl:
 
  Thomas, I've never seen your videos, they are VERY welcomed and
 valuable
  help for many artists! Thank you!
 
  cheers!
  Piotr
 
 
 
  Piotr Arłukowicz, PhD
  University of Gdańsk, Faculty of Mathematics, Physics and Informatics
  Division of Artificial Intelligence, Wit Stwosz 57, 80-952 Gdańsk,
 room 121
  phone: +48585232125, University home page:
 http://inf.ug.edu.pl/~piotao
  Also: Polish Blender Course: http://polskikursblendera.pl/ [PL]
 
 
  2014-02-23 22:01 GMT+01:00 Paulo José Amaro paul...@gmail.com:
 
   Thomas, your videos are very exciting! I'm always waiting for what's
  next!
   :-D I think both the release notes and your videos are important,
 they
  has
   different content and different approach. Both should be presented at
   blender.org.
  
  
   On Sun, Feb 23, 2014 at 5:29 PM, Howard Trickey 
  howard.tric...@gmail.com
   wrote:
  
I like your videos and think they would help people understand the
   features
of the new release as a supplement to the release log, and support
   linking
to them off of that page.
   
   
   
On Sun, Feb 23, 2014 at 1:20 PM, Thomas Beck 
   softw...@plasmasolutions.de
wrote:
   
 Hi friends,

 In short
 --
 Today I'd like to propose smth.: To add a section to our release
 logs
with
 the sneak peek videos for the 2.70 series that I released once a
 week
   for
 every Blender release.

 You can see the playlist for the current version here (every new
   version
 gets a new playlist)

  
 http://www.youtube.com/playlist?list=PLfceNesfWvLUCsnw1DR2Oup8hFw5z6SB2

 The longer story
 --
 My name is Thomas Beck, I'm the head of a small studio called
 Plasmasolutions (therefore the nick) here in Germany. Many of you
  know
   me
 at least from the #bcon13, from IRC and as a #b3d dev.

 I'm teaching, using and hacking in Blender a lot and am pretty
  frequent
in
 touch with the user base. While talking with users I often heard
 that
they
 don't know many of the new features of our releases and that they
  feel
like
 they were taken by surprise when we changed something suddenly
 and
 important for them (but for us maybe not) - they are mostly not
  reading
the
 ML or discussing with us on developer.blender.org.

 So I created a series of videos that show our current development
progress
 every week, give some insight into the development and create
 some
interest
 in new features - and I have to say: The comments are
 overwhelming
positive
 - users feel more as if they were part of the development (I
 know
   that
 they actually are, but they don't felt like that) now and that
 they
   could
 get a feeling for new features now early.
 Apart from that I'd like to give a bit of shine to the
 hardworking
  devs
 that are often forgotten outside the dev universe - so I credit
 as
  much
as
 I can ;)

 Reading through the comments on yt and blenderartists, many are
  asking
   to
 make that the standard way of a release log and that we (devs)
 should
   put
 those sneak peek videos on the www.blender.org page and on the
  release
 notes (maybe as a new features section in companion with cool
 Blend
   files
 that represent the features).

 I absolutely don't think that this should become the standard
 way of
 release logging - I for myself really enjoy reading (and writing)
   release
 logs and have a non-videoish way to look up key combinations and
  ideas
that
 

[Bf-committers] Rendered Display Option

2014-02-25 Thread Johnny Matthews
I had a thought about viewport rendered mode. Would it make sense to have
an option in the Display menu for rendered mode to enable/disable an
overlay of non-rendered items like Cameras, Lights, Empties and Such?

Johnny Matthews (guitargeek)
johnny.matth...@gmail.com

2014 Hammer Nutrition Sponsored Athlete http://bit.ly/JM1s4U
Get 15% off your first order http://bit.ly/JM1s4U
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Re: [Bf-committers] Rendered Display Option

2014-02-25 Thread Greg Zaal
I'm not sure what discussion there has been about this, but I'd appreciate
being able to see the manipulator widget and some indication of which
object(s) is selected (the usual outline I suppose). Lights and cameras
could be nice too, though if empties are displayed, why not curves and mesh
wireframes?

If such an option is added, I'd suggest linking the 3D Cursor to it as well
(which is already displayed) - it's not always so useful to see in the
render so it'd be best if it were treated the same as the other viewport
elements.

Also, I think this option should be disabled by default in case of a
noticeable performance hit.

Cheers,
Greg


On 25 February 2014 22:51, Johnny Matthews johnny.matth...@gmail.comwrote:

 I had a thought about viewport rendered mode. Would it make sense to have
 an option in the Display menu for rendered mode to enable/disable an
 overlay of non-rendered items like Cameras, Lights, Empties and Such?

 Johnny Matthews (guitargeek)
 johnny.matth...@gmail.com

 2014 Hammer Nutrition Sponsored Athlete http://bit.ly/JM1s4U
 Get 15% off your first order http://bit.ly/JM1s4U
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