[Bf-committers] [Proposal] summer of code

2018-03-18 Thread amar
Hi,
I am a student participating in summer of code, i want to bring intuitive 
human-to-computer interface to games.

Synopsis:
In particular, i think that speech-recognition technology has made great 
progress and is ready to be integrated into games because speech is 1) higher 
bandwidth connection than a keyboard and 2) easier to use than a mouse. I 
propose to make speech-recognition easier to incorporate into games by 
integrating the greatest open source speech-to-text engine with blender. 
However, i came to the conclusion that in order to do that, two things will 
need to be done first 1) daemonization of cmu sphinx speech-to-text engine and 
2) creation of an interface or API between the daemon and applications 
requesting transcription i.e the blender game. Because 1) speech-recognition is 
getting better all the time, so we want to use the better model as soon as it 
is available, and this feature would allow that. 2) it provides a general 
solution which can work for applications besides blender and blender games. 
After that is done, blender can be extended to work with the API and the daemon 
easily.

Here is my proposal in full: 
https://github.com/radamar/eve/blob/master/README.md

Thanks for your consideration,
amar
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[Bf-committers] [Feature request] CMU sphinx integration/plugin for speech-recog

2018-03-16 Thread amar
Hi blender,
I am a student participating in gsoc.

I am thinking about voice control in the blender game engine, this kind of 
functionality : https://www.youtube.com/watch?v=8dnJ--pSjdE
There are some pretty good free and open source speech models and data corpus 
out there like cmu sphinx and mozilla deepspeech, the speech-to-text tech is up 
there in terms of quality. And i think unity has already integrated CMU Sphinx 
speech-recognition. It would be pretty neat if blender game devs could use this 
extra tool in their works and maybe someone gets really creative with it.

Thanks,
amar
IRC: risci | riscii | risciii... ad infinitum

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