Re: [Bf-committers] better keymap display proposal

2018-02-11 Thread Ricardo Nunes
Equally one could argue that having the tips on the view port would cause
unnecessary clutter/be confusing.
I think a lot of the newer addons utilize the on screen notation, though.
(retopoflow comes to mind. Noting this because it does make it seem like
the core Blender is sort of "oldish" compared to the add-ons. They are
using the new fancy method when the base uses the old one.)
Personally I feel like this results from core weakness of the workflow
(where because of the hotkey emphasis we need to somehow teach people how
the modifiers work when they use the tool instead of them finding the tools
via UI, then seeing the tool tips associated with the buttons telling them
how to use the tools and transitioning to using the hotkeys) I'm not sure
if the on screen notation is any better than the current textbar, though.
Somehow with all the things going on for 2.8 and the relatively good shape
of things right now I don't think this will get priority any time soon.

(I'm just a student user, though, so what do I know)

2018-02-11 19:54 GMT+02:00 Jatz :

> Hi, I've been thinking about this for a while. the keymap helper that
> shows up in the menubar while an operator is active isn't ideal. if
> the region isn't big enough you can't even read all of it. the
> carvermt addon does a slightly better job by displaying the current
> keys in the viewport. i think thats the direction we ought to be
> moving in.
>
> first time for me posting here.
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[Bf-committers] better keymap display proposal

2018-02-11 Thread Jatz
Hi, I've been thinking about this for a while. the keymap helper that
shows up in the menubar while an operator is active isn't ideal. if
the region isn't big enough you can't even read all of it. the
carvermt addon does a slightly better job by displaying the current
keys in the viewport. i think thats the direction we ought to be
moving in.

first time for me posting here.
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