Re: [Bf-committers] Website Idea, Feedback Appreciated

2014-06-16 Thread Francesco Siddi
Hello there,
just a heads up that this kind of feature might be soon implemented in the 
Blender Cloud as well. I'll try to connect directly in the coming weeks if you 
are interested.

Regards,
Francesco


On June 16, 2014 at 9:02:05 AM, gandalf3 (zzyx...@gmail.com) wrote:

What about using node groups?

You can select a bunch of nodes and press Ctrl+G to make them into a group.
You can then add the group from the Shift+A menu.

On 06/15/14 06:37, Johnny Matthews wrote:
> Well the idea comes out of a smaller script that I'm working on (mainly for
> myself at the moment) where I can create little "cuttings" of smaller
> nodetree setups. Generally depending on the material I'm making there are
> 2-5 nodes connected up in the same way or similar ways every time. (like a
> glossy and a diffuse going into a mix controlled with a fresnel or layer
> weight or a UVMap->Image->Diffuse) and I wanted a way to quickly insert
> them. I hardcoded a few tree setups like this, but created a function to
> interpret a JSON object that can more easily store the structure. Anyhow,
> that is where the idea came from, but OML seems to be a much better way to
> share full materials.
>
> Johnny Matthews
> johnny.matth...@gmail.com
>
>
> On Sun, Jun 15, 2014 at 4:37 AM, Piotr Arłukowicz 
> wrote:
>
>> Dear Johnny,
>>
>> take a look at this page:
>>
>> http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Material/Online_Material_Library
>>
>> This plugin is available right off the bat if you are compiling Blender on
>> your own, I'm unsure if it's in a standalone 'official' build. Nevertheless
>> it seems to be working pretty well, so maybe you need to contact with the
>> author. Your idea is good and it seems that quite decent amount of work is
>> already done. I'd love to see that OML is growing and this can be a great
>> community effort. Or maybe blendswap can allow to share materials in this
>> way, dunno.
>>
>> regards
>> Piotr
>>
>>
>>
>> Piotr Arłukowicz, PhD
>> University of Gdańsk, Faculty of Mathematics, Physics and Informatics
>> Division of Artificial Intelligence, Wit Stwosz 57, 80-952 Gdańsk, room 121
>> phone: +48585232125, University home page: http://inf.ug.edu.pl/~piotao
>> Also: Polish Blender Course: http://polskikursblendera.pl/ [PL]
>>
>>
>> 2014-06-15 1:46 GMT+02:00 Johnny Matthews :
>>
>>> On Sat, Jun 14, 2014 at 6:22 PM, Piotr Arłukowicz 
>>> wrote:
>>>
 Online Material Library
>>>
>>> I had not
>>>
>>> Johnny Matthews
>>> johnny.matth...@gmail.com
>>> ___
>>> Bf-committers mailing list
>>> Bf-committers@blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers


--  
-gandalf3

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Re: [Bf-committers] Website Idea, Feedback Appreciated

2014-06-16 Thread gandalf3
What about using node groups?

You can select a bunch of nodes and press Ctrl+G to make them into a group.
You can then add the group from the Shift+A menu.

On 06/15/14 06:37, Johnny Matthews wrote:
> Well the idea comes out of a smaller script that I'm working on (mainly for
> myself at the moment) where I can create little "cuttings" of smaller
> nodetree setups. Generally depending on the material I'm making there are
> 2-5 nodes connected up in the same way or similar ways every time. (like a
> glossy and a diffuse going into a mix controlled with a fresnel or layer
> weight or a UVMap->Image->Diffuse) and I wanted a way to quickly insert
> them. I hardcoded a few tree setups like this, but created a function to
> interpret a JSON object that can more easily store the structure. Anyhow,
> that is where the idea came from, but OML seems to be a much better way to
> share full materials.
>
> Johnny Matthews
> johnny.matth...@gmail.com
>
>
> On Sun, Jun 15, 2014 at 4:37 AM, Piotr Arłukowicz 
> wrote:
>
>> Dear Johnny,
>>
>> take a look at this page:
>>
>> http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Material/Online_Material_Library
>>
>> This plugin is available right off the bat if you are compiling Blender on
>> your own, I'm unsure if it's in a standalone 'official' build. Nevertheless
>> it seems to be working pretty well, so maybe you need to contact with the
>> author. Your idea is good and it seems that quite decent amount of work is
>> already done. I'd love to see that OML is growing and this can be a great
>> community effort. Or maybe blendswap can allow to share materials in this
>> way, dunno.
>>
>> regards
>> Piotr
>>
>>
>>
>> Piotr Arłukowicz, PhD
>> University of Gdańsk, Faculty of Mathematics, Physics and Informatics
>> Division of Artificial Intelligence, Wit Stwosz 57, 80-952 Gdańsk, room 121
>> phone: +48585232125, University home page: http://inf.ug.edu.pl/~piotao
>> Also: Polish Blender Course: http://polskikursblendera.pl/ [PL]
>>
>>
>> 2014-06-15 1:46 GMT+02:00 Johnny Matthews :
>>
>>> On Sat, Jun 14, 2014 at 6:22 PM, Piotr Arłukowicz 
>>> wrote:
>>>
 Online Material Library
>>>
>>> I had not
>>>
>>> Johnny Matthews
>>> johnny.matth...@gmail.com
>>> ___
>>> Bf-committers mailing list
>>> Bf-committers@blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers


-- 
-gandalf3

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Re: [Bf-committers] Website Idea, Feedback Appreciated

2014-06-15 Thread Johnny Matthews
Well the idea comes out of a smaller script that I'm working on (mainly for
myself at the moment) where I can create little "cuttings" of smaller
nodetree setups. Generally depending on the material I'm making there are
2-5 nodes connected up in the same way or similar ways every time. (like a
glossy and a diffuse going into a mix controlled with a fresnel or layer
weight or a UVMap->Image->Diffuse) and I wanted a way to quickly insert
them. I hardcoded a few tree setups like this, but created a function to
interpret a JSON object that can more easily store the structure. Anyhow,
that is where the idea came from, but OML seems to be a much better way to
share full materials.

Johnny Matthews
johnny.matth...@gmail.com


On Sun, Jun 15, 2014 at 4:37 AM, Piotr Arłukowicz 
wrote:

> Dear Johnny,
>
> take a look at this page:
>
> http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Material/Online_Material_Library
>
> This plugin is available right off the bat if you are compiling Blender on
> your own, I'm unsure if it's in a standalone 'official' build. Nevertheless
> it seems to be working pretty well, so maybe you need to contact with the
> author. Your idea is good and it seems that quite decent amount of work is
> already done. I'd love to see that OML is growing and this can be a great
> community effort. Or maybe blendswap can allow to share materials in this
> way, dunno.
>
> regards
> Piotr
>
>
>
> Piotr Arłukowicz, PhD
> University of Gdańsk, Faculty of Mathematics, Physics and Informatics
> Division of Artificial Intelligence, Wit Stwosz 57, 80-952 Gdańsk, room 121
> phone: +48585232125, University home page: http://inf.ug.edu.pl/~piotao
> Also: Polish Blender Course: http://polskikursblendera.pl/ [PL]
>
>
> 2014-06-15 1:46 GMT+02:00 Johnny Matthews :
>
> > On Sat, Jun 14, 2014 at 6:22 PM, Piotr Arłukowicz 
> > wrote:
> >
> > > Online Material Library
> >
> >
> > I had not
> >
> > Johnny Matthews
> > johnny.matth...@gmail.com
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>
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Re: [Bf-committers] Website Idea, Feedback Appreciated

2014-06-15 Thread Piotr Arłukowicz
Dear Johnny,

take a look at this page:
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Material/Online_Material_Library

This plugin is available right off the bat if you are compiling Blender on
your own, I'm unsure if it's in a standalone 'official' build. Nevertheless
it seems to be working pretty well, so maybe you need to contact with the
author. Your idea is good and it seems that quite decent amount of work is
already done. I'd love to see that OML is growing and this can be a great
community effort. Or maybe blendswap can allow to share materials in this
way, dunno.

regards
Piotr



Piotr Arłukowicz, PhD
University of Gdańsk, Faculty of Mathematics, Physics and Informatics
Division of Artificial Intelligence, Wit Stwosz 57, 80-952 Gdańsk, room 121
phone: +48585232125, University home page: http://inf.ug.edu.pl/~piotao
Also: Polish Blender Course: http://polskikursblendera.pl/ [PL]


2014-06-15 1:46 GMT+02:00 Johnny Matthews :

> On Sat, Jun 14, 2014 at 6:22 PM, Piotr Arłukowicz 
> wrote:
>
> > Online Material Library
>
>
> I had not
>
> Johnny Matthews
> johnny.matth...@gmail.com
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>
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Re: [Bf-committers] Website Idea, Feedback Appreciated

2014-06-14 Thread Johnny Matthews
On Sat, Jun 14, 2014 at 6:22 PM, Piotr Arłukowicz 
wrote:

> Online Material Library


I had not

Johnny Matthews
johnny.matth...@gmail.com
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Re: [Bf-committers] Website Idea, Feedback Appreciated

2014-06-14 Thread Piotr Arłukowicz
Have you seen the Online Material Library plugin?

best regards
Piotr



Piotr Arłukowicz, PhD
University of Gdańsk, Faculty of Mathematics, Physics and Informatics
Division of Artificial Intelligence, Wit Stwosz 57, 80-952 Gdańsk, room 121
phone: +48585232125, University home page: http://inf.ug.edu.pl/~piotao
Also: Polish Blender Course: http://polskikursblendera.pl/ [PL]


2014-06-15 0:36 GMT+02:00 Johnny Matthews :

> So I had an idea of a way to make sharing shader trees / materials easier.
> It goes like this:
>
> User #1
> 1) Sets up a cool cycles shader
> 2) Using an Add-on, upload it an account on Sharing Website
> 3) Shader Tree definition gets converted to a JSON object, transmitted to
> the site and stored in a database.
> 4) A daemon running on another box generates a test render of the material
> making it available on the website.
>
> Other Users
> 1) Users on the site can browse, tag, critique, favorite materials they
> like
> 2) They can get a code from the site that they can plug into the add-on to
> download the JSON, which gets parsed and reconverted back into a nodetree
> in their active material in the node editor.
>
> I've got proof of concept on the JSON conversion.
>
> Thoughts? Is it a dumb idea?
>
> Johnny Matthews
> johnny.matth...@gmail.com
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>
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