Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-08-16 Thread Daniel Salazar - 3Developer.com
Mike! I have definitive proof that what I expect makes sense, even
BigBuckBunny likes it that way! you can't argue with the big passive
aggressive bunny!

http://youtu.be/lI2KIjSkbzQ?t=1m30s

Daniel Salazar
3Developer.com



On Mon, Aug 1, 2011 at 10:09 AM, Stephen M. McQuay step...@mcquay.me wrote:
 I installed from source and everything worked ... except I agree with
 Daniel: everything seems backwards. I'm sure it could be chalked up to a
 preferences thing, but when I used my first spacenav device 5 years ago
 (3D parametric CAD stuff using Unigraphics) it was definitely in a move
 device as you'd expect to move the part in 3-space kinda way.

 I also build the little config gui thing and saw that one could invert
 axis, but I haven't tried that out.

 Anyhow, there are my two cents.

 --
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 http://mcquay.me/vcf
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-08-01 Thread Stephen M. McQuay
I installed from source and everything worked ... except I agree with
Daniel: everything seems backwards. I'm sure it could be chalked up to a
preferences thing, but when I used my first spacenav device 5 years ago
(3D parametric CAD stuff using Unigraphics) it was definitely in a move
device as you'd expect to move the part in 3-space kinda way.

I also build the little config gui thing and saw that one could invert
axis, but I haven't tried that out.

Anyhow, there are my two cents.

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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-29 Thread Mike Erwin
Hm... it's correct to start spacenavd with sudo so it can open a
socket and wait for client connections. That first error message is
from libspnav (linked into blender). I took the easy route and
installed the spacenavd package in Ubuntu, which also took care of
launching it properly. If anyone reading this has daemon-wrangling
experience, please chime in and set us straight!

Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire



On Thu, Jul 28, 2011 at 6:22 PM, Stephen M. McQuay step...@mcquay.me wrote:
 On Fri, Jul 22, 2011 at 10:32:08PM -0500, Mike Erwin wrote:
 Either check out the merwin-spacenav branch now... or wait a very
 short time for 2.59

 Okay, built the merwin-spacenav branch, and started up spacenavd (As
 sudo; it complained about /dev/input/event5 being unreadable as my user)
 and then kicked up blender. Got the following output:

 % /opt/blender-spnav/install/linux2/blender
 connect failed: No such file or directory
 ndof: spacenavd not found
 ndof: registering menu operator
 Info: Config directory with startup.blend file not found.
 found bundled python: /opt/blender-spnav/install/linux2/2.58/python

 Thoughts?


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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-29 Thread Stephen M. McQuay
On Fri, Jul 29, 2011 at 01:13:14PM -0500, Mike Erwin wrote:
 I took the easy route and installed the spacenavd package in Ubuntu,
 which also took care of launching it properly.

In which case, which ubuntu? I'm on 10.04 at home, and 11.04 at work;
there's spacenavd 0.3 at home and spacenavd 0.5 at home. What are you
running?

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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-29 Thread Stephen M. McQuay
On Fri, Jul 29, 2011 at 01:47:36PM -0600, Stephen M. McQuay wrote:
 In which case, which ubuntu? I'm on 10.04 at home, and 11.04 at work;
 there's spacenavd 0.3 at home and spacenavd 0.5 at home. What are you
 running?

Sorry, I should've finished my thoughts: I have only tested at home. I
don't get paid to use my 3d mouse :P

Oh, and a small error: spacenavd 0.5 at *work*.

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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-29 Thread Mike Erwin
 In which case, which ubuntu? I'm on 10.04 at home, and 11.04 at work;
 there's spacenavd 0.3 at home and spacenavd 0.5 at home. What are you
 running?

I started this project with the latest versions: spacenavd 0.5 and
libspnav 0.2.2 on Ubuntu 11.04.

Lightning storm took out my Linux box's power supply last week, so
today I'm commandeering a nicer Ubuntu 10.04 machine from the lab for
32-bit build and testing. I'll keep an eye out for any issues with the
earlier (daemon + library) pair. Also need to see if the latest
libspnav plays nice with the older daemon.

I also use a MacBook for 64-bit goodness (Ubuntu 11.04  Snow
Leopard), and the always faithful PowerBook G4.

Mike Erwin
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-29 Thread Mike Erwin
 connect failed: No such file or directory
 ndof: spacenavd not found

Same error on my end! It seems the spacenavd 0.3 package for Ubuntu
does not set up the init script properly. Looking at the source, both
versions use the same path to the socket file, so I'm sure you could
get it to work with some fiddling. But since you're already mucking
around on the command line, I recommend installing the latest
spacenavd from source, as I just did on Ubuntu 10.04:

Get spacenavd 0.5 from
http://spacenav.sourceforge.net/

expand and cd into its directory

./configure
make
sudo make install
sudo ./setup_init

restart, enjoy!


Mike Erwin
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Mike I managed to get it working! but it's unusable. seems that all
axis are inverted

cheers

Daniel Salazar
3Developer.com



On Fri, Jul 22, 2011 at 9:57 PM, Stephen M. McQuay step...@mcquay.me wrote:
 On Fri, Jul 22, 2011 at 10:32:08PM -0500, Mike Erwin wrote:
 Either check out the merwin-spacenav branch now... or wait a very
 short time for 2.59

 libspnav-dev installed; Can't wait!

 Thanks,

 --
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Mike Erwin
Daniel Salazar:
 Mike I managed to get it working! but it's unusable. seems that all
 axis are inverted

Testers seem to be split on this issue, so let me explain and offer a
workaround.The orbit modes are implemented as target camera rather
than object mode. In other words, you're controlling the viewpoint,
not the thing being viewed. Think of the viewpoint moving with the
knob instead of the object going the wrong way. This is consistent
with the way fly mode works. Shift-F over to that and tell me what you
think. Please also try the 2D navigation (either image/uv or one of
the flat quad views) and let me know if those feel wrong to you
also. If after a few days of practice you are still annoyed with the
way it works, we can look for a solution.

A quick alternative is to put something like this into /etc/spnavrc

# blender needs to do its own dead-zone filtering
dead-zone = 0

# any combination of {x,y,z} for each of these:
invert-rot = xy
invert-trans = yz


For general interest, here is what others had to say so far.

Jesper Schwachöfer:
 Rotating and zooming around the object is much better than it used
 to be. And for this turntable style moving, the fit button is perfect,
 setting the rotational center was sometimes really buggy in the old
 version.

Kevin Cozens:
 Up/Down doesn't seem to work. Forward/backward zooms in and out
 as expected. All other axis (left/right, yaw, pitch, roll) are operating
 opposite to expectations. For example, I rotate the knob clockwise
 and object rotates counter-clockwise.

Kyle Goddard:
 No, it does exactly what I expected. Not confused for a second
 about which way it would go when I do *this*. Fly mode is so much
 better with this, I haven't used fly in years because it would zoom
 past where I wanted. I'll have to practice, but yeah the directions
 seem to be right.

The internal testers at 3Dconnexion would have alerted me or Nathan if
anything was seriously wrong with this implementation. They have
brought up other things, but not this, so they *are* paying attention.
The issue can be solved with some combination of practice and user
settings. I tend to lean toward practice + good behavior with default
settings.

Please continue to send any feedback this way!

Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
I don't know what are they smoking to expect this behavior, it's
impossible! in fly mode it works fine tough, I really hope this isn't
the default. I expect it to work like the old test program (cube) in
the drivers

Daniel Salazar
3Developer.com



On Sun, Jul 24, 2011 at 4:38 PM, Mike Erwin significant@gmail.com wrote:
 Daniel Salazar:
 Mike I managed to get it working! but it's unusable. seems that all
 axis are inverted

 Testers seem to be split on this issue, so let me explain and offer a
 workaround.The orbit modes are implemented as target camera rather
 than object mode. In other words, you're controlling the viewpoint,
 not the thing being viewed. Think of the viewpoint moving with the
 knob instead of the object going the wrong way. This is consistent
 with the way fly mode works. Shift-F over to that and tell me what you
 think. Please also try the 2D navigation (either image/uv or one of
 the flat quad views) and let me know if those feel wrong to you
 also. If after a few days of practice you are still annoyed with the
 way it works, we can look for a solution.

 A quick alternative is to put something like this into /etc/spnavrc

 # blender needs to do its own dead-zone filtering
 dead-zone = 0

 # any combination of {x,y,z} for each of these:
 invert-rot = xy
 invert-trans = yz


 For general interest, here is what others had to say so far.

 Jesper Schwachöfer:
 Rotating and zooming around the object is much better than it used
 to be. And for this turntable style moving, the fit button is perfect,
 setting the rotational center was sometimes really buggy in the old
 version.

 Kevin Cozens:
 Up/Down doesn't seem to work. Forward/backward zooms in and out
 as expected. All other axis (left/right, yaw, pitch, roll) are operating
 opposite to expectations. For example, I rotate the knob clockwise
 and object rotates counter-clockwise.

 Kyle Goddard:
 No, it does exactly what I expected. Not confused for a second
 about which way it would go when I do *this*. Fly mode is so much
 better with this, I haven't used fly in years because it would zoom
 past where I wanted. I'll have to practice, but yeah the directions
 seem to be right.

 The internal testers at 3Dconnexion would have alerted me or Nathan if
 anything was seriously wrong with this implementation. They have
 brought up other things, but not this, so they *are* paying attention.
 The issue can be solved with some combination of practice and user
 settings. I tend to lean toward practice + good behavior with default
 settings.

 Please continue to send any feedback this way!

 Mike Erwin
 musician, naturalist, pixel pusher, hacker extraordinaire
 ___
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 Bf-committers@blender.org
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Double reading the comments you posted it seems they are talking about
*fly mode*, which as I said works as expected

Daniel Salazar
3Developer.com
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Gah sorry for triple posting :)

When you navigate your normal view (not fly mode) you do it in object
space and not in camera space, ie: drag mouse to the left and camera
orbits to the right, that is why this mode should really work inverted
as it is right now. It's really what feels natural

And I forgot to say, 2D spaces are wonderful, totally intuitive to
navigate on images :) I hope we can get the same soon for node space
and others!

Daniel Salazar
3Developer.com



On Sun, Jul 24, 2011 at 4:47 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
 Double reading the comments you posted it seems they are talking about
 *fly mode*, which as I said works as expected

 Daniel Salazar
 3Developer.com

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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Mike Erwin
Daniel Salazar wrote:
 Double reading the comments you posted it seems they are talking about
 *fly mode*, which as I said works as expected

Those comments were about orbit navigation, with some fly-mode
sprinkles on top. For the one that mentioned fly mode, I was standing
right beside him, so I'm doubly sure! Whatever they're smoking, it
seems to be popular.

 When you navigate your normal view (not fly mode) you do it in object
 space and not in camera space, ie: drag mouse to the left and camera
 orbits to the right, that is why this mode should really work inverted
 as it is right now. It's really what feels natural

Ok, you convinced me. I have much respect for your work and
professional opinion, so will add the option to orbit in either object
or target-camera mode. As for which is the default... we can
rock-paper-scissors-lizard-spock for it. The config file workaround
would fix this but break all the other parts you say work well. Give
me a few minutes...

Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Well be sure to share some of that, maybe I'll suddenly get it :D
Thanks for the option, will test and report back ASAP. Also the open
source driver seems much nicer, no need for that annoying window open
all the time. happy

Daniel Salazar
3Developer.com



On Sun, Jul 24, 2011 at 5:12 PM, Mike Erwin significant@gmail.com wrote:
 Daniel Salazar wrote:
 Double reading the comments you posted it seems they are talking about
 *fly mode*, which as I said works as expected

 Those comments were about orbit navigation, with some fly-mode
 sprinkles on top. For the one that mentioned fly mode, I was standing
 right beside him, so I'm doubly sure! Whatever they're smoking, it
 seems to be popular.

 When you navigate your normal view (not fly mode) you do it in object
 space and not in camera space, ie: drag mouse to the left and camera
 orbits to the right, that is why this mode should really work inverted
 as it is right now. It's really what feels natural

 Ok, you convinced me. I have much respect for your work and
 professional opinion, so will add the option to orbit in either object
 or target-camera mode. As for which is the default... we can
 rock-paper-scissors-lizard-spock for it. The config file workaround
 would fix this but break all the other parts you say work well. Give
 me a few minutes...

 Mike Erwin
 musician, naturalist, pixel pusher, hacker extraordinaire
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 Bf-committers@blender.org
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Matt Ebb
This is probably a bit of a useless comment, but I remember the 2.4x
implementation of orbiting the space navigator always seemed terribly
awkward. That old way was inverted compared to the 3ds max plugin that came
with the 3dconnexion driver, and the 3ds max version always felt much easier
to navigate. So I haven't tried this implementation in blender 2.5 yet, but
if it's the same as the 2.4x version, then I can totally see where Daniel is
coming from. But yeah, an option for this would be best of course!

cheers

Matt


On Mon, Jul 25, 2011 at 9:20 AM, Daniel Salazar - 3Developer.com 
zan...@gmail.com wrote:

 Well be sure to share some of that, maybe I'll suddenly get it :D
 Thanks for the option, will test and report back ASAP. Also the open
 source driver seems much nicer, no need for that annoying window open
 all the time. happy

 Daniel Salazar
 3Developer.com



 On Sun, Jul 24, 2011 at 5:12 PM, Mike Erwin significant@gmail.com
 wrote:
  Daniel Salazar wrote:
  Double reading the comments you posted it seems they are talking about
  *fly mode*, which as I said works as expected
 
  Those comments were about orbit navigation, with some fly-mode
  sprinkles on top. For the one that mentioned fly mode, I was standing
  right beside him, so I'm doubly sure! Whatever they're smoking, it
  seems to be popular.
 
  When you navigate your normal view (not fly mode) you do it in object
  space and not in camera space, ie: drag mouse to the left and camera
  orbits to the right, that is why this mode should really work inverted
  as it is right now. It's really what feels natural
 
  Ok, you convinced me. I have much respect for your work and
  professional opinion, so will add the option to orbit in either object
  or target-camera mode. As for which is the default... we can
  rock-paper-scissors-lizard-spock for it. The config file workaround
  would fix this but break all the other parts you say work well. Give
  me a few minutes...
 
  Mike Erwin
  musician, naturalist, pixel pusher, hacker extraordinaire
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Mike Erwin
There's a new option in the 3D mouse popup menu. It works in turntable
mode, and will work in trackball also after dinner.

Setting this option makes orbit unusable for me, but hopefully usable
for those of you who have your brains wired differently!

Mike Erwin
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Hi mike, the zoom is still inverted! when I pull the knot to me i
expect the object to get closer. remember: brain wires crossed! :)

cheers

Daniel Salazar
3Developer.com



On Sun, Jul 24, 2011 at 6:25 PM, Mike Erwin significant@gmail.com wrote:
 There's a new option in the 3D mouse popup menu. It works in turntable
 mode, and will work in trackball also after dinner.

 Setting this option makes orbit unusable for me, but hopefully usable
 for those of you who have your brains wired differently!

 Mike Erwin
 musician, naturalist, pixel pusher, hacker extraordinaire
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-24 Thread Daniel Salazar - 3Developer.com
Would be killer if 2D space zoom got inverted too with this option so
pull closer means zoom in, pull towards the screen means zoomout

Daniel Salazar
3Developer.com



On Sun, Jul 24, 2011 at 6:37 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
 Hi mike, the zoom is still inverted! when I pull the knot to me i
 expect the object to get closer. remember: brain wires crossed! :)

 cheers

 Daniel Salazar
 3Developer.com



 On Sun, Jul 24, 2011 at 6:25 PM, Mike Erwin significant@gmail.com wrote:
 There's a new option in the 3D mouse popup menu. It works in turntable
 mode, and will work in trackball also after dinner.

 Setting this option makes orbit unusable for me, but hopefully usable
 for those of you who have your brains wired differently!

 Mike Erwin
 musician, naturalist, pixel pusher, hacker extraordinaire
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Daniel Salazar - 3Developer.com
Eh? can I compile this on my own or get this somewhere? I don't use
ubuntu but opensuse

Daniel Salazar
3Developer.com
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Mike Erwin
 Eh? can I compile this on my own or get this somewhere? I don't use
 ubuntu but opensuse

 Daniel Salazar

Yes, all that code is available from http://spacenav.sourceforge.net/

The spnavcfg tool is there as well. This is slightly handy but not
necessary; it generates  tweaks settings for spacenavd.

Mike Erwin
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Mike Erwin
Daniel Salazar wrote:
 So the drivers i installed from the site are not needed?

From the 3Dconnexion site? Toss them! Their Linux driver / API is
ancient and doesn't fit well with extant devices.

On Windows, their driver is pretty good but is not used by blender. It
won't hurt to have it installed, if needed by other apps.

Mike Erwin
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Daniel Salazar - 3Developer.com
GAH! ok thanks

Daniel Salazar
3Developer.com



On Fri, Jul 22, 2011 at 8:04 PM, Mike Erwin significant@gmail.com wrote:
 Daniel Salazar wrote:
 So the drivers i installed from the site are not needed?

 From the 3Dconnexion site? Toss them! Their Linux driver / API is
 ancient and doesn't fit well with extant devices.

 On Windows, their driver is pretty good but is not used by blender. It
 won't hurt to have it installed, if needed by other apps.

 Mike Erwin
 musician, naturalist, pixel pusher, hacker extraordinaire
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Daniel Salazar - 3Developer.com
Ok Mike, i've built the lib and now it's stuck here

http://www.pasteall.org/23426

Daniel Salazar
3Developer.com



On Fri, Jul 22, 2011 at 8:06 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
 GAH! ok thanks

 Daniel Salazar
 3Developer.com



 On Fri, Jul 22, 2011 at 8:04 PM, Mike Erwin significant@gmail.com wrote:
 Daniel Salazar wrote:
 So the drivers i installed from the site are not needed?

 From the 3Dconnexion site? Toss them! Their Linux driver / API is
 ancient and doesn't fit well with extant devices.

 On Windows, their driver is pretty good but is not used by blender. It
 won't hurt to have it installed, if needed by other apps.

 Mike Erwin
 musician, naturalist, pixel pusher, hacker extraordinaire
 ___
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 Bf-committers@blender.org
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Mike Erwin
It wants to find these:

/usr/include/spnav.h
/usr/lib/libspnav.a

Make sure that's where they were installed.

Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire



On Fri, Jul 22, 2011 at 9:27 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
 Ok Mike, i've built the lib and now it's stuck here

 http://www.pasteall.org/23426

 Daniel Salazar
 3Developer.com



 On Fri, Jul 22, 2011 at 8:06 PM, Daniel Salazar - 3Developer.com
 zan...@gmail.com wrote:
 GAH! ok thanks

 Daniel Salazar
 3Developer.com



 On Fri, Jul 22, 2011 at 8:04 PM, Mike Erwin significant@gmail.com 
 wrote:
 Daniel Salazar wrote:
 So the drivers i installed from the site are not needed?

 From the 3Dconnexion site? Toss them! Their Linux driver / API is
 ancient and doesn't fit well with extant devices.

 On Windows, their driver is pretty good but is not used by blender. It
 won't hurt to have it installed, if needed by other apps.

 Mike Erwin
 musician, naturalist, pixel pusher, hacker extraordinaire
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Daniel Salazar - 3Developer.com
it put the spnav.h in /usr/local/include/

and spnav.a in /usr/local/lib

i just did a default installation so..

Daniel Salazar
3Developer.com



On Fri, Jul 22, 2011 at 8:33 PM, Mike Erwin significant@gmail.com wrote:
 It wants to find these:

 /usr/include/spnav.h
 /usr/lib/libspnav.a

 Make sure that's where they were installed.

 Mike Erwin
 musician, naturalist, pixel pusher, hacker extraordinaire



 On Fri, Jul 22, 2011 at 9:27 PM, Daniel Salazar - 3Developer.com
 zan...@gmail.com wrote:
 Ok Mike, i've built the lib and now it's stuck here

 http://www.pasteall.org/23426

 Daniel Salazar
 3Developer.com



 On Fri, Jul 22, 2011 at 8:06 PM, Daniel Salazar - 3Developer.com
 zan...@gmail.com wrote:
 GAH! ok thanks

 Daniel Salazar
 3Developer.com



 On Fri, Jul 22, 2011 at 8:04 PM, Mike Erwin significant@gmail.com 
 wrote:
 Daniel Salazar wrote:
 So the drivers i installed from the site are not needed?

 From the 3Dconnexion site? Toss them! Their Linux driver / API is
 ancient and doesn't fit well with extant devices.

 On Windows, their driver is pretty good but is not used by blender. It
 won't hurt to have it installed, if needed by other apps.

 Mike Erwin
 musician, naturalist, pixel pusher, hacker extraordinaire
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers


 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Daniel Salazar - 3Developer.com
symlinks didn't help

ln -s /usr/local/lib/libspnav.a /usr/lib/libspnav.a
ln -s /usr/local/include/spnav.h /usr/include/spnav.h

Daniel Salazar
3Developer.com



On Fri, Jul 22, 2011 at 8:38 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
 it put the spnav.h in /usr/local/include/

 and spnav.a in /usr/local/lib

 i just did a default installation so..

 Daniel Salazar
 3Developer.com



 On Fri, Jul 22, 2011 at 8:33 PM, Mike Erwin significant@gmail.com wrote:
 It wants to find these:

 /usr/include/spnav.h
 /usr/lib/libspnav.a

 Make sure that's where they were installed.

 Mike Erwin
 musician, naturalist, pixel pusher, hacker extraordinaire



 On Fri, Jul 22, 2011 at 9:27 PM, Daniel Salazar - 3Developer.com
 zan...@gmail.com wrote:
 Ok Mike, i've built the lib and now it's stuck here

 http://www.pasteall.org/23426

 Daniel Salazar
 3Developer.com



 On Fri, Jul 22, 2011 at 8:06 PM, Daniel Salazar - 3Developer.com
 zan...@gmail.com wrote:
 GAH! ok thanks

 Daniel Salazar
 3Developer.com



 On Fri, Jul 22, 2011 at 8:04 PM, Mike Erwin significant@gmail.com 
 wrote:
 Daniel Salazar wrote:
 So the drivers i installed from the site are not needed?

 From the 3Dconnexion site? Toss them! Their Linux driver / API is
 ancient and doesn't fit well with extant devices.

 On Windows, their driver is pretty good but is not used by blender. It
 won't hurt to have it installed, if needed by other apps.

 Mike Erwin
 musician, naturalist, pixel pusher, hacker extraordinaire
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers


 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers


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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Stephen M. McQuay
On Fri, Jul 22, 2011 at 08:42:30PM -0500, Mike Erwin wrote:
 The libspnav-dev package is now required for building on Linux...

Is this generally true? I don't have the package installed and Blender
built just fine for me.

However, I have a 3dconnexion device and would like to use it in blender
without using their old/bad drivers. Do I have to do something special
to enable the building blender to work with it?

Thanks,

-- 
Stephen M. McQuay
http://mcquay.me/vcf
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Mike Erwin
 However, I have a 3dconnexion device and would like to use it in blender
 without using their old/bad drivers. Do I have to do something special
 to enable the building blender to work with it?

 Thanks,
 Stephen M. McQuay

Either check out the merwin-spacenav branch now... or wait a very
short time for 2.59

Mike Erwin
musician, naturalist, pixel pusher, hacker extraordinaire
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Re: [Bf-committers] new dependencies for (spacenav / ndof / 3D mouse) support

2011-07-22 Thread Stephen M. McQuay
On Fri, Jul 22, 2011 at 10:32:08PM -0500, Mike Erwin wrote:
 Either check out the merwin-spacenav branch now... or wait a very
 short time for 2.59

libspnav-dev installed; Can't wait!

Thanks,

-- 
Stephen M. McQuay
http://mcquay.me/vcf
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