Re: [ccp4bb] Coot 1

2022-04-04 Thread Harry Powell - CCP4BB
Isn’t that what we all say every year on the day after March finishes?

Harry

> On 1 Apr 2022, at 23:46, Paul Emsley  wrote:
> 
> That, for the record, is more or less what Ralf said 18 years ago.
> On 01/04/2022 23:38, Pavel Afonine wrote:
>> It's April 1st today, isn't it? -;)
>> 
>> 
>> On Fri, Apr 1, 2022 at 3:15 AM Paul Emsley  wrote:
>> Coot 1
>> 
>> 18 years after the release of Coot 0 it's time that I actually released 
>> Coot 1.
>> 
> 
> To unsubscribe from the CCP4BB list, click the following link:
> https://www.jiscmail.ac.uk/cgi-bin/WA-JISC.exe?SUBED1=CCP4BB=1
> 



To unsubscribe from the CCP4BB list, click the following link:
https://www.jiscmail.ac.uk/cgi-bin/WA-JISC.exe?SUBED1=CCP4BB=1

This message was issued to members of www.jiscmail.ac.uk/CCP4BB, a mailing list 
hosted by www.jiscmail.ac.uk, terms & conditions are available at 
https://www.jiscmail.ac.uk/policyandsecurity/


[ccp4bb] RES: [ccp4bb] Coot 1

2022-04-01 Thread Rafael Marques
If Paul had said that there is also a Windows version I would be sure that it 
was April fools’ joke. I can’t wait to use it 

Best


Rafael Marques da Silva
Mestrando em Física Biomolecular
Universidade de São Paulo

Bacharel em Ciências Biológicas
Universidade Federal de São Carlos

phone: +55 16 99766-0021

   "A sorte acompanha uma mente bem treinada"


De: Jurgen Bosch<mailto:jxb...@case.edu>
Enviado:sexta-feira, 1 de abril de 2022 19:59
Para: CCP4BB@JISCMAIL.AC.UK<mailto:CCP4BB@JISCMAIL.AC.UK>
Assunto: Re: [ccp4bb] Coot 1

Yay!!

I can now blend it with blender.

Jürgen
__
Jürgen Bosch, PhD, MBA
Center for Global Health & Diseases
Case Western Reserve University

https://www.linkedin.com/in/jubosch/

CEO & Co-Founder at InterRayBio, LLC


Johns Hopkins University
Bloomberg School of Public Health
Department of Biochemistry & Molecular Biology


On Apr 1, 2022, at 18:46, Paul Emsley 
mailto:pems...@mrc-lmb.cam.ac.uk>> wrote:


That, for the record, is more or less what Ralf said 18 years ago.
On 01/04/2022 23:38, Pavel Afonine wrote:
It's April 1st today, isn't it? -;)


On Fri, Apr 1, 2022 at 3:15 AM Paul Emsley 
mailto:pems...@mrc-lmb.cam.ac.uk>> wrote:
Coot 1

18 years after the release of Coot 0 it's time that I actually released
Coot 1.



To unsubscribe from the CCP4BB list, click the following link:
https://www.jiscmail.ac.uk/cgi-bin/WA-JISC.exe?SUBED1=CCP4BB=1



To unsubscribe from the CCP4BB list, click the following link:
https://www.jiscmail.ac.uk/cgi-bin/WA-JISC.exe?SUBED1=CCP4BB=1




To unsubscribe from the CCP4BB list, click the following link:
https://www.jiscmail.ac.uk/cgi-bin/WA-JISC.exe?SUBED1=CCP4BB=1

This message was issued to members of www.jiscmail.ac.uk/CCP4BB, a mailing list 
hosted by www.jiscmail.ac.uk, terms & conditions are available at 
https://www.jiscmail.ac.uk/policyandsecurity/


Re: [ccp4bb] Coot 1

2022-04-01 Thread Jurgen Bosch
Yay!!

I can now blend it with blender.

Jürgen

__
Jürgen Bosch, PhD, MBA
Center for Global Health & Diseases
Case Western Reserve University

https://www.linkedin.com/in/jubosch/

CEO & Co-Founder at InterRayBio, LLC

Johns Hopkins University
Bloomberg School of Public Health
Department of Biochemistry & Molecular Biology

On Apr 1, 2022, at 18:46, Paul Emsley  wrote:



That, for the record, is more or less what Ralf said 18 years ago.
On 01/04/2022 23:38, Pavel Afonine wrote:

It's April 1st today, isn't it? -;)


On Fri, Apr 1, 2022 at 3:15 AM Paul Emsley 
wrote:

> Coot 1
>
> 18 years after the release of Coot 0 it's time that I actually released
> Coot 1.
>
>
--

To unsubscribe from the CCP4BB list, click the following link:
https://www.jiscmail.ac.uk/cgi-bin/WA-JISC.exe?SUBED1=CCP4BB=1



To unsubscribe from the CCP4BB list, click the following link:
https://www.jiscmail.ac.uk/cgi-bin/WA-JISC.exe?SUBED1=CCP4BB=1

This message was issued to members of www.jiscmail.ac.uk/CCP4BB, a mailing list 
hosted by www.jiscmail.ac.uk, terms & conditions are available at 
https://www.jiscmail.ac.uk/policyandsecurity/


Re: [ccp4bb] Coot 1

2022-04-01 Thread Paul Emsley

That, for the record, is more or less what Ralf said 18 years ago.

On 01/04/2022 23:38, Pavel Afonine wrote:

It's April 1st today, isn't it? -;)


On Fri, Apr 1, 2022 at 3:15 AM Paul Emsley  
wrote:


Coot 1

18 years after the release of Coot 0 it's time that I actually
released
Coot 1.





To unsubscribe from the CCP4BB list, click the following link:
https://www.jiscmail.ac.uk/cgi-bin/WA-JISC.exe?SUBED1=CCP4BB=1

This message was issued to members of www.jiscmail.ac.uk/CCP4BB, a mailing list 
hosted by www.jiscmail.ac.uk, terms & conditions are available at 
https://www.jiscmail.ac.uk/policyandsecurity/

Re: [ccp4bb] Coot 1

2022-04-01 Thread Pavel Afonine
It's April 1st today, isn't it? -;)


On Fri, Apr 1, 2022 at 3:15 AM Paul Emsley 
wrote:

> Coot 1
>
> 18 years after the release of Coot 0 it's time that I actually released
> Coot 1.
>
> Coot 1 is a major change beyond Coot 0. It has required a lot of writing
> and rewriting [1]
> and has been the preponderance of my work since 2017. I have had to
> learn how to program
> graphics from scratch using the new style. Much of the GUI internals has
> been
> rewritten [2].
>
> My experience with 0.9 was that I sat on it, bug-fixing for a long time,
> releasing it
> too late. I don't want to repeat that mistake. So here we are, there's a
> lot of good new
> stuff in Coot 1, but it's not as slick as it might be (or will become).
>
>o Update graphics to use OpenGL 3.3
>o Update Python to use version 3.9
>o Update GTK+ to use version 3
>
> While many of the features that were available in 0.9.x have been
> reworked or
> re-implemented, there are some gaps. Dropped features include
> Cross-hairs, Stereo, Pisa
> interface, built-in key-bindings, NCS Ghosts, Edit Phi/Psi,
> anti-aliasing, Kleywegt
> plots, the clipping dialog, Chemical Feature Clustering,
> Dynamically-Transformed/NCS
> Maps, LSQ plane distances, dynamic distances, CABLAM-markup, the test
> suite,
> user-defined colour schemes, anisotropic atoms, CURLEW, Scheme GUI
> scripting,
> Skeletonization and Baton-Building.
>
> "So, is there anything that _does_ work?" - you might ask...
>
> The GUI has been updated, I have tried to cut down on the number of
> dialogs, the Real
> Space Refinement in particular has seen quite a lot of work. The GUI now
> uses dark mode
> if the theme is installed [3]. Several menu items have been relocated.
> More menus are now
> alphabetically ordered [4].
>
> The graphics is, by default, now based on triangles instead of lines
> which affords a
> more pleasing representation (density maps can be represented using both
> modes) and one
> can have a more expeditious if not pleasant experience with a fast
> graphics card and a
> big screen. The various graphics effects and filters can be tailored to
> some extent by
> changing the configuration using the GUI or by editing/replacing the
> shaders.
> Full-screen mode is now an option [5].
>
> Overall, the GUI has only had light testing. At the moment, it's
> probably best to
> avoid closing dialogs using the window manager. The "OK" button now
> appears after the
> "Cancel" button in dialogs.
>
> Python scripting now has uses a history from previous sessions and the
> functions need
> to be used with namespaces/modules (e.g. "coot", or "coot_utils"). Coot
> (or coot) is
> now a module that can be imported into python.
>
> This build compiles with the RDKit and optionally MoleculestoTriangles
> from Martin Noble.
>
> The map and the model can now be exported to glTF files (for use in
> Blender and other
> 3D modelling software).
>
> The build script for Coot 1, called build-it-3-3 can be found in the
> "Build from Scratch"
> menu on the web page (you will need to have already installed cmake and
> Gtk+). The catch
> though is that (at least in my hands) Python and friends are
> frustratingly difficult to
> install, so it's possible/likely that the build script won't work.
> Likewise,
> the script doesn't work for Mac OS either. But it is currently the best
> method to get
> binaries so I will support it if you try it [6]. (Homebrew might be
> another method.)
>
> Bernhard Lohkamp has been working on the WinCoot version - I will defer
> WinCoot
> questions to him.
>
> Mac Coot is now native (no X11/XQuartz needed). I would be interested to
> see how a
> natively-compiled [7] version works on an M1 Max processor [8,9].
>
> Judging from previous experience, a few rapid iterations of bug-fix
> releases will be
> needed. After this, the version numbers will become sane - it's my plan
> to release a new
> major version every year or so.
>
>
> https://www2.mrc-lmb.cam.ac.uk/personal/pemsley/coot/source/releases/coot-1.tar.gz
>
> Normally I don't cross-post releases, but this one I thought I should.
>
>
> [1] new as in OpenGL 3.3 or later - using shaders - I don't mean Vulkan
> (that's for the
>  future)
> [2] the patch from the 0.9.x version is 285k lines
> [3] I recommend it
> [4] rather than chronologically
> [5] double-tap Esc key (the first time) to revert to standard display
> [6] I have be working with CCP4 collaborators to use their system to
> build Coot binaries.
>  Hopefully the binaries will be available stand-alone, as well as
> integrated into
>  the CCP4 Suite via that method
> [7] so that's a different meaning of "native"
> [8] the little testing I have done on a recent intel MacBook Pro shows
> unimpressive
>  performance (Iris graphics, retina display)
> [9] Thanks to my Mac-using colleagues for their feedback.
>
> 
>
> To unsubscribe from the CCP4BB list, click the 

[ccp4bb] Coot 1

2022-04-01 Thread Paul Emsley

Coot 1

18 years after the release of Coot 0 it's time that I actually released 
Coot 1.


Coot 1 is a major change beyond Coot 0. It has required a lot of writing 
and rewriting [1]
and has been the preponderance of my work since 2017. I have had to 
learn how to program
graphics from scratch using the new style. Much of the GUI internals has 
been

rewritten [2].

My experience with 0.9 was that I sat on it, bug-fixing for a long time, 
releasing it
too late. I don't want to repeat that mistake. So here we are, there's a 
lot of good new

stuff in Coot 1, but it's not as slick as it might be (or will become).

  o Update graphics to use OpenGL 3.3
  o Update Python to use version 3.9
  o Update GTK+ to use version 3

While many of the features that were available in 0.9.x have been 
reworked or
re-implemented, there are some gaps. Dropped features include 
Cross-hairs, Stereo, Pisa
interface, built-in key-bindings, NCS Ghosts, Edit Phi/Psi, 
anti-aliasing, Kleywegt
plots, the clipping dialog, Chemical Feature Clustering, 
Dynamically-Transformed/NCS

Maps, LSQ plane distances, dynamic distances, CABLAM-markup, the test suite,
user-defined colour schemes, anisotropic atoms, CURLEW, Scheme GUI 
scripting,

Skeletonization and Baton-Building.

"So, is there anything that _does_ work?" - you might ask...

The GUI has been updated, I have tried to cut down on the number of 
dialogs, the Real
Space Refinement in particular has seen quite a lot of work. The GUI now 
uses dark mode
if the theme is installed [3]. Several menu items have been relocated. 
More menus are now

alphabetically ordered [4].

The graphics is, by default, now based on triangles instead of lines 
which affords a
more pleasing representation (density maps can be represented using both 
modes) and one
can have a more expeditious if not pleasant experience with a fast 
graphics card and a
big screen. The various graphics effects and filters can be tailored to 
some extent by
changing the configuration using the GUI or by editing/replacing the 
shaders.

Full-screen mode is now an option [5].

Overall, the GUI has only had light testing. At the moment, it's 
probably best to
avoid closing dialogs using the window manager. The "OK" button now 
appears after the

"Cancel" button in dialogs.

Python scripting now has uses a history from previous sessions and the 
functions need
to be used with namespaces/modules (e.g. "coot", or "coot_utils"). Coot 
(or coot) is

now a module that can be imported into python.

This build compiles with the RDKit and optionally MoleculestoTriangles 
from Martin Noble.


The map and the model can now be exported to glTF files (for use in 
Blender and other

3D modelling software).

The build script for Coot 1, called build-it-3-3 can be found in the 
"Build from Scratch"
menu on the web page (you will need to have already installed cmake and 
Gtk+). The catch
though is that (at least in my hands) Python and friends are 
frustratingly difficult to

install, so it's possible/likely that the build script won't work. Likewise,
the script doesn't work for Mac OS either. But it is currently the best 
method to get
binaries so I will support it if you try it [6]. (Homebrew might be 
another method.)


Bernhard Lohkamp has been working on the WinCoot version - I will defer 
WinCoot

questions to him.

Mac Coot is now native (no X11/XQuartz needed). I would be interested to 
see how a

natively-compiled [7] version works on an M1 Max processor [8,9].

Judging from previous experience, a few rapid iterations of bug-fix 
releases will be
needed. After this, the version numbers will become sane - it's my plan 
to release a new

major version every year or so.

https://www2.mrc-lmb.cam.ac.uk/personal/pemsley/coot/source/releases/coot-1.tar.gz

Normally I don't cross-post releases, but this one I thought I should.


[1] new as in OpenGL 3.3 or later - using shaders - I don't mean Vulkan 
(that's for the

    future)
[2] the patch from the 0.9.x version is 285k lines
[3] I recommend it
[4] rather than chronologically
[5] double-tap Esc key (the first time) to revert to standard display
[6] I have be working with CCP4 collaborators to use their system to 
build Coot binaries.
    Hopefully the binaries will be available stand-alone, as well as 
integrated into

    the CCP4 Suite via that method
[7] so that's a different meaning of "native"
[8] the little testing I have done on a recent intel MacBook Pro shows 
unimpressive

    performance (Iris graphics, retina display)
[9] Thanks to my Mac-using colleagues for their feedback.



To unsubscribe from the CCP4BB list, click the following link:
https://www.jiscmail.ac.uk/cgi-bin/WA-JISC.exe?SUBED1=CCP4BB=1

This message was issued to members of www.jiscmail.ac.uk/CCP4BB, a mailing list 
hosted by www.jiscmail.ac.uk, terms & conditions are available at 
https://www.jiscmail.ac.uk/policyandsecurity/