Re: C64 to VGA

2017-08-29 Thread Dominique Carlier via cctalk
I do not think so, not sure but it would be more a semi transparent mask 
over the native rendition.



On 29/08/2017 05:32, Eric Christopherson via cctalk wrote:

On Tue, Aug 29, 2017, Dominique Carlier via cctalk wrote:

I just mentioned the rasterlines/scanlines generated via software on modern
PC's in the context of game emulators with Mame. This is of course not
applicable in the situation of a C64 connected to a VGA 4/3 LCD, except if
you you are using an intermediate hardware like that:

http://arcadeforge.net/Scaler-and-Strike-Devices:::4.html

Hmm. So this would be something that makes physical blank lines in
between the logical lines being sent by the C64?


In fact it would be much simpler to find a simple small TV for this brave
C64 ;-)



On 29/08/2017 03:39, Eric Christopherson via cctalk wrote:

On Mon, Aug 28, 2017, Dominique Carlier via cctalk wrote:

The design of many games on C64 are made according to the rasterlines of
PAL/NTSC CRT, so I strongly do not advise using a flat screen 4/3 for a C64
or an Amiga because the rendering is disastrous unless you add a rasterlines
generator.

What do you mean by "a rasterlines generator"? I'm curious.





Re: C64 to VGA

2017-08-28 Thread Eric Christopherson via cctalk
On Tue, Aug 29, 2017, Dominique Carlier via cctalk wrote:
> I just mentioned the rasterlines/scanlines generated via software on modern
> PC's in the context of game emulators with Mame. This is of course not
> applicable in the situation of a C64 connected to a VGA 4/3 LCD, except if
> you you are using an intermediate hardware like that:
> 
> http://arcadeforge.net/Scaler-and-Strike-Devices:::4.html

Hmm. So this would be something that makes physical blank lines in
between the logical lines being sent by the C64?

> 
> In fact it would be much simpler to find a simple small TV for this brave
> C64 ;-)
> 
> 
> 
> On 29/08/2017 03:39, Eric Christopherson via cctalk wrote:
> > On Mon, Aug 28, 2017, Dominique Carlier via cctalk wrote:
> > > The design of many games on C64 are made according to the rasterlines of
> > > PAL/NTSC CRT, so I strongly do not advise using a flat screen 4/3 for a 
> > > C64
> > > or an Amiga because the rendering is disastrous unless you add a 
> > > rasterlines
> > > generator.
> > What do you mean by "a rasterlines generator"? I'm curious.
> > 
> 

-- 
Eric Christopherson


Re: C64 to VGA

2017-08-28 Thread Dominique Carlier via cctalk
I just mentioned the rasterlines/scanlines generated via software on 
modern PC's in the context of game emulators with Mame. This is of 
course not applicable in the situation of a C64 connected to a VGA 4/3 
LCD, except if you you are using an intermediate hardware like that:


http://arcadeforge.net/Scaler-and-Strike-Devices:::4.html

In fact it would be much simpler to find a simple small TV for this 
brave C64 ;-)




On 29/08/2017 03:39, Eric Christopherson via cctalk wrote:

On Mon, Aug 28, 2017, Dominique Carlier via cctalk wrote:

The design of many games on C64 are made according to the rasterlines of
PAL/NTSC CRT, so I strongly do not advise using a flat screen 4/3 for a C64
or an Amiga because the rendering is disastrous unless you add a rasterlines
generator.

What do you mean by "a rasterlines generator"? I'm curious.





Re: C64 to VGA

2017-08-28 Thread Eric Christopherson via cctalk
On Mon, Aug 28, 2017, Dominique Carlier via cctalk wrote:
> The design of many games on C64 are made according to the rasterlines of
> PAL/NTSC CRT, so I strongly do not advise using a flat screen 4/3 for a C64
> or an Amiga because the rendering is disastrous unless you add a rasterlines
> generator.

What do you mean by "a rasterlines generator"? I'm curious.

> 
> 
> On 28/08/2017 03:30, Kevin Parker via cctalk wrote:
> > HI guys - not really a C64 person (I've been given a couple over the years 
> > and kept them rather than see them go to landfill).
> > 
> > Trying to fix one up for a very good friend for a house warming present for 
> > his games room (he said something the other day that
> > gave me the hint).
> > 
> > I have a genuine Commodore monitor but don't want to give him that but I 
> > have bucket loads of VGA (LCD) monitors I've scored over
> > time as well so thought I'd use one of those.
> > 
> > I've googled het subject a lot but there seems to be lots of options and 
> > views on what works and what doesn't and even how well.
> > 
> > I'd be most grateful if anyone on the list has any advice, suggestions, 
> > recommendations etc about this.
> > 
> > Thank you
> > 
> > 
> > Kevin Parker

-- 
Eric Christopherson


Re: C64 to VGA

2017-08-28 Thread Adrian Graham via cctalk

> On 28 Aug 2017, at 02:30, Kevin Parker via cctalk  
> wrote:
> 
> HI guys - not really a C64 person (I've been given a couple over the years 
> and kept them rather than see them go to landfill).
> 
> Trying to fix one up for a very good friend for a house warming present for 
> his games room (he said something the other day that
> gave me the hint).
> 
> I have a genuine Commodore monitor but don't want to give him that but I have 
> bucket loads of VGA (LCD) monitors I've scored over
> time as well so thought I'd use one of those.
> 
> I've googled het subject a lot but there seems to be lots of options and 
> views on what works and what doesn't and even how well.
> 
> I'd be most grateful if anyone on the list has any advice, suggestions, 
> recommendations etc about this.

I made up an S-VHS cable for mine then feed that into either an LCD TV that has 
an S-VHS input or a VGA converter. The only trouble with the converters is 
there seems to be two different chipsets in the Chinese ones and YMMV a lot, 
for instance this one works:

http://www.ebay.co.uk/itm/Composite-S-video-BNC-To-VGA-Converter-Adapter-VGA-Cable-For-PC-LCD-CCTV-Camera-/132296519532

while this one doesn’t

http://www.ebay.co.uk/itm/EU-Yellow-Composite-RCA-SVHS-to-VGA-Converter-Adapter-CCTV-Analogue-/263047471571

—
Adrian/Witchy
Binary Dinosaurs - Celebrating Computing History from 1972 onwards



Re: C64 to VGA

2017-08-28 Thread Dominique Carlier via cctalk
The design of many games on C64 are made according to the rasterlines of 
PAL/NTSC CRT, so I strongly do not advise using a flat screen 4/3 for a 
C64 or an Amiga because the rendering is disastrous unless you add a 
rasterlines generator.



On 28/08/2017 03:30, Kevin Parker via cctalk wrote:

HI guys - not really a C64 person (I've been given a couple over the years and 
kept them rather than see them go to landfill).

Trying to fix one up for a very good friend for a house warming present for his 
games room (he said something the other day that
gave me the hint).

I have a genuine Commodore monitor but don't want to give him that but I have 
bucket loads of VGA (LCD) monitors I've scored over
time as well so thought I'd use one of those.

I've googled het subject a lot but there seems to be lots of options and views 
on what works and what doesn't and even how well.

I'd be most grateful if anyone on the list has any advice, suggestions, 
recommendations etc about this.

Thank you


Kevin Parker









C64 to VGA

2017-08-27 Thread Kevin Parker via cctalk
HI guys - not really a C64 person (I've been given a couple over the years and 
kept them rather than see them go to landfill).

Trying to fix one up for a very good friend for a house warming present for his 
games room (he said something the other day that
gave me the hint).

I have a genuine Commodore monitor but don't want to give him that but I have 
bucket loads of VGA (LCD) monitors I've scored over
time as well so thought I'd use one of those.

I've googled het subject a lot but there seems to be lots of options and views 
on what works and what doesn't and even how well.

I'd be most grateful if anyone on the list has any advice, suggestions, 
recommendations etc about this.

Thank you


Kevin Parker