Re: [Chicken-users] [Ann] New eggs: Hyperscene and Hypergiant

2015-01-10 Thread Alex Charlton
Hello all,

As there have been a number of reports about installation problems on OS X, I 
thought I’d let people know that all of the issues that were preventing 
installation (and some more) are now fixed. Even if you’re not on OS X, if you 
have hypergiant installed, I strongly recommend running:

chicken-install glls noise soil hyperscene hypergiant

in order to get up-to-date.

For those of you using Homebrew, I’m afraid that you need an additional step 
when installing GLFW. For some reason Homebrew renames the GLFW library name 
from libglfw to libglfw3. Please rename it back or create a link with the 
proper name. OS X users installing from other sources shouldn’t have this issue.

Thanks for all of the bug reports, for all of the positive feedback, and just 
for trying Hypergiant out!

-- 
Alex


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[Chicken-users] [Ann] New eggs: Hyperscene and Hypergiant

2015-01-06 Thread Alex Charlton
Hi Chickeneers,

I'm happy to announce two new eggs: Hyperscene and Hypergiant.

Hyperscene is a relatively low-level scene management library that is a set of 
bindings to a C library of the same name.

Hypergiant uses Hyperscene, and many other eggs, to create a library aimed at 
making games in CHICKEN. Hypergiant itself is mainly a glue library which makes 
it possible to work with OpenGL at a relatively high level of abstraction. It 
*tries* to balance ease of use with extensibility, while maintaining an 
efficient implementation. Beyond working with OpenGL, Hypergiant attempts to 
provide all of the support needed in order to get things up and running 
quickly, while allowing enough flexibility to be extensible in any way that you 
might want.


If this interests you, check out the docs for these eggs here:

http://wiki.call-cc.org/eggref/4/hyperscene

http://wiki.call-cc.org/eggref/4/hypergiant

I also wrote a tutorial about working with Hypergiant which is probably a good 
starting point:

http://alex-charlton.com/posts/Prototype_to_polish_Making_games_in_CHICKEN_Scheme_with_Hypergiant/


In sum, I'm fairly certain that Hypergiant is one of the more novel 
general-purpose game libraries available, and it wouldn’t have been the same 
without the delightful CHICKEN. So many thanks to everyone who's helped make 
this possible!

Cheers,

-- 
Alex


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Re: [Chicken-users] [Ann] New eggs: Hyperscene and Hypergiant

2015-01-06 Thread Daniel Leslie
I love it!

Than-you for the hard work.

-Dan
On 6 Jan 2015 12:47, Alex Charlton alex.n.charl...@gmail.com wrote:

 Hi Chickeneers,

 I'm happy to announce two new eggs: Hyperscene and Hypergiant.

 Hyperscene is a relatively low-level scene management library that is a
 set of bindings to a C library of the same name.

 Hypergiant uses Hyperscene, and many other eggs, to create a library aimed
 at making games in CHICKEN. Hypergiant itself is mainly a glue library
 which makes it possible to work with OpenGL at a relatively high level of
 abstraction. It *tries* to balance ease of use with extensibility, while
 maintaining an efficient implementation. Beyond working with OpenGL,
 Hypergiant attempts to provide all of the support needed in order to get
 things up and running quickly, while allowing enough flexibility to be
 extensible in any way that you might want.


 If this interests you, check out the docs for these eggs here:

 http://wiki.call-cc.org/eggref/4/hyperscene

 http://wiki.call-cc.org/eggref/4/hypergiant

 I also wrote a tutorial about working with Hypergiant which is probably a
 good starting point:


 http://alex-charlton.com/posts/Prototype_to_polish_Making_games_in_CHICKEN_Scheme_with_Hypergiant/


 In sum, I'm fairly certain that Hypergiant is one of the more novel
 general-purpose game libraries available, and it wouldn’t have been the
 same without the delightful CHICKEN. So many thanks to everyone who's
 helped make this possible!

 Cheers,

 --
 Alex


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 Chicken-users@nongnu.org
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