Re: [Cin] Updated DNxHD profile

2020-11-21 Thread Andrea paz via Cin
Hi,
The textbox can't hold all the lines, with the vertical scroll bar
I've come to count 18 lines, just like you.
Instead the length of the lines are OK: the horizontal scroll bar
allows you to see them all the way to the end.
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Re: [Cin] Use MAXCHANNELS define in mwindow.C

2020-11-21 Thread Andrew Randrianasulu via Cin
В сообщении от Saturday 21 November 2020 21:25:23 Phyllis Smith via Cin 
написал(а):
> Andrew/Igor/Andrea:
> 
> Good suggestions and discussion with multiple input is exactly what we
> need.  I agree that it should stay the way it is for now, but I have never
> heard of 3d sound -  ( ;
> 
> >
> > But to be honest right now I'm unsure and much more concerned  about who
> > will land any of those mods  this particular change can be dropped, but
> > who will apply others 
> >
> For now, which could change at any minute, I would like to continue to test
> mods as a check on my laptop as I had been doing and attempt to check them
> into GIT.  I will let you know how this goes.   ...Phyllis

I really, really hope nothing newly bad is on horizon for you, Phyllis ... 

THANKS a lot for staying with us.


> 


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Re: [Cin] Audio Visual Application plain Format (BD-R/RE AV) for home video on Blu-ray discs

2020-11-21 Thread Terje J. Hanssen via Cin


Den 20.11.2020 15:47, skrev Terje J. Hanssen:



Den 20.11.2020 00:31, skrev Andrew Randrianasulu:
В сообщении от Friday 20 November 2020 01:07:14 Terje J. Hanssen 
написал(а):

Den 19.11.2020 18:50, skrev Andrew Randrianasulu:
В сообщении от Thursday 19 November 2020 19:11:49 Terje J. Hanssen 
via Cin написал(а):
Back in 2016/2017 I rendered a 1080i hdv.m2t clip to BDAV, burned 
it on
a standard BD-RE disc and then could playback it as a 16:9 Blu-ray 
video

in a Samsung Ultra Blu-ray player.
https://lists.cinelerra-cv.org/pipermail/cinelerra/2017q1/005830.html

What I wonder is if also the following features are possible in 
Cin-GG

(bdwrite and/or tsMuxer, ffmpeg tools):

..skip
I think you are right about DV (dvvideo) on blu-ray as mentioned 
in standard, but how many players implement this is open question 
.



Yes, I've also thougt about this.

CyberLink says "BDAV is a video recording format that is compatible 
with all Blu-ray Disc players" (?)
At least it seems Sony and Pioneer Blu-ray players have support for 
BDAV discs beside BDMV.


Sony says simply copying the movie file on to a disc using a computer 
is not sufficient for playback. You have to create a DMV, BDAV or BDMV 
format disc using a disc creation software.


I thought plain BDAV discs could be fine to preserve original HD/HDV 
clips and optional SD DV video without need to transcode it, and for 
playback this format on HDTV or PC..
For this purpose, simple, fast collecting clips, with clip info but 
without menus, would be just fine, comparable with BD-R/RE recorders 
or even old Video Tape recorder/player.


The problem is I haven't found any BDAV structure to download and test 
if i.e Samsung Blu-ray players support it.
Does indeed the current CGG bdwriter use BDAV disc structure, but 
needs to render? If so, it lacks the option to get hdv and dv video 
files without transcrode onto the BDAV discs structure?


I don't know it, but it seems i.e Premiere Pro Online has m2ts native 
(BDAV, NTSC/PAL) imprt support, and can create BDAV formats using 
TMPGEnc Movie Plug-in AVC

https://tmpgenc.pegasys-inc.com/en/product/tppm4/00150.html

Terje J. H



I have installed

 * tsMuxeRGUI v. 2.6.16.dev

https://elatom.com/software/tsmuxergui-software-for-ts-muxing-with-mpeg-hevc-uhd-support

 * k3b v. 20.04.2

https://www.debugpoint.com/2018/08/burn-blu-ray-disks-ubuntu-linux-k3b/


Giving up the attempt to put SD DV onto a BDAV disc structure, possibly 
"native" HDV video source is still manageable with available Linux tools?


The procedure outlined in an old 2008 forum post was:
http://forum.doom9.org/showpost.php?s=21ca2761838f76bb701fa63a64ae28a8=1122667=10
I just figured that with the following easy steps you can let the PS3 
play _native_ PAL HDV 25fps 1080i 1440x1080 @ 50Hz


 * 1. Demux the MPEG-2 video from the original HDV capture file
 * 2. Convert the MPEG audio to an AC3 audio file
 * 3. Mux both video+audio files with tsMuxeR to a Blu-ray File Structure
 * 4. Burn the Blu-ray File Structure to a DVD5 or DVD9 using the UDF
   2.50 format.


Another thread using tsMuxeR, Nero and other tools on Windows: Basic 
Blu-Ray Authoring with HDV source

https://forum.videohelp.com/threads/284836-Basic-Guide-for-HDV-to-Blu-Ray#post1720602

HDV to Blu-ray: why is it recompressing?
https://www.vegascreativesoftware.info/us/forum/hdv-to-blu-ray-why-is-it-recompressing--80924/?page=1


Terje J. H






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Re: [Cin] Use MAXCHANNELS define in mwindow.C

2020-11-21 Thread Phyllis Smith via Cin
Andrew/Igor/Andrea:

Good suggestions and discussion with multiple input is exactly what we
need.  I agree that it should stay the way it is for now, but I have never
heard of 3d sound -  ( ;

>
> But to be honest right now I'm unsure and much more concerned  about who
> will land any of those mods  this particular change can be dropped, but
> who will apply others 
>
For now, which could change at any minute, I would like to continue to test
mods as a check on my laptop as I had been doing and attempt to check them
into GIT.  I will let you know how this goes.   ...Phyllis
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Re: [Cin] Use MAXCHANNELS define in mwindow.C

2020-11-21 Thread Andrew Randrianasulu via Cin
В сообщении от Saturday 21 November 2020 14:06:48 Igor BEGHETTO via Cin 
написал(а):
> Andrew and all,
> Here an example because I think it was right as before.
> In the screencast I am using a video file by Pierre ( 
> http://www.gvgdevelopers.com/K2DevGuide/Clips2/NTSC_SD_DV25_colorbar.avi 
> ) to show what I said.
> The source video "NTSC_SD_DV25_colorbar.avi"  has 8 audio stereo 
> channels. So, with your change, Cinelerra-GG will create 16 audio 
> channels instead of 6, because MAXCHANNELS=32. IMHO, I think it would be 
> too much.

well, today you can hide/fold  them behind gang mode ...?

But yes, I did this change especially  due to this file.

Most of those channels in this specific file are empty (only 4 are carrying 
sound), but for me this showed fact files with more than 6 ch. exist, and so 
loading them will raise '?' in user 

I even saw talk about something like 20+ ch. surround audio at ffmpeg-devel 
(but I have no such file yet to test).

https://en.wikipedia.org/wiki/MPEG-H_3D_Audio
(I don't think Cin can do real 3d sound, it all confined  to single horizontal 
plane, yet  such strangeness [128 core + 64 loudspeakers max!] now exist .)

You always can delete unneeded tracks, but from what I recall loading 4ch audio 
+ 1 ch. video file to 1 vid ch/2 aud. ch project will result in some reposition 
of audio tracks, enlarging  project's total timeline  

But to be honest right now I'm unsure and much more concerned  about who will 
land any of those mods  this particular change can be dropped, but who will 
apply others 


> You can confirm or less if that code is for that feature.
> Screencast to https://streamable.com/woem2b
> Thanks!
> 
> IgorBeg
> 
> Il 19/11/2020 03:07, Andrew Randrianasulu via Cin ha scritto:
> > so I used it for max number of channels for auto-created project (was just 
> > 6):
> >
> > diff --git a/cinelerra-5.1/cinelerra/mwindow.C 
> > b/cinelerra-5.1/cinelerra/mwindow.C
> > index f245018a..690c7ef8 100644
> > --- a/cinelerra-5.1/cinelerra/mwindow.C
> > +++ b/cinelerra-5.1/cinelerra/mwindow.C
> > @@ -5088,7 +5107,7 @@ int MWindow::select_asset(Asset *asset, int vstream, 
> > int astream, int delete_tra
> >  int channels = 0;
> >  for( uint64_t mask=channel_mask; mask!=0; mask>>=1 ) 
> > channels += mask&  1;
> >  if( channels<  1 ) channels = 1;
> > -   if( channels>  6 ) channels = 6;
> > +   if( channels>  MAXCHANNELS ) channels = MAXCHANNELS;
> >  session->audio_tracks = session->audio_channels = channels;
> >
> >  int *achannel_positions = 
> > preferences->channel_positions[session->audio_channels-1];
> >
> > =
> >
> >
> >


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Re: [Cin] Use MAXCHANNELS define in mwindow.C

2020-11-21 Thread Igor BEGHETTO via Cin

Andrew and all,
Here an example because I think it was right as before.
In the screencast I am using a video file by Pierre ( 
http://www.gvgdevelopers.com/K2DevGuide/Clips2/NTSC_SD_DV25_colorbar.avi 
) to show what I said.
The source video "NTSC_SD_DV25_colorbar.avi"  has 8 audio stereo 
channels. So, with your change, Cinelerra-GG will create 16 audio 
channels instead of 6, because MAXCHANNELS=32. IMHO, I think it would be 
too much.

You can confirm or less if that code is for that feature.
Screencast to https://streamable.com/woem2b
Thanks!

IgorBeg

Il 19/11/2020 03:07, Andrew Randrianasulu via Cin ha scritto:

so I used it for max number of channels for auto-created project (was just 6):

diff --git a/cinelerra-5.1/cinelerra/mwindow.C 
b/cinelerra-5.1/cinelerra/mwindow.C
index f245018a..690c7ef8 100644
--- a/cinelerra-5.1/cinelerra/mwindow.C
+++ b/cinelerra-5.1/cinelerra/mwindow.C
@@ -5088,7 +5107,7 @@ int MWindow::select_asset(Asset *asset, int vstream, int 
astream, int delete_tra
 int channels = 0;
 for( uint64_t mask=channel_mask; mask!=0; mask>>=1 ) channels += 
mask&  1;
 if( channels<  1 ) channels = 1;
-   if( channels>  6 ) channels = 6;
+   if( channels>  MAXCHANNELS ) channels = MAXCHANNELS;
 session->audio_tracks = session->audio_channels = channels;

 int *achannel_positions = 
preferences->channel_positions[session->audio_channels-1];

=




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