Re: [ANN] Nightcoders.net, a cloud IDE for ClojureScript

2018-03-15 Thread overtoxic9
come on isnt this about *games*


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Re: [ANN] Nightcoders.net, a cloud IDE for ClojureScript

2017-01-15 Thread Zach Oakes
Hello Erik, very valid points. I agree that young people would benefit from 
a "higher level" tool that focused on games. I think it should be a 
separate thing, though. In fact, several years ago, after I made Nightcode, 
I built a tool just like that, called Nightmod. My latest project, 
Nightcoders.net, is kind of a web-based equivalent of Nightcode. Based on 
this pattern, guess what project I'm thinking of working on next =)

Zach

On Sunday, January 15, 2017 at 4:35:04 AM UTC-5, Erik Assum wrote:
>
> Hi Zach, 
>
> I just stumbled upon your blog post about this at 
> https://sekao.net/blog/nightcoders.html, by the way of Shaun LeBron 
> retweeting Josh Burkes tweet which cited "We should try to be the next 
> Geocities, not the next Intellij". 
>
> Last night, I spent some time coding with my son over on http://code.org. 
> We started out with some flappy-bird thing, and ended 
> up on https://codecombat.com/play?hour_of_code=true which is some kind of 
> strange mix between coding and playing a game.
>
> Since I don't play games, but program, and my son doesn't program but 
> plays games, this thing hit the sweet-spot for us, and I guess
> it's an example of an idea I've had for quite some time, make a game where 
> the main interaction with the game is through coding.
>
> I'm not sure where I'm going with all this rambling, but here is a couple 
> of points:
>
> 1) The flappy bird thing https://studio.code.org/flappy/1 essentially 
> provides you with hooks into an event loop with predefined functions
> to call so kids can play around with stuff and see results easily.
>
> 2) The drawback with this approach (the graphic coding approach) is 
> highlighted in Tommy Halls euroclojure talk from 2013
> https://vimeo.com/100425264, which basically states that these approaches 
> are not turtles all the way down and that that is a bad thing.
>
> 3) Knowing that you create games (
> https://www.youtube.com/watch?v=0GzzFeS5cMc), I'd love to see some kind 
> of more fleshed out 
> game example in Nightcoders to start, well, playing with.
>
> 4) For kids (at least my 9yo), it seems like giving them an IDE and say 
> here, code some stuff, doesn't work. But give a kid something like 
> http://dragonbox.com/products/algebra-5, and they cannot stop solving 
> equations. 
>
> I'm not quite sure why I'm writing this, other than to say Nightcoders 
> seems like a step in the right direction, and that I agree with the
> quote from the blog, and here are the thoughts it provoked.
>
> Erik.
>
> On Wed, Jan 4, 2017 at 5:20 PM, Zach Oakes  > wrote:
>
>> Cloud IDEs are becoming more common. To quote the rifleman's creed, there 
>> are many others like it, but this one is mine:
>>
>> http://nightcoders.net/
>>
>> It's basically a hosted version of Nightlight, running the compiler on my 
>> server so you can build CLJS projects using nothing but a web browser. I'm 
>> aiming at beginners, much like I did with the original Nightcode, but this 
>> time I'm going further by eliminating all setup requirements.
>>
>> Please be gentle with it. I've only been working on this for the past few 
>> weeks while vacationing in mexico...mostly as a distraction while my body 
>> convulsed over the somewhat unhygienic street food I gave it. I spent a lot 
>> of time in the bathroom. That may be oversharing. Oh well.
>>
>> Enjoy!
>>
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>
>

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Re: [ANN] Nightcoders.net, a cloud IDE for ClojureScript

2017-01-15 Thread Erik Assum
Hi Zach,

I just stumbled upon your blog post about this at
https://sekao.net/blog/nightcoders.html, by the way of Shaun LeBron
retweeting Josh Burkes tweet which cited "We should try to be the next
Geocities, not the next Intellij".

Last night, I spent some time coding with my son over on http://code.org.
We started out with some flappy-bird thing, and ended
up on https://codecombat.com/play?hour_of_code=true which is some kind of
strange mix between coding and playing a game.

Since I don't play games, but program, and my son doesn't program but plays
games, this thing hit the sweet-spot for us, and I guess
it's an example of an idea I've had for quite some time, make a game where
the main interaction with the game is through coding.

I'm not sure where I'm going with all this rambling, but here is a couple
of points:

1) The flappy bird thing https://studio.code.org/flappy/1 essentially
provides you with hooks into an event loop with predefined functions
to call so kids can play around with stuff and see results easily.

2) The drawback with this approach (the graphic coding approach) is
highlighted in Tommy Halls euroclojure talk from 2013
https://vimeo.com/100425264, which basically states that these approaches
are not turtles all the way down and that that is a bad thing.

3) Knowing that you create games (
https://www.youtube.com/watch?v=0GzzFeS5cMc), I'd love to see some kind of
more fleshed out
game example in Nightcoders to start, well, playing with.

4) For kids (at least my 9yo), it seems like giving them an IDE and say
here, code some stuff, doesn't work. But give a kid something like
http://dragonbox.com/products/algebra-5, and they cannot stop solving
equations.

I'm not quite sure why I'm writing this, other than to say Nightcoders
seems like a step in the right direction, and that I agree with the
quote from the blog, and here are the thoughts it provoked.

Erik.

On Wed, Jan 4, 2017 at 5:20 PM, Zach Oakes  wrote:

> Cloud IDEs are becoming more common. To quote the rifleman's creed, there
> are many others like it, but this one is mine:
>
> http://nightcoders.net/
>
> It's basically a hosted version of Nightlight, running the compiler on my
> server so you can build CLJS projects using nothing but a web browser. I'm
> aiming at beginners, much like I did with the original Nightcode, but this
> time I'm going further by eliminating all setup requirements.
>
> Please be gentle with it. I've only been working on this for the past few
> weeks while vacationing in mexico...mostly as a distraction while my body
> convulsed over the somewhat unhygienic street food I gave it. I spent a lot
> of time in the bathroom. That may be oversharing. Oh well.
>
> Enjoy!
>
> --
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Re: [ANN] Nightcoders.net, a cloud IDE for ClojureScript

2017-01-05 Thread Ruslan Prokopchuk
Thank you, Zach, you are making awesome stuff!

среда, 4 января 2017 г., 19:20:20 UTC+3 пользователь Zach Oakes написал:
>
> Cloud IDEs are becoming more common. To quote the rifleman's creed, there 
> are many others like it, but this one is mine:
>
> http://nightcoders.net/
>
> It's basically a hosted version of Nightlight, running the compiler on my 
> server so you can build CLJS projects using nothing but a web browser. I'm 
> aiming at beginners, much like I did with the original Nightcode, but this 
> time I'm going further by eliminating all setup requirements.
>
> Please be gentle with it. I've only been working on this for the past few 
> weeks while vacationing in mexico...mostly as a distraction while my body 
> convulsed over the somewhat unhygienic street food I gave it. I spent a lot 
> of time in the bathroom. That may be oversharing. Oh well.
>
> Enjoy!
>

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Re: [ANN] Nightcoders.net, a cloud IDE for ClojureScript

2017-01-04 Thread Zach Oakes
OK it is back up now. Please let me know if you notice any problems -- in 
addition to fixing the Safari issue, I migrated to a server with more 
memory.

On Wednesday, January 4, 2017 at 8:52:17 PM UTC-6, Zach Oakes wrote:
>
> Thanks for the feedback! I fixed the Safari issue and I'm about to take 
> the server down to do another deploy. Hang tight and sorry again to those 
> who are currently on it.
>
> On Wednesday, January 4, 2017 at 10:20:20 AM UTC-6, Zach Oakes wrote:
>>
>> Cloud IDEs are becoming more common. To quote the rifleman's creed, there 
>> are many others like it, but this one is mine:
>>
>> http://nightcoders.net/
>>
>> It's basically a hosted version of Nightlight, running the compiler on my 
>> server so you can build CLJS projects using nothing but a web browser. I'm 
>> aiming at beginners, much like I did with the original Nightcode, but this 
>> time I'm going further by eliminating all setup requirements.
>>
>> Please be gentle with it. I've only been working on this for the past few 
>> weeks while vacationing in mexico...mostly as a distraction while my body 
>> convulsed over the somewhat unhygienic street food I gave it. I spent a lot 
>> of time in the bathroom. That may be oversharing. Oh well.
>>
>> Enjoy!
>>
>

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Re: [ANN] Nightcoders.net, a cloud IDE for ClojureScript

2017-01-04 Thread Zach Oakes
Thanks for the feedback! I fixed the Safari issue and I'm about to take the 
server down to do another deploy. Hang tight and sorry again to those who 
are currently on it.

On Wednesday, January 4, 2017 at 10:20:20 AM UTC-6, Zach Oakes wrote:
>
> Cloud IDEs are becoming more common. To quote the rifleman's creed, there 
> are many others like it, but this one is mine:
>
> http://nightcoders.net/
>
> It's basically a hosted version of Nightlight, running the compiler on my 
> server so you can build CLJS projects using nothing but a web browser. I'm 
> aiming at beginners, much like I did with the original Nightcode, but this 
> time I'm going further by eliminating all setup requirements.
>
> Please be gentle with it. I've only been working on this for the past few 
> weeks while vacationing in mexico...mostly as a distraction while my body 
> convulsed over the somewhat unhygienic street food I gave it. I spent a lot 
> of time in the bathroom. That may be oversharing. Oh well.
>
> Enjoy!
>

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Re: [ANN] Nightcoders.net, a cloud IDE for ClojureScript

2017-01-04 Thread Paul Gowder
That's really cool!  The autosave is sweet.  So is the fact that I can get 
it to work on ios---I was just thinking about buying an ipad pro and 
figuring out good ways to code on it... this could be a really cool 
solution for starting something on a real computer, leaving it in the 
cloud, working on it on the ipad, etc.  

The oauth doesn't seem to work for me in chrome (on sierra with a ton of 
ad-blockers and such, so that might be giving grief)---I hit the sign in 
button, it pops up the standard google account chooser, I choose an 
account, then the window closes and nothing happens.  But it works in 
safari just fine (with the same double-click issue reported elsewhere in 
this thread). 

Oh, one other little thing I noticed... it's not obvious how to close a 
project and get back to the first screen, like to start on a different 
project.  I ended up just hitting the back button then reload...

This is amazing!

On Wednesday, January 4, 2017 at 10:20:20 AM UTC-6, Zach Oakes wrote:
>
> Cloud IDEs are becoming more common. To quote the rifleman's creed, there 
> are many others like it, but this one is mine:
>
> http://nightcoders.net/
>
> It's basically a hosted version of Nightlight, running the compiler on my 
> server so you can build CLJS projects using nothing but a web browser. I'm 
> aiming at beginners, much like I did with the original Nightcode, but this 
> time I'm going further by eliminating all setup requirements.
>
> Please be gentle with it. I've only been working on this for the past few 
> weeks while vacationing in mexico...mostly as a distraction while my body 
> convulsed over the somewhat unhygienic street food I gave it. I spent a lot 
> of time in the bathroom. That may be oversharing. Oh well.
>
> Enjoy!
>

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Re: [ANN] Nightcoders.net, a cloud IDE for ClojureScript

2017-01-04 Thread Luc
Works like a charm from my ipad pro 
Luc P.

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Re: [ANN] Nightcoders.net, a cloud IDE for ClojureScript

2017-01-04 Thread Erik Assum
It seems like I need to double-click on the buttons (like “Web App” and “Game”) 
to make them do something.

MacOS 10.12.3/Safari 10.0.3

Seems to be a safari issue, since it behaves as it should in Chrome.

Erik.

> On 4 Jan 2017, at 17:20, Zach Oakes  wrote:
> 
> Cloud IDEs are becoming more common. To quote the rifleman's creed, there are 
> many others like it, but this one is mine:
> 

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Re: [ANN] Nightcoders.net, a cloud IDE for ClojureScript

2017-01-04 Thread Zach Oakes
OK I'll look into dealing with that more gracefully.

BTW for those who were just on, I just restarted the server, sorry bout 
that. I needed to improve the confirmation dialog for deleting 
projects/accounts. Eventually i'll figure out how to deploy like the pros 
do...

On Wednesday, January 4, 2017 at 1:08:42 PM UTC-6, Alex Miller wrote:
>
> Ah, it was Ghostery. 
>
> On Wednesday, January 4, 2017 at 1:06:13 PM UTC-6, Zach Oakes wrote:
>>
>> Hmm! Anyone else get that? Can't reproduce even after clearing cache and 
>> whatnot.
>>
>> On Wednesday, January 4, 2017 at 12:59:49 PM UTC-6, Alex Miller wrote:
>>>
>>> Didn't load for me...
>>>
>>> Uncaught TypeError: gapi.load is not a function
>>> at nightcoders.js:513
>>> at nightcoders.js:513
>>>
>>> Did I broke it?
>>>
>>>
>>> On Wednesday, January 4, 2017 at 10:20:20 AM UTC-6, Zach Oakes wrote:

 Cloud IDEs are becoming more common. To quote the rifleman's creed, 
 there are many others like it, but this one is mine:

 http://nightcoders.net/

 It's basically a hosted version of Nightlight, running the compiler on 
 my server so you can build CLJS projects using nothing but a web browser. 
 I'm aiming at beginners, much like I did with the original Nightcode, but 
 this time I'm going further by eliminating all setup requirements.

 Please be gentle with it. I've only been working on this for the past 
 few weeks while vacationing in mexico...mostly as a distraction while my 
 body convulsed over the somewhat unhygienic street food I gave it. I spent 
 a lot of time in the bathroom. That may be oversharing. Oh well.

 Enjoy!

>>>

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Re: [ANN] Nightcoders.net, a cloud IDE for ClojureScript

2017-01-04 Thread Alex Miller
Ah, it was Ghostery. 

On Wednesday, January 4, 2017 at 1:06:13 PM UTC-6, Zach Oakes wrote:
>
> Hmm! Anyone else get that? Can't reproduce even after clearing cache and 
> whatnot.
>
> On Wednesday, January 4, 2017 at 12:59:49 PM UTC-6, Alex Miller wrote:
>>
>> Didn't load for me...
>>
>> Uncaught TypeError: gapi.load is not a function
>> at nightcoders.js:513
>> at nightcoders.js:513
>>
>> Did I broke it?
>>
>>
>> On Wednesday, January 4, 2017 at 10:20:20 AM UTC-6, Zach Oakes wrote:
>>>
>>> Cloud IDEs are becoming more common. To quote the rifleman's creed, 
>>> there are many others like it, but this one is mine:
>>>
>>> http://nightcoders.net/
>>>
>>> It's basically a hosted version of Nightlight, running the compiler on 
>>> my server so you can build CLJS projects using nothing but a web browser. 
>>> I'm aiming at beginners, much like I did with the original Nightcode, but 
>>> this time I'm going further by eliminating all setup requirements.
>>>
>>> Please be gentle with it. I've only been working on this for the past 
>>> few weeks while vacationing in mexico...mostly as a distraction while my 
>>> body convulsed over the somewhat unhygienic street food I gave it. I spent 
>>> a lot of time in the bathroom. That may be oversharing. Oh well.
>>>
>>> Enjoy!
>>>
>>

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Re: [ANN] Nightcoders.net, a cloud IDE for ClojureScript

2017-01-04 Thread Zach Oakes
Hmm! Anyone else get that? Can't reproduce even after clearing cache and 
whatnot.

On Wednesday, January 4, 2017 at 12:59:49 PM UTC-6, Alex Miller wrote:
>
> Didn't load for me...
>
> Uncaught TypeError: gapi.load is not a function
> at nightcoders.js:513
> at nightcoders.js:513
>
> Did I broke it?
>
>
> On Wednesday, January 4, 2017 at 10:20:20 AM UTC-6, Zach Oakes wrote:
>>
>> Cloud IDEs are becoming more common. To quote the rifleman's creed, there 
>> are many others like it, but this one is mine:
>>
>> http://nightcoders.net/
>>
>> It's basically a hosted version of Nightlight, running the compiler on my 
>> server so you can build CLJS projects using nothing but a web browser. I'm 
>> aiming at beginners, much like I did with the original Nightcode, but this 
>> time I'm going further by eliminating all setup requirements.
>>
>> Please be gentle with it. I've only been working on this for the past few 
>> weeks while vacationing in mexico...mostly as a distraction while my body 
>> convulsed over the somewhat unhygienic street food I gave it. I spent a lot 
>> of time in the bathroom. That may be oversharing. Oh well.
>>
>> Enjoy!
>>
>

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Re: [ANN] Nightcoders.net, a cloud IDE for ClojureScript

2017-01-04 Thread Alex Miller
Didn't load for me...

Uncaught TypeError: gapi.load is not a function
at nightcoders.js:513
at nightcoders.js:513

Did I broke it?


On Wednesday, January 4, 2017 at 10:20:20 AM UTC-6, Zach Oakes wrote:
>
> Cloud IDEs are becoming more common. To quote the rifleman's creed, there 
> are many others like it, but this one is mine:
>
> http://nightcoders.net/
>
> It's basically a hosted version of Nightlight, running the compiler on my 
> server so you can build CLJS projects using nothing but a web browser. I'm 
> aiming at beginners, much like I did with the original Nightcode, but this 
> time I'm going further by eliminating all setup requirements.
>
> Please be gentle with it. I've only been working on this for the past few 
> weeks while vacationing in mexico...mostly as a distraction while my body 
> convulsed over the somewhat unhygienic street food I gave it. I spent a lot 
> of time in the bathroom. That may be oversharing. Oh well.
>
> Enjoy!
>

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[ANN] Nightcoders.net, a cloud IDE for ClojureScript

2017-01-04 Thread Zach Oakes
Cloud IDEs are becoming more common. To quote the rifleman's creed, there 
are many others like it, but this one is mine:

http://nightcoders.net/

It's basically a hosted version of Nightlight, running the compiler on my 
server so you can build CLJS projects using nothing but a web browser. I'm 
aiming at beginners, much like I did with the original Nightcode, but this 
time I'm going further by eliminating all setup requirements.

Please be gentle with it. I've only been working on this for the past few 
weeks while vacationing in mexico...mostly as a distraction while my body 
convulsed over the somewhat unhygienic street food I gave it. I spent a lot 
of time in the bathroom. That may be oversharing. Oh well.

Enjoy!

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