Hi All, I am calling clutter_texture_new_from_file like this texture = clutter_texture_new_from_file ("texture.png", NULL); clutter_actor_set_position (texture, 50, 50); clutter_container_add_actor (CLUTTER_CONTAINER (stage), texture); clutter_actor_show (texture);
Nothing unusual there right? For some reason though the image renders as black. The image I am trying to show is a png with 100% opacity, the same occurs when I try and load a bmp. If I load an image with translucent pixels it is loaded as expected. Adding a line of pixels that are all transparent to the png works around the problem but I just wondered if anyone knew what I might be doing wrong or if this is a bug? Incidentally I am currently working on OS X using the Quartz back end. Cheers, Jack