Please review. Thanks.
Richard.
From dce6b3a862d34dceb700afee6d7863e26b4f0080 Mon Sep 17 00:00:00 2001
From: Richard Hughes rich...@hughsie.com
Date: Wed, 16 Jun 2010 16:19:48 +0100
Subject: [PATCH] Emit a critical error if the user tries to send more data than the static shader GValues can hold
This fixes the random memory corruption you get when specifying size 4
---
clutter/clutter-shader-types.c |3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/clutter/clutter-shader-types.c b/clutter/clutter-shader-types.c
index 2c35cb8..9ed3998 100644
--- a/clutter/clutter-shader-types.c
+++ b/clutter/clutter-shader-types.c
@@ -399,6 +399,7 @@ clutter_value_set_shader_float (GValue *value,
gint i;
g_return_if_fail (CLUTTER_VALUE_HOLDS_SHADER_FLOAT (value));
+ g_return_if_fail (size = 4);
shader_float = value-data[0].v_pointer;
@@ -428,6 +429,7 @@ clutter_value_set_shader_int (GValue *value,
gint i;
g_return_if_fail (CLUTTER_VALUE_HOLDS_SHADER_INT (value));
+ g_return_if_fail (size = 4);
shader_int = value-data[0].v_pointer;
@@ -457,6 +459,7 @@ clutter_value_set_shader_matrix (GValue *value,
gint i;
g_return_if_fail (CLUTTER_VALUE_HOLDS_SHADER_MATRIX (value));
+ g_return_if_fail (size = 4);
shader_matrix = value-data[0].v_pointer;
--
1.7.1