Re: [CMake] CMake, Qt4, Ubuntu and Phonon

2011-11-23 Thread Félix C . Morency
Clinton,

I did a small test and it works with qmake because phonon is the
standard search paths. It justs add -lphonon to the compiler command
line.

If not patched, there should be a note in the CMake FindQt4
documentation about the fact that it doesn't support finding phonon as
a 3rd party module (as opposed to a standard Qt4 module).

I agree with your concern about different Qt version and Phonon. On
Ubuntu, it seems ok to do so because they control the package
released, but the behavior might become undefined if someone decides
to build their own version using incompatible Qt/Phonon combination.
That could also be mentioned in the module documentation, if patched.
It would also be possible to detect if the phonon found by the CMake
module is part of the Qt4 release by comparing its location with the
library path returned by qmake? Do you see any potential issue with
that approach?

Regards,
-- 
Félix C. Morency, M.Sc.
Plateforme d’analyse et de visualisation d’images
Centre Hospitalier Universitaire de Sherbrooke
Centre de recherche clinique Étienne-Le Bel
Local Z5-3031 | 819.346.1110 ext 16634

On Tue, Nov 22, 2011 at 5:11 PM, Clinton Stimpson clin...@elemtech.com wrote:
 On Tuesday, November 22, 2011 02:34:55 pm Félix C. Morency wrote:
 As we pointed out in the bug thread located at

 https://bugs.launchpad.net/ubuntu/+source/phonon/+bug/893170

 the FindPhonon script is not portable to Windows. I agree with André's
 comment: the source of the problem is the Ubuntu way of distributing
 Qt4 and Phonon.

 We also have to keep in mind that the official CMake module FindQt4
 doesn't actually find Qt4 correctly on Ubuntu. I think this is a
 problem for both Ubuntu and CMake. The two solutions to this problem I
 can think of are 1) Patch the FindQt4 script so it can find Phonon
 correctly when not distributed with Qt4 and 2) Make pressure on the
 Ubuntu community so it distribute Phonon as a Qt4 (optional) package
 (like Debian does).

 I would like to have your feedback on this issue so we can discuss
 alternative solutions. Feel free to comment on the bug report to make
 pressure on the Ubuntu community.

 I would be happy to patch the FindQt4 module if the community agrees
 on this solution.

 Does it work if one is using qmake simply because phonon is in the linker's
 standard search paths?
 Or does qmake on Ubuntu know how to find phonon?

 phonon is treated as a Qt module as far as qmake and FindQt4.cmake are
 concerned, and not as a 3rd party library, like zlib and others.

 But, I'm not opposed to modifying FindQt4.cmake, but I have a concern if one
 builds their own Qt (different version) without phonon, is it OK to find
 /usr/lib/libphonon.so?

 --
 Clinton Stimpson
 Elemental Technologies, Inc
 Computational Simulation Software, LLC
 www.csimsoft.com

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Re: [CMake] CMake, Qt4, Ubuntu and Phonon

2011-11-22 Thread Félix C . Morency
As we pointed out in the bug thread located at

https://bugs.launchpad.net/ubuntu/+source/phonon/+bug/893170

the FindPhonon script is not portable to Windows. I agree with André's
comment: the source of the problem is the Ubuntu way of distributing
Qt4 and Phonon.

We also have to keep in mind that the official CMake module FindQt4
doesn't actually find Qt4 correctly on Ubuntu. I think this is a
problem for both Ubuntu and CMake. The two solutions to this problem I
can think of are 1) Patch the FindQt4 script so it can find Phonon
correctly when not distributed with Qt4 and 2) Make pressure on the
Ubuntu community so it distribute Phonon as a Qt4 (optional) package
(like Debian does).

I would like to have your feedback on this issue so we can discuss
alternative solutions. Feel free to comment on the bug report to make
pressure on the Ubuntu community.

I would be happy to patch the FindQt4 module if the community agrees
on this solution.

Regards,
-- 
Félix C. Morency, M.Sc.
Plateforme d’analyse et de visualisation d’images
Centre Hospitalier Universitaire de Sherbrooke
Centre de recherche clinique Étienne-Le Bel
Local Z5-3031 | 819.346.1110 ext 16634
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[CMake] CMake, Qt4, Ubuntu and Phonon

2011-11-21 Thread Félix C . Morency
I filled a bug report on launchpad regarding the use of CMake, Qt4,
Ubuntu 11.10-64 and Phonon.

https://bugs.launchpad.net/ubuntu/+source/phonon/+bug/893170

The problem is that the FindQt4 module tries to find phonon in the
path where the Qt4 library are located. This default path under Ubuntu
11.10-64 is

QT_INSTALL_LIBS:/usr/lib/x86_64-linux-gnu

Phonon is not included in the default libqt4-dev. By default, the
libphonon-dev package installs the library in /usr/lib. Since the
NO_DEFAULT_PATH parameter is given when looking for the Phonon
library, it is never found in /usr/lib.

Temporary workaround would be to look for the phonon library without
using the FindQt4 module.

I don't know what the proper permanent fix should be. Fix the phonon
Ubuntu package so it installs at the same location as Qt4 or fix the
FindQt4 module to allows looking in default paths.

I would like your input on this issue and alternative permanent
solution to the problem.

Regards,
-- 
Félix C. Morency, M.Sc.
Plateforme d’analyse et de visualisation d’images
Centre Hospitalier Universitaire de Sherbrooke
Centre de recherche clinique Étienne-Le Bel
Local Z5-3031 | 819.346.1110 ext 16634
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[CMake] Git support status in CMake/CTest/CDash

2009-03-02 Thread Félix C . Morency
Hi,

I want to know if there are any progress on git support for
CMake/CTest/CDash. Is this planned to be released soon?

Regards,
Félix C. Morency
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Re: [CMake] [PATCH] FreeBSD Lua5.x default install path

2008-10-23 Thread Félix C. Morency
It is exactly the same paths under FreeBSD 7.0-RELEASE. I know it doesn't
prove anything concerning 7.1 but it haven't changed since the beta.

Cheers,
Félix

On Wed, Oct 22, 2008 at 3:06 PM, E. Wing [EMAIL PROTECTED] wrote:

 Sorry, I've been a bit buried recently and I know there are some other
 Lua patches pending. But I think this is reasonable to add if FreeBSD
 is really going to do this. I doubt the addition will break anything
 for other platforms.

 But since 7.1 is still beta, do you have it in authority that this is
 what FreeBSD is going to settle on? No sense adding it if they are
 going to change their minds.

 As for the duplication list, it was originally because many of these
 paths were not included by CMake or they were not consistent among
 different platforms. I think this has been fixed, but I haven't
 verified it so I haven't removed it in case it breaks somebody.

 It later got into kind of a documentation/tutorial thing where (new)
 people started looking at that to get a sense of understanding/comfort
 at what was going on, especially when their files were not found for a
 reason they didn't understand. Maybe it wasn't the most appropriate
 use of the field, but that's what happened.


 Thanks,
 Eric



 On 10/22/08, Alexander Neundorf [EMAIL PROTECTED] wrote:
  On Wednesday 22 October 2008, Félix C. Morency wrote:
  Hi,
 
  It appears that FreeBSD 7.1 (beta) installs Lua5.1 in the following
  default
  path:
 
  /usr/local/lib/lua51/
 
  The current FindLua51 module doesn't search in this path and this
 results
  in a not found library. Some goes for Lua5.0.
 
  I attached two patches (one for 5.0 and one for 5.1) that add the
 correct
  path suffix for the library to be found under FreeBSD 7.1 (beta).
 
  Nice straight-forward patches.
  Eric, what do you think ?
 
  I had a quick look at FindLua5?.cmake and noticed that in the
 FIND_LIBRARY()
  calls all the default dirs are listed again,
  e.g. /usr/local, /opt, /opt/local etc. (see
  Modules/Platforms/UnixPaths.cmake
  for the full list of default search directories). Can they be removed
 there
  ?
  I don't feel like doing this, Eric should be better qualified for this.
 
  Alex
 

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[CMake] FindCurses missing stuff

2008-08-13 Thread Félix C. Morency
Hi,

The current FindCurses module doesn't support the wide char version of the
libraries (cursesw/ncursesw). I would like to hear your point of view about
how to add this to the current module.

Regards,
Félix C. Morency
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[CMake] [PATCH] FindLua5x header documentation fix

2008-08-13 Thread Félix C. Morency
Hi,

This is a small fix to FindLua5x header documentation.

Cheers,
Félix C. Morency

?
findLua5x_headerDocFix.patch

Index:
FindLua50.cmake

===

RCS file:
/cvsroot/CMake/CMake/Modules/FindLua50.cmake,v

retrieving revision
1.4

diff -r1.4
FindLua50.cmake

4c4

 #  LUA_FOUND, if false, do not try to link to
Lua

---

 #  LUA50_FOUND, if false, do not try to link to
Lua
Index:
FindLua51.cmake

===

RCS file:
/cvsroot/CMake/CMake/Modules/FindLua51.cmake,v

retrieving revision
1.5

diff -r1.5
FindLua51.cmake

4c4

 #  LUA_FOUND, if false, do not try to link to
Lua

---

 #  LUA51_FOUND, if false, do not try to link to Lua
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Re: [CMake] Check if a target has been added

2008-07-10 Thread Félix C. Morency
Thank you Alexander, the LOCATION solution worked like a charm.

Cheers,
Félix C. Morency
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[CMake] Check if a target has been added

2008-07-08 Thread Félix C. Morency
Hi,

I posted a message yesterday and found out that the method wasn't quite
effective. If there any way of checking if a target has already been added
to the build chain (resetting it at each configure) ? I have lots of
projects depending on the same target and this produces makefile warnings
and VS. annoying popups.

Cheers,
Félix
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[CMake] CommandLine VS GUI

2008-07-07 Thread Félix C. Morency
Hi,

I'm using the cache to avoid multiple target of the same library:

if( not libname_already_defined )
   set( libname_already_defined TRUE CACHE INTERNAL TRUE )
   ...
endif( not libname_already_defined )

It works well under linux using the command line tool. The command line also
produces a good solution to be used under VS. However, the GUI tool doesn't
seems to behave like the command line tool. The problem is that the GUI tool
performs a configure twice and the second time, the variables in the cache
are already set. The results is that the outputted solution doesn't contain
the libraries.

Is there any workaround for the problem ?

Cheers,
Félix C. Morency
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[CMake] Potential CMake bug ?

2008-06-23 Thread Félix C. Morency
Hi,

Here's the situation:

Install is performed according to the ${CMAKE_INSTALL_PREFIX}:

install( FILES ${someFile) DESTINATION ${someRelativePath} )

This works great and don't need admin rights to make package.

The problem is that I can't install anything in /etc without redefining the
CMAKE_INSTALL_PREFIX to / or I need admin right to make package.

This is a very ugly hack IMHO.

Any other workaround ?

Cheers,
Félix
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Re: [CMake] CodeBlocks generator issues

2008-03-03 Thread Félix C. Morency
Philip,

You seem to be right. Changing the build target to the name of my project
did the trick. I can now run and debug the program successfully.

Thank you,
Félix C. Morency

On 3/2/08, Philip Lowman [EMAIL PROTECTED] wrote:

 On Sun, Mar 2, 2008 at 7:06 PM, Félix C. Morency [EMAIL PROTECTED]
 wrote:

  Hi,
 
  I just discovered that CMake SVN (future 2.6.0) currently supports
  CodeBlocks project generation. I gave it a try and the result seems
  promising. I've been able to successfully compile my project under
  CodeBlocks 8.02.
 
  However, running the program (which is a command line program) from
  CodeBlocks with the Run command doesn't work. The error is: You can't run
  a commands-only target Another issue is the debugging tool which
  doesn't start with this error: The selected target is only running pre/post
  build step commands. Can't debug such a target
 
  I guess those issues come from CMake since all those features work with
  what I call a pure CodeBlocks project. Are those issues already known and
  if yes, are you planning on fixing them with the release of the 
  2.6.0version ?
 
 Félix,

 I don't know anything about CodeBlocks but I do know with the Visual
 Studio generator the default project is ALL_BUILD which you can't debug.  In
 order to Debug with Visual Studio you have to right click on the desired
 target and choose Debug (or change your default project).  Maybe there's a
 similar issue with CodeBlocks?

 Be sure to file a bug on this issue in the CMake bug database if you're
 still having problems.

 http://www.cmake.org/Bug/main_page.php

 --
 Philip Lowman
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[CMake] CodeBlocks generator issues

2008-03-02 Thread Félix C. Morency
Hi,

I just discovered that CMake SVN (future 2.6.0) currently supports
CodeBlocks project generation. I gave it a try and the result seems
promising. I've been able to successfully compile my project under
CodeBlocks 8.02.

However, running the program (which is a command line program) from
CodeBlocks with the Run command doesn't work. The error is: You can't run
a commands-only target Another issue is the debugging tool which
doesn't start with this error: The selected target is only running pre/post
build step commands. Can't debug such a target

I guess those issues come from CMake since all those features work with what
I call a pure CodeBlocks project. Are those issues already known and if
yes, are you planning on fixing them with the release of the 2.6.0 version ?

Regards,
Félix C. Morency
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Re: [CMake] Re: Migration to subversion

2007-12-23 Thread Félix C. Morency
And what about Bazaar (the tool used by Ubuntu/Caronical) ?

http://bazaar-vcs.org/

Regards,
Félix C. Morency

Message: 2
Date: Sat, 22 Dec 2007 18:53:10 -0500
From: Brandon Van Every [EMAIL PROTECTED]
Subject: Re: [CMake] Re: Migration to subversion
To: cmake@cmake.org
Message-ID:
   [EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1

On Dec 22, 2007 6:48 PM, Andreas Schneider [EMAIL PROTECTED] wrote:
 Rodolfo Schulz de Lima wrote:
  That's great news. Since I've never been involved in a CVS - SVN
  migration, I couldn't help so much with it. Also, excuse me for assuming
  you weren't using svn and trying to sell it to you :)

 Before you switch to svn please use git. It's much better than the pain of
cvs
 or svn.

Mozilla is migrating to Mercurial.  They rejected git; I forget why.
It's early days for peer-to-peer source control, but based on my Darcs
experience, in principle I'm a fan.


Cheers,
Brandon Van Every
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Re: [CMake] Waf build tool

2007-12-17 Thread Félix C. Morency
I took a close look to Waf some months ago while searching for the ideal
build tool for the projects I had to port. I used to talk a lot with the
author and found out that the Waf build system isn't superior at all to
other alternatives like CMake. Also, the author just don't care about other
OS than Linux (that is partly why KDE haven't made the switch to Waf). In
continuation with this idea, the MSVC support is very (very) poor. Also, the
author isn't very mind opened (to new ideas). And he don't like CMake ;).

The author might have good ideas although but I don't like the way it is
implemented.

Regards,
Félix C. Morency

Date: Mon, 17 Dec 2007 19:38:28 -0500
From: Brandon Van Every [EMAIL PROTECTED]
Subject: Re: [CMake] Waf build tool
To: cmake@cmake.org
Message-ID:
   [EMAIL PROTECTED]
Content-Type: text/plain; charset=ISO-8859-1

On Dec 16, 2007 1:11 PM, Gonzalo Garramuño [EMAIL PROTECTED] wrote:

 In summary, thanks.  But, no thanks.  With all those problems I did not
 even bother checking the speed.

I got a chuckle out of their self-description on
http://www.ohloh.net/tags/build/make , which one might view as a short
list of open source build tools.  Though it comes last in the arena
of the build systems, we believe that Waf is a vastly superior
alternative to its competitors (Autotools, Scons, Cmake, Ant, etc) for
building software, and especially for open-source projects  Yep,
that's why it's in the top tier of Popular tools!  :-)  There's
something to be said for tooting your own horn, but not to the extent
of making oneself soft or complacent about a competitor's
capabilities.  I think the day that CMake has really won the build
tool wars, we'll be seeing shelfs full of books at Barnes  Noble and
tons of jobs listing it as a must have skill.  I wonder where Waf
thinks it is, relative to all of that.  Happy with the $0 we really
don't have to bother with Windows open source market?


Cheers,
Brandon Van Every
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Re: [CMake] SET_TARGET_PROPERTIES question on MacOSX

2007-12-05 Thread Félix C. Morency
Mike,

Thank again for your answers. I checked your tool and it seems to work great
here. I will add some more features (QT4 sublibs) to it and send you the
patch asap.

I will follow your advices and concentrate my efforts on making my bundle
the good way.

Regards,
Félix C. Morency

On Dec 4, 2007 5:02 PM, Mike Jackson [EMAIL PROTECTED] wrote:


 On Dec 4, 2007, at 4:46 PM, Félix C. Morency wrote:

 Mike,

 Thank you for your precise answer. I will try this tomorrow. I have few
 other questions for you:

 1.0) Why isn't CMake doing this automatically ?

   CMake will set the install_path for you if you use the
 SET_TARGET_PROPERTIES macro. This just applies to libraries that CMake
 builds for you. Xcode would be no different in this respect


 1.1) Is is just a CMake's missing feature or is there any technical issues
 ? I think QMake does it for you isn't is ?

 See above. Qmake _might_ do it the same way cmake does, by setting a
 bunch of link flags. check with qmake.


 2.0) I'm sure Apple has plenty of reasons for doing libs handling this way
 but is it only me or this is completly retard ?

 It is Different. Apple wants the user experience to be easy and
 straight forward. This also includes installing programs and applications.
 It should be a Drag-and-Drop process if at all possible. There are times
 when this is just not possible. For MOST programs out there, this is
 absolutely possible. Because Apple would like everything to be in a bundled
 app there needs to be special install_names (or rpaths) in the libraries.
 This is the need.


 2.1) I'm not sure but I don't think linux is working this way isn't it ?

 No. Linux and to some extent windows do not work this way. Then again,
 windows has DLL Hell because all the dlls are just put in the same
 directory. So what happens when your installer puts version 1 of a library
 in /usr/local and my installer overwrites your lib with version 2? Your app
 stops working and a lot of finger pointing takes place. If you spend the
 time upfront as a developer to package your application properly you avoid
 having to deal with this problem.


 2.2) Wouldn't it be easier just to install all the libs with CPack in
 standard location (/usr/lib) if possible ?


 See above. NEVER install ANYTHING in /usr/lib on OS X. That is reserved
 for APPLE supplied stuff. If you have to put it somewhere, then
 /usr/local/lib is better. If you have frameworks then put those in
 /Library/Frameworks, but you better have a REALLY good reason for putting
 something in there. Package the App how Apple wants and you will find that
 you spend less time troubleshooting problems on OS X and more time coding.
 You can look at my examples to see how I am doing things. You are perfectly
 allowed to use any of my code in your projects. If you make them better I
 would appreciate knowing.


 Libs handling under OSX is a real PITA. I will give you my feedback soon.


 It is a PITA when your build system does not properly/easily support them.
 Even in Xcode, it is tricky to get things setup correctly so cmake isn't
 going to be any easier. Examples help. Look at mine. They take a lot of the
 burden off you and should be able to Do the right thing for your libs.
 That being said I do NOT warranty them against bugs. If you find a bug let
 me know. I'll do what I can to fix them.

 I am compiling on OS X 10.4.11 (Intel and PPC). The scripts seem to work
 for my setup.

 Also, if you have control over how all your support libs are compiled you
 can always compile them as static and avoid these problems.

 Hope that answers your questions.
 Mike Jackson

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[CMake] SET_TARGET_PROPERTIES question on MacOSX

2007-12-04 Thread Félix C. Morency
Hi,

The INSTALL_NAME_DIR is a string specifying the directory portion of the
install_name field of shared libraries on Mac OSX to use in the installed
targets (as taken from the current documentation). Is there any way of
setting this property on a third party lib ? I checked the current CVS
CMake's examples (Bundle and Framework) and I couldn't find an positive
answer about third party libraries (I installed mine in Content/Plugins). If
not, if there any other way to include third party libs within the bundle
and make the application find it ?

I also installed Qt's framework within my bundle with the INSTALL(
DIRECTORY...) command. Is there any better way to do this ?

I think the current tools work great with CMake generated
libs/projects/framework but I think there is a lack in third
libs/projects/framework party inclusion support.

Regards,
Félix C. Morency
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Re: [CMake] SET_TARGET_PROPERTIES question on MacOSX

2007-12-04 Thread Félix C. Morency
Mike,

Thank you for your precise answer. I will try this tomorrow. I have few
other questions for you:

1.0) Why isn't CMake doing this automatically ?
1.1) Is is just a CMake's missing feature or is there any technical issues ?
I think QMake does it for you isn't is ?
2.0) I'm sure Apple has plenty of reasons for doing libs handling this way
but is it only me or this is completly retard ?
2.1) I'm not sure but I don't think linux is working this way isn't it ?
2.2) Wouldn't it be easier just to install all the libs with CPack in
standard location (/usr/lib) if possible ?

Libs handling under OSX is a real PITA. I will give you my feedback soon.

Regards,
Félix C. Morency

On Dec 4, 2007 4:08 PM, Mike Jackson [EMAIL PROTECTED] wrote:

 Welcome to the can of worms called install_name_tool on OS X.
 Yes, you can change 3rd party libs.. with one BIG caveat. Who ever
 compiled it needs to have compiled with the -Header_Pad_Max_install_Names
 (or something like that). If that was done then you should be able to change
 the library.

 Say we have a 3rd party lib Foo. Lets run otool -L libFoo.dylib and see
 what we get.
   /usr/local/lib/libFoo.dylib
   /usr/lib/libSystem.B.dylib

 So what we want to do is the following:
  install_name_tool -id @executable_path/../Plugins/libFoo.dylib MyApp.app
 /Contents/Plugins/libFoo.dylib

 That is the first part. Now we need to change the actual executable also.
  install_name_tool -change
 /usr/local/lib/libFoo.dylib executable_path/../Plugins/libFoo.dylib
 MyApp.app/Contents/MacOS/MyApp

 You can check things are correct by running:
  otool -L MyApp.app/Contents/Plugins/libFoo.dylib
 otool -L MyApp.app/Contents/MacOS/MyApp

 When you look at the output from those, the paths that refer to
 libFoo.dylib should all have @executable_path/../Plugins/libFoo.dylib in
 them.

 Shell scripts are great for this. I have some that I have made up just for
 this purpose. CMake configures them, then runs them after the build.

 Qt... Again.. that same thing as above BUT You have to correct each and
 every Qt library that you use PLUS make sure you get all the dependancies
 correct, ie, if your app depends on QtCore and QtGui. you have to make the
 following changes.

 Change MyApp to look for QtCore and QtGui in
 @executable_path/../Frameworks/QtCore.framework/QtCore
 Change the install_name on QtCore and QtGui to each
 be @executable_path/../Frameworks/[fill in the rest]
 Change QtGui to look for QtCore
 in @executable_path/../Frameworks/QtCore.framework/QtCore

 Sound like fun? It isn't. I submitted a bug to Trolltech to properly
 support this and got a reply that basically said install_name does not exist
 on OS X? Huh?

 You are welcome to look at the following locations and take what ever you
 want/need to get your build to work.
 This script does some of the above for some 3rd party libs that I use in
 my app
 
 http://titanium.imts.us/viewvc/Task_7/MXADataModel/Resources/PackageMXALibsForOSXAppBundle.sh.in?view=markup
 

 This script attempts to do everything for QtCore and QtGui also.
 
 http://titanium.imts.us/viewvc/Task_7/MXATools/Resources/PackageQt4ForOSXAppBundle.sh.in?view=markup
 

 Hope some of that helps.

 --
 Mike Jackson   Senior Research Engineer
 Innovative Management  Technology Services


 On Dec 4, 2007, at 3:51 PM, Félix C. Morency wrote:

 Hi,

 The INSTALL_NAME_DIR is a string specifying the directory portion of the
 install_name field of shared libraries on Mac OSX to use in the installed
 targets (as taken from the current documentation). Is there any way of
 setting this property on a third party lib ? I checked the current CVS
 CMake's examples (Bundle and Framework) and I couldn't find an positive
 answer about third party libraries (I installed mine in Content/Plugins). If
 not, if there any other way to include third party libs within the bundle
 and make the application find it ?

 I also installed Qt's framework within my bundle with the INSTALL(
 DIRECTORY...) command. Is there any better way to do this ?

 I think the current tools work great with CMake generated
 libs/projects/framework but I think there is a lack in third
 libs/projects/framework party inclusion support.

 Regards,
 Félix C. Morency
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Re: [CMake] Using the WiX Generator for CPack

2007-11-29 Thread Félix C. Morency
 Message: 1
 Date: Thu, 29 Nov 2007 09:09:12 -0500
 From: David Cole [EMAIL PROTECTED]
 Subject: Re: [CMake] Using the WiX Generator for CPack
 To: Marcus [EMAIL PROTECTED]
 Cc: cmake@cmake.org
 Message-ID:
[EMAIL PROTECTED]
 Content-Type: text/plain; charset=iso-8859-1

 It does not yet exist. If you would like to contribute one, I would be
 happy
 to coordinate getting it into the CMake code base. If not, it may just be
 an
 idea for some time to come...


Some people were talking about using the InstallJammer installer into CPack:
http://www.installjammer.com/

WiX does not seem to be portable to other platform than Windows.

Regards,
Félix C. Morency


 :-)
 David


 On 11/25/07, Marcus [EMAIL PROTECTED] wrote:
 
  Hi,
 
  A CPack WiX Generator is mentioned on this page in the wiki:
  http://www.cmake.org/Wiki/CPack:Generator_Information
 
  Does this generator actually exist?  I can't find any other information
  about it.
 
  Thanks,
  Marcus
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[CMake] Re: CMake Digest, Vol 43, Issue 105

2007-11-29 Thread Félix C. Morency
Hendrik,

I know that the current generators aren't portable.

What I'm talking about is I think it would be a good idea to have one (and
only one) installer generator that supports multiple platforms in order to:

1) Support only one installation program
2) Use the same installation syntax for every platform within CMake

Although using native system installer isn't a bad idea, it could be nice to
support cross-platform installers. Anyway, I found this idea on the CMake
bug/feature tracker. It is not from me.

Regards,
Félix C. Morency


 
  It does not yet exist. If you would like to contribute one, I would be
  happy
  to coordinate getting it into the CMake code base. If not, it may just
 be
  an
  idea for some time to come...
 
 
  Some people were talking about using the InstallJammer installer into
 CPack:
  http://www.installjammer.com/
 
  WiX does not seem to be portable to other platform than Windows.

 Neither are the generator targets, so what? Or do you meant that the
 installers cannot be created when compiling cross-platform like now
 with NSIS?

 HS


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[CMake] GNU Make warnings

2007-11-28 Thread Félix C. Morency
Hi,

I don't know if its the right place to post this question but I wondered it
there is any way to silently suppress makefile warnings ?

E.g.:
CMakeFiles/Makefile2:1999: warning: ignoring old commands for target
CMakeFiles/Makefile2:1601: warning: overriding commands for target
...

It is very annoying since it is detected as a compilation warning by Dart2
and it pollute my logs.

Regards,
Félix C. Morency
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[CMake] CTest XML-RPC submission problem

2007-11-20 Thread Félix C. Morency
Hi,

Is there an easy and intuitive way to debug generated Build.xml file
? I'm building a specific project and I always have a syntax error in
the Build.xml file causing a (-503) error. My file is quite big (~600
lines) for hand debugging. On around 15 projects, this is the only one
causing this problem. I'm using CMake 2.4.7

Regards,
Félix C. Morency
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[CMake] Re: CTest XML-RPC submission problem

2007-11-20 Thread Félix C. Morency
Hi,

I little update to notice you that if I submit the file with the
DartClient.jar (Dart2) application, everything is working fine.

Regards,
Félix C. Morency
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[CMake] CMAKE_SYSTEM_PROCESSOR question

2007-11-09 Thread Félix C. Morency
Hi,

I'm using ${CMAKE_SYSTEM_PROCESSOR} in my cmake configure script but
when I call the script with CTest (ctest -S ...), it complains that
this variable is empty. Is there any way to override this ?

Regards,
Félix C. Morency
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[CMake] Copyonly symlink ?

2007-11-01 Thread Félix C. Morency
Hi,

With the CONFIGURE_FILES( ... COPYONLY ) command, is it possible to make a
symlink to the file on system that supports symlink and really copy the file
on system that doesn't support symlink ?

If not, is there another way to do this ?

Regards,
Félix C. Morency
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[CMake] Re: CTest Patch

2007-10-24 Thread Félix C. Morency
Hi Hendrik,

You are right about that because I don't think SVN output is directly
analysed by the user. Maybe someone could confirm this. The SVN localization
can be modified by changing the LC_MESSAGES env. variable (Unix and
Windows). I did some test and it works well.

This fix the bug #0005936.

It would be wise tho to change the way the SVN executable is called by
setting this variable to the english locale before. What do you guys think ?

Regards,
Félix C. Morency
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[CMake] Re: CTest Patch

2007-10-24 Thread Félix C. Morency
Hi,

I added usefull information on using SVN with CMake/CTest on the Wiki:
http://www.cmake.org/Wiki/CMake_Scripting_Of_CTest#CTest_Scripting

Feel free to give me feedback and to add/change the information if its not
correct enought.

Regards,
Félix C. Morency
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[CMake] CTest patch

2007-10-23 Thread Félix C. Morency
Hi,

I made few changes to CTest concerning SVN support. I added support for the
french SVN output so that it can handles revision number, automatic updates
and etc. I also changed some routine that I think were defectives. Please
leave me your comments/suggestions and test the english version so I didn't
break anything.

Regards,
Félix C. Morency


cmCTestUpdateHandler.cxx.patch
Description: Binary data
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[CMake] CTest continuous build

2007-10-22 Thread Félix C. Morency
Hi,

I made a simple CTest script to perform continuous build but there are some
things I don't get:

1) CTest is only probing the SVN for change and when there are changes,
files aren't updated. Instead, CTest tells me there is an error is some xml
file and cannot parse it.

2) CTest does not perform the build when the project is up to date (even if
the lib doesn't exist) (I have to verify if it does it when there is
changes). Is there any way to tell CTest to always perform the build ?

Regards,
Félix C. Morency
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[CMake] Project, dependendies and Dart2 questions

2007-10-18 Thread Félix C. Morency
Hi,

I have a program A depending on two internal libraries, B and C. A, B and C
are build by CMake script and can be built independantly (A that also build
B and C, B only and C only).

When generating VS8 solutions, A, B and C are separated into project in the
IDE, which is good. If I can, I can only build B or C. I guess its the same
thing with my NMake generation and etc.

But when submitting A results to the Dart server, it also contains B and C
results.

Is it possible to separate these when doing submission to Dart ? I would
like to do one submission (of the entire A project) but have separated A, B
and C results in Dart so the navigation would be easier. Also, I don't want
A to contain B and C results in Dart. I want the result to be completly
separated.

Something like:

A (5err, 6warn)
   B(10err, 9warn)
   C(0err, 10warn)

If this is not possible, what other alternatives exist ?

Regards,
Félix C. Morency
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[CMake] Re: [Dart] Submission question

2007-10-17 Thread Félix C. Morency
Hi Bill,

Even if the project hasn't been build, the Experimental project only do a
submission without rebuilding. I tried to set the dependencies by hand but
it wasn't successfull. Any ideas ?

Regards,
Félix C. Morency

2007/10/16, Bill Hoffman [EMAIL PROTECTED]:

 Félix C. Morency wrote:
  Hi,
 
  I generated a VS8 (vsexpress) solution with CMake that contains lots
  of warnings. I submitted an Experimental build to my testing Dart
  server but it is always displayed that no errors or warnings have been
  detected. Any ideas ?
 You need to clean the project before you run the Experimental.
 If things are already built, they will not build again, and
 you will not see the warnings.

 -Bill


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Re: [CMake] Re: [Dart] Submission question

2007-10-17 Thread Félix C. Morency
2007/10/17, Félix C. Morency [EMAIL PROTECTED]:

 Hi,

 I have those two lines in my CMakeLists.txt:

 ENABLE_TESTING()
 INCLUDE(CTest)

 And those lines in my CTestConfig.cmake:

 SET (CTEST_PROJECT_NAME TestProject)
 SET (CTEST_NIGHTLY_START_TIME 21:00:00 EDT)
 SET (CTEST_DROP_METHOD xmlrpc)
 SET (CTEST_DROP_SITE http://localhost:8081;)
 SET (CTEST_DROP_LOCATION TestProject)
 SET (CTEST_COMPRESS_SUBMISSION ON)

 After I run cmake to genetare a VS8 solution, I open it in the IDE and
 generate the Experimental project. I tried different variations (generate
 the ALL_BUILD, etc) without success.

 What am I doing wrong ?

 Regards,
 Félix C. Morency

 2007/10/17, Bill Hoffman [EMAIL PROTECTED]:
 
  Félix C. Morency wrote:
   Hi Bill,
  
   Even if the project hasn't been build, the Experimental project only
  do
   a submission without rebuilding. I tried to set the dependencies by
  hand
   but it wasn't successfull. Any ideas ?
  
  What commands are you using to do the Experimental build?
 
  -Bill
 


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[CMake] CPack MacOSX support

2007-10-11 Thread Félix C. Morency
Hi,

1. Is there any way to include 3rd party libraries in a generated bundle
(.app) with CMake/CPack (.dmg) ? Currently, the 3rd party are out of the
bundle and this is quite ungood since the bundle architecture provides
resources support. Anyone ever done it before ?

2. The PackageMaker (.dmg) and Bundle generator (.app) support seem limited
within CPack. I haven't found a way yet to change the default installation
path (from /usr/bin to /Applications) and I think this is quite important.
I'm thinking about logging a bug about this issue. The documentation is also
lacking informations about those tools.

Regards,
Félix C. Morency
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Re: [CMake] CPack MacOSX support

2007-10-11 Thread Félix C. Morency
For the mailing list:

David,



Thank you for you fast answer.

 1. Yes, I actually want to copy some libOne.dylib directly into the bundle
 so all the required library can be into the .app bundle (at the same place
 the executable is) and not outside. Another way to say it would be that I
 want the bundle to be the only existing file where to install every
 dependencies/ressources so that the .dmg would only contains the bundle.

 2. This is good news. I might take a look at the CVS version. When will
 this updated version of CMake will be officially supported ?

 Regards,
 Félix C. Morency

 2007/10/11, David Cole  [EMAIL PROTECTED]:
 
  On 10/11/07, Félix C. Morency  [EMAIL PROTECTED] wrote:
   1. Is there any way to include 3rd party libraries in a generated
  bundle
   (.app) with CMake/CPack (.dmg) ? Currently, the 3rd party are out of
  the
   bundle and this is quite ungood since the bundle architecture provides
   resources support. Anyone ever done it before ?
 
  Could you give a concrete example of what you'd like to do here? (Just
  copy an existing library or resource file into your bundle somewhere?)
 
 
   2. The PackageMaker (.dmg) and Bundle generator (.app) support seem
  limited
   within CPack. I haven't found a way yet to change the default
  installation
   path (from /usr/bin to /Applications) and I think this is quite
  important.
   I'm thinking about logging a bug about this issue. The documentation
  is also
   lacking informations about those tools.
 
  In CVS CMake, there is support in the INSTALL(TARGETS command for a
  separate BUNDLE DESTINATION if the target in question is a Mac bundle
  application. If you use this with an absolute path, like BUNDLE
  DESTINATION /Applications/MyApp it should work with make install
  and also with any generated CPack installers. If you could try it out
  with CVS CMake and let the list know your results, that would be
  great. The new INSTALL command arguments are not fully documented yet,
  but the code should work now.
 
  HTH,
  David Cole
 


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[CMake] RE: CPack MacOSX support

2007-10-11 Thread Félix C. Morency
Hi,

Actually the library isn't build by CMake. It is a 3rd party library already
builded (a .dylib actually) so it doesn't answer the question, sorry.

Regards,
Félix
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Re: [CMake] Headers listing in Visual Studio

2007-10-04 Thread Félix C. Morency
Thank you all, it does work perfectly.

Félix C. Morency

2007/10/3, Ben Ratzlaff [EMAIL PROTECTED]:

 Here is how I do it:

 SET (MY_CPP
 source files
 )

 SET (MY_H
 header files
 )

 SOURCE_GROUP (name_of_group
 FILES
 ${MY_CPP}
 )

 SOURCE_GROUP (name_of_group\\headers
 FILES
 ${MY_H}
 )

 SET (MY_SRC
 ${MY_CPP}
 ${MY_H}
 )

 # add sources to library
 ADD_LIBRARY (${PROJECT}
 ${MY_SRC}
 )

 On 10/3/07, Félix C. Morency [EMAIL PROTECTED] wrote:

  Hi,
 
  I would like to know how to list the header files in the header
  directory in the visual studio IDE. Actually, only the sources and
  cmake-related files are listed. I want to be able to see the headers as well
  (cosmetic reasons). I searched in the doc and on the net and found nothing.
  I tried with ADD_CUSTOM_COMMAND( OUTPUT ${PROJECT_NAME} MAIN_DEPENDENCY
  ${PROJ_HDRS} ) but only the last header file listed in ${PROJ_HDRS} appears
  in the IDE. Could someone help please ?
 
  Also, could we do the same thing with generated MOC files (QT4) ?
 
  Thank you,
  Félix C. Morency
 
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[CMake] Headers listing in Visual Studio

2007-10-03 Thread Félix C. Morency
Hi,

I would like to know how to list the header files in the header directory in
the visual studio IDE. Actually, only the sources and cmake-related files
are listed. I want to be able to see the headers as well (cosmetic reasons).
I searched in the doc and on the net and found nothing. I tried with
ADD_CUSTOM_COMMAND( OUTPUT ${PROJECT_NAME} MAIN_DEPENDENCY ${PROJ_HDRS} )
but only the last header file listed in ${PROJ_HDRS} appears in the IDE.
Could someone help please ?

Also, could we do the same thing with generated MOC files (QT4) ?

Thank you,
Félix C. Morency
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Re: [CMake] Interresting dependency problem

2007-09-27 Thread Félix C. Morency
Hi,

Thank you for anwsering so fast.

 1. What solution do you think is the best: A main master script that
 knows every dependencies of every projects VS Completly indenpendant
build
 script that we could simply include if we need them and their
dependencies
 ? Please justify.

 If these are independent solutions, then there is no real choice. If there
is
 such one, then they are not really independent and you could use the
simplest
 approach of a master script.

Actually, I would like to be able to build A and B independantly. If I
decide to build B, then B and only B is built. If I decide to build
A, then B and A are built. This is the actual definition of
independance.

 2. How can I achieve the first solution with CMake ? (Is it possible ?)

 You can let cmake write another cmake script with SET statements that you
 include in yet another cmake script.

It sounds like a big configuration file. But how could this solve the
src/file1.cpp problem ? Do you have any little practical example ?

 3: Is there any better solution that I don't see ?

 Yes.

 Every solution comes down to a classic common thing: a development kit for
C
 (used by B) and B (used by A).
 An automatically written cmake script is one solution (somewhat limiting
the
 dependent build environments to cmake) or something else like pkgconfig,
or
 shell scripts that set environment variables, or whatever. Very much
depends
 on the target audience and personal preferences.

Could you please elaborate on an automatically written cmake script. I
would like to know more about it and how it can be acheived. The use of
pkgconfig is prohibited, just like shell scripts and env. variables. The
solution has to be as portable as it can be (win32, linux, macosx, etc.)

Thank you again,
Félix C. Morency

--

Message: 3
Date: Thu, 27 Sep 2007 04:26:32 +0200
From: Hendrik Sattler [EMAIL PROTECTED]
Subject: Re: [CMake] Interresting dependency problem
To: cmake@cmake.org
Message-ID: [EMAIL PROTECTED]
Content-Type: text/plain;  charset=utf-8

Am Donnerstag 27 September 2007 schrieb Félix C. Morency:
 1. What solution do you think is the best: A main master script that
 knows every dependencies of every projects VS Completly indenpendant
build
 script that we could simply include if we need them and their
dependencies
 ? Please justify.

If these are independent solutions, then there is no real choice. If there
is
such one, then they are not really independent and you could use the
simplest
approach of a master script.

 2. How can I achieve the first solution with CMake ? (Is it possible ?)

You can let cmake write another cmake script with SET statements that you
include in yet another cmake script.

 3: Is there any better solution that I don't see ?

Yes.

Every solution comes down to a classic common thing: a development kit for C
(used by B) and B (used by A).
An automatically written cmake script is one solution (somewhat limiting the
dependent build environments to cmake) or something else like pkgconfig, or
shell scripts that set environment variables, or whatever. Very much depends
on the target audience and personal preferences.

HS


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[CMake] Re: Interresting dependency problem

2007-09-27 Thread Félix C. Morency
Hi,

Thank you all for answering. First, I would like to mention that the
pkg-config alternative isn't very portable. Like other already said, it does
not work well under Microsoft Windows nor MSVC. Also, all paths are wrote in
.pc files which aren't very portable.

I think I might have found a solution to this problem today. Here are the
basics of the idea:

You first need a main configuration file which contains a WORKING_DIR for
the executable to be build as well as a PROJECT_INCLUDE_DIR and a
PROJECT_LIBRARY_DIR (which are in the WORKING_DIR.

For each library, you need two files:
- A CMake script that tells the CMake engine how to build the library;
- A configuration file that tells the CMake engine who the library is
and where to get it dependencies.

The trick is in how the CMake engine process the CMake scripts. A feature of
CMake's engine is that it can propagate dependencies up-bottom. This is nice
if you want to use a master-script approach but isn't usable if you want
to be able to build every part of the chain independantly. To acheive such
goal, you may want to propagate dependencies bottom-up. As far as I know,
this is not doable natively with the CMake engine but can be acheive with
the basics I've told earlier. Here's a small example:

The project A which contains the A_BuildScript and A_ConfigScript. The
project A needs the project B to build.
The project B which contains the B_BuildScript and B_ConfigScript. The
project B need the third party library C to build.
The library C is built by another build system independantly.

The B_ConfigScript contains the B project's settings as well as where to
find C includes and libraries. Let call the include path
PROJECT_B_INCLUDE_DIR.
The B_BuildScript contains the instructions on how to build the
project Bwith the source files list and what directories to include
(refer to
PROJECT_B_INClUDE_DIR).
The A_ConfigScript contains the A project's settings as well as where to
find the B_ConfigScript. Let's call the include path PROJECT_A_INCLUDE_DIR.
The A_BuildScript contains the instructions on how to build the project A
with the source files life and what directory to include (refer to
PROJECT_A_INClUDE_DIR
and PROJECT_B_INClUDE_DIR).

Depending on how your code has been written, you might need to copy project
B's libraries and include to the PROJECT_LIBRARY_DIR and the
PROJECT_INCLUDE_DIR. This can be done in the A_BuildScript and
B_BuildScriptand processed by calling the CMake's
SUBDIRS command.

As far as I know, with all the testing I did, this works very well. By
including the B_ConfigScript into the A_ConfigScript, you also include
the Clibrary w/o having to know whatever about
C itself because de dependencies propagate bottom-up. Another good thing is
that now every single part of the chain can be build independantly (by
processing the A_BuildScript or the B_BuildScript directly). I might write
some practical example if I have time or if someone asks for it.

Please give me your feedback about it.

Thank you for reading me,
Félix C. Morency
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Re: [CMake] CPack MacOSX bundle

2007-09-26 Thread Félix C. Morency
Thank you for answering.

I googled the NSStatusItem and I'm not quite sure I understand what you
mean. I guess putting the application in the Finder/Application menu could
be done without modifying the source code ? I want to put a shortcut/the
application to the bundle automaticaly with the installer (.dmg). Of what I
understood of my readings, NSStatusItem is for placing the application in
the status bar. I am really a MacOSX noob so excuse my misunderstanding

Regards,
Félix C. Morency

2007/9/26, Sean McBride [EMAIL PROTECTED]:

 On 9/25/07 12:06 PM, Félix C. Morency said:

 I'm trying to create a MacOSX bundle with my application. So far,
 everything
 is working (.dmg generation) except the fact that the application is
 always
 installed in /usr/bin. Is there any way to install it in the application
 menu ? I'm far from being a mac expert so I would need help please.

 If you want something to be in the application menu, then you need to
 make an NSStatusItem, not an application.  Google NSStatusItem.

 --
 
 Sean McBride, B. Eng [EMAIL PROTECTED]
 Rogue Researchwww.rogue-research.com
 Mac Software Developer  Montréal, Québec, Canada



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[CMake] Interresting dependency problem

2007-09-26 Thread Félix C. Morency
Hi,

I have a particular situation that I would like you to analyze to help me
find the best solution possible.

I have a project A, a project B and an external dependency called C.
The project B depends directly on C.
The project A needs the projects B to build but does not want to know
about its dependencies (C).

So, A--B--C and A doesn't know anything about C.

Of what I tought, there are two solution approaches to this problem:

1. The project A and B cmake script are completly independant; B is
able to build itself alone and A simply include B's script that contains
the link to the dependency C.
2. There is a master script that knows every dependencies (in our case, C)
and which build A and B calling the subdir command to execute their
proper scripts. A and B script knows nothing about C in their proper
scripts.

I did some tests and the second solution is working fine with CMake. Every
depencies are propagated in the three like a charm. However, I have problem
with the first one and I would like if it would be possible to acheive. The
problem is when I include the B script, the CMake engine is searching for
the B files in the A paths. Example:

A source directory is: src/file1.cpp
B source directory is: src/file2.cpp

file2.cpp is searched in the src/ directory of project A. Of course, the
file isn't found and CMake is generating an error.

Here's come the questions:

1. What solution do you think is the best: A main master script that knows
every dependencies of every projects VS Completly indenpendant build
script that we could simply include if we need them and their dependencies
? Please justify.
2. How can I achieve the first solution with CMake ? (Is it possible ?)
3: Is there any better solution that I don't see ?

I would really like to know what you think about this problematic.

Regard,
Félix C. Morency
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[CMake] CPack MacOSX bundle

2007-09-25 Thread Félix C. Morency
Hi,

I'm trying to create a MacOSX bundle with my application. So far, everything
is working (.dmg generation) except the fact that the application is always
installed in /usr/bin. Is there any way to install it in the application
menu ? I'm far from being a mac expert so I would need help please.

Thank you,
Félix C. Morency
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[CMake] Library linking cmake's bug with QT4

2007-09-14 Thread Félix C. Morency
Hi,

I am trying to build a library with cmake using QT4 tools (moc, wrap) using
a master cmake script and lib/project related subscript. The thing is that I
have a build error then the one of the library (the one that uses QT4) tries
to link. Here's the log:

Linking CXX static library
/Users/fcmorency/Documents/foo/lib/libPETHardwareHandlers.a
Error processing
file:CMakeFiles/PETHardwareHandlers.dir/cmake_clean_target.cmake
Error opening link script CMakeFiles/PETHardwareHandlers.dir/link.txt
make[2]: *** [/Users/fcmorency/Documents/foo/lib/libPETHardwareHandlers.a]
Error 1
make[1]: ***
[Librairies/Branches/Lib_cmake/PETHardwareHandlers/CMakeFiles/PETHardwareHandlers.dir/all]
Error 2
make: *** [all] Error 2

Also, If I place myself in the
Librairies/Branches/Lib_cmake/PETHardwareHandlers/ directory and run the
linking command myself, which would be cmake -E cmake_link_script
CMakeFiles/PETHardwareHandlers.dir/link.txt, it does link well and build
the lib.

Any hints ?

Regards,
Félix C. Morency
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