Re: [CMake] Beginning to compiling CMake file

2018-08-08 Thread CrestChristopher

Hi,

From my understanding I must compile with Powershell ?

These variables mentioned in the appveyor file they are environment 
variables which are set within cPanel ?


What is the first step I need to do and with what file from the 
repository whether in PowerShell or CMake or both ?


Thanks


On 8/3/2018 10:02 AM, Volker Enderlein wrote:

Hi,

the configuration step of OSL is running this command (via a 
powershell command), $... denotes always variables defined somewhere 
in the appveyor file, $env: denotes environment variables.


cmake ..\.. -G "$GENERATOR" 
-DCMAKE_CONFIGURATION_TYPES="$env:CONFIGURATION" 
-DCMAKE_PREFIX_PATH="$env:OPENIMAGEIOHOME;$DEP_DIR;$BOOST_ROOT;$LLVM_DIR" 
-DCMAKE_INSTALL_PREFIX="$DEP_DIR" -DLLVM_DIRECTORY="$LLVM_DIR" 
-DLLVM_STATIC=ON -DOPENIMAGEIOHOME="$env:OPENIMAGEIOHOME" 
-DBOOST_LIBRARYDIR="$BOOST_LIBRARYDIR" 
-DFLEX_EXECUTABLE="C:\ProgramData\chocolatey\lib\winflexbison\tools\win_flex.exe" 
-DBISON_EXECUTABLE="C:\ProgramData\chocolatey\lib\winflexbison\tools\win_bison.exe" 
-DUSE_QT=OFF -DBUILDSTATIC=OFF -DLINKSTATIC=OFF


The build step is run via this command:

cmake --build . --config $env:CONFIGURATION -- /nologo /verbosity:minimal

So it builds the entire OSL Project.

As the OSL Toy is included in the master it should be built too. 
(According to the documentation of the PR you linked to, you should 
remove "-DUSE_QT=OFF" from the CMake configuration call.) And because 
you are on Windows using a Visual Studio I suppose you can safely 
remove -DLLVM_DIRECTORY="$LLVM_DIR" -DLLVM_STATIC=ON (as you are not 
building with LLVM) and replace -G "$GENERATOR" by -G "Visual Studio 
14 2015" or -G "Visual Studio 15 2017". "$env:Configuration" ca be 
replaced with "Release" (without the double quotes). Other environment 
variables and variables may need to be replaced by %variable% if you 
build on a non powershell command prompt. This is not tested, so you 
may need to adopt other settings too.


I am not aware of any way to build OSL Toy separately. Maybe you 
should drop Larry Gritz (the committer of the PR) a message asking for 
further guidance as this is not really a CMake issue rather than a 
"How do I compile only subproject Y of X" with CMake.


Cheers Volker

Am 03/08/2018 um 14:43 schrieb CrestChristopher:
Hi, I assume that the first link I posted which was a link to OSL Toy 
within the Open Shading Language repository uses the methods which 
you mention to compile the file ?


i.e. the top level directory of the github project, you'll se an 
appveyor.yml file entry. That is the information for the continuous 
integration tool (CI, AppVeyor) they are using to build the project 
from scratch. If you look into it, you'll find a before_build and a 
build_script section. Both contain calls to CMake either to build 
the dependencies (before_build) or the project itself 
(build_script). This is a starting point for you how to formulate 
your CMake call. 


With the information within the before_build & build_script section; 
how do I formulate the CMake call, as to compile ?


Thank You.


On 8/3/2018 2:48 AM, Volker Enderlein wrote:

If you go to https://github.com/imageworks/OpenShadingLanguage

i.e. the top level directory of the github project, you'll se an 
appveyor.yml file entry. That is the information for the continuous 
integration tool (CI, AppVeyor) they are using to build the project 
from scratch. If you look into it, you'll find a before_build and a 
build_script section. Both contain calls to CMake either to build 
the dependencies (before_build) or the project itself 
(build_script). This is a starting point for you how to formulate 
your CMake call.


Cheers Volker

Am 03/08/2018 um 02:40 schrieb CrestChristopher:
Sorry, what is this information for; and how can it be used within 
the `build_script` section in the appveyor.yml file ?



On 8/2/2018 9:30 AM, Volker Enderlein wrote:
Please have a look into the appveyor.yml file under section 
build_script: you see the typical invocation of cmake for this 
github project.


Cheers Volker

Am 02/08/2018 um 15:18 schrieb CrestChristopher:
I hope this helps; 
https://github.com/imageworks/OpenShadingLanguage/pull/824 ?



On 8/1/2018 5:20 PM, Volker Enderlein wrote:

Am 31.07.2018 um 06:17 schrieb CrestChristopher:
Hi, I'm a beginner to CMake and for weeks I've been trying to 
compile a CMake file which I found on a github repository.  All 
I can say is I have a CMakeLists.txt file but I don't know how 
to compile and I hope someone can help ?


Christopher

You may want to include information about the name and the link 
to the project repository from Github to get the best possible 
responses. Without that it's just shooting in the dark.


Cheers Volker















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Re: [CMake] Beginning to compiling CMake file

2018-08-03 Thread Volker Enderlein

Hi,

the configuration step of OSL is running this command (via a powershell 
command), $... denotes always variables defined somewhere in the 
appveyor file, $env: denotes environment variables.


cmake ..\.. -G "$GENERATOR" 
-DCMAKE_CONFIGURATION_TYPES="$env:CONFIGURATION" 
-DCMAKE_PREFIX_PATH="$env:OPENIMAGEIOHOME;$DEP_DIR;$BOOST_ROOT;$LLVM_DIR" 
-DCMAKE_INSTALL_PREFIX="$DEP_DIR" -DLLVM_DIRECTORY="$LLVM_DIR" 
-DLLVM_STATIC=ON -DOPENIMAGEIOHOME="$env:OPENIMAGEIOHOME" 
-DBOOST_LIBRARYDIR="$BOOST_LIBRARYDIR" 
-DFLEX_EXECUTABLE="C:\ProgramData\chocolatey\lib\winflexbison\tools\win_flex.exe" 
-DBISON_EXECUTABLE="C:\ProgramData\chocolatey\lib\winflexbison\tools\win_bison.exe" 
-DUSE_QT=OFF -DBUILDSTATIC=OFF -DLINKSTATIC=OFF


The build step is run via this command:

cmake --build . --config $env:CONFIGURATION -- /nologo /verbosity:minimal

So it builds the entire OSL Project.

As the OSL Toy is included in the master it should be built too. 
(According to the documentation of the PR you linked to, you should 
remove "-DUSE_QT=OFF" from the CMake configuration call.) And because 
you are on Windows using a Visual Studio I suppose you can safely remove 
-DLLVM_DIRECTORY="$LLVM_DIR" -DLLVM_STATIC=ON (as you are not building 
with LLVM) and replace -G "$GENERATOR" by -G "Visual Studio 14 2015" or 
-G "Visual Studio 15 2017". "$env:Configuration" ca be replaced with 
"Release" (without the double quotes). Other environment variables and 
variables may need to be replaced by %variable% if you build on a non 
powershell command prompt. This is not tested, so you may need to adopt 
other settings too.


I am not aware of any way to build OSL Toy separately. Maybe you should 
drop Larry Gritz (the committer of the PR) a message asking for further 
guidance as this is not really a CMake issue rather than a "How do I 
compile only subproject Y of X" with CMake.


Cheers Volker

Am 03/08/2018 um 14:43 schrieb CrestChristopher:
Hi, I assume that the first link I posted which was a link to OSL Toy 
within the Open Shading Language repository uses the methods which you 
mention to compile the file ?


i.e. the top level directory of the github project, you'll se an 
appveyor.yml file entry. That is the information for the continuous 
integration tool (CI, AppVeyor) they are using to build the project 
from scratch. If you look into it, you'll find a before_build and a 
build_script section. Both contain calls to CMake either to build the 
dependencies (before_build) or the project itself (build_script). 
This is a starting point for you how to formulate your CMake call. 


With the information within the before_build & build_script section; 
how do I formulate the CMake call, as to compile ?


Thank You.


On 8/3/2018 2:48 AM, Volker Enderlein wrote:

If you go to https://github.com/imageworks/OpenShadingLanguage

i.e. the top level directory of the github project, you'll se an 
appveyor.yml file entry. That is the information for the continuous 
integration tool (CI, AppVeyor) they are using to build the project 
from scratch. If you look into it, you'll find a before_build and a 
build_script section. Both contain calls to CMake either to build the 
dependencies (before_build) or the project itself (build_script). 
This is a starting point for you how to formulate your CMake call.


Cheers Volker

Am 03/08/2018 um 02:40 schrieb CrestChristopher:
Sorry, what is this information for; and how can it be used within 
the `build_script` section in the appveyor.yml file ?



On 8/2/2018 9:30 AM, Volker Enderlein wrote:
Please have a look into the appveyor.yml file under section 
build_script: you see the typical invocation of cmake for this 
github project.


Cheers Volker

Am 02/08/2018 um 15:18 schrieb CrestChristopher:
I hope this helps; 
https://github.com/imageworks/OpenShadingLanguage/pull/824 ?



On 8/1/2018 5:20 PM, Volker Enderlein wrote:

Am 31.07.2018 um 06:17 schrieb CrestChristopher:
Hi, I'm a beginner to CMake and for weeks I've been trying to 
compile a CMake file which I found on a github repository.  All 
I can say is I have a CMakeLists.txt file but I don't know how 
to compile and I hope someone can help ?


Christopher

You may want to include information about the name and the link 
to the project repository from Github to get the best possible 
responses. Without that it's just shooting in the dark.


Cheers Volker













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Re: [CMake] Beginning to compiling CMake file

2018-08-03 Thread CrestChristopher
Hi, I assume that the first link I posted which was a link to OSL Toy 
within the Open Shading Language repository uses the methods which you 
mention to compile the file ?


i.e. the top level directory of the github project, you'll se an 
appveyor.yml file entry. That is the information for the continuous 
integration tool (CI, AppVeyor) they are using to build the project 
from scratch. If you look into it, you'll find a before_build and a 
build_script section. Both contain calls to CMake either to build the 
dependencies (before_build) or the project itself (build_script). This 
is a starting point for you how to formulate your CMake call. 


With the information within the before_build & build_script section; how 
do I formulate the CMake call, as to compile ?


Thank You.


On 8/3/2018 2:48 AM, Volker Enderlein wrote:

If you go to https://github.com/imageworks/OpenShadingLanguage

i.e. the top level directory of the github project, you'll se an 
appveyor.yml file entry. That is the information for the continuous 
integration tool (CI, AppVeyor) they are using to build the project 
from scratch. If you look into it, you'll find a before_build and a 
build_script section. Both contain calls to CMake either to build the 
dependencies (before_build) or the project itself (build_script). This 
is a starting point for you how to formulate your CMake call.


Cheers Volker

Am 03/08/2018 um 02:40 schrieb CrestChristopher:
Sorry, what is this information for; and how can it be used within 
the `build_script` section in the appveyor.yml file ?



On 8/2/2018 9:30 AM, Volker Enderlein wrote:
Please have a look into the appveyor.yml file under section 
build_script: you see the typical invocation of cmake for this 
github project.


Cheers Volker

Am 02/08/2018 um 15:18 schrieb CrestChristopher:
I hope this helps; 
https://github.com/imageworks/OpenShadingLanguage/pull/824 ?



On 8/1/2018 5:20 PM, Volker Enderlein wrote:

Am 31.07.2018 um 06:17 schrieb CrestChristopher:
Hi, I'm a beginner to CMake and for weeks I've been trying to 
compile a CMake file which I found on a github repository.  All I 
can say is I have a CMakeLists.txt file but I don't know how to 
compile and I hope someone can help ?


Christopher

You may want to include information about the name and the link to 
the project repository from Github to get the best possible 
responses. Without that it's just shooting in the dark.


Cheers Volker











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Re: [CMake] Beginning to compiling CMake file

2018-08-03 Thread Volker Enderlein

If you go to https://github.com/imageworks/OpenShadingLanguage

i.e. the top level directory of the github project, you'll se an 
appveyor.yml file entry. That is the information for the continuous 
integration tool (CI, AppVeyor) they are using to build the project from 
scratch. If you look into it, you'll find a before_build and a 
build_script section. Both contain calls to CMake either to build the 
dependencies (before_build) or the project itself (build_script). This 
is a starting point for you how to formulate your CMake call.


Cheers Volker

Am 03/08/2018 um 02:40 schrieb CrestChristopher:
Sorry, what is this information for; and how can it be used within the 
`build_script` section in the appveyor.yml file ?



On 8/2/2018 9:30 AM, Volker Enderlein wrote:
Please have a look into the appveyor.yml file under section 
build_script: you see the typical invocation of cmake for this github 
project.


Cheers Volker

Am 02/08/2018 um 15:18 schrieb CrestChristopher:
I hope this helps; 
https://github.com/imageworks/OpenShadingLanguage/pull/824 ?



On 8/1/2018 5:20 PM, Volker Enderlein wrote:

Am 31.07.2018 um 06:17 schrieb CrestChristopher:
Hi, I'm a beginner to CMake and for weeks I've been trying to 
compile a CMake file which I found on a github repository.  All I 
can say is I have a CMakeLists.txt file but I don't know how to 
compile and I hope someone can help ?


Christopher

You may want to include information about the name and the link to 
the project repository from Github to get the best possible 
responses. Without that it's just shooting in the dark.


Cheers Volker









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Re: [CMake] Beginning to compiling CMake file

2018-08-02 Thread CrestChristopher
Sorry, what is this information for; and how can it be used within the 
`build_script` section in the appveyor.yml file ?



On 8/2/2018 9:30 AM, Volker Enderlein wrote:
Please have a look into the appveyor.yml file under section 
build_script: you see the typical invocation of cmake for this github 
project.


Cheers Volker

Am 02/08/2018 um 15:18 schrieb CrestChristopher:
I hope this helps; 
https://github.com/imageworks/OpenShadingLanguage/pull/824 ?



On 8/1/2018 5:20 PM, Volker Enderlein wrote:

Am 31.07.2018 um 06:17 schrieb CrestChristopher:
Hi, I'm a beginner to CMake and for weeks I've been trying to 
compile a CMake file which I found on a github repository.  All I 
can say is I have a CMakeLists.txt file but I don't know how to 
compile and I hope someone can help ?


Christopher

You may want to include information about the name and the link to 
the project repository from Github to get the best possible 
responses. Without that it's just shooting in the dark.


Cheers Volker







--

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Re: [CMake] Beginning to compiling CMake file

2018-08-02 Thread Volker Enderlein
Please have a look into the appveyor.yml file under section 
build_script: you see the typical invocation of cmake for this github 
project.


Cheers Volker

Am 02/08/2018 um 15:18 schrieb CrestChristopher:
I hope this helps; 
https://github.com/imageworks/OpenShadingLanguage/pull/824 ?



On 8/1/2018 5:20 PM, Volker Enderlein wrote:

Am 31.07.2018 um 06:17 schrieb CrestChristopher:
Hi, I'm a beginner to CMake and for weeks I've been trying to 
compile a CMake file which I found on a github repository.  All I 
can say is I have a CMakeLists.txt file but I don't know how to 
compile and I hope someone can help ?


Christopher

You may want to include information about the name and the link to 
the project repository from Github to get the best possible 
responses. Without that it's just shooting in the dark.


Cheers Volker





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Re: [CMake] Beginning to compiling CMake file

2018-08-02 Thread CrestChristopher
I hope this helps; 
https://github.com/imageworks/OpenShadingLanguage/pull/824 ?



On 8/1/2018 5:20 PM, Volker Enderlein wrote:

Am 31.07.2018 um 06:17 schrieb CrestChristopher:
Hi, I'm a beginner to CMake and for weeks I've been trying to compile 
a CMake file which I found on a github repository.  All I can say is 
I have a CMakeLists.txt file but I don't know how to compile and I 
hope someone can help ?


Christopher

You may want to include information about the name and the link to the 
project repository from Github to get the best possible responses. 
Without that it's just shooting in the dark.


Cheers Volker



--

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Re: [CMake] Beginning to compiling CMake file

2018-08-02 Thread CrestChristopher

How can I verify whether what I want to built claims support for Windows ?


On 8/1/2018 11:15 AM, Michael Ellery wrote:

So it sounds like you are on windows. First, be sure that the project that you 
are building claims support for windows. Windows is still the “odd man out” 
platform in many cases, so you don’t want to chase your tail with a project 
that never claimed windows support in the first place. That said, assuming 
windows is a supported build env, then it further sounds like you are using 
cmake-gui.

The most sensible generator is one of the visual studio ones - 64 or 32 bit 
depending on your needs. Once you have generated a project with cmake, you then 
open that generated project with VS.

Alternatively, however, I’d also suggest you consider just using the built-in 
CMake support in Visual Studio. If you download the latest version of VS (even 
the community version), then you can just open a CMakeLIsts.txt file directly 
and VS will run the generation step for you. It works pretty well in my limited 
experience. It can a little tricky to figure out how to set some non-default 
options in this workflow, but that’s more advanced usage anyhow.

-Mike



On Jul 31, 2018, at 6:46 PM, CrestChristopher  
wrote:

Hi, I'm using CMake for Windows as I was informed that I couldn't use `make` as 
the CMakeLists.txt file was only for CMake.

Within CMake for Windows I select the location of the source code which is the 
cloned repository which include the CMakeLists.txt file that I want to compile, 
followed by I select a folder where to build the binaries; I'm then prompt for 
a generator for the project. Up to this point am I doing this correctly ?

Thank You




On 7/31/2018 12:56 PM, Michael Ellery wrote:

typical usage would be something like (assuming you are at repo root) :

mkdir mybuild && cd mybuild
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake —build .

you can also opt to configure cmake (the equivalent of the first cmake command 
above) using a GUI like ccmake or cmake-gui if you prefer. The cmake build type 
can be changed depending on your needs. If the project depends on other 
libraries/tools, you might need to install those before building.

HTH,
Mike


On Jul 30, 2018, at 9:17 PM, CrestChristopher  
wrote:

Hi, I'm a beginner to CMake and for weeks I've been trying to compile a CMake 
file which I found on a github repository.  All I can say is I have a 
CMakeLists.txt file but I don't know how to compile and I hope someone can help 
?

Christopher

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Re: [CMake] Beginning to compiling CMake file

2018-08-01 Thread Volker Enderlein

Am 31.07.2018 um 06:17 schrieb CrestChristopher:
Hi, I'm a beginner to CMake and for weeks I've been trying to compile a 
CMake file which I found on a github repository.  All I can say is I 
have a CMakeLists.txt file but I don't know how to compile and I hope 
someone can help ?


Christopher

You may want to include information about the name and the link to the 
project repository from Github to get the best possible responses. 
Without that it's just shooting in the dark.


Cheers Volker

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Re: [CMake] Beginning to compiling CMake file

2018-08-01 Thread Michael Ellery
So it sounds like you are on windows. First, be sure that the project that you 
are building claims support for windows. Windows is still the “odd man out” 
platform in many cases, so you don’t want to chase your tail with a project 
that never claimed windows support in the first place. That said, assuming 
windows is a supported build env, then it further sounds like you are using 
cmake-gui.

The most sensible generator is one of the visual studio ones - 64 or 32 bit 
depending on your needs. Once you have generated a project with cmake, you then 
open that generated project with VS.

Alternatively, however, I’d also suggest you consider just using the built-in 
CMake support in Visual Studio. If you download the latest version of VS (even 
the community version), then you can just open a CMakeLIsts.txt file directly 
and VS will run the generation step for you. It works pretty well in my limited 
experience. It can a little tricky to figure out how to set some non-default 
options in this workflow, but that’s more advanced usage anyhow.

-Mike


> On Jul 31, 2018, at 6:46 PM, CrestChristopher  
> wrote:
> 
> Hi, I'm using CMake for Windows as I was informed that I couldn't use `make` 
> as the CMakeLists.txt file was only for CMake.
> 
> Within CMake for Windows I select the location of the source code which is 
> the cloned repository which include the CMakeLists.txt file that I want to 
> compile, followed by I select a folder where to build the binaries; I'm then 
> prompt for a generator for the project. Up to this point am I doing this 
> correctly ?
> 
> Thank You
> 
> 
> 
> 
> On 7/31/2018 12:56 PM, Michael Ellery wrote:
>> typical usage would be something like (assuming you are at repo root) :
>> 
>> mkdir mybuild && cd mybuild
>> cmake -DCMAKE_BUILD_TYPE=Release ..
>> cmake —build .
>> 
>> you can also opt to configure cmake (the equivalent of the first cmake 
>> command above) using a GUI like ccmake or cmake-gui if you prefer. The cmake 
>> build type can be changed depending on your needs. If the project depends on 
>> other libraries/tools, you might need to install those before building.
>> 
>> HTH,
>> Mike
>> 
>>> On Jul 30, 2018, at 9:17 PM, CrestChristopher  
>>> wrote:
>>> 
>>> Hi, I'm a beginner to CMake and for weeks I've been trying to compile a 
>>> CMake file which I found on a github repository.  All I can say is I have a 
>>> CMakeLists.txt file but I don't know how to compile and I hope someone can 
>>> help ?
>>> 
>>> Christopher
>>> 
>>> --
>>> 
>>> Powered by www.kitware.com
>>> 
>>> Please keep messages on-topic and check the CMake FAQ at: 
>>> http://www.cmake.org/Wiki/CMake_FAQ
>>> 
>>> Kitware offers various services to support the CMake community. For more 
>>> information on each offering, please visit:
>>> 
>>> CMake Support: http://cmake.org/cmake/help/support.html
>>> CMake Consulting: http://cmake.org/cmake/help/consulting.html
>>> CMake Training Courses: http://cmake.org/cmake/help/training.html
>>> 
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>>> http://www.kitware.com/opensource/opensource.html
>>> 
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>>> https://cmake.org/mailman/listinfo/cmake
> 



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Re: [CMake] Beginning to compiling CMake file

2018-07-31 Thread Domen Vrankar
On Wed, Aug 1, 2018, 03:46 CrestChristopher 
wrote:

> Hi, I'm using CMake for Windows as I was informed that I couldn't use
> `make` as the CMakeLists.txt file was only for CMake.
>

CMake is a meta build system which means that on for example Linux it
henerates make fliles so CMakeLists.txt should be run with cmake to
generate those make files and then you run make in the build directory.

On Windows you usually use visual studio so cmake generates build and
project files for it there.

Not use make and use cmake instead in this case means that you should use
cmake to generate build files with cmake and not change generated build
files by hand. It doesn't mean that after running cmake you shouldn't run
make on those generated files if they were generated for make.

Within CMake for Windows I select the location of the source code which
> is the cloned repository which include the CMakeLists.txt file that I
> want to compile, followed by I select a folder where to build the
> binaries; I'm then prompt for a generator for the project. Up to this
> point am I doing this correctly ?
>

Michael already answered for you how to build it from command line on all
platforms (on Linux you can also use 'make' directly instead of running
'cmake - build'). If you selected to generate files for Visual Studio cmake
also generated vs project file so you can open it in ide and run build
there instead.

Hope this clarifies things a bit more.

Regards,
Domen

On 7/31/2018 12:56 PM, Michael Ellery wrote:
> > mkdir mybuild && cd mybuild
> > cmake -DCMAKE_BUILD_TYPE=Release ..
> > cmake —build .
>
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Re: [CMake] Beginning to compiling CMake file

2018-07-31 Thread CrestChristopher
Hi, I'm using CMake for Windows as I was informed that I couldn't use 
`make` as the CMakeLists.txt file was only for CMake.


Within CMake for Windows I select the location of the source code which 
is the cloned repository which include the CMakeLists.txt file that I 
want to compile, followed by I select a folder where to build the 
binaries; I'm then prompt for a generator for the project. Up to this 
point am I doing this correctly ?


Thank You




On 7/31/2018 12:56 PM, Michael Ellery wrote:

typical usage would be something like (assuming you are at repo root) :

mkdir mybuild && cd mybuild
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake —build .

you can also opt to configure cmake (the equivalent of the first cmake command 
above) using a GUI like ccmake or cmake-gui if you prefer. The cmake build type 
can be changed depending on your needs. If the project depends on other 
libraries/tools, you might need to install those before building.

HTH,
Mike


On Jul 30, 2018, at 9:17 PM, CrestChristopher  
wrote:

Hi, I'm a beginner to CMake and for weeks I've been trying to compile a CMake 
file which I found on a github repository.  All I can say is I have a 
CMakeLists.txt file but I don't know how to compile and I hope someone can help 
?

Christopher

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Re: [CMake] Beginning to compiling CMake file

2018-07-31 Thread Michael Ellery
typical usage would be something like (assuming you are at repo root) :

mkdir mybuild && cd mybuild
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake —build .

you can also opt to configure cmake (the equivalent of the first cmake command 
above) using a GUI like ccmake or cmake-gui if you prefer. The cmake build type 
can be changed depending on your needs. If the project depends on other 
libraries/tools, you might need to install those before building.

HTH,
Mike

> On Jul 30, 2018, at 9:17 PM, CrestChristopher  
> wrote:
> 
> Hi, I'm a beginner to CMake and for weeks I've been trying to compile a CMake 
> file which I found on a github repository.  All I can say is I have a 
> CMakeLists.txt file but I don't know how to compile and I hope someone can 
> help ?
> 
> Christopher
> 
> --
> 
> Powered by www.kitware.com
> 
> Please keep messages on-topic and check the CMake FAQ at: 
> http://www.cmake.org/Wiki/CMake_FAQ
> 
> Kitware offers various services to support the CMake community. For more 
> information on each offering, please visit:
> 
> CMake Support: http://cmake.org/cmake/help/support.html
> CMake Consulting: http://cmake.org/cmake/help/consulting.html
> CMake Training Courses: http://cmake.org/cmake/help/training.html
> 
> Visit other Kitware open-source projects at 
> http://www.kitware.com/opensource/opensource.html
> 
> Follow this link to subscribe/unsubscribe:
> https://cmake.org/mailman/listinfo/cmake



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[CMake] Beginning to compiling CMake file

2018-07-30 Thread CrestChristopher
Hi, I'm a beginner to CMake and for weeks I've been trying to compile a 
CMake file which I found on a github repository.  All I can say is I 
have a CMakeLists.txt file but I don't know how to compile and I hope 
someone can help ?


Christopher

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