Re: [CMake] Running OSX Bundle via open after creation with CMake/CPack

2014-06-23 Thread Lucas Soltic

Le 23 juin 2014 à 03:11, Scott Klum scott.k...@gmail.com a écrit :

 I'm trying to make an OSX bundle using CMake/CPack on OSX that involves 
 OpenCV and Qt (although I don't think those dependencies matter at this 
 point). Everything compiles and the bundle is created fine, and I have a 
 script that modifies the necessary library paths such the executable I'm 
 making works if I run it from the Terminal within the bundle. The problem I'm 
 having is if I try to run the MyApp.app file via the open command or by 
 simply double clicking the app it gives me the error:
 
 LSOpenURLsWithRole() failed with error -10810 for the file /Applications/MyApp
 I've seen other solutions to other LSOpenURLsWithRole() errors involving 
 modifying permissions, but that hasn't helped me. Also, this error code is an 
 unknown error so I'm not sure how to proceed.
 
 
 -- 
 Scott Klum

Hello Scott,

Does anything get printed in the terminal if you type and enter:
/Applications/MyApp.app/Contents/MacOS/MyApp
?-- 

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Re: [CMake] Running OSX Bundle via open after creation with CMake/CPack

2014-06-23 Thread David Cole via CMake

Well, there's this information about unknown error -10810:

   http://www.thexlab.com/faqs/error-10810.html

Does your app launch a lot of sub-processes at startup?

Are you saying that you *can* run the app from the terminal window, but 
that you cannot run the app by double-clicking or by using open? (And 
that it's the exact same executable...?) What command line do you use 
if you're not using open?


Is there an environment difference (maybe LD_LIBRARY_PATH or 
DYLD_LIBRARY_PATH?) between your Terminal, and your overall environment?


Can you launch a debug build in a debugger?

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Re: [CMake] Running OSX Bundle via open after creation with CMake/CPack

2014-06-23 Thread David Cole via CMake
Also, you may find extra hints about what's going wrong in the output 
of the Console application. (Usually found in 
/Applications/Utilities) -- see if there's anything in the 
system.log in there, or poke around and see if it has a crash report 
related to your app.



HTH,
David C.

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Re: [CMake] Running OSX Bundle via open after creation with CMake/CPack

2014-06-23 Thread Scott Klum
Lucas and David,

Thank you for your responses.

*Does anything get printed in the terminal if you type and enter: *
*/Applications/MyApp.app/Contents/MacOS/MyApp**?*

This is what I mean when I say I can run it through the terminal.  If I
enter the above command the app starts properly.

*Does your app launch a lot of sub-processes at startup?*

Nope - and as far as I can tell the code in my main.cpp isn't even reached.


*Are you saying that you *can* run the app from the terminal window, but
that you cannot run the app by double-clicking or by using open? (And
that it's the exact same executable...?) What command line do you use if
you're not using open?*
That's correct.  I use the command described in the first response.

*Is there an environment difference (maybe LD_LIBRARY_PATH or
DYLD_LIBRARY_PATH?) between your Terminal, and your overall environment?*

Not that I can tell.

*Can you launch a debug build in a debugger?*

Building in debug mode doesn't seem to make any difference.

The fundamental problem seems to be whatever the open command does in the
background, I haven't set things up properly in terms of open knowing that
the when I run open MyApp.app, it should run
MyApp.app/Contents/MacOS/MyApp.  I've got CFBundleExecutable set to
MyApp... in fact my .plist looks like this:

?xml version=1.0 encoding=UTF-8?
!DOCTYPE plist PUBLIC -//Apple Computer//DTD PLIST 1.0//EN 
http://www.apple.com/DTDs/PropertyList-1.0.dtd;
plist version=1.0
dict
keyCFBundleDevelopmentRegion/key
stringEnglish/string
keyCFBundleExecutable/key
stringMyApp/string
keyCFBundleIdentifier/key
stringcom.MyApp/string
keyCFBundleInfoDictionaryVersion/key
string6.0/string
keyCFBundleName/key
string MyApp/string
keyCFBundleIconFile/key
string MyApp/string
keyCFBundlePackageType/key
stringAPPL/string
keyCFBundleShortVersionString/key
string2.1.0/string
keyCFBundleVersion/key
string2.1.0/string
keyCSResourcesFileMapped/key
true/
keyLSRequiresCarbon/key
true/
keyNSHighResolutionCapable/key
true/
/dict
/plist

Again, not sure how to proceed.  But, I really appreciate the help.

Regards,
Scott


On Mon, Jun 23, 2014 at 6:13 AM, David Cole dlrd...@aol.com wrote:

 Also, you may find extra hints about what's going wrong in the output of
 the Console application. (Usually found in /Applications/Utilities) --
 see if there's anything in the system.log in there, or poke around and
 see if it has a crash report related to your app.


 HTH,
 David C.




-- 
Scott Klum
B.S. in Computer Science, Michigan State University 2012
M.S. in Computer Science, Michigan State University 2014
-- 

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Re: [CMake] Running OSX Bundle via open after creation with CMake/CPack

2014-06-23 Thread Scott Klum
Also, I forgot to mention that using the Console Utility gives nondescript
errors: it just says MyApp exited with code 127.


On Mon, Jun 23, 2014 at 8:56 AM, Scott Klum scott.k...@gmail.com wrote:

 Lucas and David,

 Thank you for your responses.

 *Does anything get printed in the terminal if you type and enter: *
 */Applications/MyApp.app/Contents/MacOS/MyApp**?*

 This is what I mean when I say I can run it through the terminal.  If I
 enter the above command the app starts properly.

 *Does your app launch a lot of sub-processes at startup?*

 Nope - and as far as I can tell the code in my main.cpp isn't even reached.


 *Are you saying that you *can* run the app from the terminal window, but
 that you cannot run the app by double-clicking or by using open? (And
 that it's the exact same executable...?) What command line do you use if
 you're not using open? *
 That's correct.  I use the command described in the first response.


 *Is there an environment difference (maybe LD_LIBRARY_PATH or
 DYLD_LIBRARY_PATH?) between your Terminal, and your overall environment?*

 Not that I can tell.

 *Can you launch a debug build in a debugger?*

 Building in debug mode doesn't seem to make any difference.

 The fundamental problem seems to be whatever the open command does in the
 background, I haven't set things up properly in terms of open knowing that
 the when I run open MyApp.app, it should run
 MyApp.app/Contents/MacOS/MyApp.  I've got CFBundleExecutable set to
 MyApp... in fact my .plist looks like this:

 ?xml version=1.0 encoding=UTF-8?
 !DOCTYPE plist PUBLIC -//Apple Computer//DTD PLIST 1.0//EN 
 http://www.apple.com/DTDs/PropertyList-1.0.dtd;
 plist version=1.0
 dict
 keyCFBundleDevelopmentRegion/key
 stringEnglish/string
  keyCFBundleExecutable/key
 stringMyApp/string
 keyCFBundleIdentifier/key
  stringcom.MyApp/string
 keyCFBundleInfoDictionaryVersion/key
 string6.0/string
  keyCFBundleName/key
 string MyApp/string
 keyCFBundleIconFile/key
  string MyApp/string
 keyCFBundlePackageType/key
 stringAPPL/string
  keyCFBundleShortVersionString/key
 string2.1.0/string
 keyCFBundleVersion/key
  string2.1.0/string
 keyCSResourcesFileMapped/key
 true/
  keyLSRequiresCarbon/key
 true/
 keyNSHighResolutionCapable/key
  true/
 /dict
 /plist

 Again, not sure how to proceed.  But, I really appreciate the help.

 Regards,
 Scott


 On Mon, Jun 23, 2014 at 6:13 AM, David Cole dlrd...@aol.com wrote:

 Also, you may find extra hints about what's going wrong in the output of
 the Console application. (Usually found in /Applications/Utilities) --
 see if there's anything in the system.log in there, or poke around and
 see if it has a crash report related to your app.


 HTH,
 David C.




 --
 Scott Klum
 B.S. in Computer Science, Michigan State University 2012
 M.S. in Computer Science, Michigan State University 2014




-- 
Scott Klum
B.S. in Computer Science, Michigan State University 2012
M.S. in Computer Science, Michigan State University 2014
-- 

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Re: [CMake] Running OSX Bundle via open after creation with CMake/CPack

2014-06-23 Thread Scott Klum
I figured out the issue.  I have CPACK_BUNDLE_STARTUP_COMMAND to my startup
bash script.  This script modifies a bunch of library paths via
install_name_tool.  I cd into the directory containing the actual
executable (MyApp.app/Contents/Resources/bin/) and work from there.

This is pretty darn inefficient doing this every time the app starts, but I
couldn't find a way to do it AFTER the package (I looked into
execute_process, add_custom_command, etc. and nothing seemed to work after
the myapp executable was put in the bin directory), so if anyone has a
suggestion there it would be appreciated.

After modifying the paths, I have a ./myapp command at the end of the
script.  I expected this to work because I had cd'd into the directory
which contained myapp.  However, switching this command to one with an
absolute path (/Applications/MyApp.app/Contents/Resources/bin/myapp)
resulted in everything working.  I'm not sure if it's because this isn't
the standard structure for a bundle or what but there you have it.

Thanks for the suggestions.

Regards,
Scott



On Mon, Jun 23, 2014 at 9:04 AM, Scott Klum scott.k...@gmail.com wrote:

 Also, I forgot to mention that using the Console Utility gives nondescript
 errors: it just says MyApp exited with code 127.


 On Mon, Jun 23, 2014 at 8:56 AM, Scott Klum scott.k...@gmail.com wrote:

 Lucas and David,

 Thank you for your responses.

 *Does anything get printed in the terminal if you type and enter: *
 */Applications/MyApp.app/Contents/MacOS/MyApp**?*

 This is what I mean when I say I can run it through the terminal.  If I
 enter the above command the app starts properly.

 *Does your app launch a lot of sub-processes at startup?*

 Nope - and as far as I can tell the code in my main.cpp isn't even
 reached.


 *Are you saying that you *can* run the app from the terminal window, but
 that you cannot run the app by double-clicking or by using open? (And
 that it's the exact same executable...?) What command line do you use if
 you're not using open? *
 That's correct.  I use the command described in the first response.


 *Is there an environment difference (maybe LD_LIBRARY_PATH or
 DYLD_LIBRARY_PATH?) between your Terminal, and your overall environment?*

 Not that I can tell.

 *Can you launch a debug build in a debugger?*

 Building in debug mode doesn't seem to make any difference.

 The fundamental problem seems to be whatever the open command does in the
 background, I haven't set things up properly in terms of open knowing that
 the when I run open MyApp.app, it should run
 MyApp.app/Contents/MacOS/MyApp.  I've got CFBundleExecutable set to
 MyApp... in fact my .plist looks like this:

 ?xml version=1.0 encoding=UTF-8?
 !DOCTYPE plist PUBLIC -//Apple Computer//DTD PLIST 1.0//EN 
 http://www.apple.com/DTDs/PropertyList-1.0.dtd;
 plist version=1.0
 dict
 keyCFBundleDevelopmentRegion/key
 stringEnglish/string
  keyCFBundleExecutable/key
 stringMyApp/string
 keyCFBundleIdentifier/key
  stringcom.MyApp/string
 keyCFBundleInfoDictionaryVersion/key
 string6.0/string
  keyCFBundleName/key
 string MyApp/string
 keyCFBundleIconFile/key
  string MyApp/string
 keyCFBundlePackageType/key
 stringAPPL/string
  keyCFBundleShortVersionString/key
 string2.1.0/string
 keyCFBundleVersion/key
  string2.1.0/string
 keyCSResourcesFileMapped/key
 true/
  keyLSRequiresCarbon/key
 true/
 keyNSHighResolutionCapable/key
  true/
 /dict
 /plist

 Again, not sure how to proceed.  But, I really appreciate the help.

 Regards,
 Scott


 On Mon, Jun 23, 2014 at 6:13 AM, David Cole dlrd...@aol.com wrote:

 Also, you may find extra hints about what's going wrong in the output of
 the Console application. (Usually found in /Applications/Utilities) --
 see if there's anything in the system.log in there, or poke around and
 see if it has a crash report related to your app.


 HTH,
 David C.




 --
 Scott Klum
 B.S. in Computer Science, Michigan State University 2012
 M.S. in Computer Science, Michigan State University 2014




 --
 Scott Klum
 B.S. in Computer Science, Michigan State University 2012
 M.S. in Computer Science, Michigan State University 2014




-- 
Scott Klum
B.S. in Computer Science, Michigan State University 2012
M.S. in Computer Science, Michigan State University 2014
-- 

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Please keep messages on-topic and check the CMake FAQ at: 
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Kitware offers various services to support the CMake community. For more 
information on each offering, please visit:

CMake Support: http://cmake.org/cmake/help/support.html
CMake Consulting: http://cmake.org/cmake/help/consulting.html
CMake Training Courses: http://cmake.org/cmake/help/training.html

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