[cmake-developers] [CMake 0015364]: FindBoost.cmake does not find debug libraries if they are located in a different directory than the release libraries

2015-01-22 Thread Mantis Bug Tracker

The following issue has been SUBMITTED. 
== 
http://public.kitware.com/Bug/view.php?id=15364 
== 
Reported By:Gunther Laure
Assigned To:
== 
Project:CMake
Issue ID:   15364
Category:   CMake
Reproducibility:always
Severity:   major
Priority:   normal
Status: new
== 
Date Submitted: 2015-01-22 07:55 EST
Last Modified:  2015-01-22 07:55 EST
== 
Summary:FindBoost.cmake does not find debug libraries if
they are located in a different directory than the release libraries
Description: 
FindBoost.cmake does not find debug libraries if they are located in a different
directory than the release libraries.

Assume following boost lib dir layout:

lib/shared/Debug
lib/shared/Release
lib/static/Debug
lib/static/Release
lib64/shared/Debug
lib64/shared/Release
lib64/static/Debug
lib64/static/Release

For previous cmake version we changed changed the CMAKE_LIBRARY_PATH (depending
on x86,x64,Release,Debug) so that FindBoost did find the correct libraries.

The current version of FindBoost.cmake assumes that Debug and Release have to be
in the same directoy.

This is done in the macro _Boost_FIND_LIBRARY (line 323-325):
  # If Boost_LIBRARY_DIR is known then search only there.
  if(Boost_LIBRARY_DIR)
set(_boost_LIBRARY_SEARCH_DIRS ${Boost_LIBRARY_DIR} NO_DEFAULT_PATH)
  endif()


Commenting/Removing these lines restores the previous behaviour and Release and
Debug libraries are found again.


Steps to Reproduce: 

create a directory structure like that:
lib/Debug
lib/Release

and put valid boost libs in there:
lib/Debug/boost_system-vc120-mt-gd-1_55.lib
lib/Release/boost_system-vc120-mt-1_55.lib

With CMAKE_LIBRARY_PATH set to both directories and the current version of cmake
(3.1) 
find_package(Boost REQUIRED COMPONENTS
  system
)
will result in:
Boost_SYSTEM_LIBRARY = lib/Release/boost_system-vc120-mt-1_55.lib


with the lines 323 to 325 commented in FindBoost.cmake it will find both libs:
Boost_SYSTEM_LIBRARY =
optimized;lib/Release/boost_system-vc120-mt-1_55.lib;debug;lib/Debug/boost_system-vc120-mt-gd-1_55.lib
(absolute path removed manually)



Additional Information: 
If this is only an issue for us, we could workaround the problem with a
customized FindBoost.cmake file in our environment.
== 

Issue History 
Date ModifiedUsername   FieldChange   
== 
2015-01-22 07:55 Gunther Laure  New Issue
==

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[cmake-developers] Adding an option for relative compiler invocations

2015-01-22 Thread Michael Enßlin
Hi,

this issue has been discussed here in 2011, but not to my satisfaction
(http://www.cmake.org/pipermail/cmake/2011-December/thread.html#48266).

My logging code uses __FILE__ to print the name of the relevant source
file; cmake's absolute-path compiler invocations, combined with gcc's
implementation of __FILE__, cause two issues:

(0.0) The build path ends up being part of the binary
(0.1) The build path is printed for every log message

I've identified several solutions, all of which are unsatisfactory:

(1.0) At the top of every single source and header file, writing
  '#line 2 subdir/my_file.cpp'.
(1.1) Using run-time string manipulations to sanitize the filename.
  Doesn't solve (0.0) and comes with a run-time cost.
(1.2) Using compile-time string manipulations to sanitize the filename.
  Due to limitations of C++, this requires template metaprogramming,
  leading to unreasonable complexity and compile times.
(1.3) Storing CMAKE_SOURCE_DIR as an constexpr in configure.h,
  and using that to calculate constexpr offsets into the __FILE__
  literals. This does not solve (0.0), but it's the solution I've
  decided to use for now.
(1.4) Replacing gcc by a wrapper script that sanitizes all
  filename arguments and changes the working directory.

The following are not solutions at all:

(2.0) Using '-DFILENAME=subdir/my_file.cpp'. This fails for
  included headers.
(2.1) Ignoring the issue. I care about such minor details.

Over the last several decades, at least on the POSIX platform, it has
become common practice to invoke compilers with relative file paths, and
compilers have adopted to act accordingly. While the true culprit is the
C standard's lax definition of __FILE__, I'm blaming cmake's unusual,
absolute-path invocation behavior.

Even in the unlikely event that gcc (and clang) decided to introduce
flags that would modify the behavior of __FILE__, all they could do
would be stripping the entire basename, so 'project_dir/my_file.cpp' and
'project_dir/subdir/my_file.cpp' would have the same value for __FILE__.

I suggest adding an additional, optional parameter to add_executable
that would allow switching on relative gcc invocations from a directory
of the user's choosing.

Thanks for considering this proposal.

 ~ Michael



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[cmake-developers] [CMake 0015365]: Provide per-target CXX/C flags

2015-01-22 Thread Mantis Bug Tracker

The following issue has been SUBMITTED. 
== 
http://www.cmake.org/Bug/view.php?id=15365 
== 
Reported By:Kevin Wojniak
Assigned To:
== 
Project:CMake
Issue ID:   15365
Category:   CMake
Reproducibility:N/A
Severity:   feature
Priority:   normal
Status: new
== 
Date Submitted: 2015-01-22 10:57 EST
Last Modified:  2015-01-22 10:57 EST
== 
Summary:Provide per-target CXX/C flags
Description: 
CMake provides CMAKE_CXX_FLAGS, but this is global. It'd be good to have a
per-target CXX flags ability. Possibly a macro such as
target_compile_options_cxx() and target_compile_options_c(), or a way to do this
with generator expressions (doesn't seem to have a LANG property for sources).
== 

Issue History 
Date ModifiedUsername   FieldChange   
== 
2015-01-22 10:57 Kevin Wojniak  New Issue
==

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Re: [cmake-developers] Introduce 'Unix Ninja' generator

2015-01-22 Thread Brad King
On 01/22/2015 10:34 AM, Daniel Levin wrote:
 finally came with solution that works for me with standard Ninja
 generator for QNX SDK.

Great!

 2. In custom build rules instead of launching .sh scripts directly
 shell should be specified explicitly.

This is expected for any Windows platform that wants to run scripts.
Windows does not support shebang lines so the interpreter must always
be specified explicitly.

 1. In my toolchain file...I will generate .bat wrapper around compiler
 instead of .sh.
 I predict that answer about (1) will be the same: load environment
 before launching build. I would want to start another thread to discuss
 this issue, because it sounds critical to me.

As I said in earlier responses this is simply a requirement and is not
likely to change.  I understand your desire to automate the environment,
but I do not think CMake is the right level to achieve that.

 About Unix Ninja. I believe the main reason for the Unix Makefiles
 was the fact that some make tools can handle Unix syntax only.

The Unix Makefiles generator refers exactly to unix-style make tools,
and on POSIX systems is the only generator besides Ninja (excluding the
extra generators that use makefiles+project files).  It is available
on Windows because there are make tools on Windows that work with such
paths/shells natively.  Unless ninja were to have a variant that does
so too, then it does not need a distinct generator.

-Brad

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[cmake-developers] make more CUDA cache variables advanced

2015-01-22 Thread Mark Abraham
Hi,

FindCUDA.cmake creates a number of option variables that are not set to be
advanced cache variables. I think that those that do not seem to relate to
normal usage of CUDA should be made advanced. That way, non-developer end
users of ccmake get to see among the non-advanced options for their project
the ones that really make sense for them to change. Developers and power
users can switch to the advanced display, of course, just like they do now
for a range of other CUDA variables.

Patch on cmake master attached.

Mark
From 8fbbc4d3cbcaf28a8a6939137d8c6b3be638ae02 Mon Sep 17 00:00:00 2001
From: Mark Abraham mark.j.abra...@gmail.com
Date: Thu, 22 Jan 2015 16:29:22 +0100
Subject: [PATCH] Mark more CUDA variables as advanced

These variables all pertain to specific situations relevant to CUDA
compilation. If all find_package modules would make all their cache
variables non-advanced, then (e.g.) ccmake becomes rather unusable for
non-developer end users of complex software that uses multiple such
modules. Making these variables advanced seems to be a compromise that
is in the spirit of other work on this module (e.g. in commit
d468145f).
---
 Modules/FindCUDA.cmake | 4 
 1 file changed, 4 insertions(+)

diff --git a/Modules/FindCUDA.cmake b/Modules/FindCUDA.cmake
index cae9214..81e1cad 100644
--- a/Modules/FindCUDA.cmake
+++ b/Modules/FindCUDA.cmake
@@ -483,6 +483,10 @@ mark_as_advanced(
   CUDA_HOST_COMPILATION_CPP
   CUDA_NVCC_FLAGS
   CUDA_PROPAGATE_HOST_FLAGS
+  CUDA_BUILD_CUBIN
+  CUDA_BUILD_EMULATION
+  CUDA_VERBOSE_BUILD
+  CUDA_SEPARABLE_COMPILATION
   )
 
 # Makefile and similar generators don't define CMAKE_CONFIGURATION_TYPES, so we
-- 
1.9.1

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[cmake-developers] [ANNOUNCE] CMake 3.1.1 Released

2015-01-22 Thread Robert Maynard
We are pleased to announce that CMake 3.1.1 is now available for download.

Please use the latest release from our download page:
  http://www.cmake.org/download/

Thanks for your support!

-
Changes in 3.1.1 since 3.1.0:

André Klitzing (1):
  Eclipse: Add org.eclipse.cdt.core.cnature to CXX projects (#15068)

Ben Boeckel (4):
  get_test_property: clarify the documentation
  set_tests_properties: fix documentation
  tests: add tests for querying properties
  Xcode: Sort targets deterministically and with ALL_BUILD first (#15346)

Brad King (14):
  bootstrap: Fix syntax for Solaris 10 shell (#15317)
  Help: Clarify MinGW v. MSYS Makefiles generators (#15319)
  Ninja: Do not crash when CMAKE_LANG_COMPILE_OBJECT is empty (#15325)
  Ninja: Generate rules only for languages compiled in a target (#15325)
  Tests: Test using objects from a language enabled in a
subdirectory (#15325)
  Help: Add 3.1 release note about '#' escaping in Makefiles (#15322)
  Help: Clarify if(variable) documentation (#15335)
  Help: Document CMAKE_FIND_PACKAGE_NAME variable
  Xcode: Do not require code signing for compiler id (#15214)
  Copyright.txt: Update year range to end in 2015
  XL: Fix link flags for executables on Linux with XL compilers
  QNX: Fix detection of QCC compiler id (#15349)
  Xcode: Fix early termination on per-config source file error
  CMake 3.1.1

Calin Cascaval (1):
  CPack: Fix PackageMaker internal versioning for OS X 10.10

Chuck Atkins (1):
  Fix compilation with the Oracle / Sun compiler (#15318)

Daniele E. Domenichelli (1):
  Help: Small fixes in CPackComponent documentation

David Coppa (1):
  FindRuby: fix selection of version x.0 (#15345)

Domen Vrankar (1):
  CPack: Avoid crash on invalid CMake generator name (#15308)

Evangelos Foutras (1):
  FindRuby: Fix output check in _RUBY_CONFIG_VAR

Gregor Jasny (1):
  find_package: Document CMAKE_FIND_PACKAGE_NAME variable

Justin Borodinsky (1):
  QtAutoUic: Restore source file AUTOUIC_OPTIONS settings

Mark Abraham (1):
  FindCUDA: Do not assume CMAKE_SYSTEM_PROCESSOR is set

Peter Vasil (2):
  cmake-mode.el: Fix extracting keyword at point in cmake-help
  cmake-mode.el: Re-add explicit call to require thingatpt

Rolf Eike Beer (5):
  FindIce: Port to work with CMP0054 NEW behavior
  FindSDL: Allow if() to dereference SDL_INCLUDE_DIR for matching
  FindQt: fix setting DESIRED_QT_VERSION if find_package(Qt VVV)
was called
  FindQt: fix variable name in error message
  FindQt: explicitely mention that it cannot Qt5 or later

Sergey Nikulov (1):
  FindBoost: Add latest Boost version 1.57.0 and next milestone 1.58.0

Simon Gomizelj (1):
  KWSys Terminal: Add xterm-termite to VT100 color support whitelist

Stephen Kelly (7):
  Help: Document valid 14 value for CXX_STANDARD. (#15339)
  get_target_property: discern empty from undefined properties (#15333)
  QtAutoUic: Add a test for the regression in the parent commit.
  cmMakefile: Rename a method to what it really does.
  Features: Fix the COMPILE_FEATURES genex for unavailable features.
  cmTarget: Compute link language of TARGET_OBJECTS with CMP0026
OLD (#15338)
  Help: Link relevant documents for virtual override features (#15311)

Tim Blechmann (1):
  Help: Add INTERFACE_LIBRARY to TYPE target property documentation

William Lynch (1):
  Help: Update cmake.org links to avoid redirects
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Re: [cmake-developers] Cmake 2.8.8 -- can't find curses.h

2015-01-22 Thread Sharath Prasad
Thank you David. That helped and fixed it. I was missing libraries to run
the 32bit exes.

On Wed, Jan 21, 2015 at 11:32 AM, David Cole dlrd...@aol.com wrote:

 This is a pre-built Linux binary that should work on that system, and
 should include ccmake:

 http://www.cmake.org/files/v2.8/cmake-2.8.8-Linux-i386.tar.gz

 If you can't run it, it's probably because you're on an x64 box, and
 you need the run the 32-bit exes and libs library -- hopefully
 somebody else can chime in with the package to install, because I can
 never remember the name of it.


 HTH,
 David C.



 On Wed, Jan 21, 2015 at 10:57 AM, Sharath Prasad
 prasad.shar...@gmail.com wrote:
  Hello.
 
  I am trying to use a specific version of cmake (v2.8.8). I also need
 ccmake
  (v2.8.8). I located the folders uploaded for this release. I plan to use
 it
  on ubuntu. I downloaded cmake folders and extracted all the folders
 related
  to Linux. However, only one folder has options to build from scratch.
 Other
  folders have binaries that do not run on my machine.
 
  The folder that compiles from scratch cannot locate CURSES or NCURSES and
  has trouble locating curses.h
 
  So ccmake does not work. If I install ccmake, it updates to the latest
  version 2.8.12 or so.
 
  I need v2.8.8 specifically, Can you help?
 
 
  Thanks,
  Sharath
 
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Re: [cmake-developers] Introduce 'Unix Ninja' generator

2015-01-22 Thread Daniel Levin
I played a bit more and finally came with solution that works for me with
standard Ninja generator for QNX SDK.

1. In my toolchain file if ( CMAKE_HOST_WIN32 AND NOT ${CMAKE_GENERATOR}
STREQUAL Unix Makefiles ) then I will generate .bat wrapper around
compiler instead of .sh.
2. In custom build rules instead of launching .sh scripts directly shell
should be specified explicitly.

I predict that answer about (1) will be the same: load environment before
launching build. I would want to start another thread to discuss this
issue, because it sounds critical to me.

About Unix Ninja. I believe the main reason for the Unix Makefiles was
the fact that some make tools can handle Unix syntax only. From my point of
view it also means Unix environment. That is why I still think even if
Ninja tool has single syntax, when running it under Unix environment it
still make sense to force Ninja to use sh as shell.


On Tue, Jan 20, 2015 at 1:18 PM, Brad King brad.k...@kitware.com wrote:

 On 01/20/2015 01:04 PM, Daniel Levin wrote:
  Brad King wrote:
  We expect that environment variables required by the toolchain
  in use are already loaded.
  configure everything once, save into cache, build with single
  invocation of build tool

 Use of a developer-provided environment was a very early and quite
 fundamental design decision, and is unlikely to be changed.

 I'd rather this discussion focus on how to get a sh-based ninja
 working for your environment.  Unfortunately without access to
 such an environment myself I do not understand it well enough to
 suggest the best approach.

 Can you provide sample ninja build files (perhaps hand written)
 that demonstrate invocations of the compiler and other tools,
 assuming it runs with the proper environment already defined?

 -Brad


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Re: [cmake-developers] Introduction and volunteering for the Matlab package

2015-01-22 Thread Raffi Enficiaud
Hi,

I added a section known problems in the documentation and removed the 
REDUCE_VISIBILITY option. I am keeping the hidden symbols of the compiled MEX 
file as it appears to be something properly supported. This behaviour is also 
documented.

I moved the test for bad configuration under RunCMake with appropriate error 
message and return code.

How do we proceed next?

Best,
Raffi Enficiaud


 On 21 Jan 2015, at 22:30, Brad King brad.k...@kitware.com wrote:
 
 On 01/21/2015 12:01 PM, Raffi Enficiaud wrote:
 Ok. What do you think about mimicking the mex compiler in terms
 of options set to the compiler? The -Wl,--exclude-libs,ALL is in
 fact set by the mex compiler for compiling the mex extensions under
 Linux. Then I will just drop the REDUCE_VISIBILITY from the
 interface and add some doc about the best practices that work better.
 
 I think suggesting it in the documentation is fine.  If some common
 cross-platform solutions evolve then we can revisit adding official
 support.
 
 But I have a quick question about the proper way of adding a test:
 [snip]
 should fail because of a component lacking the the find_package option
 
 The best place to put tests covering bad CMake code and error cases
 is under the Tests/RunCMake infrastructure.  That allows explicit
 matching of return codes and error messages.
 
 Thanks,
 -Brad
 

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[cmake-developers] [CMake 0015367]: cmake crash in GetNumberOfFilesInDirectory

2015-01-22 Thread Mantis Bug Tracker

The following issue has been SUBMITTED. 
== 
http://public.kitware.com/Bug/view.php?id=15367 
== 
Reported By:Thomas Klausner
Assigned To:
== 
Project:CMake
Issue ID:   15367
Category:   CMake
Reproducibility:sometimes
Severity:   crash
Priority:   high
Status: new
== 
Date Submitted: 2015-01-22 23:04 EST
Last Modified:  2015-01-22 23:04 EST
== 
Summary:cmake crash in GetNumberOfFilesInDirectory
Description: 
In Source/kwsys/Directory.cxx, the result value of opendir() is not checked,
which can lead to readdir being called with a NULL pointer as first argument,
which, at least on NetBSD, leads to a segfault.

Steps to Reproduce: 
I don't know how to cause this, but it happened to me in parallel builds on a
tmpfs e.g. when building wesnoth.

Additional Information: 
The attached patch returns '0' as count for directories when opendir fails,
which makes wesnoth build for me. Perhaps dirp==NULL should be reported, but I
don't know how to best do that, so I'll leave that up to you.
== 

Issue History 
Date ModifiedUsername   FieldChange   
== 
2015-01-22 23:04 Thomas KlausnerNew Issue
2015-01-22 23:04 Thomas KlausnerFile Added: patch-Source_kwsys_Directory.cxx
   
==

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[cmake-developers] FeatureSummary: Fix wrong bracket

2015-01-22 Thread Christoph Grüninger
Hi CMake developers,
please find attached a small patch to change a ] to a ).

Bye
Christoph

-- 
When you die, that does not mean that you lose to cancer,
you beat cancer by how you live, why you live, and in the
manner in which you live.  -- Stuart Scott, 1965-2015

From b4d09cabf9d2c1fd71c1102d9c23b79fe777afb0 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Christoph=20Gr=C3=BCninger?= f...@grueninger.de
Date: Thu, 22 Jan 2015 23:48:38 +0100
Subject: [PATCH] FeatureSummary: Fix bracket in documentation.

---
 Modules/FeatureSummary.cmake | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/Modules/FeatureSummary.cmake b/Modules/FeatureSummary.cmake
index 9016db8..3eea9db 100644
--- a/Modules/FeatureSummary.cmake
+++ b/Modules/FeatureSummary.cmake
@@ -40,7 +40,7 @@
 #  [FATAL_ON_MISSING_REQUIRED_PACKAGES]
 #  [DESCRIPTION Found packages:]
 #  WHAT (ALL | PACKAGES_FOUND | PACKAGES_NOT_FOUND
-#   | ENABLED_FEATURES | DISABLED_FEATURES]
+#   | ENABLED_FEATURES | DISABLED_FEATURES)
 #)
 #
 #
@@ -265,7 +265,7 @@
 # Does the same as SET_PACKAGE_INFO(name description url )
 
 #=
-# Copyright 2007-2009 Kitware, Inc.
+# Copyright 2007-2015 Kitware, Inc.
 #
 # Distributed under the OSI-approved BSD License (the License);
 # see accompanying file Copyright.txt for details.
-- 
2.1.2


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[cmake-developers] [CMake 0015366]: set_source_files_properties OBJECT_DEPENDS broken after normalization

2015-01-22 Thread Mantis Bug Tracker

The following issue has been SUBMITTED. 
== 
http://public.kitware.com/Bug/view.php?id=15366 
== 
Reported By:Daniel v. Gerpen
Assigned To:
== 
Project:CMake
Issue ID:   15366
Category:   CMake
Reproducibility:always
Severity:   minor
Priority:   normal
Status: new
== 
Date Submitted: 2015-01-22 19:09 EST
Last Modified:  2015-01-22 19:09 EST
== 
Summary:set_source_files_properties OBJECT_DEPENDS broken
after normalization
Description: 
With cmake 2.8.9 (ubuntu repos) and cmake 3.0.2 (build locally) 
the attached project can be build.

[ 50%] Generating ../bla/stuff.h
Scanning dependencies of target app
[100%] Building CXX object blubb/CMakeFiles/app.dir/__/bla/a.cpp.o
Linking CXX executable app
[100%] Built target app

With 3.1 and 3.1.1 it fails because a custom command is not run:

Scanning dependencies of target app
make[2]: *** No rule to make target `blubb/../bla/stuff.h', needed by
`blubb/CMakeFiles/app.dir/__/bla/a.cpp.o'.  Stop.
make[1]: *** [blubb/CMakeFiles/app.dir/all] Error 2
make: *** [all] Error 2



Steps to Reproduce: 
tar zxf object_depends.tar.gz
cd object_depends
cmake .
make

Additional Information: 
https://github.com/Kitware/CMake/commit/c4af46 is the first commit
with this behavior, it introduced normalization of OUTPUT and
DEPENDS in add_custom_command. 

From what I can see OBJECT_DEPENDS in set_source_file_properties
is not normalized.

== 

Issue History 
Date ModifiedUsername   FieldChange   
== 
2015-01-22 19:09 Daniel v. GerpenNew Issue
2015-01-22 19:09 Daniel v. GerpenFile Added: object_depends.tar.gz  
 
==

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[cmake-developers] [CMake 0015368]: ExternalProject's BUILD_ALWAYS flag doesn't clear any existing build stamp file

2015-01-22 Thread Mantis Bug Tracker

The following issue has been SUBMITTED. 
== 
http://www.cmake.org/Bug/view.php?id=15368 
== 
Reported By:peitschie
Assigned To:
== 
Project:CMake
Issue ID:   15368
Category:   CMake
Reproducibility:always
Severity:   minor
Priority:   normal
Status: new
== 
Date Submitted: 2015-01-23 01:18 EST
Last Modified:  2015-01-23 01:18 EST
== 
Summary:ExternalProject's BUILD_ALWAYS flag doesn't clear
any existing build stamp file
Description: 
Setting the BUILD_ALWAYS flag on an external project should cause the build step
to always trigger. This was new in 3.1 from what I can see. Unfortunately, it
appears to do this by making the *next* stamp file created symbolic (see
https://github.com/Kitware/CMake/blob/master/Modules/ExternalProject.cmake#L1457).
This means that until the existing stamp file is deleted, or something else
causes a rebuild to occur, BUILD_ALWAYS has no effect

Steps to Reproduce: 
1. Create a CMake file with an external project, with BUILD_ALWAYS set to 0
2. Build the external project
3. Change the BUILD_ALWAYS flag to 1
4. Attempt to rebuild the external project, and note how the build step is never
executed.
== 

Issue History 
Date ModifiedUsername   FieldChange   
== 
2015-01-23 01:18 peitschie  New Issue
==

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Re: [cmake-developers] make more CUDA cache variables advanced

2015-01-22 Thread Brad King
On 01/22/2015 10:41 AM, Mark Abraham wrote:
 FindCUDA.cmake creates a number of option variables that are not set to be 
 advanced cache variables. I think that those that do not seem to relate to 
 normal usage of CUDA should be made advanced. That way, non-developer end 
 users of ccmake get to see among the non-advanced options for their project

Applied with a simpler commit message, thanks:

 FindCUDA: Mark more cache variables as advanced
 http://cmake.org/gitweb?p=cmake.git;a=commitdiff;h=005b409d

-Brad

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Re: [cmake-developers] Introduce 'Unix Ninja' generator

2015-01-22 Thread Daniel Levin
 This is expected for any Windows platform that wants to run scripts.
 Windows does not support shebang lines so the interpreter must always
 be specified explicitly.

At the same CMakeLists.txt is supposed to be portable. I assume any time
build rule is added shell should be always specified explicitly unless
executable file can be executed natively on all platforms.

 As I said in earlier responses this is simply a requirement and is not
 likely to change.

I would want to understand origins of this requirement. Let me describe my
thoughts in separate thread to avoid offtopic.



On Thu, Jan 22, 2015 at 11:27 AM, Brad King brad.k...@kitware.com wrote:

 On 01/22/2015 10:34 AM, Daniel Levin wrote:
  finally came with solution that works for me with standard Ninja
  generator for QNX SDK.

 Great!

  2. In custom build rules instead of launching .sh scripts directly
  shell should be specified explicitly.

 This is expected for any Windows platform that wants to run scripts.
 Windows does not support shebang lines so the interpreter must always
 be specified explicitly.

  1. In my toolchain file...I will generate .bat wrapper around compiler
  instead of .sh.
  I predict that answer about (1) will be the same: load environment
  before launching build. I would want to start another thread to discuss
  this issue, because it sounds critical to me.

 As I said in earlier responses this is simply a requirement and is not
 likely to change.  I understand your desire to automate the environment,
 but I do not think CMake is the right level to achieve that.

  About Unix Ninja. I believe the main reason for the Unix Makefiles
  was the fact that some make tools can handle Unix syntax only.

 The Unix Makefiles generator refers exactly to unix-style make tools,
 and on POSIX systems is the only generator besides Ninja (excluding the
 extra generators that use makefiles+project files).  It is available
 on Windows because there are make tools on Windows that work with such
 paths/shells natively.  Unless ninja were to have a variant that does
 so too, then it does not need a distinct generator.

 -Brad


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Re: [cmake-developers] Introduction and volunteering for the Matlab package

2015-01-22 Thread Raffi Enficiaud
Attached to this email.
I can also do a pull request if you prefer, 

Best,
Raffi Enficiaud





FindMatlab.cmake
Description: Binary data


MatlabTestsRedirect.cmake
Description: Binary data


 On 22 Jan 2015, at 17:48, Brad King brad.k...@kitware.com wrote:
 
 On 01/22/2015 10:13 AM, Raffi Enficiaud wrote:
 How do we proceed next?
 
 Please attach a copy of the patch with the latest revisions.
 
 Thanks,
 -Brad
 

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