Re: [cmake-developers] new generator question - xml file output for embedded IDE platforms.

2018-05-02 Thread duane

>> Are you familiar with cmake cross-compiling support in CMake ? 

> yes, I'm currently building Cmake from source,  

> Often it seems to always comes back to the generator and ..

I'll add for example when it is processing languages,
CMakeCInformation.cmake (and the CXX version)
which that script assumes that it will be managing not only the
compiler, but linker and libarian

Why this way? Because in this case, there is ZERO need to do all of the
"./configure" type testing
and determination because at the end of the day, CMake will not be
executing the compiler period.
The IDE will do all of that work. 

This type of change is non trivial, and I'm wondering if it is the right
approach or not.

-Duane.


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Re: [cmake-developers] new generator question - xml file output for embedded IDE platforms.

2018-05-02 Thread duane
> > >> If an IDE is actually not supported by CMake a generator it will have to
> > >> be implemented for that in the source code of CMake.
> > yea, i'm trying to avoid that - but I can write that if required :-(

> I think you'll have to do this.

Hmm - Another approach is to use Python to create the IDE files
And from that python script generate CMakefiles for the unit test
situation.

Sort of backwards from where I am starting, but that said - my focus is
the Embedded side, not the host.

One thing that is never easy is a "split language" development
environment. ie:  Some stuff is done in C (the generator) - and some
stuff is done in Script (ie: Cmake Language)
you don't have a debugger for Cmake, just print statements, and  you are
always asking your self the question: "Should this step be in Language
A, or Language B"


>> {duane: Various cmake examples, snip snip }
>> Cmake-Embedded-${CompilerName}.txt
>> Cmake-Embedded-${ChipName}.txt
>> Cmake-Embedded-${RtosName}.txt
>> Cmake-Embedded-BareMetal.txt

> this exists basically.
> [snip]
>In CMake there are e.g. Generic-SDCC-C.cmake.

but that uses/requires/assumes - Make files are used to run the build.
Having the IDE execute Make - while doable, is *NOT* desired.

>> Are you familiar with cmake cross-compiling support in CMake ? 

yes, I'm currently building Cmake from source, and stepping through the
code experimenting and learning how Generators work.
For my generator I basically need to make a dummy (does nothing)
generator and let everything be done in the template

Often it seems to always comes back to the generator and what needs to
be done there.  It is same problem I talked about earlier - some things
are in CmakeScript, Some are in C, and others will be in the template it
self, and where does feature(X) need to be in C, or in Cmake or in the
Template?

-Duane.


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Re: [cmake-developers] new generator question - xml file output for embedded IDE platforms.

2018-05-02 Thread Alexander Neundorf
On 2018 M05 2, Wed 09:17:53 CEST du...@duaneellis.com wrote:
> >> configure_file is not the right command
> 
> Yea, it's the nearest existing item, and it only does the most
> simplistic replacement that's why I use that as a basis for my example.
> It is in effect, like the final last 'sed' step done by gnu
> autoconfigure tools. Nothing more.
> 
> >> If an IDE is actually not supported by CMake a generator it will have to
> >> be implemented for that in the source code of CMake.
> yea, i'm trying to avoid that - but I can write that if required :-(

I think you'll have to do this.

> 
> It's more then the IDE, it is also the CHIP effectively the SYSTEM
> 
> What I need is the variable data that Cmake has already and I need to be
> able to tell CMake that it *cannot* run the compiler instead, all of the
> information about the compiler will be provided via some Cmake script,
> for example names like this, either on the command line or specified in
> a Cmake file that holds alot of variables.
> 
>Cmake-Embedded-${CompilerName}.txt
>Cmake-Embedded-${ChipName}.txt
> 
> Possibly:
> 
>Cmake-Embedded-${RtosName}.txt
> 
> or
> 
>Cmake-Embedded-BareMetal.txt

this exists basically.
The files cmake loads are named --.cmake.
In CMake there are e.g. Generic-SDCC-C.cmake.
This would be "BareMetal" using sdcc.
You can write your own files for your own platforms.
OS and other settings can be set up in your toolchain file.

Are you familiar with cmake cross-compiling support in CMake ?
If not, please get into this, it handles many of the issues you have.

Alex

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Re: [cmake-developers] new generator question - xml file output for embedded IDE platforms.

2018-05-02 Thread duane
>> configure_file is not the right command 

Yea, it's the nearest existing item, and it only does the most
simplistic replacement that's why I use that as a basis for my example.
It is in effect, like the final last 'sed' step done by gnu
autoconfigure tools. Nothing more.

>> If an IDE is actually not supported by CMake a generator it will have to be 
>> implemented for that in the source code of CMake. 

yea, i'm trying to avoid that - but I can write that if required :-(

It's more then the IDE, it is also the CHIP effectively the SYSTEM

What I need is the variable data that Cmake has already and I need to be
able to tell CMake that it *cannot* run the compiler instead, all of the
information about the compiler will be provided via some Cmake script,
for example names like this, either on the command line or specified in
a Cmake file that holds alot of variables.

   Cmake-Embedded-${CompilerName}.txt
   Cmake-Embedded-${ChipName}.txt

Possibly:

   Cmake-Embedded-${RtosName}.txt

or 

   Cmake-Embedded-BareMetal.txt

And packages (aka: Libraries) that you might want to use would never be
discovered and would instead be specified in some form, for example

   Cmake-Embedded-Package-${PackageName}.txt

An Embedded Package (aka: A static library) provided it does not require
a specific hardware access should EASILY be re-usable in a host
environment.

Thus, a package could provide for example

   Cmake-Embedded-Package-HostLib-${PackageName}

And several unit test type applications like this.

   Cmake-Embedded-Package-HostTest-${PackageName}

Key thing to remember, i'm approaching this from the *embedded*side*
where most - if not all of the flexibility found on a HOST simply does
not exist, thus moving an embedded package to host is easy because the
host side is far more flexibility then the embedded.

the WIN I am looking for is the "HostLib" and "HostTest" Cmake already
provides this, why re-invent the wheel.

Other alternatives is autoconfig - which - is very Windows Unfriendly,
lots and lots of embedded types use Windows - in some cases the IDE is
only available on windows.

Bottom line: 

Given the information in the Cmake-Embedded-*.txt files there is enough
information to create the embedded IDE project files which are generally
simple XML files
And that's the idea ...

Thanks for your help & comments.

-Duane.



 




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Re: [cmake-developers] new generator question - xml file output for embedded IDE platforms.

2018-05-02 Thread Gößwein Matthias / eeas gmbh
Hi Duane,

As far as i understand from your mail you want to generate project files
from CMake.

Although I would appreciate a more powerful configure_file command (e.g.
a built in generator like the mustache generator
(https://mustache.github.io/) or something like that) i must confess
that configure_file is not the right command for the feature you want.
It is used to generate some files from templates (e.g. Header Files),
actually in a simple form of exchanging placeholders with contents of a
CMake Variables.

It works like that:

The feature which you want is done by the CMake Generators, which you
can specify by the command line option -G  (or you can select
it with the cmake-gui).
If an IDE is actually not supported by CMake a generator it will have to
be implemented for that in the source code of CMake. There are
generators which generate IDE projects, where you can build it with the
IDE itselt (e.g. Visual Studio) and there are so called "Extra
generators" which generate Ninja/Makefiles and additional project files
for the IDE. The build can be done by the IDE, but it will run the
Ninja/Makefiles (e.g. Eclipse CDT generator).
https://cmake.org/cmake/help/v3.11/manual/cmake-generators.7.html

The Toolchain and the Processor (Chip) may be specified by Toolchain
Files, which can also be chosen by the cmake-gui or on the command line
with the option -T . You may have several toolchain
files for different toolchains (e.g. one for embedded and one for PC)

Some information regarding that can be found here:
https://gitlab.kitware.com/cmake/community/wikis/doc/cmake/CrossCompiling
https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html

When CMake is run it checks for a working compiler. To check that CMake
tries to compile a simple program. For embedded compilers it is not
always possible without some special files (e.g. linker files), so CMake
also provides a special mode for that where only a library is created
instead of an executable.
(See Variable CMAKE_TRY_COMPILE_TARGET_TYPE,
https://cmake.org/cmake/help/v3.11/variable/CMAKE_TRY_COMPILE_TARGET_TYPE.html)

Best regards,
Matthias.

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Am 01.05.2018 um 22:50 schrieb du...@duaneellis.com:
> Hi - 
>
> I'm looking into adding a new "generator" type, that is basically a
> fancy form of "configure_file()"
>
> At this point, I've been stepping through Cmake code trying to
> understand the general flow
> and want to ask the question: Is this insane or stupid? Or not a bad
> idea.
>
> Some details to understand where I am headed and what I'm thinking.
>
> Generally, cmake produces a makefile, or - for example with Visual
> Studio it produces an XML file directly.
>
> In my case, I am focusing on micro-controller *embedded* targets - and I
> need to produce various XML files that are required by IDEs.
> In other cases I need to create GNU makefiles for command line gcc-arm
> it varies.
>
> I also need the ability to create Visual Studio (or linux) projects
> because it is often very helpful to create unit tests for libraries that
> can run on a host platform for some embedded libraries - it is this unit
> test part that makes Cmake is an interesting solution.
>
> For the EMBEDDED target - some assumptions & major compromises for this
> type of target is important and must be made - ie: You cannot compile
> and execute something, many of the various tests and such will just not
> be possible.  The IDEs often cannot really manage re-running Cmake  -
> (basically some IDEs perform an IMPORT operation)
>
> To simplify - I want to limit the supported items to two things: 
>  Build (1 to N) static libraries.
>  Build & Link (1 to N) applications, typically this produces an ELF
> file
>  Optionally extract a HEX or BIN file from the ELF file.
>
> The IDEs generally have:
>A top level Workspace file - Much like a Visual Studio SLN file.
>Each project has its own file - much like visual studio.
>There are sometimes additional files to be created
>Something for the debugger, or perhaps a "config.h" type file
>
> The goal here is not just compiling the code but fully supporting the
> IDE experience, ie: all debugger features work better if you build using
> the IDE
>
> My hunch is this:
>  What is really needed is a TEMPLATE language - and to some degree
> that is what I am proposing and want feed back on.
>
> Assume the following is present, ie: on the command line or via a
> CMakeLists.txt file in a subdirectory
> A variable with the TOOL NAME (with version number)
> A variable with the CHIP NAME
>
> Then - 
> Based on the TOOL & CHIP NAME - I can find (and read) other files
> with more details.
> For example Endian, specific ARCH ie: ARM CortexM3 vrs A

Re: [cmake-developers] New Generator for Keil uVision

2014-11-13 Thread Brad King
On 11/13/2014 07:41 AM, Marco wrote:
> Thanks for your tips! I was a bit afraid that VisualStudio
> would be recommended as starting-point. There is lots of
> inherited code there which is rather hard to understand as
> a cmake-newbie-developer...

It's the global/local/target generator breakdown that should
be followed for a new generator.  The VS generators have all
kinds of inheritance to support multiple versions.  Yours
shouldn't need that level of complexity.

> I had a look at XCode-generators and the look quit tidy.

It uses fragile logic like a "CurrentLocalGenerator" that
is not a good example of how to organize the generation
steps.  One day it may be refactored.

-Brad

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Re: [cmake-developers] New Generator for Keil uVision

2014-11-13 Thread Marco
On Wed, Nov 12, 2014 at 5:43 PM, Brad King  wrote:

> On 11/12/2014 04:30 AM, Marco wrote:
>
> [snip]
>
>> > - Multiproject Workspace: Kind of like a VisualStudio-solution.
>>
>> The example layout you gave looks just like the VS IDE project
>> file layout, assuming that there is one .uvproj file for each
>> exe/lib/custom target.  You should model the generator based off
>> the VS >= 10 generator works:
>>
>> cmGlobalVisualStudio10Generator
>>   One for the whole tree, generates the .sln file
>>
>> cmLocalVisualStudio10Generator
>>   One per directory (CMakeLists.txt)
>>
>> cmVisualStudio10TargetGenerator
>>   One per logical target (exe, lib, etc.), generates .vcxproj file
>>
>
Thanks for your tips! I was a bit afraid that VisualStudio would be
recommended as starting-point. There is lots of inherited code there which
is rather hard to understand as a cmake-newbie-developer...

I had a look at XCode-generators and the look quit tidy. How about this as
starting-point?

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Re: [cmake-developers] New Generator for Keil uVision

2014-11-12 Thread Brad King
On 11/12/2014 04:30 AM, Marco wrote:
> But obviously there is no generator for uVision. Here comes the
> fun part: I am going to implement a generator for it :-)

Great!

> I am looking for higer-level starting-point.
[snip]
> - Multiproject Workspace: Kind of like a VisualStudio-solution.

The example layout you gave looks just like the VS IDE project
file layout, assuming that there is one .uvproj file for each
exe/lib/custom target.  You should model the generator based off
the VS >= 10 generator works:

cmGlobalVisualStudio10Generator
  One for the whole tree, generates the .sln file

cmLocalVisualStudio10Generator
  One per directory (CMakeLists.txt)

cmVisualStudio10TargetGenerator
  One per logical target (exe, lib, etc.), generates .vcxproj file

-Brad

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Re: [cmake-developers] new Generator

2012-07-05 Thread Bill Hoffman

On 7/4/2012 3:16 AM, Peter Kümmel wrote:




Unofficial binaries you could find here:
http://sourceforge.net/projects/cmakescript/files/

The current RC for 2.8.9 RC 1 also has ninja support.

-Bill


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Re: [cmake-developers] new Generator

2012-07-04 Thread Peter Kümmel

On 04.07.2012 02:10, J Decker wrote:


ninja looks promising as an inbetween; lcc of course has it's own
make.  I however don't find ninja on windows latest download...
there's a couple references in the /share/



Unofficial binaries you could find here:
http://sourceforge.net/projects/cmakescript/files/


altneratively some other flavors of visual studio projects


These would most likely be sub-classes of the existing generators.  What
flavors where you thinking of?  (chocolate, vanilla?) :)



a flag to enable generating a line when compiling CLR which allows
adding references to .NET things to the project.  (soemthing that has
to be manually set for each target)

something liketrue

http://www.mail-archive.com/cmake@cmake.org/msg39818.html


Might also be just a flag or two set on existing generators.


-Bill

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Re: [cmake-developers] new Generator

2012-07-03 Thread J Decker
On Mon, Jul 2, 2012 at 7:57 AM, Bill Hoffman  wrote:
> On 7/2/2012 10:25 AM, J Decker wrote:
>>
>> lcc
>> lcc-win32/64
>>
>
> Using nmake,jom, gmake or ninja that should not require a new generator.
> Just a few platform files.  See Modules/Platform:
>
>

ninja looks promising as an inbetween; lcc of course has it's own
make.  I however don't find ninja on windows latest download...
there's a couple references in the /share/

>> altneratively some other flavors of visual studio projects
>
> These would most likely be sub-classes of the existing generators.  What
> flavors where you thinking of?  (chocolate, vanilla?) :)
>

a flag to enable generating a line when compiling CLR which allows
adding references to .NET things to the project.  (soemthing that has
to be manually set for each target)

something like true

http://www.mail-archive.com/cmake@cmake.org/msg39818.html

> Might also be just a flag or two set on existing generators.
>
>
> -Bill
>
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Re: [cmake-developers] new Generator

2012-07-02 Thread Bill Hoffman

On 7/2/2012 10:25 AM, J Decker wrote:

lcc
lcc-win32/64



Using nmake,jom, gmake or ninja that should not require a new generator. 
 Just a few platform files.  See Modules/Platform:



altneratively some other flavors of visual studio projects
These would most likely be sub-classes of the existing generators.  What 
flavors where you thinking of?  (chocolate, vanilla?) :)


Might also be just a flag or two set on existing generators.


-Bill

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Re: [cmake-developers] new Generator

2012-07-02 Thread J Decker
On Mon, Jul 2, 2012 at 6:55 AM, Bill Hoffman  wrote:
> On 6/21/2012 12:10 PM, J Decker wrote:
>>
>> Is tehre anywhere that I can find a howto of how to approach creating
>> a new genreator?
>> --
>
>
> What generator are you planning to write?
>

lcc
lcc-win32/64

altneratively some other flavors of visual studio projects

> -Bill
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Re: [cmake-developers] new Generator

2012-07-02 Thread Bill Hoffman

On 6/21/2012 12:10 PM, J Decker wrote:

Is tehre anywhere that I can find a howto of how to approach creating
a new genreator?
--


What generator are you planning to write?

-Bill
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Re: [cmake-developers] new Generator

2012-06-25 Thread J Decker
On Mon, Jun 25, 2012 at 12:34 PM, Alexander Neundorf  wrote:
> Hi,
>
> On Thursday 21 June 2012, J Decker wrote:
>
>> Is tehre anywhere that I can find a howto of how to approach creating
>
>> a new genreator?
>
> basically, read the sources.
>
> For what IDE or build tool would you like to write one ?

lcc
lcc-win32/64

altneratively some other flavors of visual studio projects

>
> Alex
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Re: [cmake-developers] new Generator

2012-06-25 Thread Alexander Neundorf
Hi,

On Thursday 21 June 2012, J Decker wrote:
> Is tehre anywhere that I can find a howto of how to approach creating
> a new genreator?

basically, read the sources.
For what IDE or build tool would you like to write one ?

Alex
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