Calling fcntl() and friends from Swift?

2014-10-18 Thread Rick Mann
So far, my foray into Swift is going decently well. But I'm trying to re-write 
some code that uses IOKit and sys/fcntl.h, and while the IOKit calls are 
fine, it doesn't like me trying to call fcntl(). It says, Use of unresolved 
identifier 'fcntl'.

I've tried including sys/fcntl.h in my bridging header, I tried a few imports 
like import sys or import fcntl with no luck. I also haven't found anything 
by googling. Even searching for Swift printf didn't give me good results.

Any ideas on how I can call these things? Thanks!

-- 
Rick Mann
rm...@latencyzero.com



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Re: Table of TextViews

2014-10-18 Thread Ken Thomases
On Oct 15, 2014, at 6:40 AM, Charles Jenkins cejw...@gmail.com wrote:

 Thanks for looking it over. :-) I guess I misunderstood the documentation. I 
 thought if you dragged out a table view from the palette into a NIB, you got 
 a full hierarchy of objects (including the extra scroll view I specifically 
 don’t want), but if you created it programmatically you had to create all the 
 individual text objects and link them up programmatically.

Dragging a text view in IB does give you an enclosing scroll view, which is 
almost always what one wants, so it's probably a good default, but it can be a 
bit annoying.

However, the documentation clearly explains that there are two approaches when 
creating on programmatically.  If you use -initWithFrame:, NSTextView creates 
all of the appropriate objects of the text system.  If you use 
-initWithFrame:textContainer:, the NSTextView assumes you are taking 
responsibility for creating those objects.  The two approaches also result in 
different ownership semantics for the various objects.

 I’ll use the debugger to scope out what I actually get via initWithFrame:, 
 and if the other objects are already there, I’ll leave them alone instead of 
 wasting code space recreating them.

You can poke around with the debugger if you like, but the docs are clear.  
Just look at the docs for the initializer methods in the NSTextView class 
reference.  Or see the Creating an NSTextView Object Programmatically article 
in the Text System User Interface Layer Programming Guide:
https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/TextUILayer/Tasks/CreateTextViewProg.html


 As for reporting the size the way I do, I tried that because of the craziness 
 that happens when I use text views in a table. I originally started out 
 having the table delegate watch for the size change notification. When my 
 table delegate is notified of a text view’s size change, it logs the event 
 and makes these calls:
 
NSIndexSet* ixs = [NSIndexSet indexSetWithIndex:row];
[self.theTableView noteHeightOfRowsWithIndexesChanged:ixs];
 
 
 And things go nuts.

Are you using the text view as the _direct_ cell view in the table?  Don't do 
that.  The outline view is in charge of the frame of the cell views.  So, it 
will call (or cause to be called by, for example, auto layout) the -setFrame… 
methods, which will cause the text view to re-layout the text, which will cause 
the layout manager to change the size of the text view, etc.

Put the text view into another view.  Probably easiest to make that containing 
view flipped, since you want the text view's top-left corner, not its 
bottom-left, to be anchored in place as it changes size.  If you're using auto 
layout, leave the text view's translatesAutoresizingMaskIntoConstraints 
property as YES and don't set any constraints on it.  Position it using 
-setFrame: and let the autoresizingMask take it from there.

The outline view can resize the container view as it likes.  That won't have a 
direct effect on the text view's height.  It will affect its width, as desired, 
because of the autoresizingMask.  If the text view changes height such that it 
is taller or shorter than the container view, that should be corrected after 
you inform the outline view that the row's height has changed, so it queries 
your delegate for the new height, at which point your delegate would inform it 
and the outline view will resize the container view so that the text view shows 
and is not clipped.

Regards,
Ken


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Re: Calling fcntl() and friends from Swift?

2014-10-18 Thread Roland King

 On 18 Oct 2014, at 5:25 pm, Rick Mann rm...@latencyzero.com wrote:
 
 So far, my foray into Swift is going decently well. But I'm trying to 
 re-write some code that uses IOKit and sys/fcntl.h, and while the IOKit 
 calls are fine, it doesn't like me trying to call fcntl(). It says, Use of 
 unresolved identifier 'fcntl'.
 
 I've tried including sys/fcntl.h in my bridging header, I tried a few 
 imports like import sys or import fcntl with no luck. I also haven't 
 found anything by googling. Even searching for Swift printf didn't give me 
 good results.
 
 Any ideas on how I can call these things? Thanks!
 
 -- 
 Rick Mann
 rm...@latencyzero.com
 

fcntl() wasn’t mapped in earlier versions of Swift, possibly still isn’t. If 
you can’t get to it with Darwin.fcntl() (and I don’t think you can) then you 
can’t get to it. 

You can wrap it in a piece of objc and export it via a bridging header .. which 
is pretty ugh. 

Bits of libdispatch were missing in earlier versions, I filed a bug against it 
and they eventually did show up. 
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DOMDocument in 10.10

2014-10-18 Thread Gerriet M. Denkmann
WebFrame *mainFrame = [ webView mainFrame ];
DOMDocument *domDoc = [ mainFrame DOMDocument ];

When I print domDoc, I get with 10.9 something like:

DOMHTMLDocument [#document]: 0x105df8400 '' with 1 children
 DOMHTMLHtmlElement [HTML]: 0x10401c660 '' with 3 children
[ 0] DOMHTMLHeadElement [HEAD]: 0x10401c2a0 '' with 15 children
[ 0] DOMText = ** white **
[ 1] DOMHTMLMetaElement
[ 2] DOMText = ** white **
[ 3] DOMHTMLMetaElement
[ 4] DOMText = ** white **
[ 5] DOMHTMLTitleElement [TITLE]: 0x10404c9a0 '' with 1 
children
[ 0] DOMText = พจนานุกรม ฉบับราชบัณฑิตยสถาน พ.ศ. ๒๕๕๔
[--] DOMHTMLTitleElement -
[ 6] DOMText = ** white **
[ 7] DOMHTMLScriptElement [SCRIPT]: 0x10400d750 '' with 1 
children
[ 0] DOMText = function is_mobile() 
[--] DOMHTMLScriptElement -
[ 8] DOMText = ** white **
[ 9] DOMHTMLLinkElement
[10] DOMText = ** white **
[11] DOMHTMLScriptElement
[12] DOMText = ** white **
[13] DOMHTMLScriptElement [SCRIPT]: 0x10400d3f0 '' with 1 
children
[ 0] DOMText = function checkForm(f) ...
[--] DOMHTMLScriptElement -
[14] DOMText = ** white **
[--] DOMHTMLHeadElement -
[ 1] DOMText = ** white **
[ 2] DOMHTMLBodyElement [BODY]: 0x10401c480 '' with 5 children
...
[--] DOMHTMLBodyElement -
DOMHTMLHtmlElement -
DOMHTMLDocument -

which looks about right.
Safaris Web Inspector shows similar structure.

But with 10.10 I get (for the same document):

DOMHTMLDocument [#document]: 0x105df8400 '' with 1 children
[ 0] DOMHTMLHtmlElement [HTML]: 0x105e189c0 '' with 1 children
[ 0] DOMHTMLHeadElement [HEAD]: 0x105e18a20 '' with 12 children
[ 0] DOMText = ** white **
[ 1] DOMHTMLMetaElement
[ 2] DOMText = ** white **
[ 3] DOMHTMLMetaElement
[ 4] DOMText = ** white **
[ 5] DOMHTMLTitleElement [TITLE]: 0x105e19a10 '' with 1 children
[ 0] DOMText = พจนานุกรม ฉบับราชบัณฑิตยสถาน พ.ศ. ๒๕๕๔
[--] DOMHTMLTitleElement -
[ 6] DOMText = ** white **
[ 7] DOMHTMLScriptElement [SCRIPT]: 0x105dc03f0 '' with 1 children
[ 0] DOMText = function is_mobile 
[--] DOMHTMLScriptElement -
[ 8] DOMText = ** white **
[ 9] DOMHTMLLinkElement
[10] DOMText = ** white **
[11] DOMHTMLScriptElement
[--] DOMHTMLHeadElement -
[--] DOMHTMLHtmlElement -
DOMHTMLDocument -

Note: the head has only 12 children (the first 10 are identical to 10.9), and 
there is no body at all.

What am I doing wrong?
Or, if this is a known 10.10 bug: how to work around this - I really need the 
body of the page.

Gerriet.


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Document style programming

2014-10-18 Thread Luther Baker
Hi,

I am creating a Desktop issue tracking app using core data and the
NSDocument framework - so yes, the Xcode wizard extended
NSPersistentDocument which provides me with an NSManagedObjectContext.

My question is - if I start working in the app, creating issues for
instance ... when I go to actually persist the context I get an error This
NSPersistentStoreCoordinator has no persistent stores.  It cannot perform a
save operation.

So, does this imply that for NSDocument style programming, most folks
aren't 'saving' their context right away? Do we wait for the user to
actually save the document the first time? IE: there is not in memory store
that the Document manages until the user formally saves to the file system?

And does it follow then that on subsequent changes, we formally persist the
context only when the user actually 'Saves'?

Does anyone force the user to 'find' a file location right away, upon
opening a new document, and then persist everything happily in the
background?

I tend to this this is really just a Desktop paradigm question more than
anything else.

Thanks,
-Luther
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Re: Document style programming

2014-10-18 Thread Mike Abdullah
When using NSPersistentDocument it takes over responsibility for saving the 
context. You should not save the context yourself.

 On 18 Oct 2014, at 17:00, Luther Baker lutherba...@gmail.com wrote:
 
 Hi,
 
 I am creating a Desktop issue tracking app using core data and the
 NSDocument framework - so yes, the Xcode wizard extended
 NSPersistentDocument which provides me with an NSManagedObjectContext.
 
 My question is - if I start working in the app, creating issues for
 instance ... when I go to actually persist the context I get an error This
 NSPersistentStoreCoordinator has no persistent stores.  It cannot perform a
 save operation.
 
 So, does this imply that for NSDocument style programming, most folks
 aren't 'saving' their context right away? Do we wait for the user to
 actually save the document the first time? IE: there is not in memory store
 that the Document manages until the user formally saves to the file system?
 
 And does it follow then that on subsequent changes, we formally persist the
 context only when the user actually 'Saves'?
 
 Does anyone force the user to 'find' a file location right away, upon
 opening a new document, and then persist everything happily in the
 background?
 
 I tend to this this is really just a Desktop paradigm question more than
 anything else.

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Saving a Document style app

2014-10-18 Thread Luther Baker
I'd like to save my Document based app in the bundle style format. IE: I'd
like to save things in a directory - like apps like OmniOutliner do.

Out of the box, I get the option to save as sqlite, binary or XML. What I'd
like is to save a 'bundle' with my own extension and nest things like the
the sqlite database inside of it.

Is this type of functionality provided for me by another Cocoa framework or
is this a strictly manual process that has been passed down as convention
from dev to dev?

Is anyone aware of an Apple example app that would demonstrate this? Or any
suggestions regarding an Open Source Cocoa App by anyone here that would be
worth browsing through for this type of stuff?

Thanks,
-Luther
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Re: Document style programming

2014-10-18 Thread Luther Baker
Thanks Mike.

Let me ask another question ... what if I need to create a temporary,
thread specific NSManagedObjectContext? Let's say I'm interacting with a
RESTful API ala AFNetworking and I need to parse and save data on a
background response thread.

How do I tie my thread specific context into the Document's datastore?

Thanks,
-Luther


On Sat, Oct 18, 2014 at 11:03 AM, Mike Abdullah mabdul...@karelia.com
wrote:

 When using NSPersistentDocument it takes over responsibility for saving
 the context. You should not save the context yourself.

  On 18 Oct 2014, at 17:00, Luther Baker lutherba...@gmail.com wrote:
 
  Hi,
 
  I am creating a Desktop issue tracking app using core data and the
  NSDocument framework - so yes, the Xcode wizard extended
  NSPersistentDocument which provides me with an NSManagedObjectContext.
 
  My question is - if I start working in the app, creating issues for
  instance ... when I go to actually persist the context I get an error
 This
  NSPersistentStoreCoordinator has no persistent stores.  It cannot
 perform a
  save operation.
 
  So, does this imply that for NSDocument style programming, most folks
  aren't 'saving' their context right away? Do we wait for the user to
  actually save the document the first time? IE: there is not in memory
 store
  that the Document manages until the user formally saves to the file
 system?
 
  And does it follow then that on subsequent changes, we formally persist
 the
  context only when the user actually 'Saves'?
 
  Does anyone force the user to 'find' a file location right away, upon
  opening a new document, and then persist everything happily in the
  background?
 
  I tend to this this is really just a Desktop paradigm question more than
  anything else.

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Re: Saving a Document style app

2014-10-18 Thread Mike Abdullah

 On 18 Oct 2014, at 17:06, Luther Baker lutherba...@gmail.com wrote:
 
 I'd like to save my Document based app in the bundle style format. IE: I'd
 like to save things in a directory - like apps like OmniOutliner do.
 
 Out of the box, I get the option to save as sqlite, binary or XML. What I'd
 like is to save a 'bundle' with my own extension and nest things like the
 the sqlite database inside of it.
 
 Is this type of functionality provided for me by another Cocoa framework or
 is this a strictly manual process that has been passed down as convention
 from dev to dev?
 
 Is anyone aware of an Apple example app that would demonstrate this? Or any
 suggestions regarding an Open Source Cocoa App by anyone here that would be
 worth browsing through for this type of stuff?

https://github.com/karelia/BSManagedDocument

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Re: Document style programming

2014-10-18 Thread Mike Abdullah

 On 18 Oct 2014, at 17:09, Luther Baker lutherba...@gmail.com wrote:
 
 Thanks Mike.
 
 Let me ask another question ... what if I need to create a temporary, thread 
 specific NSManagedObjectContext? Let's say I'm interacting with a RESTful API 
 ala AFNetworking and I need to parse and save data on a background response 
 thread.
 
 How do I tie my thread specific context into the Document's datastore?

These days, I daresay Apple would like you to split off a temporary child 
context that saves directly into its parent context (rather than the old way of 
two contexts sharing a persistent store coordinator).


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One more Document app style question

2014-10-18 Thread Luther Baker
Coming from an iOS background, I'm used to seeing (and encapsulating) the
creation of key Core Data components (persistent store, location,
contexts). Everything is pretty explicit and consequently easy to follow.

When I use Xcode to generate a desktop Document based app for me, that
functionality is hidden from me. No problem ... but, I don't like the class
name Document - I'd like to change it so something specific ...
MyAppDocument. Maybe that is easy enough ... but then there's the
Document.xib file ... and Document.xcdatamodel.

So, how does the app specific Document class know which datamodel to
instantiate? Is the rule simply that the name of the NSDocument's subclass
must match the name of the datamodel file (similar to the default behavior
for xib matching)? -- or is there something I need to update in the plist
file as well?

Thanks,
-Luther
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Re: Saving a Document style app

2014-10-18 Thread Luther Baker
Awesome! Thanks Mike.

By the way, I'm a happy Hit List user!

-Luther


On Sat, Oct 18, 2014 at 11:10 AM, Mike Abdullah mabdul...@karelia.com
wrote:


  On 18 Oct 2014, at 17:06, Luther Baker lutherba...@gmail.com wrote:
 
  I'd like to save my Document based app in the bundle style format. IE:
 I'd
  like to save things in a directory - like apps like OmniOutliner do.
 
  Out of the box, I get the option to save as sqlite, binary or XML. What
 I'd
  like is to save a 'bundle' with my own extension and nest things like the
  the sqlite database inside of it.
 
  Is this type of functionality provided for me by another Cocoa framework
 or
  is this a strictly manual process that has been passed down as convention
  from dev to dev?
 
  Is anyone aware of an Apple example app that would demonstrate this? Or
 any
  suggestions regarding an Open Source Cocoa App by anyone here that would
 be
  worth browsing through for this type of stuff?

 https://github.com/karelia/BSManagedDocument


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Re: Document style programming

2014-10-18 Thread Luther Baker
As an aside, I'm sure it is well-known, there is some funny caching going
on.

If I open the app the first time (and pre-populate the context with data) -
I cannot actually SAVE.

If I formally shut the app down by quitting the app and choosing Don't
Save, then subsequent restarts exhibit the same behavior.

BUT, if I simply rerun the app from Xcode (with the app still running) --
then subsequent SAVES on the context actually work --- or at least they
don't complain about not having an attached datastore.

In fact, the block of code that creates the temp data is based on the
existence of data in the database and it doesn't run on subsequent Xcode
restarts ... which implies that when restarting the app from Xcode, the
environment tries to remember data I've created (and not yet saved).
Something was cached in the restart and now there is a persistent store of
some sort, albeit still nothing that I explicitly saved anywhere. Sort of
trippy unless you expect or understand why.

At any rate, thanks for the clarifications!

-Luther


On Sat, Oct 18, 2014 at 11:11 AM, Mike Abdullah mabdul...@karelia.com
wrote:


  On 18 Oct 2014, at 17:09, Luther Baker lutherba...@gmail.com wrote:
 
  Thanks Mike.
 
  Let me ask another question ... what if I need to create a temporary,
 thread specific NSManagedObjectContext? Let's say I'm interacting with a
 RESTful API ala AFNetworking and I need to parse and save data on a
 background response thread.
 
  How do I tie my thread specific context into the Document's datastore?

 These days, I daresay Apple would like you to split off a temporary child
 context that saves directly into its parent context (rather than the old
 way of two contexts sharing a persistent store coordinator).


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Re: Passing a swift function to objective-c

2014-10-18 Thread Kevin Meaney
Hi Roland,

Thanks for the followup. I've created a proper git rep on github rather than 
just a gist. Most of my github reps seem to be this kind of mini demonstration 
project and I was trying to avoid yet another one.

https://github.com/SheffieldKevin/swift-objectivec

 What version of Xcode are you using by the way, Swift is so flux-y at the 
 moment it probably makes a difference. 

I'm now running release Yosemite and release Xcode 6.1. That appears to me to 
make no difference.

I still can't assign to the optional property of my protocol.

You can ignore the ImageProvider2 class, I've just included it for 
completeness. It doesn't have a protocol and just declares the property itself.

So with my protocol I've done something similar to what you did if I've 
interpreted your discussion correctly. I've got two properties, one that is 
required and one that is optional.

Everything works fine for the required property. But I still can't get the 
optional one to work.

In ImageProvider.m you'll see that the MakeImageProvider function assigns a 
block to the optional property and in SupplyCreateImage.swift I've commented 
out the assignment. I've provided the example this way so that it can be seen 
that it works when done using objective-c. But if you comment out the 
assignment to the optional property of the block, and uncomment the line in the 
swift file you'll see that the command line tool no longer compiles.

Like you I've tried the use of the optional and playing around with casting but 
I've not actually got the code to compile this way.

Kevin


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Re: Document style programming

2014-10-18 Thread Mike Abdullah

 On 18 Oct 2014, at 17:33, Luther Baker lutherba...@gmail.com wrote:
 
 As an aside, I'm sure it is well-known, there is some funny caching going on.
 
 If I open the app the first time (and pre-populate the context with data) - I 
 cannot actually SAVE.
 
 If I formally shut the app down by quitting the app and choosing Don't 
 Save, then subsequent restarts exhibit the same behavior.
 
 BUT, if I simply rerun the app from Xcode (with the app still running) -- 
 then subsequent SAVES on the context actually work --- or at least they don't 
 complain about not having an attached datastore.
 
 In fact, the block of code that creates the temp data is based on the 
 existence of data in the database and it doesn't run on subsequent Xcode 
 restarts ... which implies that when restarting the app from Xcode, the 
 environment tries to remember data I've created (and not yet saved). 
 Something was cached in the restart and now there is a persistent store of 
 some sort, albeit still nothing that I explicitly saved anywhere. Sort of 
 trippy unless you expect or understand why.

To re-iterate: do NOT save the context yourself. That is the document’s job.
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Re: Passing a swift function to objective-c

2014-10-18 Thread Kevin Meaney
I've now found an acceptable solution.

Rather than a property I've added an optional method to the protocol which then 
in its implementation assigns using the property, pretty much to make sure that 
the function/block is copied. I declared the method like so:

-(void)applyMyCreateImageFunction:(CGImageRef (^)(NSDictionary 
*))createImageFunction

And when calling it from the swift code I call it like so:

imageProvider.applyMyCreateImageFunction?(makeImage)

The question mark was necessary to evaluate whether the optional protocol 
method had been implemented or not.

Kevin

On 18 Oct 2014, at 18:18, Kevin Meaney k...@yvs.eu.com wrote:

 Hi Roland,
 
 Thanks for the followup. I've created a proper git rep on github rather than 
 just a gist. Most of my github reps seem to be this kind of mini 
 demonstration project and I was trying to avoid yet another one.
 
 https://github.com/SheffieldKevin/swift-objectivec
 
 What version of Xcode are you using by the way, Swift is so flux-y at the 
 moment it probably makes a difference. 
 
 I'm now running release Yosemite and release Xcode 6.1. That appears to me to 
 make no difference.
 
 I still can't assign to the optional property of my protocol.
 
 You can ignore the ImageProvider2 class, I've just included it for 
 completeness. It doesn't have a protocol and just declares the property 
 itself.
 
 So with my protocol I've done something similar to what you did if I've 
 interpreted your discussion correctly. I've got two properties, one that is 
 required and one that is optional.
 
 Everything works fine for the required property. But I still can't get the 
 optional one to work.
 
 In ImageProvider.m you'll see that the MakeImageProvider function assigns a 
 block to the optional property and in SupplyCreateImage.swift I've commented 
 out the assignment. I've provided the example this way so that it can be seen 
 that it works when done using objective-c. But if you comment out the 
 assignment to the optional property of the block, and uncomment the line in 
 the swift file you'll see that the command line tool no longer compiles.
 
 Like you I've tried the use of the optional and playing around with casting 
 but I've not actually got the code to compile this way.
 
 Kevin
 
 
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Re: DOMDocument in 10.10

2014-10-18 Thread Jens Alfke

 On Oct 18, 2014, at 5:33 AM, Gerriet M. Denkmann gerr...@mdenkmann.de wrote:
 
 Note: the head has only 12 children (the first 10 are identical to 10.9), and 
 there is no body at all.

Weird! Are you sure that the page has finished loading by the time you made the 
call? Maybe your code is running at a point when only the head part of the 
document has yet been loaded.

—Jens
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How does the Swift Darwin module work?

2014-10-18 Thread Rick Mann
I need access to fcntl, so I thought I'd do what Apple does with Darwin. But I 
don't actually see how to do that. They create Darwin.stdio.fopen(), for 
example. But then how do they call the underlying C fopen()?

For that matter, Swift can call C functions directly in some cases, and not at 
all in others.

OH! Is it because fcntl is special? Check out its declaration:

int fcntl(int, int, ...) __DARWIN_ALIAS_C(fcntl);

__DARWIN_ALIAS_C is:

#define __DARWIN_ALIAS_C(sym)   __asm(_ __STRING(sym) 
__DARWIN_SUF_NON_CANCELABLE __DARWIN_SUF_UNIX03) 

So, is there some magic module I can create in Swift to make that accessible to 
my Swift code?

-- 
Rick Mann
rm...@latencyzero.com



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Set UICollectionView UIScrollViewDelegate delegate

2014-10-18 Thread Mazzaroth M.
Hi, I have a parent view controller that has two UICollectionViewController
subclasses as children in its view controller hierarchy. I'd like to set
the parentViewController as the Subclass1CollectionViewController and
Subclass2CollectionViewControllers' .colllectionView UIScrollView delegate.
However when I set the delegate, the compiler assumes I'm trying to assign
it as the UICollectionViewDelegate. UICollectionView is a subclass of
UIScrollView.. how do refer to its scrollview delegate pointer?

Xcode 6.0.1 iOS8.

self.bodyCollectionViewController.collectionView.backgroundColor =
UIColor.clearColor;

self.bodyCollectionViewController.collectionView.showsHorizontalScrollIndicator
= NO;

self.bodyCollectionViewController.collectionView.showsVerticalScrollIndicator
= NO;

self.bodyCollectionViewController.collectionView.delegate = self; //
warning -- Assigning to 'idUICollectionViewDelegate' from incompatible
type 'SCRPreviewViewController *const __strong'

@interface SCRPreviewViewController : UIViewController
UIScrollViewDelegate
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Re: How does the Swift Darwin module work?

2014-10-18 Thread Jean-Daniel Dupas
AFAIK, variadic C functions are not (yet) callable from swift code.


 Le 18 oct. 2014 à 20:37, Rick Mann rm...@latencyzero.com a écrit :
 
 I need access to fcntl, so I thought I'd do what Apple does with Darwin. But 
 I don't actually see how to do that. They create Darwin.stdio.fopen(), for 
 example. But then how do they call the underlying C fopen()?
 
 For that matter, Swift can call C functions directly in some cases, and not 
 at all in others.
 
 OH! Is it because fcntl is special? Check out its declaration:
 
   int fcntl(int, int, ...) __DARWIN_ALIAS_C(fcntl);
 
 __DARWIN_ALIAS_C is:
 
   #define __DARWIN_ALIAS_C(sym)   __asm(_ __STRING(sym) 
 __DARWIN_SUF_NON_CANCELABLE __DARWIN_SUF_UNIX03) 
 
 So, is there some magic module I can create in Swift to make that accessible 
 to my Swift code?
 
 -- 
 Rick Mann
 rm...@latencyzero.com
 
 
 
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-- Jean-Daniel





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Re: Set UICollectionView UIScrollViewDelegate delegate

2014-10-18 Thread Kyle Sluder
On Oct 18, 2014, at 2:22 PM, Mazzaroth M. taomaili...@gmail.com wrote:
 
 Hi, I have a parent view controller that has two UICollectionViewController
 subclasses as children in its view controller hierarchy. I'd like to set
 the parentViewController as the Subclass1CollectionViewController and
 Subclass2CollectionViewControllers' .colllectionView UIScrollView delegate.
 However when I set the delegate, the compiler assumes I'm trying to assign
 it as the UICollectionViewDelegate. UICollectionView is a subclass of
 UIScrollView.. how do refer to its scrollview delegate pointer?

There is only one delegate property. UICollectionView redeclares the property 
it inherits from UIScrollView and retypes it as UICollectionViewDelegate, which 
extends UIScrollViewDelegate. Any object you assign as the collection view’s 
delegate *must* conform to UICollectionViewDelegate.

The good news is that every member of UICollectionViewDelegate is optional, so 
this is a trivial change.

--Kyle Sluder

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Clear NSSearchField

2014-10-18 Thread Randy Widell
It looks like a couple of people have asked about this in the past, but none of 
the answers are working for me.  I am trying to clear the contents of a 
NSSearchField and have it go back to its empty state.  I don’t have a 
pre-Yosemite Mac handy to check if this is a bug / new behavior in Yosemite, 
however Apple Mail seems to be able to do it just fine.

Most of the solutions I have seen are old and center around doing things like:

[[searchField.cell cancelButtonCell] performClick: self];

…or...

searchField.stringValue = @“”;
[searchField validateEditing];

Both of these methods do clear the NSSearchField’s string value, however the 
Cancel button remains visible and the search field does not go back to its 
empty state (magnifying glass centered, gray “Search” text placeholder, and 
Cancel button not visible).

I have had some marginal success by modifying outlineViewSelectionDidChange: to 
set the search field’s stringValue to @“”, do what needs to be done to update 
the other views, set the search field to the first responder, and then set the 
outline view back to the first responder.

That works somewhat, but not really.  Half the time the search field remains 
the first responder as if the call to set the outline view as the first 
responder never happened.

Any ideas?
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Re: Clear NSSearchField

2014-10-18 Thread Randy Widell
Yeah, I tried that initially.  An invalid parameter exception comes flying out 
of NSCell’s setStringValue.


 On Oct 18, 2014, at 14:59, Gerd Knops ge...@bitart.com wrote:
 
 Did you try to set it ti nil instead of an empty string?
 
 Gerd
 
 On Oct 18, 2014, at 4:51 PM, Randy Widell randy.wid...@gmail.com wrote:
 
 It looks like a couple of people have asked about this in the past, but none 
 of the answers are working for me.  I am trying to clear the contents of a 
 NSSearchField and have it go back to its empty state.  I don’t have a 
 pre-Yosemite Mac handy to check if this is a bug / new behavior in Yosemite, 
 however Apple Mail seems to be able to do it just fine.
 
 Most of the solutions I have seen are old and center around doing things 
 like:
 
  [[searchField.cell cancelButtonCell] performClick: self];
 
 …or...
 
  searchField.stringValue = @“”;
  [searchField validateEditing];
 
 Both of these methods do clear the NSSearchField’s string value, however the 
 Cancel button remains visible and the search field does not go back to its 
 empty state (magnifying glass centered, gray “Search” text placeholder, and 
 Cancel button not visible).
 
 I have had some marginal success by modifying outlineViewSelectionDidChange: 
 to set the search field’s stringValue to @“”, do what needs to be done to 
 update the other views, set the search field to the first responder, and 
 then set the outline view back to the first responder.
 
 That works somewhat, but not really.  Half the time the search field remains 
 the first responder as if the call to set the outline view as the first 
 responder never happened.
 
 Any ideas?
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Toolbar icons, yosemite

2014-10-18 Thread Alex Kac
I’m learning about toolbar buttons/icons on Yosemite (probably not much 
different than before, but…I’m an iOS guy so its new for me). I have a few 
basic, 101-style questions that I hope somebody can point me to the right place 
for:

1. How do you do a popup menu button like the sidebar icon within Preview or 
other system apps?
https://www.dropbox.com/s/37ec5us2f91j0k3/Screenshot%202014-10-18%2016.12.49.png?dl=0

2. Does anyone have a good set of assets either free or for purchase for 
non-system provided, but standard icons like the sidebar icon used in Preview 
and in other places throughout OS X?
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Re: Clear NSSearchField

2014-10-18 Thread Kyle Sluder
On Sat, Oct 18, 2014, at 04:51 PM, Randy Widell wrote:
 That works somewhat, but not really.  Half the time the search field
 remains the first responder as if the call to set the outline view as the
 first responder never happened.

Have you tried forcing the text field to give up first responder via
[textField.window makeFirstResponder:nil] ?

--Kyle Sluder
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Re: How does the Swift Darwin module work?

2014-10-18 Thread Roland King

 On 19 Oct 2014, at 5:23 am, Jean-Daniel Dupas mail...@xenonium.com wrote:
 
 AFAIK, variadic C functions are not (yet) callable from swift code.
 
 

They aren’t - I didn’t remember fnctl() was varidadic. I shall quote an Apple 
engineer then ..

This is not possible in Swift. C variadics are inherently unsafe, and not 
compatible with Swift variadics. You're encouraged to provide alternate 
versions of your collection-y variadics that take an array. Your format-y 
variadics (like this one?) can use Swift's String's variadic initializers ahead 
of time.

So you get to go wrap fcntl() in something else it seems. 
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Re: Clear NSSearchField

2014-10-18 Thread Randy Widell
Yeah, that doesn’t work either.  I’m clearing the search field in response to a 
change in selection in an outline view.  Which means the search field is 
already not the first responder.  So, setting the first responder to nil just 
makes the outline view give up first responder without affecting the search 
field.


 On Oct 18, 2014, at 15:19, Kyle Sluder k...@ksluder.com wrote:
 
 On Sat, Oct 18, 2014, at 04:51 PM, Randy Widell wrote:
 That works somewhat, but not really.  Half the time the search field
 remains the first responder as if the call to set the outline view as the
 first responder never happened.
 
 Have you tried forcing the text field to give up first responder via
 [textField.window makeFirstResponder:nil] ?
 
 --Kyle Sluder
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Re: Toolbar icons, yosemite

2014-10-18 Thread Randy Widell
1) This is pretty easy.  Just create a Pop Up Button, then switch its style to 
“Pull Down”.  This will give you a push button with the single down arrow on 
the right.  Then just edit the Pop Up Button’s menu.  You can give it an icon, 
and then size it down horizontally so that only the icon is visible.

2) I was actually looking for this the other day.  I found this site…  
http://flaticons.net/ http://flaticons.net/  The have some pretty good 
two-color, flat icons that you can use to make template images for toolbars.


 On Oct 18, 2014, at 15:12, Alex Kac a...@webis.net wrote:
 
 I’m learning about toolbar buttons/icons on Yosemite (probably not much 
 different than before, but…I’m an iOS guy so its new for me). I have a few 
 basic, 101-style questions that I hope somebody can point me to the right 
 place for:
 
 1. How do you do a popup menu button like the sidebar icon within Preview or 
 other system apps?
 https://www.dropbox.com/s/37ec5us2f91j0k3/Screenshot%202014-10-18%2016.12.49.png?dl=0
 
 2. Does anyone have a good set of assets either free or for purchase for 
 non-system provided, but standard icons like the sidebar icon used in Preview 
 and in other places throughout OS X?
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Re: Toolbar icons, yosemite

2014-10-18 Thread SevenBits
On Oct 18, 2014, at 8:31 PM, Randy Widell randy.wid...@gmail.com wrote:

 1) This is pretty easy.  Just create a Pop Up Button, then switch its style 
 to “Pull Down”.  This will give you a push button with the single down arrow 
 on the right. Then just edit the Pop Up Button’s menu.  You can give it an 
 icon, and then size it down horizontally so that only the icon is visible.
 
 2) I was actually looking for this the other day.  I found this site…  
 http://flaticons.net/ http://flaticons.net/  The have some pretty good 
 two-color, flat icons that you can use to make template images for toolbars.

I second this site. It’s really useful for finding icons. Just be warned that 
some of them don’t look like Apple icons and may feel out of place, even with 
the new flat design style.

 
 
 On Oct 18, 2014, at 15:12, Alex Kac a...@webis.net wrote:
 
 I’m learning about toolbar buttons/icons on Yosemite (probably not much 
 different than before, but…I’m an iOS guy so its new for me). I have a few 
 basic, 101-style questions that I hope somebody can point me to the right 
 place for:
 
 1. How do you do a popup menu button like the sidebar icon within Preview or 
 other system apps?
 https://www.dropbox.com/s/37ec5us2f91j0k3/Screenshot%202014-10-18%2016.12.49.png?dl=0
 
 2. Does anyone have a good set of assets either free or for purchase for 
 non-system provided, but standard icons like the sidebar icon used in 
 Preview and in other places throughout OS X?
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Re: Toolbar icons, yosemite

2014-10-18 Thread Randy Widell
Sorry, forgot that giving the Pop Up Button an icon isn’t exactly 
straightforward.  You want to create an menu item at the top of the menu that 
has the icon but no text.  Then add the rest of your menu items below it.  The 
Pop Up Button will display with the icon, but the first menu item will not 
display in the menu during run time.


 On Oct 18, 2014, at 17:31, Randy Widell randy.wid...@gmail.com wrote:
 
 1) This is pretty easy.  Just create a Pop Up Button, then switch its style 
 to “Pull Down”.  This will give you a push button with the single down arrow 
 on the right.  Then just edit the Pop Up Button’s menu.  You can give it an 
 icon, and then size it down horizontally so that only the icon is visible.
 
 2) I was actually looking for this the other day.  I found this site…  
 http://flaticons.net/ http://flaticons.net/  The have some pretty good 
 two-color, flat icons that you can use to make template images for toolbars.
 
 
 On Oct 18, 2014, at 15:12, Alex Kac a...@webis.net mailto:a...@webis.net 
 wrote:
 
 I’m learning about toolbar buttons/icons on Yosemite (probably not much 
 different than before, but…I’m an iOS guy so its new for me). I have a few 
 basic, 101-style questions that I hope somebody can point me to the right 
 place for:
 
 1. How do you do a popup menu button like the sidebar icon within Preview or 
 other system apps?
 https://www.dropbox.com/s/37ec5us2f91j0k3/Screenshot%202014-10-18%2016.12.49.png?dl=0
  
 https://www.dropbox.com/s/37ec5us2f91j0k3/Screenshot%202014-10-18%2016.12.49.png?dl=0
 
 2. Does anyone have a good set of assets either free or for purchase for 
 non-system provided, but standard icons like the sidebar icon used in 
 Preview and in other places throughout OS X?
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Re: Toolbar icons, yosemite

2014-10-18 Thread Randy Widell
 
 I second this site. It’s really useful for finding icons. Just be warned that 
 some of them don’t look like Apple icons and may feel out of place, even with 
 the new flat design style.
 

Agreed.  They work well for the application I am working on, but, yeah, that 
might not be the case for him.  I should have just posted this:  
http://mashable.com/2013/08/14/flat-design-icons/ 
http://mashable.com/2013/08/14/flat-design-icons/

Pretty much everything you could want there, including some Apple-native 
looking stuff.
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Re: How does the Swift Darwin module work?

2014-10-18 Thread Rick Mann

 On Oct 18, 2014, at 16:40 , Roland King r...@rols.org wrote:
 
 
 On 19 Oct 2014, at 5:23 am, Jean-Daniel Dupas mail...@xenonium.com wrote:
 
 AFAIK, variadic C functions are not (yet) callable from swift code.
 
 
 
 They aren’t - I didn’t remember fnctl() was varidadic. I shall quote an Apple 
 engineer then ..
 
 This is not possible in Swift. C variadics are inherently unsafe, and not 
 compatible with Swift variadics. You're encouraged to provide alternate 
 versions of your collection-y variadics that take an array. Your format-y 
 variadics (like this one?) can use Swift's String's variadic initializers 
 ahead of time.
 
 So you get to go wrap fcntl() in something else it seems. 

So, how would I do that, exactly? I suppose I have to pass Objective-C 
collection types to a method (which could be a straight C function) from a 
Swift call? That is, can a Swift variadic call translate into a C function call 
that accepts Obj-C collections?


-- 
Rick Mann
rm...@latencyzero.com



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Re: How does the Swift Darwin module work?

2014-10-18 Thread Marco S Hyman
 So you get to go wrap fcntl() in something else it seems. 
 
 So, how would I do that, exactly? I suppose I have to pass Objective-C 
 collection types to a method (which could be a straight C function) from a 
 Swift call? That is, can a Swift variadic call translate into a C function 
 call that accepts Obj-C collections?

I don't think you need collections.  fcntl's third argument varies
according to the command.  It is not always needed.  Write a c file containing
wrappers that can be called from swift for the various commands you need. I'm
thinking something like this (untested).

int
fcntl_dupfd(int fildes, int arg)
{
return fcntl(fildes, F_DUPFD, arg);
}

int
fcntl_getlk(int fildes, struct flock *arg)
{
return fcntl(fildes, F_GETLK, arg)
}

etc. Will that work?


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Re: How does the Swift Darwin module work?

2014-10-18 Thread Roland King

 On 19 Oct 2014, at 9:03 am, Rick Mann rm...@latencyzero.com wrote:
 
 
 On Oct 18, 2014, at 16:40 , Roland King r...@rols.org wrote:
 
 
 On 19 Oct 2014, at 5:23 am, Jean-Daniel Dupas mail...@xenonium.com wrote:
 
 AFAIK, variadic C functions are not (yet) callable from swift code.
 
 
 
 They aren’t - I didn’t remember fnctl() was varidadic. I shall quote an 
 Apple engineer then ..
 
 This is not possible in Swift. C variadics are inherently unsafe, and not 
 compatible with Swift variadics. You're encouraged to provide alternate 
 versions of your collection-y variadics that take an array. Your format-y 
 variadics (like this one?) can use Swift's String's variadic initializers 
 ahead of time.
 
 So you get to go wrap fcntl() in something else it seems. 
 
 So, how would I do that, exactly? I suppose I have to pass Objective-C 
 collection types to a method (which could be a straight C function) from a 
 Swift call? That is, can a Swift variadic call translate into a C function 
 call that accepts Obj-C collections?

Write a simple c wrapper around the thing you’re trying to do and that bridges 
across to swift. You could probably try to write something really generic which 
wraps fcntl() using an UnsafeMutablePtrUInt8 as a final argument and then 
massaging stuff in Swift to poke it over and back, but that really would be a 
horror. You’re probably better off just shimming the actual operations you 
really actually need into a set of specialized c calls, each one should take 
2-3 lines of code only for that. 
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Re: How does the Swift Darwin module work?

2014-10-18 Thread Rick Mann

 On Oct 18, 2014, at 18:22 , Roland King r...@rols.org wrote:
 
 Write a simple c wrapper around the thing you’re trying to do and that 
 bridges across to swift. You could probably try to write something really 
 generic which wraps fcntl() using an UnsafeMutablePtrUInt8 as a final 
 argument and then massaging stuff in Swift to poke it over and back, but that 
 really would be a horror. You’re probably better off just shimming the actual 
 operations you really actually need into a set of specialized c calls, each 
 one should take 2-3 lines of code only for that.

That's what I ended up doing (setNonblocking(int inFileDescriptor)), but, I was 
asking for the sake of learning the language. It would be nice to have generic 
replacements for fcntl() and ioctl().

-- 
Rick Mann
rm...@latencyzero.com



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Re: How does the Swift Darwin module work?

2014-10-18 Thread Rick Mann
Wait, if variadic calls aren't supported, how is it that NSLog() can be called?

 On Oct 18, 2014, at 18:22 , Roland King r...@rols.org wrote:
 
 
 On 19 Oct 2014, at 9:03 am, Rick Mann rm...@latencyzero.com wrote:
 
 
 On Oct 18, 2014, at 16:40 , Roland King r...@rols.org wrote:
 
 
 On 19 Oct 2014, at 5:23 am, Jean-Daniel Dupas mail...@xenonium.com wrote:
 
 AFAIK, variadic C functions are not (yet) callable from swift code.
 
 
 
 They aren’t - I didn’t remember fnctl() was varidadic. I shall quote an 
 Apple engineer then ..
 
 This is not possible in Swift. C variadics are inherently unsafe, and not 
 compatible with Swift variadics. You're encouraged to provide alternate 
 versions of your collection-y variadics that take an array. Your format-y 
 variadics (like this one?) can use Swift's String's variadic initializers 
 ahead of time.
 
 So you get to go wrap fcntl() in something else it seems. 
 
 So, how would I do that, exactly? I suppose I have to pass Objective-C 
 collection types to a method (which could be a straight C function) from a 
 Swift call? That is, can a Swift variadic call translate into a C function 
 call that accepts Obj-C collections?
 
 Write a simple c wrapper around the thing you’re trying to do and that 
 bridges across to swift. You could probably try to write something really 
 generic which wraps fcntl() using an UnsafeMutablePtrUInt8 as a final 
 argument and then massaging stuff in Swift to poke it over and back, but that 
 really would be a horror. You’re probably better off just shimming the actual 
 operations you really actually need into a set of specialized c calls, each 
 one should take 2-3 lines of code only for that.


-- 
Rick Mann
rm...@latencyzero.com



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Re: How does the Swift Darwin module work?

2014-10-18 Thread Rick Mann

 On Oct 18, 2014, at 19:17 , Roland King r...@rols.org wrote:
 
 
 On 19 Oct 2014, at 10:11 am, Rick Mann rm...@latencyzero.com wrote:
 
 Wait, if variadic calls aren't supported, how is it that NSLog() can be 
 called?
 
 
 Probably has a version which takes a va_list. 
 
 type 
 
 import Swift 
 
 at the top of your swift file then Cmd Click on ‘Swift’ and you’ll find all 
 sorts of interesting stuff. In this case see CVarArgType and friends. s
 

Ah, interesting. Makes sense. Yeah, pity fcntl() and friends don't have va_list 
versions.

-- 
Rick Mann
rm...@latencyzero.com



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Re: How does the Swift Darwin module work?

2014-10-18 Thread Roland King
 
 That's what I ended up doing (setNonblocking(int inFileDescriptor)), but, I 
 was asking for the sake of learning the language. It would be nice to have 
 generic replacements for fcntl() and ioctl().
 

The best replacement would be to have a set of functions which took the Swiss 
Army knife which is fcntl() and split it up from fcntl( filedes, cmd, … ) into 
a series of fnctl_cmd( filedes, typed_argument ) much as Marco suggested. Then 
you have something which does import nicely into Swift and is typesafe, even 
the structures are then properly bridged across for you. 

Something totally generic would be a c wrapper like this (and I haven’t tested 
it, just for the sake of discussion)

int fcntl_wrap( int filedes, int cmd, void *arg )
{
return fcntl( filedes, cmd, arg );
}

which bridges into Swift as 

func fcntl_wrap(filedes: Int32, cmd: Int32, arg: UnsafeMutablePointerVoid) - 
Int32

You can manipulate that final arg in many very un-typesafe ways to get what you 
want. If there’s no argument, pass nil, that’s easy. In the case of the 
F_GETPATH create yourself a buffer of Char or UInt8 or whatever chars are 
called these days and cast that backwards and forwards. 

But see how vile this is, how about F_RDAHEAD, the man page for that says 

Turn read ahead off/on.  A zero value in arg disables read ahead.  A 
non-zero value in arg turns read ahead on.

that doesn’t actually tell you what ‘arg’ is. Is it a byte, an int, a long, 
bool .. what? It’s probably an int, but you don’t really know and it’s 
important, if the function just reads one byte of arg that’s the one needs to 
be non-zero. So now you have to create a thing which looks like an int but is 
an UnsafeMutablePointerVoid so it can be passed into the function

let really_dangerous_variable : UnsafeMutablePointerVoid = 
UnsafeMutablePointer( bitPattern:1 )

So that’s how you could do it if you really wanted to, doing so probably means 
you have a crash in your future. 

Marco’s idea of separating out into separate functions per-command and stubbing 
each into C is a cleaner way of getting something which bridges back into Swift 
vaguely nicely, and it’s not that much work either, and you can add functions 
as you need them to a module you write. 

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Subclassing NSWindowController in Swift

2014-10-18 Thread Rick Mann
In Obj-C, I typically subclass NSWindowController and override -init to call 
-initWithNibName:. I do this so the caller doesn't have to worry about how to 
make one of these window controllers:

@implementation MyWindowController

- (id) init
{
self = [super initWithWindowNibName: MyWindow owner: self]
...
return self;
}

I can't figure out how to do the same in Swift. NSWindowController makes 
initWithWindow() the only designated initializer, which I must call, which 
makes it seem like I can't use any of the convenience methods. Apple's own 
guidance on designated inititalizers is that they should be the ones that take 
the most parameters.

So, I can load the nib myself, and make the window, and pass that up, but this 
seems broken. Is it?

-- 
Rick Mann
rm...@latencyzero.com



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bundleForClass in Swift

2014-10-18 Thread Rick Mann
In an NSWindowController subclass init method, I want to call 
-loadNibNamed:owner:topLevelObjects, but that requires I have a bundle. I can 
get the main bundle, but I'd rather get the bundle for this class (makes it 
useable in unit tests).

But, inside an init method, I'm not allowed to reference self until super.init 
is called. So, how do I do this?

-- 
Rick Mann
rm...@latencyzero.com



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Re: Subclassing NSWindowController in Swift

2014-10-18 Thread Graham Cox
Hi Rick,



According to the latest documentation pack that arrived on Thursday, Swift has:

convenience init(windowNibName windowNibName: String,
   owner owner: AnyObject)

So just use this. Like C++, Swift has overloaded method names, so 'init' can 
take various parameter combinations.


Also, in general I think what you're saying about designated initializers is 
incorrect - the designated initializer MUST be called, but not necessarily by 
you. All it means is that the other init... methods must call it. The guideline 
about it being the one with the most parameters is not a rule - typically 
that's true but it's not a requirement and for many classes, definitely not 
true.


--Graham





On 19 Oct 2014, at 2:08 pm, Rick Mann rm...@latencyzero.com wrote:

 In Obj-C, I typically subclass NSWindowController and override -init to call 
 -initWithNibName:. I do this so the caller doesn't have to worry about how to 
 make one of these window controllers:
 
 @implementation MyWindowController
 
 - (id) init
 {
self = [super initWithWindowNibName: MyWindow owner: self]
...
return self;
 }
 
 I can't figure out how to do the same in Swift. NSWindowController makes 
 initWithWindow() the only designated initializer, which I must call, which 
 makes it seem like I can't use any of the convenience methods. Apple's own 
 guidance on designated inititalizers is that they should be the ones that 
 take the most parameters.
 
 So, I can load the nib myself, and make the window, and pass that up, but 
 this seems broken. Is it?


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Re: bundleForClass in Swift

2014-10-18 Thread Rick Mann
I realize, in this case, I should be loading in loadWindow(), but it still 
seems problematic.

 On Oct 18, 2014, at 20:25 , Rick Mann rm...@latencyzero.com wrote:
 
 In an NSWindowController subclass init method, I want to call 
 -loadNibNamed:owner:topLevelObjects, but that requires I have a bundle. I can 
 get the main bundle, but I'd rather get the bundle for this class (makes it 
 useable in unit tests).
 
 But, inside an init method, I'm not allowed to reference self until 
 super.init is called. So, how do I do this?
 
 -- 
 Rick Mann
 rm...@latencyzero.com
 
 
 
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Re: bundleForClass in Swift

2014-10-18 Thread Graham Cox

On 19 Oct 2014, at 2:25 pm, Rick Mann rm...@latencyzero.com wrote:

 In an NSWindowController subclass init method, I want to call 
 -loadNibNamed:owner:topLevelObjects, but that requires I have a bundle. I can 
 get the main bundle, but I'd rather get the bundle for this class (makes it 
 useable in unit tests).
 
 But, inside an init method, I'm not allowed to reference self until 
 super.init is called. So, how do I do this?


I think my other reply will make this a moot point, but since [NSBundle 
bundleForClass:] takes a Class, and you know what your class is, just pass it 
that, you don't have to reference self.

[NSBundle bundleForClass:[MyGroovySubclass class]];

--Graham



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Re: Subclassing NSWindowController in Swift

2014-10-18 Thread Rick Mann

 On Oct 18, 2014, at 20:33 , Graham Cox graham@bigpond.com wrote:
 
 According to the latest documentation pack that arrived on Thursday, Swift 
 has:
 
 convenience init(windowNibName windowNibName: String,
   owner owner: AnyObject)
 
 So just use this. Like C++, Swift has overloaded method names, so 'init' can 
 take various parameter combinations.

I tried this:

16  override
17  init()
18  {
19  init(windowNibName: foo, owner: self); 
20  }
21

But I get:

/Users/rmann/Projects/XCAM/repo/XNC/trunk/XNC/CommConfig.swift:19:7: 
Initializers may only be declared within a type
/Users/rmann/Projects/XCAM/repo/XNC/trunk/XNC/CommConfig.swift:19:23: Expected 
parameter type following ':'
/Users/rmann/Projects/XCAM/repo/XNC/trunk/XNC/CommConfig.swift:19:23: Expected 
',' separator
/Users/rmann/Projects/XCAM/repo/XNC/trunk/XNC/CommConfig.swift:21:1: 'required' 
initializer 'init(coder:)' must be provided by subclass of 'NSWindowController'

If I instead call super.init(...), I get:

/Users/rmann/Projects/XCAM/repo/XNC/trunk/XNC/CommConfig.swift:19:3: Must call 
a designated initializer of the superclass 'NSWindowController'

 Also, in general I think what you're saying about designated initializers is 
 incorrect - the designated initializer MUST be called, but not necessarily by 
 you. All it means is that the other init... methods must call it. The 
 guideline about it being the one with the most parameters is not a rule - 
 typically that's true but it's not a requirement and for many classes, 
 definitely not true.

In this case, it might've solved the problem (except that I can't refer to self 
yet).

 
 
 --Graham
 
 
 
 
 
 On 19 Oct 2014, at 2:08 pm, Rick Mann rm...@latencyzero.com wrote:
 
 In Obj-C, I typically subclass NSWindowController and override -init to call 
 -initWithNibName:. I do this so the caller doesn't have to worry about how 
 to make one of these window controllers:
 
 @implementation MyWindowController
 
 - (id) init
 {
   self = [super initWithWindowNibName: MyWindow owner: self]
   ...
   return self;
 }
 
 I can't figure out how to do the same in Swift. NSWindowController makes 
 initWithWindow() the only designated initializer, which I must call, which 
 makes it seem like I can't use any of the convenience methods. Apple's own 
 guidance on designated inititalizers is that they should be the ones that 
 take the most parameters.
 
 So, I can load the nib myself, and make the window, and pass that up, but 
 this seems broken. Is it?
 
 
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-- 
Rick Mann
rm...@latencyzero.com



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Re: bundleForClass in Swift

2014-10-18 Thread Rick Mann

 On Oct 18, 2014, at 20:36 , Graham Cox graham@bigpond.com wrote:
 
 
 On 19 Oct 2014, at 2:25 pm, Rick Mann rm...@latencyzero.com wrote:
 
 In an NSWindowController subclass init method, I want to call 
 -loadNibNamed:owner:topLevelObjects, but that requires I have a bundle. I 
 can get the main bundle, but I'd rather get the bundle for this class (makes 
 it useable in unit tests).
 
 But, inside an init method, I'm not allowed to reference self until 
 super.init is called. So, how do I do this?
 
 
 I think my other reply will make this a moot point, but since [NSBundle 
 bundleForClass:] takes a Class, and you know what your class is, just pass it 
 that, you don't have to reference self.
 
 [NSBundle bundleForClass:[MyGroovySubclass class]];

Sorry, I was conflating Obj-C and Swift syntax. I'm trying to do this all in 
swift, in which case it's:

NSBundle(forClass: self.dynamicType)

But you can't call this in an initializer before calling super init.


-- 
Rick Mann
rm...@latencyzero.com



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Re: bundleForClass in Swift

2014-10-18 Thread Graham Cox

On 19 Oct 2014, at 2:43 pm, Rick Mann rm...@latencyzero.com wrote:

 Sorry, I was conflating Obj-C and Swift syntax. I'm trying to do this all in 
 swift, in which case it's:
 
   NSBundle(forClass: self.dynamicType)
 
 But you can't call this in an initializer before calling super init.
 


Well, I'm not working in Swift so it may not have parity with Obj-C in some 
ways that I haven't understood, but isn't there a way to just name the class, 
rather than asking self what it is?

Also, there's no rule about executing code before calling super init, as long 
as it does not rely on the state of the object being inited. You can certainly 
call into NSBundle at that time, just not using [self class] (or its Swift 
equivalent) but [MyClass class] (or its Swift equivalent).

--Graham



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Re: bundleForClass in Swift

2014-10-18 Thread Rick Mann

 On Oct 18, 2014, at 20:47 , Graham Cox graham@bigpond.com wrote:
 
 
 On 19 Oct 2014, at 2:43 pm, Rick Mann rm...@latencyzero.com wrote:
 
 Sorry, I was conflating Obj-C and Swift syntax. I'm trying to do this all in 
 swift, in which case it's:
 
  NSBundle(forClass: self.dynamicType)
 
 But you can't call this in an initializer before calling super init.
 
 
 
 Well, I'm not working in Swift so it may not have parity with Obj-C in some 
 ways that I haven't understood, but isn't there a way to just name the class, 
 rather than asking self what it is?
 
 Also, there's no rule about executing code before calling super init, as long 
 as it does not rely on the state of the object being inited. You can 
 certainly call into NSBundle at that time, just not using [self class] (or 
 its Swift equivalent) but [MyClass class] (or its Swift equivalent).

You're probably right about that, but in this case, you wouldn't be able to 
pass self for owner:


-- 
Rick Mann
rm...@latencyzero.com



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NSComboBox in the tab ring

2014-10-18 Thread Luther Baker
Is it possible to keep an NSComboBox in the tabbing ring if I set its
Behavior to Selectable. Tabbing reaches the control if the textfield is
editable but I don't want to allow the user to type randomly into the text
field ... but unfortunately, once I remove its editability, the tabbing
cycle skips the control.

I'm just doing this in Xcode's IB but programmatically, I think it invokes
something like [NSCell setEditable:NO] and [NSCell setSelectable:YES].

Thanks,
-Luther
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Re: DOMDocument in 10.10

2014-10-18 Thread Gerriet M. Denkmann

 On 19 Oct 2014, at 00:52, Jens Alfke j...@mooseyard.com wrote:
 
 
 On Oct 18, 2014, at 5:33 AM, Gerriet M. Denkmann gerr...@mdenkmann.de 
 wrote:
 
 Note: the head has only 12 children (the first 10 are identical to 10.9), 
 and there is no body at all.
 
 Weird! Are you sure that the page has finished loading by the time you made 
 the call? Maybe your code is running at a point when only the head part of 
 the document has yet been loaded.

Excellent idea indeed.

Old way (does NOT work on 10.10, works on all OS X before 10):

NSString *ss = ... some html ...
WebFrame *mainFrame = [ self.webView mainFrame ];
[ mainFrame loadHTMLString: ss  baseURL: nil ]; 
[ self performSelector: @selector(parsData) withObject: nil afterDelay: 0 ];

This performSelector:afterDelay: was used exactly for the reason you mentioned.

I changed the delay from 0 to 10 seconds - and it works perfectly on 10.10. But 
of course this is a very silly hack.

So, finally I changed the code so that parsData is called from 
webView:didFinishLoadForFrame:

Thanks for pointing me in the right direction!


Kind regards,

Gerriet.



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Re: bundleForClass in Swift

2014-10-18 Thread Graham Cox

On 19 Oct 2014, at 2:54 pm, Rick Mann rm...@latencyzero.com wrote:

 You're probably right about that, but in this case, you wouldn't be able to 
 pass self for owner:


True, but since Swift has the other form of init anyway, you don't have to do 
this yourself...

--Graham



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