Re: Displaying an "album of images" in iOS

2019-09-19 Thread Carl Hoefs via Cocoa-dev
Turns out there's an iCarousel framework that provides Cover Flow functionality.

https://github.com/nicklockwood/iCarousel 


Thanks to all!
-Carl



> On Sep 19, 2019, at 4:48 PM, Carl Hoefs via Cocoa-dev 
>  wrote:
> 
> Yes! Coverflow! That was the name of it!
> 
> Thanks for the pointer.
> -Carl
> 
>> On Sep 19, 2019, at 4:45 PM, Steve Mills via Cocoa-dev 
>>  wrote:
>> 
>>> On Sep 19, 2019, at 18:22, Carl Hoefs via Cocoa-dev 
>>>  wrote:
>>> 
>>> I'm writing an iPhone app that analyzes an input image and generates nine 
>>> jpg images. That's too many to be displayed at once on the GUI, so I 
>>> thought to use an "album of images" that the user can thumb through (an 
>>> animated display that used to be popular years ago on Finder, Safari, 
>>> iTunes, etc). 
>>> 
>>> I can't find how to do this, either because I don't know the correct 
>>> terminology for it, or because it's been deprecated many moons ago. Any 
>>> ideas?
>> 
>> You could use a collection view if you just want a grid of thumbnails. If 
>> you want that coverflow sort of thing, Apple doesn’t supply a class for that 
>> these days, but there are many 3rd party implementations you could check 
>> out. Just search for “iOS coverflow” and I’m sure you’ll find many hits.
>> 
>> Steve via iPad
>> 
>> 
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Re: Displaying an "album of images" in iOS

2019-09-19 Thread Carl Hoefs via Cocoa-dev
Yes! Coverflow! That was the name of it!

Thanks for the pointer.
-Carl

> On Sep 19, 2019, at 4:45 PM, Steve Mills via Cocoa-dev 
>  wrote:
> 
>> On Sep 19, 2019, at 18:22, Carl Hoefs via Cocoa-dev 
>>  wrote:
>> 
>> I'm writing an iPhone app that analyzes an input image and generates nine 
>> jpg images. That's too many to be displayed at once on the GUI, so I thought 
>> to use an "album of images" that the user can thumb through (an animated 
>> display that used to be popular years ago on Finder, Safari, iTunes, etc). 
>> 
>> I can't find how to do this, either because I don't know the correct 
>> terminology for it, or because it's been deprecated many moons ago. Any 
>> ideas?
> 
> You could use a collection view if you just want a grid of thumbnails. If you 
> want that coverflow sort of thing, Apple doesn’t supply a class for that 
> these days, but there are many 3rd party implementations you could check out. 
> Just search for “iOS coverflow” and I’m sure you’ll find many hits.
> 
> Steve via iPad
> 
> 
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Re: Displaying an "album of images" in iOS

2019-09-19 Thread Steve Mills via Cocoa-dev
> On Sep 19, 2019, at 18:22, Carl Hoefs via Cocoa-dev 
>  wrote:
> 
> I'm writing an iPhone app that analyzes an input image and generates nine jpg 
> images. That's too many to be displayed at once on the GUI, so I thought to 
> use an "album of images" that the user can thumb through (an animated display 
> that used to be popular years ago on Finder, Safari, iTunes, etc). 
> 
> I can't find how to do this, either because I don't know the correct 
> terminology for it, or because it's been deprecated many moons ago. Any ideas?

You could use a collection view if you just want a grid of thumbnails. If you 
want that coverflow sort of thing, Apple doesn’t supply a class for that these 
days, but there are many 3rd party implementations you could check out. Just 
search for “iOS coverflow” and I’m sure you’ll find many hits.

Steve via iPad


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Displaying an "album of images" in iOS

2019-09-19 Thread Carl Hoefs via Cocoa-dev
I'm writing an iPhone app that analyzes an input image and generates nine jpg 
images. That's too many to be displayed at once on the GUI, so I thought to use 
an "album of images" that the user can thumb through (an animated display that 
used to be popular years ago on Finder, Safari, iTunes, etc). 

I can't find how to do this, either because I don't know the correct 
terminology for it, or because it's been deprecated many moons ago. Any ideas?

-Carl

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Re: Pausing an animation

2019-09-19 Thread Gabriel Zachmann via Cocoa-dev
> Setting just the speed will often return you to the “beginning of time” for 
> your CAMediaTiming compliant object (CALayer and CAAnimation the most common 
> compliant objects).

I think, this is what must have happened in my case.
(It's just funny that it did not happen with one animation/layer, but with 
slightly different layers/animations it did happen.)

> 
> QA1673 has a proper implementation for doing this 
> 

That seems to work like a charm!
Thanks a million for the pointer.


Best regards, Gabriel




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