I need to implement custom visual component system in OpenGL. And I want to
use hitTest-like behavior ( with rotated frame rectangles and so on) to
determine component under cursor.
Could anyone with knowledge of how -hitTest works point me in the right
direction?
2008/6/20 Kyle Sluder
[EMAIL PROTECTED][EMAIL PROTECTED]
:
On Fri, Jun 20, 2008 at 1:29 PM, Eugen Belyakov
[EMAIL PROTECTED] wrote:
Somebody knows how NSView's hitTest method works internally?
This is not the question you mean to ask. The question you want to
ask is one or more of the following:
1) I need to implement X, kind of like what -hitTest does.
[Explanation of X here.] Could anyone with knowledge of how -hitTest
works point me in the right direction?
2) I am having a problem using -hitTest. [Snippet of your code.] Can
anyone spot what I might be doing wrong?
3) What does -hitTest do? I have read the documentation, looked at
sample code, searched the mailing list archives, and done a web
search, but I am still confused.
4) I think I have found a bug/performance problem in -hitTest. Here
is the output of Shark or Instruments that seems to indicate this is
the case. Has anyone experienced this problem before?
--Kyle Sluder
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