Re: Storyboard SplitViewController example

2011-12-28 Thread Roland King

On Dec 28, 2011, at 1:37 AM, Matt Neuburg wrote:

 On Mon, 26 Dec 2011 09:07:33 +0800, Roland King r...@rols.org said:
 
 I'll put one vote in defence of StoryBoards
 
 I'm not saying they're completely bad; I do use them, especially for table 
 view cells. But I think the overall design is just not finished; they should 
 have spent less time coding and more time thinking. As I've said many times 
 in public, the insight that the whole transition between view controller A 
 and view controller B might be packaged up as an object (a segue) is 
 potentially brilliant and might ultimate result in neater code. But it 
 doesn't now, for many reasons (one of which, that you yourself grant, being 
 the fact that you get no help whatever with the reverse of the segue).

Full agreement - and the things you've said in public make lots of sense to me 
too, it's not finished and custom segues are currently half useless. I have 
filed a couple of radars with my comments on exactly that. 


 
 I think also they fit nicely with iOS 5.0's improvements in UIViewController 
 (especially containment
 
 But how can they, when they know nothing of your custom container 
 controller??? If you're using custom container controller you *can't* use a 
 storyboard.
 

You can .. I do. You set the class of your view controller to be your custom 
container class and it you get one. What you can't do is storyboard the 
embedded viewcontrollers into it, you have to add them in code on creation. You 
can however set up those embedded view controllers in the same storyboard as 
standalone headless unconnected entities and instantiate them when you need and 
set them into your container controller. For the two cases I have thus far it's 
2-3 lines of code in each. In both of those cases the entire container VC 
segues away to the next scene, I don't have anything like a split view 
controller where I want to change one pane during a segue, so I can still 
easily segue from the whole VC to the next. Limited, yes, much benefit gained 
from storyboard in that case, no, but it's not entirely orthogonal and when I 
have one such controller in an app with 30 .. doesn't really matter. 

It would be nice to be able to plug in to IB and tell it your custom controller 
is a container, in the way that the tab and splitview controllers were 
obviously hardcoded into the current IB .. given that you can't even write IB 
plugins for simple views anymore I fear that will not happen anytime soon and 
so yes, storyboarding will be limited with your custom VCs in the way IB is 
limited with your custom views. 

 Indeed, it seems to me that just the opposite is true: the storyboard project 
 doesn't fit at all - it feels like a skunkworks project that did a bunch of 
 stuff without any communication to or from the rest of the company. It's 
 totally gone its own way (else the table view cells stuff would have migrated 
 back to the nib editor).

It fits, but, I feel like a lot of iOS 5, there were a load of new features 
slammed on the table and they all showed up a bit rough. Storyboarding is 
definitely a bit rough. ARC was awfully rough for the first few betas but got 
some serious love and is now very good. I really hope that storyboards, which 
capture 80-90% of the transitions people probably usually do, are improved to 
fit with the rest of the ideas in the release, I'd like the next n releases of 
Xcode to be more evolutionary than revolutionary and add more coherence for the 
new technologies. 


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Re: Storyboard SplitViewController example

2011-12-28 Thread Matt Neuburg

On Dec 28, 2011, at 5:46 AM, Roland King wrote:

 What you can't do is storyboard the embedded viewcontrollers into it, you 
 have to add them in code on creation. You can however set up those embedded 
 view controllers in the same storyboard as standalone headless unconnected 
 entities and instantiate them when you need and set them into your container 
 controller

Yes, good point (and very well described). And this accords well with what 
others have said too - instead of one gigantic main storyboard for the whole 
app, a better approach might be multiple storyboards encapsulating short spurts 
of successive segues, as it were. (And of course, as I've said, I'm using 
storyboards as a source of UITableViewControllers, just to get the benefits of 
designing the prototype cell in same editor or of designing the whole table as 
static cells.)

So, I think we agree, there's no point throwing out the baby with the 
bathwater. But I look forward to a better baby! :) m.

--
matt neuburg, phd = m...@tidbits.com, http://www.apeth.net/matt/
pantes anthropoi tou eidenai oregontai phusei
Among the 2007 MacTech Top 25, http://tinyurl.com/2rh4pf
Programming iOS 4! http://www.apeth.net/matt/default.html#iosbook
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Re: Storyboard SplitViewController example

2011-12-27 Thread Matt Neuburg
On Mon, 26 Dec 2011 09:07:33 +0800, Roland King r...@rols.org said:
 
 I'll put one vote in defence of StoryBoards

I'm not saying they're completely bad; I do use them, especially for table view 
cells. But I think the overall design is just not finished; they should have 
spent less time coding and more time thinking. As I've said many times in 
public, the insight that the whole transition between view controller A and 
view controller B might be packaged up as an object (a segue) is potentially 
brilliant and might ultimate result in neater code. But it doesn't now, for 
many reasons (one of which, that you yourself grant, being the fact that you 
get no help whatever with the reverse of the segue).

 I think also they fit nicely with iOS 5.0's improvements in UIViewController 
 (especially containment

But how can they, when they know nothing of your custom container controller??? 
If you're using custom container controller you *can't* use a storyboard.

Indeed, it seems to me that just the opposite is true: the storyboard project 
doesn't fit at all - it feels like a skunkworks project that did a bunch of 
stuff without any communication to or from the rest of the company. It's 
totally gone its own way (else the table view cells stuff would have migrated 
back to the nib editor).

m.

--
matt neuburg, phd = m...@tidbits.com, http://www.apeth.net/matt/
A fool + a tool + an autorelease pool = cool!
Programming iOS 4!
http://www.apeth.net/matt/default.html#iosbook


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Re: Storyboard SplitViewController example

2011-12-25 Thread Steve Christensen
On Dec 24, 2011, at 7:13 PM, Jamie Daniel wrote:

 I am very new to Xcode and iPad development. I am trying to do the following:
 
 I have an initial NavigationController and ViewController. I am trying to go 
 from a button on the ViewController to a SplitViewController using 
 Storyboards but I can't seem to get it to work. Does anyone have an example 
 of how to do it? Or an example of how to hand code it?

The iPad-Specific Controllers section of the View Controller Programming Guide 
for iOS specifically says:

A split view controller must always be the root of any interface you create. 
In other words, you must always install the view from a UISplitViewController 
object as the root view of your application’s window. The panes of your 
split-view interface may then contain navigation controllers, tab bar 
controllers, or any other type of view controller you need to implement your 
interface.

This topic has come up here in the past, so you may want to search the archives.

Also, you cross-posted to the Xcode mailing list. This would be off-topic there 
so I removed it in this reply.

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Re: Storyboard SplitViewController example

2011-12-25 Thread Matt Neuburg

On Dec 25, 2011, at 12:00 PM, cocoa-dev-requ...@lists.apple.com wrote:

 I am very new to Xcode and iPad development. I am trying to do the following:
 
 I have an initial NavigationController and ViewController. I am trying to go 
 from a button on the ViewController to a SplitViewController using 
 Storyboards but I can't seem to get it to work. Does anyone have an example 
 of how to do it? Or an example of how to hand code it?

First of all you need speak accurately. There is no such thing as a 
NavigationController or a ViewController, and if you mean UIViewController 
there's no such as a button on one since a UIViewController is not a UIView. 
And then go from doesn't mean much either. Do you mean you want to draw a 
connection? Or that you'd like the user to be able to tap the button and cause 
a split view to appear?

I'd avoid storyboards if I were you; they actually just make your life more 
complicated. And I'd avoid UISplitViewController! They are poorly written and 
rather inflexible. On iOS 5 if you want to split the view into two, you can 
easily do better than UISplitViewController, because you're now allowed to 
write your own container / parent view controllers. Here's an example modeled 
after the iOS 5 iPad Mail app:

https://github.com/mattneub/Programming-iOS-4-Book-Examples/blob/master/convertedToIOS5/p560p575splitViewNoPopover/p560p575splitViewNoPopover/MySplitViewController.m

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Re: Storyboard SplitViewController example

2011-12-25 Thread Roland King

On Dec 26, 2011, at 4:18 AM, Matt Neuburg wrote:

 
 I'd avoid storyboards if I were you; they actually just make your life more 
 complicated. And I'd avoid UISplitViewController! They are poorly written and 
 rather inflexible. On iOS 5 if you want to split the view into two, you can 
 easily do better than UISplitViewController, because you're now allowed to 
 write your own container / parent view controllers. Here's an example modeled 
 after the iOS 5 iPad Mail app:
 
 https://github.com/mattneub/Programming-iOS-4-Book-Examples/blob/master/convertedToIOS5/p560p575splitViewNoPopover/p560p575splitViewNoPopover/MySplitViewController.m

I'll put one vote in defence of StoryBoards. I agree with many of the things 
you and Kyle have written about them recently, they don't feel finished and 
have some bugs, can be challenging to use on a small screen, may not be 
appropriate for large projects with many screens and the documentation is thin. 
But I do like the concept behind them and for simple apps they've allowed me to 
quickly hook up a framework for my concept, make sure the flow works properly, 
adjust it until it does, and then flesh it out. Perhaps if you're a good UI 
designer you can do that on a piece of paper, I am not a good UI designer at 
all and like to have a way to mock up the interface. I think also they fit 
nicely with iOS 5.0's improvements in UIViewController (especially containment 
which I think should have been there at the start) and are worth a look. I'm 
assuming Apple will continue to refine them and I keep filing bugs against them 
when I see them. 

Pet peeves of mine include the general bugginess (often making some kind of 
edit will cause all the view controllers and segues to disappear, requiring you 
to click on the list at the side to make them reappear, filed that one), my 
view that custom segues are only half thought-out and only half implemented, 
they should be called in both directions so the cute custom animation you write 
to put something on the screen can take it off again and the monolithic 
storyboard file is corruption waiting to happen in any shared project.  But I 
don't hate them and I have found a place for them in my workflow. 

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Storyboard SplitViewController example

2011-12-24 Thread Jamie Daniel
I am very new to Xcode and iPad development. I am trying to do the following:

I have an initial NavigationController and ViewController. I am trying to go 
from a button on the ViewController to a SplitViewController using Storyboards 
but I can't seem to get it to work. Does anyone have an example of how to do 
it? Or an example of how to hand code it?

Thanks,
Jamie
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