Re: [CODE4LIB] Experience with VR in libraries

2016-03-26 Thread Dan Scott
On Thu, Mar 24, 2016, 11:09 Edward Iglesias 
wrote:

> Hello All,
>
> I am in the midst of putting together a proposal to try out some VR gear in
> our library with the thought of eventually providing some student space to
> support it.  Any reccomendations on equipment or things to looks out for.
> So far we are looking at a couple of Oculus Rifts and perhaps an HTC Vive.
>

We have a game design specialization as part of our uni's Computer Science
program, and one of the tools students have been using is Unity to create
2D and 3D games. It so happens that there is a Unity SDK for Google
Cardboard, and is (reportedly) straightforward to integrate, but although
many people have heard of Cardboard, few have tried it despite its low cost.

So I picked up a few Cardboard-compatible Mattel ViewMasters at $30 each on
my professional development budget and added them to our tech lending
program just last week. The ViewMasters are plastic, so they're durable and
they can be cleaned (yay) and while I certainly hope their availability
helps the game design folks (the lead Prof is excited about it, for one), I
also hope that it serves as a gentle first step into the VR experience for
those who have a phone and have heard about this VR thing but don't have
the budget to try out a higher end experience.


Re: [CODE4LIB] Experience with VR in libraries

2016-03-26 Thread BWS Johnson
Salvete!


> We too see VR as an 
> opportunity to pilot communities but we're not waiting to see if there is a 
> justifiable need, 


 Not waiting until one is a proven dinosaur ++

Cheers,
Brooke


Re: [CODE4LIB] Experience with VR in libraries

2016-03-25 Thread Carl Grant
Thanks Mike.

We're taking a slightly modified approach I think.  We too see VR as an 
opportunity to pilot communities but we're not waiting to see if there is a 
justifiable need, we're showing and defining the need.  We see VR (and 3D 
printing and understanding electronics, software and informatics) as pathways 
to the creation of new knowledge, based on existing knowledge.  Thus we're 
positioning this as a natural extension of what libraries have always done and 
thus must continue to be involved in.  Since we're building a large Innovation 
Hub in our Research Park here at OU, we've positioned the Innovation Edge (and 
the OVAL within and which are located in the Library at the center of the 
campus) as a logical connection to the larger, more richly resourced Innovation 
Hub.  But we're showing the Library as the place to go to learn how to use the 
tools of the Hub in creating entrepreneurship, innovation while also supporting 
research and instruction across all domains from the Humanities !
 to STEM.  We believe it's critically important for libraries to tie their 
existing resources and knowledge into those environments so they can define 
this as a yet another way to express knowledge and to create it based on 
existing knowledge (think CD's->DVD's->iTunes->Streaming in the music 
industry).  The formats knowledge is created in, and expressed in, will 
continue to evolve.  Positioning your library at the forefront is a an ever 
evolving task as well.  We see VR as just one more way to do that, therefore we 
feel we must help to lead the way, not just follow (I guess I'm a fan of Steve 
Jobs thinking: "They don't know what they want until you show it to them"!).

More videos of what we're doing are listed below;

Electronics workshop:  https://www.youtube.com/watch?v=qOmfNjfiMts
Data management:  https://www.youtube.com/watch?v=Bw-9_Mnq4jQ
Geovisualization:  https://www.youtube.com/watch?v=8Ad7i5bNtc8
Informatics/Software Carpentry: https://www.youtube.com/watch?v=NEXvNwRQ5Lk

Carl

Carl Grant
Associate Dean, Knowledge Services & Chief Technology Officer
University of Oklahoma Libraries
E: carl.gr...@ou.edu
M: +1.540.449.2418
O: +1.405.325.2611
Twitter:  carl_grant
LinkedIn, Google+, Pinterest, Flickr, Facebook


On Mar 24, 2016, at 11:40 AM, Mike Nutt  wrote:

> Cool work, Carl!
> 
> We're using a somewhat inductive approach to VR support, first gathering 
> information about campus needs.
> 
> Along with our distance education unit, we have piloted a community of 
> interest on campus around VR. Right now this is taking the form of a Google 
> Plus Community and face-to-face, interdisciplinary meetups. Data collected 
> through discussion is helping us determine our direction, including whether 
> or not there is a justifiable need for shared VR infrastructure on campus.
> 
> If you have a tech lending program, you could dive right in and start lending 
> devices. We have/have had AR/VR devices in our Tech Lending Beta Program 
> (http://www.lib.ncsu.edu/techlending/techlending-beta-program). A reservation 
> form allows us to capture information from users (e.g., their department) and 
> their intended uses.
> 
> If you are at a big research school, you may have a searchable database of 
> funded research projects. We've used our sponsored research portal to search 
> for projects that have "virtual reality" and similar terms in their titles. 
> This helped us identify faculty to target for the interest group and what 
> kinds of devices faculty are interested in.
> 
> Thanks,
> Mike
> 
> Mike Nutt
> Director of Visualization Services
> Digital Library Initiatives
> NCSU Libraries
> 919.513.0651
> Join the Code+Art community
> 
> Exchanges with me at this address can be disclosed to third parties.


Re: [CODE4LIB] Experience with VR in libraries

2016-03-24 Thread Mike Nutt
Cool work, Carl!

We're using a somewhat inductive approach to VR support, first gathering 
information about campus needs.

Along with our distance education unit, we have piloted a community of interest 
on campus around VR. Right now this is taking the form of a Google Plus 
Community and face-to-face, interdisciplinary meetups. Data collected through 
discussion is helping us determine our direction, including whether or not 
there is a justifiable need for shared VR infrastructure on campus.

If you have a tech lending program, you could dive right in and start lending 
devices. We have/have had AR/VR devices in our Tech Lending Beta Program 
(http://www.lib.ncsu.edu/techlending/techlending-beta-program). A reservation 
form allows us to capture information from users (e.g., their department) and 
their intended uses.

If you are at a big research school, you may have a searchable database of 
funded research projects. We've used our sponsored research portal to search 
for projects that have "virtual reality" and similar terms in their titles. 
This helped us identify faculty to target for the interest group and what kinds 
of devices faculty are interested in.

Thanks,
Mike

Mike Nutt
Director of Visualization Services
Digital Library Initiatives
NCSU Libraries
919.513.0651
Join the Code+Art community

Exchanges with me at this address can be disclosed to third parties.


Re: [CODE4LIB] Experience with VR in libraries

2016-03-24 Thread Matthew Kopel
We ordered about 600 Google Cardboards from a vendor in China (via ebay) at
a cost of ~$5 a pop and sold them to our members (a mix of public, school,
academic, & special)  for ~$3/pop to get them started and experimenting.
Some libraries are circing them, others are reserving them for specific
programming. The biggest piece of feedback that we're getting is that it
would be nice to have at least one or two dedicated devices in the space
for those who don't have phones or to provide quick demos to people who
might be interested. I've been looking at the feasibility of getting some
used Androids to wipe and preload with content.

Matthew Kopel
Research & Development Librarian
Central New York Library Resources Council (CLRC)
mko...@clrc.org
315-446-5446

On Thu, Mar 24, 2016 at 11:27 AM, Coates, Sarah 
wrote:

> I know the University of Oklahoma Libraries is doing some really cool
> things with VR and other things. Here's the page for their Innovation @ the
> Edge program: https://libraries.ou.edu/edge which also has contact
> information. I think they've been doing VR stuff for at least a year or two
> now.
>
> Sarah
>
> --
> Sarah Coates, MA, MLIS
> Special Collections and University Archives
> 204 Edmon Low Library
> Oklahoma State University
> 405-744-6076
> sarah.coa...@okstate.edu
>
> 
> From: Code for Libraries  on behalf of Jacob
> Ratliff 
> Sent: Thursday, March 24, 2016 10:11 AM
> To: CODE4LIB@LISTSERV.ND.EDU
> Subject: Re: [CODE4LIB] Experience with VR in libraries
>
> I would recommend going to www.polygon.com and looking for articles by
> "Ben
> Kuchera." He's a video game journalist and VR enthusiast and has been
> writing extensively about the VR landscape for a few years. Definitely a
> good place to start.
>
> Jacob
>
>
> On Thu, Mar 24, 2016 at 11:08 AM, Edward Iglesias <
> edwardigles...@gmail.com>
> wrote:
>
> > Hello All,
> >
> > I am in the midst of putting together a proposal to try out some VR gear
> in
> > our library with the thought of eventually providing some student space
> to
> > support it.  Any reccomendations on equipment or things to looks out for.
> > So far we are looking at a couple of Oculus Rifts and perhaps an HTC
> Vive.
> >
> > Edward Iglesias
> >
>


Re: [CODE4LIB] Experience with VR in libraries

2016-03-24 Thread Carl Grant
Thanks Sarah.  Here is a video we just published on YouTube that shows a bit of 
what we're doing:  

https://www.youtube.com/watch?v=tmL3T28Ud1k

Carl


Carl Grant
Associate Dean, Knowledge Services & Chief Technology Officer
University of Oklahoma Libraries
E: carl.gr...@ou.edu
M: +1.540.449.2418
O: +1.405.325.2611
Twitter:  carl_grant
LinkedIn, Google+, Pinterest, Flickr, Facebook



On Mar 24, 2016, at 10:27 AM, Coates, Sarah  wrote:

> I know the University of Oklahoma Libraries is doing some really cool things 
> with VR and other things. Here's the page for their Innovation @ the Edge 
> program: https://libraries.ou.edu/edge which also has contact information. I 
> think they've been doing VR stuff for at least a year or two now.
> 
> Sarah
> 
> --
> Sarah Coates, MA, MLIS
> Special Collections and University Archives
> 204 Edmon Low Library
> Oklahoma State University
> 405-744-6076
> sarah.coa...@okstate.edu
> 
> 
> From: Code for Libraries  on behalf of Jacob 
> Ratliff 
> Sent: Thursday, March 24, 2016 10:11 AM
> To: CODE4LIB@LISTSERV.ND.EDU
> Subject: Re: [CODE4LIB] Experience with VR in libraries
> 
> I would recommend going to www.polygon.com and looking for articles by "Ben
> Kuchera." He's a video game journalist and VR enthusiast and has been
> writing extensively about the VR landscape for a few years. Definitely a
> good place to start.
> 
> Jacob
> 
> 
> On Thu, Mar 24, 2016 at 11:08 AM, Edward Iglesias 
> wrote:
> 
>> Hello All,
>> 
>> I am in the midst of putting together a proposal to try out some VR gear in
>> our library with the thought of eventually providing some student space to
>> support it.  Any reccomendations on equipment or things to looks out for.
>> So far we are looking at a couple of Oculus Rifts and perhaps an HTC Vive.
>> 
>> Edward Iglesias
>> 


Re: [CODE4LIB] Experience with VR in libraries

2016-03-24 Thread Edward Iglesias
Thanks for all the great replies.  OU is fairly close.  May be time for a
road trip.

Edward Iglesias

On Thu, Mar 24, 2016 at 10:34 AM, Matthew Kopel  wrote:

> We ordered about 600 Google Cardboards from a vendor in China (via ebay) at
> a cost of ~$5 a pop and sold them to our members (a mix of public, school,
> academic, & special)  for ~$3/pop to get them started and experimenting.
> Some libraries are circing them, others are reserving them for specific
> programming. The biggest piece of feedback that we're getting is that it
> would be nice to have at least one or two dedicated devices in the space
> for those who don't have phones or to provide quick demos to people who
> might be interested. I've been looking at the feasibility of getting some
> used Androids to wipe and preload with content.
>
> Matthew Kopel
> Research & Development Librarian
> Central New York Library Resources Council (CLRC)
> mko...@clrc.org
> 315-446-5446
>
> On Thu, Mar 24, 2016 at 11:27 AM, Coates, Sarah 
> wrote:
>
> > I know the University of Oklahoma Libraries is doing some really cool
> > things with VR and other things. Here's the page for their Innovation @
> the
> > Edge program: https://libraries.ou.edu/edge which also has contact
> > information. I think they've been doing VR stuff for at least a year or
> two
> > now.
> >
> > Sarah
> >
> > --
> > Sarah Coates, MA, MLIS
> > Special Collections and University Archives
> > 204 Edmon Low Library
> > Oklahoma State University
> > 405-744-6076
> > sarah.coa...@okstate.edu
> >
> > ____________
> > From: Code for Libraries  on behalf of Jacob
> > Ratliff 
> > Sent: Thursday, March 24, 2016 10:11 AM
> > To: CODE4LIB@LISTSERV.ND.EDU
> > Subject: Re: [CODE4LIB] Experience with VR in libraries
> >
> > I would recommend going to www.polygon.com and looking for articles by
> > "Ben
> > Kuchera." He's a video game journalist and VR enthusiast and has been
> > writing extensively about the VR landscape for a few years. Definitely a
> > good place to start.
> >
> > Jacob
> >
> >
> > On Thu, Mar 24, 2016 at 11:08 AM, Edward Iglesias <
> > edwardigles...@gmail.com>
> > wrote:
> >
> > > Hello All,
> > >
> > > I am in the midst of putting together a proposal to try out some VR
> gear
> > in
> > > our library with the thought of eventually providing some student space
> > to
> > > support it.  Any reccomendations on equipment or things to looks out
> for.
> > > So far we are looking at a couple of Oculus Rifts and perhaps an HTC
> > Vive.
> > >
> > > Edward Iglesias
> > >
> >
>


Re: [CODE4LIB] Experience with VR in libraries

2016-03-24 Thread Marya Sawaf
If you're short on budget

https://streamable.com/y7n1
<https://www.google.com/url?q=https%3A%2F%2Fstreamable.com%2Fy7n1&sa=D&sntz=1&usg=AFQjCNE6Qu1a-czyz4kSKKNFufXZCk6eqw>

On Thu, Mar 24, 2016 at 11:34 AM, Matthew Kopel  wrote:

> We ordered about 600 Google Cardboards from a vendor in China (via ebay) at
> a cost of ~$5 a pop and sold them to our members (a mix of public, school,
> academic, & special)  for ~$3/pop to get them started and experimenting.
> Some libraries are circing them, others are reserving them for specific
> programming. The biggest piece of feedback that we're getting is that it
> would be nice to have at least one or two dedicated devices in the space
> for those who don't have phones or to provide quick demos to people who
> might be interested. I've been looking at the feasibility of getting some
> used Androids to wipe and preload with content.
>
> Matthew Kopel
> Research & Development Librarian
> Central New York Library Resources Council (CLRC)
> mko...@clrc.org
> 315-446-5446
>
> On Thu, Mar 24, 2016 at 11:27 AM, Coates, Sarah 
> wrote:
>
> > I know the University of Oklahoma Libraries is doing some really cool
> > things with VR and other things. Here's the page for their Innovation @
> the
> > Edge program: https://libraries.ou.edu/edge which also has contact
> > information. I think they've been doing VR stuff for at least a year or
> two
> > now.
> >
> > Sarah
> >
> > --
> > Sarah Coates, MA, MLIS
> > Special Collections and University Archives
> > 204 Edmon Low Library
> > Oklahoma State University
> > 405-744-6076
> > sarah.coa...@okstate.edu
> >
> > ____________
> > From: Code for Libraries  on behalf of Jacob
> > Ratliff 
> > Sent: Thursday, March 24, 2016 10:11 AM
> > To: CODE4LIB@LISTSERV.ND.EDU
> > Subject: Re: [CODE4LIB] Experience with VR in libraries
> >
> > I would recommend going to www.polygon.com and looking for articles by
> > "Ben
> > Kuchera." He's a video game journalist and VR enthusiast and has been
> > writing extensively about the VR landscape for a few years. Definitely a
> > good place to start.
> >
> > Jacob
> >
> >
> > On Thu, Mar 24, 2016 at 11:08 AM, Edward Iglesias <
> > edwardigles...@gmail.com>
> > wrote:
> >
> > > Hello All,
> > >
> > > I am in the midst of putting together a proposal to try out some VR
> gear
> > in
> > > our library with the thought of eventually providing some student space
> > to
> > > support it.  Any reccomendations on equipment or things to looks out
> for.
> > > So far we are looking at a couple of Oculus Rifts and perhaps an HTC
> > Vive.
> > >
> > > Edward Iglesias
> > >
> >
>


Re: [CODE4LIB] Experience with VR in libraries

2016-03-24 Thread Coates, Sarah
I know the University of Oklahoma Libraries is doing some really cool things 
with VR and other things. Here's the page for their Innovation @ the Edge 
program: https://libraries.ou.edu/edge which also has contact information. I 
think they've been doing VR stuff for at least a year or two now.

Sarah

--
Sarah Coates, MA, MLIS
Special Collections and University Archives
204 Edmon Low Library
Oklahoma State University
405-744-6076
sarah.coa...@okstate.edu


From: Code for Libraries  on behalf of Jacob Ratliff 

Sent: Thursday, March 24, 2016 10:11 AM
To: CODE4LIB@LISTSERV.ND.EDU
Subject: Re: [CODE4LIB] Experience with VR in libraries

I would recommend going to www.polygon.com and looking for articles by "Ben
Kuchera." He's a video game journalist and VR enthusiast and has been
writing extensively about the VR landscape for a few years. Definitely a
good place to start.

Jacob


On Thu, Mar 24, 2016 at 11:08 AM, Edward Iglesias 
wrote:

> Hello All,
>
> I am in the midst of putting together a proposal to try out some VR gear in
> our library with the thought of eventually providing some student space to
> support it.  Any reccomendations on equipment or things to looks out for.
> So far we are looking at a couple of Oculus Rifts and perhaps an HTC Vive.
>
> Edward Iglesias
>


Re: [CODE4LIB] Experience with VR in libraries

2016-03-24 Thread Jacob Ratliff
I would recommend going to www.polygon.com and looking for articles by "Ben
Kuchera." He's a video game journalist and VR enthusiast and has been
writing extensively about the VR landscape for a few years. Definitely a
good place to start.

Jacob


On Thu, Mar 24, 2016 at 11:08 AM, Edward Iglesias 
wrote:

> Hello All,
>
> I am in the midst of putting together a proposal to try out some VR gear in
> our library with the thought of eventually providing some student space to
> support it.  Any reccomendations on equipment or things to looks out for.
> So far we are looking at a couple of Oculus Rifts and perhaps an HTC Vive.
>
> Edward Iglesias
>


[CODE4LIB] Experience with VR in libraries

2016-03-24 Thread Edward Iglesias
Hello All,

I am in the midst of putting together a proposal to try out some VR gear in
our library with the thought of eventually providing some student space to
support it.  Any reccomendations on equipment or things to looks out for.
So far we are looking at a couple of Oculus Rifts and perhaps an HTC Vive.

Edward Iglesias