Re: [codenameone-discussions] UWP Build = Black Screen

2017-10-21 Thread Shai Almog
I think the problem is that the material font didn't update properly. I 
just pushed an update to that which would hopefully fix this issue. Our 
Windows server updates are just very flaky because of reliability issues 
with Windows 10.

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Re: [codenameone-discussions] UWP Build = Black Screen

2017-10-21 Thread howudodat1
Log.sendLog() works, or more precisely sends me a log file, 
String s = null; s.compareTo("test"); works

However the below code (which is also in my original post) crashes, and 
does not send a logfile.  BTW, I would rather focus on the crash and not on 
the fact there is no logfile.
Form hi = new Form("Hi World");
hi.setLayout(new BorderLayout());
Button btnLogin = new Button("Test");

btnLogin.setIcon(FontImage.createMaterial(FontImage.MATERIAL_CLOUD_DOWNLOAD, 
UIManager.getInstance().getComponentStyle("Command"), 5));
hi.add(BorderLayout.CENTER, btnLogin);

hi.show();




On Friday, October 20, 2017 at 9:24:13 PM UTC-7, Shai Almog wrote:
>
> If you use something like Log.p("Test"); Log.sendLog(); this should work 
> even in the simulator. If it doesn't it's possible that your local account 
> is building against a different account from the pro account. Notice that 
> the account you are logged into might be a different one from the one you 
> send builds to. You see the former in Codename One Settings. You see the 
> latter printed to the IDE console when sending a build.
>

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