[codenameone-discussions] Codenameone and Unity3D
Could I use codenameone to call on android code written in unity? See what I want to do is a normal cn1 app but there is a section where I need to use a camera to measure the size of someones hand, I dont think this is possible in cn1? So I thought I could develop it in unity using ar foundation, then set up an interface and call it from cn1 somehow, almost just like an intent on android? Any ideas? -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to codenameone-discussions+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/codenameone-discussions/a2d13d76-0751-408a-b0c0-4b6848db174b%40googlegroups.com.
[codenameone-discussions] IOS builds failing
Log attached, but I notice an error message in the log that says "no space left on device" Also, I see warnings about use of storyboards - I thought they were the default now? Also, newly changed limits on attachment size in this group make attaching error logs impossible. https://drive.google.com/open?id=1tDx5_Xg_EYnJwlmyvLyfqigBWHGl-4aH -- You received this message because you are subscribed to the Google Groups "CodenameOne Discussions" group. To unsubscribe from this group and stop receiving emails from it, send an email to codenameone-discussions+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/codenameone-discussions/40a1eed4-8b5b-4406-aaa2-d818c90a3371%40googlegroups.com.