[codenameone-discussions] Re: Unoptimized APK warnung when publishing simple codenameone app.Via Google Play Console.

2019-06-13 Thread shop . service . assistant
That's a shame, I much prefer a closed loop control over my distributions.

Thanks for your time.

Regards.

On Wednesday, June 12, 2019 at 11:26:16 PM UTC-4, Shai Almog wrote:
>
> No. This is actually prohibited by all appstores and it's not something we 
> support because devices generally try to block it as that's effectively 
> adware/virus behavior (I know it's not your intention but that's what those 
> guys do).
> There are native hacks for installation but usually it's via download not 
> for a locally available APK or IPA.
>

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[codenameone-discussions] Re: Unoptimized APK warnung when publishing simple codenameone app.Via Google Play Console.

2019-06-12 Thread Shai Almog
No. This is actually prohibited by all appstores and it's not something we 
support because devices generally try to block it as that's effectively 
adware/virus behavior (I know it's not your intention but that's what those 
guys do).
There are native hacks for installation but usually it's via download not 
for a locally available APK or IPA.

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[codenameone-discussions] Re: Unoptimized APK warnung when publishing simple codenameone app.Via Google Play Console.

2019-06-12 Thread shop . service . assistant
Thanks.

Q.
If I execute following code:

final String filename = PathTo_A3Tech.ipa;
Display.getInstance().execute(filename , e -> {
});
Will the OS (IOS 12+ & Android 7+) be able to run the correct app to 
install this?

If not, can you please advise me what code in my app can open this file 
(stored locally on device) and install it?

Thanks in advance.

regards.

On Wednesday, June 12, 2019 at 12:02:27 AM UTC-4, Shai Almog wrote:
>
> The UI there is very obtuse, it isn't failing because of that warning... 
> Everyone gets that so if it had failed none of us would be able to submit.
> You need to look through the other pages in the site for small things that 
> failed there, it's something else that's blocking like answering the child 
> protection questions etc.
>

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[codenameone-discussions] Re: Unoptimized APK warnung when publishing simple codenameone app.Via Google Play Console.

2019-06-11 Thread Shai Almog
The UI there is very obtuse, it isn't failing because of that warning... 
Everyone gets that so if it had failed none of us would be able to submit.
You need to look through the other pages in the site for small things that 
failed there, it's something else that's blocking like answering the child 
protection questions etc.

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[codenameone-discussions] Re: Unoptimized APK warnung when publishing simple codenameone app.Via Google Play Console.

2019-06-11 Thread Dave Dyer
It may be google BS, but what's the downside of complying?

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[codenameone-discussions] Re: Unoptimized APK warnung when publishing simple codenameone app.Via Google Play Console.

2019-06-11 Thread shop . service . assistant
Notice the "Start Roll Out To Publication" is disabled which prohibits me 
form continuing to publication.

Do you know how to get past this?



On Tuesday, June 11, 2019 at 12:22:31 AM UTC-4, Shai Almog wrote:
>
> It's a warning it doesn't block or delay app publication. The publication 
> UI is VERY badly designed. It's confusing, with the last update for that it 
> took me ages to figure out publication.
>

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[codenameone-discussions] Re: Unoptimized APK warnung when publishing simple codenameone app.Via Google Play Console.

2019-06-10 Thread Shai Almog
It's a warning it doesn't block or delay app publication. The publication 
UI is VERY badly designed. It's confusing, with the last update for that it 
took me ages to figure out publication.

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[codenameone-discussions] Re: Unoptimized APK warnung when publishing simple codenameone app.Via Google Play Console.

2019-06-10 Thread shop . service . assistant
how do you work around this and get the app published despite their 
optimization complaint?

Regards.

On Monday, June 10, 2019 at 12:30:33 AM UTC-4, Shai Almog wrote:
>
> That's Google's BS. 
> Google has an option to split APK resources which we don't leverage and 
> don't really need to. In fact for Codename One Build it estimates using it 
> can save 6% of the download size. That's more than nothing but it's a small 
> number.
>
> This is required for apps built in Android Studio because they are so damn 
> wasteful in terms of resources. We get that exact same warning for Codename 
> One build but the funny part is the report. Where they show we are 66% 
> smaller than the median app even without those redundant "optimizations":
>
> [image: Screen Shot 2019-06-10 at 7.26.05.png]
>
>

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