Re: Community update, January 2, 2008

2008-01-03 Thread Mike Montour
Thank you for the update. When do you expect to have results from the 
850-MHz GTA01 testing?



___
OpenMoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: Community update, January 2, 2008

2008-01-03 Thread Gabriel Ambuehl
On Thursday 03 January 2008 05:51:06 Michael Shiloh wrote:
 Hello everyone,

 Next week at CES we will formally preview GTA02 to the public. We are
 doing this at an invitation-only media event, and not the general show
 floor.

Any chance to see a video of that event? Maybe even in decent (i.e. better 
than Youtube :) quality?

Great news in any case!




signature.asc
Description: This is a digitally signed message part.
___
OpenMoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Gnome Accessibility and OpenMoko

2008-01-03 Thread Gilles Casse

Hello,

Would you be interested in evaluating the feasibility of integrating the 
Gnome Accessibility Project in OpenMoko?


We could perhaps join our efforts in a third party project hosted by 
projects.openmoko.org.


Best regards,
Gilles

___
OpenMoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


WM skins

2008-01-03 Thread Dean Collins
Thought this video might interest some people

http://gizmodo.com/339835/pointui-skins-windows-mobile-almost-fixes-the-
os-best-wm-skin-app-ever

Regards,

Dean Collins
Cognation Pty Ltd
[EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] +1-212-203-4357 Ph
+61-2-9016-5642 (Sydney in-dial).

 

___
OpenMoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


GTA02 processor speed

2008-01-03 Thread rakshat hooja
Gizmodo quotes an Open Moko press release and mentions that the GTA02 has a
500 MHz processor -

http://gizmodo.com/339965/openmoko-launches-neo-freerunner-open+source-smartphone-for-the-masses

Maintaining the overall look and feel of the developers' Neo 1973, the Neo
FreeRunner features hardware improvements such as 2D/3D graphics and a
faster 500MHz processor that boosts performance to enable video and audio
processing, as well as a new generation of mobile applications emerging from
the open source community.

On the other hand the Open Moko wiki mentions that the GTA02 uses the
Samsung S3C2442B chip capable of 400 MHz.

Has the chip been overclocked or the info on the wiki is wrong and needs to
be updated?


Rakshat


On Jan 3, 2008 4:30 PM, [EMAIL PROTECTED] wrote:

 Send community mailing list submissions to
community@lists.openmoko.org

 To subscribe or unsubscribe via the World Wide Web, visit
http://lists.openmoko.org/mailman/listinfo/community
 or, via email, send a message with subject or body 'help' to
[EMAIL PROTECTED]

 You can reach the person managing the list at
[EMAIL PROTECTED]

 When replying, please edit your Subject line so it is more specific
 than Re: Contents of community digest...

 Today's Topics:

   1. Re: Neo fast charge utility (Nick Guenther)
   2. Re: Community update, January 2, 2008 (Mike Montour)
   3. Re: Community update, January 2, 2008 (Gabriel Ambuehl)
   4. Re: Neo fast charge utility (Lorn Potter)


 -- Forwarded message --
 From: Nick Guenther [EMAIL PROTECTED]
 To: List for OpenMoko community discussion community@lists.openmoko.org
 
 Date: Thu, 3 Jan 2008 02:44:31 -0500
 Subject: Re: Neo fast charge utility
 On Jan 2, 2008 11:57 PM, Lorn Potter [EMAIL PROTECTED] wrote:
  Nick Guenther wrote:
   Hijacking a bit:
 
   for the record, all thunder does is write
   fast_cccv or closed to
   /sys/devices/platform/s3c2410-i2c/i2c-adapter/i2c-0/0-0008/chgmode
   depending on what mode you want, and wrap that up in a nice OM GUI.
   Any hope for a qtopia version?
 
  I can make a script that switches to fast charge mode that will go in
  the devtools entry.
 

 Awesome. Can you have slow charge and no charge (I think that's
 the whole list, right?) options too?
 Where are devtools scripts stored? I tried find(1)ing a bit but
 failed. I was going to ask for a way to get to a terminal in QTopia
 (maybe a port of elsewhere), but if I can write a script and add it to
 devtools at will that might be just as good--better in some ways.

 -Nick




 -- Forwarded message --
 From: Mike Montour [EMAIL PROTECTED]
 To: community@lists.openmoko.org
 Date: Thu, 03 Jan 2008 00:34:03 -0800
 Subject: Re: Community update, January 2, 2008
 Thank you for the update. When do you expect to have results from the
 850-MHz GTA01 testing?





 -- Forwarded message --
 From: Gabriel Ambuehl [EMAIL PROTECTED]
 To: List for OpenMoko community discussion community@lists.openmoko.org
 Date: Thu, 3 Jan 2008 10:23:43 +0100
 Subject: Re: Community update, January 2, 2008
 On Thursday 03 January 2008 05:51:06 Michael Shiloh wrote:
  Hello everyone,
 
  Next week at CES we will formally preview GTA02 to the public. We are
  doing this at an invitation-only media event, and not the general show
  floor.
 
 Any chance to see a video of that event? Maybe even in decent (i.e. better
 than Youtube :) quality?

 Great news in any case!




 -- Forwarded message --
 From: Lorn Potter [EMAIL PROTECTED]
 To: List for OpenMoko community discussion community@lists.openmoko.org
 Date: Thu, 03 Jan 2008 20:38:33 +1000
 Subject: Re: Neo fast charge utility


 Nick Guenther wrote:
  On Jan 2, 2008 11:57 PM, Lorn Potter [EMAIL PROTECTED] wrote:
  Nick Guenther wrote:
  Hijacking a bit:
  for the record, all thunder does is write
  fast_cccv or closed to
  /sys/devices/platform/s3c2410-i2c/i2c-adapter/i2c-0/0-0008/chgmode
  depending on what mode you want, and wrap that up in a nice OM GUI.
  Any hope for a qtopia version?
  I can make a script that switches to fast charge mode that will go in
  the devtools entry.
 
 
  Awesome. Can you have slow charge and no charge (I think that's
  the whole list, right?) options too?

 I will see what I can do


  Where are devtools scripts stored? I tried find(1)ing a bit but
  failed. I was going to ask for a way to get to a terminal in QTopia
  (maybe a port of elsewhere), but if I can write a script and add it to
  devtools at will that might be just as good--better in some ways.


 The devtools entry is a special one created at compile time. When you
 'make install' Qtopia, .desktop file(s) get read and the information
 gets stored in the database, as opposed to being on the filesystem.


 There is a semi-ported terminal in the opieII sources. It needs much
 work (ie.e compiles but does not run). Or, probably a better option, is
 taking the kde konsole sources, and porting them 

Re: GTA02 processor speed

2008-01-03 Thread Marcin Juszkiewicz
Dnia czwartek, 3 stycznia 2008, rakshat hooja napisaƂ:
 On the other hand the Open Moko wiki mentions that the GTA02 uses the
 Samsung S3C2442B chip capable of 400 MHz.

 Has the chip been overclocked or the info on the wiki is wrong and
 needs to be updated?

The 3rd option. Wiki is correct, Gizmodo is wrong.

-- 
JID: hrw-jabber.org
OpenEmbedded developer/consultant

  bloody internet
  there was once peace and then the internet came in :-)



___
OpenMoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: Community update, January 2, 2008

2008-01-03 Thread Roland Dreier
 The bulk of the press release discusses the hardware features of GTA02,
 of which you are all well aware.

Actually I do have one question coming from the press release -- it says:

  FreeRunner will come in two versions: a 850MHz tri-band and a
900Mhz tri-band.

Does this mean that OpenMoko has officially committed to a US 850MHz
version of GTA02?  Will this version ship at the same time as the 900MHz
version?

Thanks,
  Roland

___
OpenMoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: GTA02 processor speed

2008-01-03 Thread Roland Dreier
 Gizmodo quotes an Open Moko press release and mentions that the GTA02 has a
 500 MHz processor -

 http://gizmodo.com/339965/openmoko-launches-neo-freerunner-open+source-smartphone-for-the-masses

Yes: the original official press release on business wire
(http://www.businesswire.com/news/google/20080103005343/en) states
that the device will have a faster 500MHz processor.

I would also be curious to know if this is a typo or if it really is the plan.

 - R.

___
OpenMoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


noise while making a phone call: hardware or software?

2008-01-03 Thread Michael Shiloh
As we all know, during a call with GTA01 noise is heard in the speaker. 
I know this has been discussed in the past and I thought someone had 
found a soft way to solve this. One of the settings in the mixer was too 
high or something like that.


I've been searching for this item but all I can find is bug # 883, which 
says it's a hardware issue, interference making its way into the GSM 
audio path one way or another.


Does anyone recall any software explanation for this?

Michael

___
OpenMoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


RE: noise while making a phone call: hardware or software?

2008-01-03 Thread Richard Reichenbacher
From what I can tell the noise comes and goes.  When I'm in a good signal
area I really don't hear it but when I'm in a bad signal area it's very
loud.  I asked Lorn Potter what he thought and he said it was probably a
software issue.  Although I'm not too sure because I get the same sound if I
set the phone next to my computer speakers.  So maybe the case is that the
microphone is too close to the GSM modem or the connection from the
microphone to the board isn't shielded well enough.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Shiloh
Sent: Thursday, January 03, 2008 5:11 PM
To: List for OpenMoko community discussion
Subject: noise while making a phone call: hardware or software? 

As we all know, during a call with GTA01 noise is heard in the speaker. 
I know this has been discussed in the past and I thought someone had 
found a soft way to solve this. One of the settings in the mixer was too 
high or something like that.

I've been searching for this item but all I can find is bug # 883, which 
says it's a hardware issue, interference making its way into the GSM 
audio path one way or another.

Does anyone recall any software explanation for this?

Michael

___
OpenMoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


___
OpenMoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: noise while making a phone call: hardware or software?

2008-01-03 Thread Lorn Potter

Richard Reichenbacher wrote:

From what I can tell the noise comes and goes.  When I'm in a good signal

area I really don't hear it but when I'm in a bad signal area it's very
loud.  I asked Lorn Potter what he thought and he said it was probably a
software issue.  


If I was told that was the problem, and I said that sounded like 
software, I was probably wrong. :)

That problem sounds like it might be radio interference.

There _is_ a problem with the level of some of the mixer elements in the 
default gsmhandset.state, though, which seems to cause echo type of thing.




Although I'm not too sure because I get the same sound if I
set the phone next to my computer speakers.  So maybe the case is that the
microphone is too close to the GSM modem or the connection from the
microphone to the board isn't shielded well enough.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Shiloh
Sent: Thursday, January 03, 2008 5:11 PM
To: List for OpenMoko community discussion
Subject: noise while making a phone call: hardware or software? 

As we all know, during a call with GTA01 noise is heard in the speaker. 
I know this has been discussed in the past and I thought someone had 
found a soft way to solve this. One of the settings in the mixer was too 
high or something like that.


I've been searching for this item but all I can find is bug # 883, which 
says it's a hardware issue, interference making its way into the GSM 
audio path one way or another.


Does anyone recall any software explanation for this?

Michael

___
OpenMoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


___
OpenMoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community




--
Lorn 'ljp' Potter
Software Engineer, Systems Group, MES, Trolltech


___
OpenMoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


Re: noise while making a phone call: hardware or software?

2008-01-03 Thread Mike Montour

Michael Shiloh wrote:
I've been searching for this item but all I can find is bug # 883, which 
says it's a hardware issue, interference making its way into the GSM 
audio path one way or another.


Does anyone recall any software explanation for this?


I've started to play around with the mixer settings, and it seems that 
they can be tuned to reduce both the GSM buzz and the echo heard on 
the remote end of the phone call. I don't yet have a set of working 
state files - the Neo's mixer is quite complicated, and I don't have 
access to the proper test equipment (tone generators, spectrum 
analyzers, etc). However, I've found that a good first start is to set 
to 0 the mixer controls of all of the unused components. There are some 
that are physically not connected (e.g. Amp Mono), and others that are 
unused in certain ALSA profiles (e.g. Mono Voice in the gsmhandset 
profile). I will eventually get around to creating a patch for this, but 
if someone else wants to do it first I won't complain.


There is also a hardware side to this issue - if the hardware was really 
good at isolating the audio path from the radio signal, then there 
wouldn't be an interference problem in the first place. However I don't 
think it's reasonable to expect perfection. I can hear a GSM buzz 
similar to the Neo's when my friend calls me from a Motorola RAZR, and 
in general GSM seems to be much more interference-prone than my current 
CDMA phone.


p.s. I'm using http://wiki.openmoko.org/wiki/Neo1973_audio_subsystem and 
its linked pages as my reference. Another TODO for somebody would be to 
annotate the codec block diagram with the ALSA names of the 
corresponding components.



___
OpenMoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community


RE: noise while making a phone call: hardware or software?

2008-01-03 Thread Joe Pfeiffer
What exactly do you mean by noise?  I've noticed an objectionable
hum; is that it?
(just finding out what's been reported -- no, I don't have a fix)

___
OpenMoko community mailing list
community@lists.openmoko.org
http://lists.openmoko.org/mailman/listinfo/community