Re: Problem with Messages Dialer and Contacts app
On Wed, Mar 24, 2010 at 6:45 AM, Chuck Norris norris.ch...@mail.ru wrote: After this morning update Messages and Contacts shows white screen. Dialer shows white screen and bottom half of Contactlist string in left upper corner. Before checking phone apps I tried to delete /etc/freesmartphone/opim/pim.db to empty contacts and resync. Later I've restored pim.db. It doesn't help. Why is it so? I've noticed that phoneuid doesn't start on my phone. Perhaps this is related? Christ van Willegen -- 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: sim card detection
On Wed, Mar 24, 2010 at 4:19 AM, Kai-Martin k...@familieknaak.de wrote: My freerunner seems to have an issue with my sim card after boot. More often than not the phone seems to be ignorant to the sim card. Consequently, it doesn't attach to the GSM net, SMS messages on the card are not readable and it can't receive calls. But sometimes, the card is detected fine about three minutes after boot. If so, it the sim card stays known to the system after wake-up from suspend. There is a suspicion, though. If I remember correctly, all the successful boots were done with a cable attached -- either USB from my desktop, or the connection to the charger. Could this be a hint? Maybe the system power is raised above some critical value to make the communication work? Is this a known issue? What I've been doing lately is: - Reboot my phone (whenever I need to) - Keep it from suspending by touching the screen once in a while - Wait for the SIM-PIN dialog to appear - Enter my PIN After that, the GSM is registered, and functions without any hardware problems. HTH! Christ van Willegen -- 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Problem with Messages Dialer and Contacts app
Am Mittwoch, 24. März 2010 06:45:13 schrieb Chuck Norris: After this morning update Messages and Contacts shows white screen. Dialer shows white screen and bottom half of Contactlist string in left upper corner. Before checking phone apps I tried to delete /etc/freesmartphone/opim/pim.db to empty contacts and resync. Later I've restored pim.db. It doesn't help. Why is it so? my fault... and easy fixable. Add a configuration for libphone-ui-shr in /usr/share/libphone-ui-shr/config with the following content: [global] theme = default After that (and probably a reboot or at least x restart) whiteness should be gone. -- Klaus 'mrmoku' Kurzmann ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: cannot run phonelog.
sam tygier пишет: On 14/03/10 10:09, Chuck Norris wrote: $ phonelog sounds similar to http://shr-project.org/trac/ticket/1004 but in #1004 there was an int that should have been a float, and you have something that should have been an int. sam ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community Problem was in PISI. When I converted contacts from sim to opimd through Settings-Other-Sim-Manager my phonelog starts works. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: getting started with wlan
Kai-Martin k...@familieknaak.de writes: In SHR WiFi is powered on and off through FSO's Resource handling.This is usually set to 'auto' so it will be powered up if an app requests the WiFi resource, and shut down when nothing is requesting it. Does wmiconfig -i eth0 --power maxperf interfere with this setting? When the device is turned off you obviously can't change its parameters. and I have to use 'wmiconfig -i eth0 --power maxperf' to get a reliable connection when setting up with wpa_supplicant. Great tip! With maxperf wlan connection is finally solid :-) I reckon, this also means increased power consumption. Is there an option to get back to normal, too? Or more broadly: Where can I look up the features I can adjust with wmiconfig? (Did I mention, I miss access to man pages?) --power=rec There's no decent man page unfortunately, just info returned by wmiconfig itself. -- Be free, use free (http://www.gnu.org/philosophy/free-sw.html) software! mailto:fercer...@gmail.com ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
[Debian,QtMoko] X server and rotation
Hi, i have been struggling for some time to get X server working in landscape mode. I was trying: - Xglamo with xrandr - screen always goes white, reboot needed - Xglamo -screen 480x...@90 - does not work either, screen is somehow shifted - Xorg with fbdev driver and CCW option in xorg.conf - seems to have no effect - Xfbdev - does not support tslib in debian Yesterday i recompiled Xfbdev package with tslib support and now it seems to be working. For running the X server i do: Xfbdev -retro -screen 480x...@90 -mouse tslib,,device=/dev/input/event1 But still it's not perfect. I am trying to run scummvm on this Xserver: export DISPLAY=:0 scummvm but the Xserver segfaults. But I have found out that if start matchbox window manager before scummvm it works. So i have now this script: neo:~# cat /bin/scummvm.sh #!/bin/sh matchbox-window-manager sleep 5 scummvm I am doing this on debian testing. My Xfbdev with tslib support is here [1]. I build it with: apt-get build-dep xserver-xfbdev apt-get source xserver-xfbdev edited debina/rules and replaced disable-tslib with enable-tslib dpkg-buildpackage -b Hope this helps someone. Anyone has better way how to do this? Regards Radek [1] http://activationrecord.net/radekp/pub/xserver-xfbdev_1.7.5-1_armel.deb ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
AW: [QTMOKO] Started to write FAQ
Thank you Radek! That's very helpful! Greetings Joerg - Ursprüngliche Mail Von: Radek Polak pson...@seznam.cz An: List for Openmoko community discussion community@lists.openmoko.org Gesendet: Mittwoch, den 24. März 2010, 6:47:27 Uhr Betreff: Re: [QTMOKO] Started to write FAQ On Sunday 21 March 2010 14:33:25 Tha_Man wrote: Great work! Since I'm quite new to QtMoko I was hoping to find some other answers as well, like where to put pictures and music files to make the builtin apps see them automatically. I guess that's more QtE related, but is there anywhere I can find that kind of information or am I overlooking something? I have just added it to FAQ: http://qtmoko.org/wiki/FAQ#How_to_transfer_media_from_my_PC.3F It now reads: Easiest way is to use bluetooth to send files to your phone. But you can also transfer files manually. QtMoko searches documents in following dirs: /media/card/Documents/audio/ogg/ /media/card/Documents/audio/x-wav/ /media/card/Documents/image/jpeg/ /media/card/Documents/image/png/ MP3 files should go to x-wav folder. If you don't have SD card you can use folders in /home/root instead of /media/sdcard Regards Radek ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Debian,QtMoko] X server and rotation
2010/3/24 Radek Polak pson...@seznam.cz: i have been struggling for some time to get X server working in landscape mode. I was trying: - Xglamo with xrandr - screen always goes white, reboot needed - Xglamo -screen 480x...@90 - does not work either, screen is somehow shifted - Xorg with fbdev driver and CCW option in xorg.conf - seems to have no effect - Xfbdev - does not support tslib in debian Hmm. Why use long-dead Xglamo or dummy fbdev instead of xserver-xorg-video-glamo? http://wiki.debian.org/DebianOnFreeRunner#Graphics.28SmediaGlamo3362.29 I have (had) a button (for a year) in my Debian that switches between xrandr -o right and xrandr -o normal without problems. -Timo ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [GTA02] headphone socket issues
On Wed, Mar 24, 2010 at 5:28 AM, Paul Wise pa...@bonedaddy.net wrote: On Wed, 2010-03-24 at 03:08 +0300, Paul Fertser wrote: Hey, this looks very much like you used an ordinary 2.5-3.5mm plug converter which doesn't work due to wrong pinout. Just use correct wiring for the converter (check the wiki), it should work out of the box. I did use a plug converter in this case. Which wiki page can I find the correct converter wiring information on? I guess I'll need to butcher the current converter and rewire it? yes! here you are an example: http://wiki.openmoko.org/wiki/Analog_wired_Headset_Nokia but i'm sure there was something describing more in detail the neo cable displacement. d Earlier I used Nokia headphones with a 2.5mm plug and had the same one-bud sound issue. At that time I hadn't yet figured out the workaround of pulling it out a little bit, I'll test that later today. -- bye, pabs http://bonedaddy.net/pabs3/ ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: getting started with wlan
For the bits Paul didn't cover: On Wednesday 24 March 2010, Kai-Martin wrote: On 03/22/2010 01:40:06 PM, Al Johnson wrote: Connectivity, or direct through dbus with mdbus2, dbus-send or similar. How would I do this? ( I miss man pages on my freerunner ;-) mdbus2 -s org.freesmartphone.ousaged /org/freesmartphone/Usage org.freesmartphone.Usage.SetResourcePolicy WiFi enabled More generally check http://docs.freesmartphone.org for how the API is supposed to work. You can also use mdbus2 to show you what dbus interfaces are available at a given level by omitting arguments. So to see what Usage provides you could use: mdbus2 -s org.freesmartphone.ousaged /org/freesmartphone/Usage btw the -s switch is for the session bus. the -h switch can be helpful too ;-) See above. I saw 'linksys' in your scan results. Mokonnect never sees my wrt54g, Same here. I wonder, why mokonnect can't see my wlan while iwlist reliably does. I guess it (or connman, which I think it's using) is filtering the results by some set of criteria. I've not checked the source. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Debian,QtMoko] X server and rotation
Radek Polak пишет: Hi, i have been struggling for some time to get X server working in landscape mode. I was trying: - Xglamo with xrandr - screen always goes white, reboot needed - Xglamo -screen 480x...@90 - does not work either, screen is somehow shifted - Xorg with fbdev driver and CCW option in xorg.conf - seems to have no effect - Xfbdev - does not support tslib in debian Yesterday i recompiled Xfbdev package with tslib support and now it seems to be working. For running the X server i do: Xfbdev -retro -screen 480x...@90 -mouse tslib,,device=/dev/input/event1 But still it's not perfect. I am trying to run scummvm on this Xserver: export DISPLAY=:0 scummvm but the Xserver segfaults. But I have found out that if start matchbox window manager before scummvm it works. So i have now this script: neo:~# cat /bin/scummvm.sh #!/bin/sh matchbox-window-manager sleep 5 scummvm I am doing this on debian testing. My Xfbdev with tslib support is here [1]. I build it with: apt-get build-dep xserver-xfbdev apt-get source xserver-xfbdev edited debina/rules and replaced disable-tslib with enable-tslib dpkg-buildpackage -b Hope this helps someone. Anyone has better way how to do this? Regards Radek [1] http://activationrecord.net/radekp/pub/xserver-xfbdev_1.7.5-1_armel.deb ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community with this kernel from http://lists.openmoko.org/nabble.html#nabble-td4274107|a4274107 http://lists.openmoko.org/nabble.html#nabble-td4274107%7Ca4274107 shr and hackable:1 begin toggle rotation with xrandr(shr) and swap rotation option under hackable:1. Also graphics became faster. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
where is russian illume keyboard
I've installed it via opkg install illume-keyboard-russian illume-keyboard-russian-terminal but now I cannot find it. Why? ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [GTA02] headphone socket issues
On Wed, 2010-03-24 at 12:28 +0800, Paul Wise wrote: Earlier I used Nokia headphones with a 2.5mm plug and had the same one-bud sound issue. At that time I hadn't yet figured out the workaround of pulling it out a little bit, I'll test that later today. I confirm that the workaround of pulling the plug out just a little bit also works with the Nokia headphones with 2.5mm plug. -- bye, pabs http://bonedaddy.net/pabs3/ signature.asc Description: This is a digitally signed message part ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [GTA02] headphone socket issues
Hi, On Wed, Mar 24, 2010 at 12:28:53PM +0800, Paul Wise wrote: On Wed, 2010-03-24 at 03:08 +0300, Paul Fertser wrote: Hey, this looks very much like you used an ordinary 2.5-3.5mm plug converter which doesn't work due to wrong pinout. Just use correct wiring for the converter (check the wiki), it should work out of the box. I did use a plug converter in this case. Which wiki page can I find the correct converter wiring information on? I guess I'll need to butcher the current converter and rewire it? Earlier I used Nokia headphones with a 2.5mm plug and had the same one-bud sound issue. At that time I hadn't yet figured out the workaround of pulling it out a little bit, I'll test that later today. That ugly workaround has been working for me, although it's far from being a good solution. I guess the problem is the output has L + R + Mic, while standard headphones (and adapters) have only L + R. So, you have to figure out the position where L + R meets L + R. Btw, it's just my newbie theory for this issue. Regards, -- .''`. Tiago Bortoletto Vaz GPG : 1024D/A504FECA : :' : http://tiagovaz.org XMPP : tiago at jabber.org `. `' tiago at {tiagovaz,debian}.org IRC : tiago at OFTC `-Debian GNU/Linux - The Universal OS http://www.debian.org ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: pisi cannot fetch contacts from sim in shr. please help
To temporally solve the issue until pisi or opim the solve the unexisting method GetUsedBackends you can safely comment lines 131 and 132 of the /opt/pisi/modules/contacts_opimd.py Regards 2010/3/14 Chuck Norris norris.ch...@mail.ru: Robin Paulson пишет: On 13 March 2010 18:24, Chuck Norris norris.ch...@mail.ru wrote: ok. that does the trick. Now pisi have another problem: snip raise UnknownMethodException('%s is not a valid method of interface %s' % (method_name, dbus_interface)) UnknownMethodException: org.freedesktop.DBus.Error.UnknownMethod: Unknown method: GetUsedBackends is not a valid method of interface org.freesmartphone.PIM.Contact this problem with opimd I suppose. It converts contacts from sim to local vcf succesfully. So is it possible to tell opimd use vcf? i got this error, and mistakenly hit yes when it asked to continue processing. my contacts are all visible now, so i guess it worked ok.at your risk, though ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community I used console app pisi - it doesn't asks, just breaks. But through gui it synced my contacts successfully. thanx. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- David Reyes Samblas Martinez http://www.tuxbrain.com Open ultraportable embedded solutions Ben NanoNote, Arduino, Openmoko Hey, watch out!!! There's a linux in your pocket!!! ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
[Android] linphone SIP client released for Android
It uses the NDK to make a native liblinphone.so to handle the SIP side of things. Unfortunately for us the NDK produces armv5te binaries. Does anyone know how to get it to make armv4t binaries so we could use it? Re: [Linphone-users] [Release] Linphone on Android From: Simon Morlat simon.mor...@linphone.org To: linphone-us...@nongnu.org linphone-us...@nongnu.org CC: linphone-develop...@nongnu.org linphone-develop...@nongnu.org Many of you legitimely asked for the source of the linphone-android frontend. Here is the git url: git clone git://git.linphone.org/linphone-android.git git clone http://git.linphone.org/git/linphone-android.git Of course it is GPL. This git tree contains a liblinphone.so for ARM EABI built over NDK 1.6. As the source code is evolving fast, we think git access is probably the most efficient way to have up to date sources. Simon Le lundi 22 mars 2010 à 21:07 +0100, Simon Morlat a écrit : Hi, Since today it is now possible to run linphone on its Android mobile phone ! We've just released a version for Google Android. We have tested it on G1 and Nexus 1 with success. If you are subscribed to a VoIP to PSTN service, you can then make wifi or 3G audio calls (make sure it is permitted by your 3G operator first). See the full news: http://www.linphone.org/index.php/eng/linphone_on_android It's a first release, so bugs are possible... You can use this mailing list to report them. An adb logcat dump can help in solving it. Simon ___ Linphone-users mailing list linphone-us...@nongnu.org http://lists.nongnu.org/mailman/listinfo/linphone-users ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: 3D in EFL (Rolling dices on OpenMoko)
On Wed, 24 Mar 2010 11:56:50 +0100 Xavier Cremaschi omega.xav...@gmail.com said: Le 24/03/2010 01:22, Carsten Haitzler (The Rasterman) a écrit : On Mon, 22 Mar 2010 10:00:56 +0100 Xavier Cremaschiomega.xav...@gmail.comsaid: EFL can use opengl for its rendering (not on openmoko, because it seems we don't have an opengl-es driver). What do you mean by 3d ? Can I modelize cube, sphere, and do some projective geometry ? In elementary I cannot find an equivalent of an opengl context (QGLWidget in qt4), if someone has an idea ? see evas_map stuff - u can apply a map (a (texture)map). you define 4 points in space (3d), 4 texture u,v co-ordinates (that map the given object geometry to these 4 points - just like opengl). you cat rotate these points around the 3 axes (x, y and z) by number of degrees and you now can apply a perspective transform + lighting to this map (the 4 points). see expedite or elementary - they use this. the elm flip widget does just this to flip in 3d between a front and back side of a card. expedite crates its spinning cubes this way. it's not intended for full 3d - like making complex 3d apps/games. it's meant for 3d effects in 2d ui's. like spinning, rotating and flipping. it can be used a bit more extensively to do single geometric stuff like cubes - it could do spheres given enough faces made out of multiple objects, but that's pushing it. it could do simple 3d needed for things like mapping/navigation apps. but no - there is no qglwidget thing in evas - this imho is throwing in the towel and just do it all in opengl which is a very different api concept to evas - it means you NEEED opengl or it just doesnt work. evas provides its map feature with or without opengl present. it works (fast) in software as well as opengl. it's an always-on and always-working feature. Thanks for you answer. I just need to modelize simple dices I think (d4,6,8,10,12,20... I could see later to add the exotic ones), so if I understand what you wrote and how evas_map works, I need to : - use many evas_map to describe a dice (evas_map being 4 points, it's easy for d4...for d6 with 8 vertexes I could use 2 maps) - use available rotate functions (and own translate functions) to animate that For a d4, something like : - Evas_Map *m = evas_map_new(4); - I give my four 3d points, using evas_map_point_coord_set(..) - I do myself a projection to determine where these points are in the 2d texture (if I want a top view for example) - I set these four 2d points with evas_map_point_image_uv_set(..) - Now I can use rotate/translate to move the dice ? look at expedite and its cubes - u dont need to do the projection etc. evas has these for you - move your stuff in 2d space as u please (the 4 point x, y coords) and set z as u like. u can use the map util funcs to rotate around any point/axis. you can use the perspective call to do the projection (if you want 3d perspective) and lighting too. if you want. with a point lightsource. when done u set the map for the obj (well enable it too). you can free it now as the obj has its own copy of that map - u want to make a new one and modify it for the next frame/change -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)ras...@rasterman.com ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: no-cap bass fix
This is *STRONGLY DISCOURAGED* and will break quite a couple of things. Details see inline below [Stefano Cavallari Di 23. März 2010]: Yesterday night I was going to fix the poor audio response of the Freerunner. Just before starting to solder (having opened the phone and the metallic plate) I discovered the caps I got were the wrong ones. So I looked at the scheme for an alternative solution, and I decided to try to replace the audio caps with 0R, thus losing DC blocking. You're not only losing the DC-decoupling, you're also losing the negative half of the sine wave, when amp is basically shorting output to GND to create the negative current by discharging the coupling capacitor. See operation principles of analog bridge amp outputs in some good book about electronics. This is NOT a class-A amp (http://en.wikipedia.org/wiki/Electronic_amplifier#Class_A ), means it never opens both the pullup and pulldown transistor concurrently. The LM4853 is a class-B push-pull bridge. The plan was to measure the DC component and if low enough, leave it as it. If not, putting the DC filter in the minijack adapter. This is basically feasible, but will most surely break JACK_INSERT logic, by applying a voltage 0V to the GPIO detecting if a jack is inserted or not. Each time you enable the amp to output some sound the headphones, it will latch up and not detect jack removal. And it's quite unlikely jack insertion is correctly detected each time as well, there also might be both false positives and false negatives. So I did that, and it seem to work. I tried first with a multimeter. It reads 0.2 V DC, but I have to confirm it with an oscilloscope. This reading probably is with headset amp disabled. Correct reading should be Vmid, i.e. ~1.6V I tried the audio with very cheap headphones first (I was afraid of burning them), Chances are you actually will end up with broken headset speakers, just because of this then with decent ones. It seems to work way better! Now I just need a better adapter cable (mine need to be inserted middle way, it's not the right one), and then I have usable audio :) Don't you think, if this was a viable workaround for the problem, we at OM (particularly me in this case) came up with this suggestion some 1.5 .. 2 years ago? cheers jOERG signature.asc Description: This is a digitally signed message part. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
[Debian] Timo's Debian instructions available for Neo FreeRunner
Hi, Setting up my second FreeRunner, I took time to find out and document how I ended up with my current Debian setup in use (or close to something like it) and cleaned up my configs while at it. This information might be interesting to beginning Debian / Neo users, who may find the default Debian installation a bit lacking or empty. Nothing earth-shattering to see here, but it works for me and I haven't tweaked any big stuff lately so I might as well publish it. So here goes, images included: http://wiki.openmoko.org/wiki/User:TimoJyrinki It's divided in Good, Ugly and Bad parts, for obvious reasons. Main ideas are that phone + GPS + keyboard + music playing are finger usable, and then for more fancy stuff a stylus can be brought to help. -Timo ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Debian] Timo's Debian instructions available for Neo FreeRunner
On 24 March 2010 19:22, Timo Jyrinki timo.jyri...@gmail.com wrote: So here goes, images included: http://wiki.openmoko.org/wiki/User:TimoJyrinki That looks very useful. Thank you! Neil ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: no-cap bass fix
On Wednesday 24 March 2010 16:22:15 Joerg Reisenweber wrote: This is *STRONGLY DISCOURAGED* and will break quite a couple of things. Details see inline below [Stefano Cavallari Di 23. März 2010]: Yesterday night I was going to fix the poor audio response of the Freerunner. Just before starting to solder (having opened the phone and the metallic plate) I discovered the caps I got were the wrong ones. So I looked at the scheme for an alternative solution, and I decided to try to replace the audio caps with 0R, thus losing DC blocking. You're not only losing the DC-decoupling, you're also losing the negative half of the sine wave, when amp is basically shorting output to GND to create the negative current by discharging the coupling capacitor. See operation principles of analog bridge amp outputs in some good book about electronics. This is NOT a class-A amp (http://en.wikipedia.org/wiki/Electronic_amplifier#Class_A ), means it never opens both the pullup and pulldown transistor concurrently. The LM4853 is a class-B push-pull bridge. I should have read the data sheet. Audio does not seem distorted though, except at high gains. There is a some white noise in the background, not noticeable when music is running though. Anyway I was ready to use external capacitors in the adapter cable. The plan was to measure the DC component and if low enough, leave it as it. If not, putting the DC filter in the minijack adapter. This is basically feasible, but will most surely break JACK_INSERT logic, by applying a voltage 0V to the GPIO detecting if a jack is inserted or not. Each time you enable the amp to output some sound the headphones, it will latch up and not detect jack removal. And it's quite unlikely jack insertion is correctly detected each time as well, there also might be both false positives and false negatives. Jack sensing still works and seems reliable. Anyway if it stop working or it proves to be not reliable I can just disable it. I'll never use an headset, just headphones for playing music. I can force the output to the jack when starting the player. So I did that, and it seem to work. I tried first with a multimeter. It reads 0.2 V DC, but I have to confirm it with an oscilloscope. This reading probably is with headset amp disabled. Correct reading should be Vmid, i.e. ~1.6V I tried the audio with very cheap headphones first (I was afraid of burning them), Chances are you actually will end up with broken headset speakers, just because of this then with decent ones. It seems to work way better! Now I just need a better adapter cable (mine need to be inserted middle way, it's not the right one), and then I have usable audio :) Don't you think, if this was a viable workaround for the problem, we at OM (particularly me in this case) came up with this suggestion some 1.5 .. 2 years ago? It depends on what you mean for viable. It is not something correct, and I was aware of that. Building a custom cable with non-SMD capacitors is easier than finding right capacitors. Risking some cheap headphones that will sound way better than good headphones on a unfixed phone is even easier. I just wanted to share my experience, maybe someone finds this compromise useful. -- () ascii ribbon campaign - against html e-mail /\ www.asciiribbon.org - against proprietary attachments signature.asc Description: This is a digitally signed message part. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
transparency in gtk
I need transparency in gtk under freerunner. So I compiled this code #include gtk/gtk.h gint main(gint argc, gchar **argv) { GtkWidget *window; gtk_init(argc, argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_opacity(GTK_WINDOW(window), 0.1); gtk_widget_show_all(window); gtk_main(); } under my desktop and it shows transparent window. Then I compiled it for shr-u with crosscompiler from tmp/cross folder of shr-u sources. And on freerunner it shows not transparent window. So Is it possible to create transparent gtk apps in shr or other distribs for freerunner? And how if it possible? ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: transparency in gtk
Chuck Norris norris.ch...@mail.ru writes: under my desktop and it shows transparent window. Then I compiled it for shr-u with crosscompiler from tmp/cross folder of shr-u sources. And on freerunner it shows not transparent window. So Is it possible to create transparent gtk apps in shr or other distribs for freerunner? And how if it possible? Run xcompmgr? ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: transparency in gtk
On Thu, 25 Mar 2010 11:02:43 +0600 Chuck Norris norris.ch...@mail.ru wrote: I need transparency in gtk under freerunner. So I compiled this code #include gtk/gtk.h gint main(gint argc, gchar **argv) { GtkWidget *window; gtk_init(argc, argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_opacity(GTK_WINDOW(window), 0.1); gtk_widget_show_all(window); gtk_main(); } under my desktop and it shows transparent window. Then I compiled it for shr-u with crosscompiler from tmp/cross folder of shr-u sources. And on freerunner it shows not transparent window. So Is it possible to create transparent gtk apps in shr or other distribs for freerunner? And how if it possible? Make sure your X server has the compositing extension loaded and run xcompmgr. I don't know how this works on shr exactly. On Debian using nodm I have NODM_X_OPTIONS='-nolisten tcp -pn +extension Composite -dpi 150' in /etc/defauilt/nodm NeilBrown ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: transparency in gtk
On Thu, Mar 25, 2010 at 11:02:43AM +0600, Chuck Norris wrote: I need transparency in gtk under freerunner. So I compiled this code #include gtk/gtk.h gint main(gint argc, gchar **argv) { GtkWidget *window; gtk_init(argc, argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_opacity(GTK_WINDOW(window), 0.1); gtk_widget_show_all(window); gtk_main(); } under my desktop and it shows transparent window. Then I compiled it for shr-u with crosscompiler from tmp/cross folder of shr-u sources. And on freerunner it shows not transparent window. So Is it possible to create transparent gtk apps in shr or other distribs for freerunner? And how if it possible? Hi, Please read the documentation [1] first next time. You need a compositing manager on X11. You can read more about them in the Wikipedia [2]. Last but not least let me say it probably won't work well on Freerunner, but I haven't tried. [1] http://library.gnome.org/devel/gtk/unstable/GtkWindow.html#gtk-window-set-opacity [2] http://en.wikipedia.org/wiki/Compositing_window_manager -- Sebastian signature.asc Description: Digital signature ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: [Debian,QtMoko] X server and rotation
On Wednesday 24 March 2010 09:56:15 Timo Jyrinki wrote: Hmm. Why use long-dead Xglamo or dummy fbdev instead of xserver-xorg-video-glamo? I tried xserver-xorg-video-glamo, but no success either. http://wiki.debian.org/DebianOnFreeRunner#Graphics.28SmediaGlamo3362.29 I have (had) a button (for a year) in my Debian that switches between xrandr -o right and xrandr -o normal without problems. Can you please tell, which kernel are you using and how did you install xserver-xorg-video-glamo? Is it from regular debian testing repos? Thanks, Radek ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community