Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Aliner
On Mon, Nov 17, 2008 at 12:06 PM, Graeme Gregory <[EMAIL PROTECTED]>wrote:

> On Mon, 2008-11-17 at 11:58 -0500, Aliner wrote:
> > If we work on having x.org server working on the FR, wouldn't that
> > help for whatever comes next?. At least we would have some working
> > knowledge on how to develop drivers for X, and a team of programmers
> > with ample knowledge on all things regarding the x.org Server.
> >
> > I mean, the thing is modularized. Is it not simpler to just replace
> > the glamo driver with the [whatever\] driver?
> >
>
> Basically yes, the advantages of Xorg are active development and
> familiarity with developers as comapred to kdrive based stuff.
>
> At the moment Xorg with tslib/fbdev drivers works well on GTA02
> my task now is to make a glamo driver for Xorg based on the Xglamo
> code.


Do you have the instructions to build Xorg with the toolchain?

>
> Graeme
>
>
>
>
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Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-17 Thread Aliner
If we work on having x.org server working on the FR, wouldn't that help for
whatever comes next?. At least we would have some working knowledge on how
to develop drivers for X, and a team of programmers with ample knowledge on
all things regarding the x.org Server.

I mean, the thing is modularized. Is it not simpler to just replace the
glamo driver with the [whatever\] driver?

On Mon, Nov 17, 2008 at 11:48 AM, Iain B. Findleton <[EMAIL PROTECTED]
> wrote:

> I have implemented an image display script on the FR that demonstrates
> smooth scroll in the form of dragging the image about the screen. Works
> for fairly large images (colour weather maps of North America). The
> application uses the FLTK tool kit with double buffering through X.
>
>
>
> Nicola Mfb wrote:
> > 2008/11/17 The Rasterman Carsten Haitzler <[EMAIL PROTECTED]
> > >
> >
> > [...]
> >
> > this is the thing.. the drvier is ALREADY doing this. i repeat this
> > ad-nauseum. the acceleration is the same u get in the "nv" driver
> > or you saw a
> > few years back in the i8xx drivers etc. you get blit and fill
> > accelerated (the
> > most common x ops). xvideo is accelerated. the only thing not is
> > anti-aliases
> > font drawing and as such the glamo doesnt support this fully - u
> > need to do
> > some hacks to pretend it will (like expand fonts to ARGB32 in
> > software) and
> > from the look of it the expansion and then upload of pixels will
> > likely net you
> > zero speedup as this extra cost will negate the speedups you get.
> > imho glamo is
> > right now about as fast as u'll ever likely see it (imho). you can
> > go sink a
> > mountain of work and as per the example above.. see no return. the
> > ONLY thing
> > that i can see it might be worth it is opengl - and even then its
> > a very weak
> > opengl accelerator with lots of gotchas.
> >
> > all of the above of course is "in my opinion". it's based from
> > years of doing
> > graphics - software and hardware and with x, and having read all
> > of the glamo
> > docs.
> >
> >
> > Hi Raster! before reading this post I supposed that 2d acceleration
> > was very partially implemented. This cames out for example because I
> > never see a smooth scroll on the device. So what is the reason for
> > this? glamo? 2d acceleration driver? poor graphics toolkit?
> >
> > Regards
> >
> > Nicola
> >
> >
> >
> > 
> >
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>
> --
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> Tel: 514-457-0744
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Re: Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

2008-11-16 Thread Aliner
You can count me in. I have experience doing kernel development. Since the
documentation is not available, I saw a couple of pointers on how to start
on the nouveau project. They have an excellent section on tools and
documentation. http://nouveau.freedesktoplorg/wiki.

I have some questions, the glamo chip contains 3d support, what version of
OpenGL (or OpenGL ES) is implemented?
Are we still going to keep Xglamo (kdrive) or are we goint to use X.org
server? (this question arised after Rastermans e-mail)
Are we going to support full OpenGL or OpenGL ES on the implementation?
Or is it going to be a OpenGL driver and a OpenGL ES driver?

Thank you

On Sun, Nov 16, 2008 at 2:11 PM, "Marco Trevisan (Treviño)"
<[EMAIL PROTECTED]>wrote:

> Jacob Peterson wrote:
> > There has been some discussion on the recently about the Glamo and
> > OpenGL where Wolfgang called for serious developers to get in touch with
> > him and he would see what could be done about getting access to the
> > NDA'ed Glamo documents [1].  A couple of developers responded saying
> > they were interested.  I would like to see how many people are
> > interested and willing to commit to working on and OpenGL driver in this
> > thread.  If there is enough interest I will start a project one
> > projects.openmoko.org  and then we can
> > work with Openmoko on the legal aspects of the NDA.
> >
> > So please, if you are interested and motivated lets discuss it here,
> > then we can work on getting the rest in motion.
>
> What about cross-posting this also to mesa-devel and dri-devel?
>
> --
> Treviño's World - Life and Linux
> http://www.3v1n0.net/
>
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