Re: Neverball, anyone?
Am Sunday 15 February 2009 16:19:33 schrieb The Digital Pioneer: > Sources? For an iPhone program? Isn't that a bit contradictory? :P I was > under the impression that Apple doesn't allow any open source programs on > their phone (to the maximum extent that they have any say about it). Just for the records, that's wrong. Since the release of the NDA for the iPhone SDK, open source software on the iPhone is possible and I know at least 3 GPLed programs in the AppStore. Cheers, -- :M: ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Neverball, anyone?
> > so why not make an enigma like game? > http://en.wikipedia.org/wiki/Enigma_%28game%29 Ahh, I used to love that game. :) A lot of the work has already been done in mokomaze, I would think. -- Thanks, The Digital Pioneer ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Neverball, anyone?
On Sun, Feb 15, 2009 at 4:28 PM, Thomas Gstädtner wrote: > On Sun, Feb 15, 2009 at 3:42 PM, Aapo Rantalainen > wrote: >> I made some first bitbake-recipe file and compiled Neverball 1.5.0 for >> Freerunner. It doesn't work. It is far too slow (less than 1fps). But >> maybe you want see it yourself: >> http://cc.oulu.fi/~rantalai/freerunner/neverball/ >> >> I read that there are iPhone version of Neverball, which uses smaller >> texturefiles etc. If anybody finds its sources, let me know. (Or if >> you have any other thoughts how to make it faster.) > > Don't waste your time. > It's right, there are many implementations of this concept for various > platforms. > I don't think neverball is actually running on any phone (and it most > likely wouldn't), > iPhone, Win Mobile and Co. have all separate implementations. > But all of them have graphic accelerators which are worlds beyond the glamo. > Even if the 3D drivers were good (which isn't the case), it wouldn't run. > > Neverball is never going to roll on the Freerunner, you'd have to code > a completely new game. > Small correction: It seems it's actually running on the iphone, impressive (especially compared to the poor performance I'm getting on an PC with the latest Intel graphics). But unfortunately, that doesn't change the fact, that it won't run on the Freerunner. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Neverball, anyone?
> The game, as it is on the site, is, I think, totally unsuitable for the > FR. The gameplay is completely mouse/static monitor oriented. A port of > the game would have to switch to accelerometer/static view based > interface (the dynamic view simply makes no sense, as the view switches > left and right as the ball changes direction, which would seem totally > unnatural in the context of a held tilted screen). The FAQ on the site > specifically states that changing the zoom would entail completely > redesigning all of the levels, a statement I tend to agree with. so why not making an enigma like game? http://en.wikipedia.org/wiki/Enigma_%28game%29 ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Neverball, anyone?
On Sun, Feb 15, 2009 at 3:42 PM, Aapo Rantalainen wrote: > I made some first bitbake-recipe file and compiled Neverball 1.5.0 for > Freerunner. It doesn't work. It is far too slow (less than 1fps). But > maybe you want see it yourself: > http://cc.oulu.fi/~rantalai/freerunner/neverball/ > > I read that there are iPhone version of Neverball, which uses smaller > texturefiles etc. If anybody finds its sources, let me know. (Or if > you have any other thoughts how to make it faster.) Don't waste your time. It's right, there are many implementations of this concept for various platforms. I don't think neverball is actually running on any phone (and it most likely wouldn't), iPhone, Win Mobile and Co. have all separate implementations. But all of them have graphic accelerators which are worlds beyond the glamo. Even if the 3D drivers were good (which isn't the case), it wouldn't run. Neverball is never going to roll on the Freerunner, you'd have to code a completely new game. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Neverball, anyone?
Sources? For an iPhone program? Isn't that a bit contradictory? :P I was under the impression that Apple doesn't allow any open source programs on their phone (to the maximum extent that they have any say about it). ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Neverball, anyone?
I made some first bitbake-recipe file and compiled Neverball 1.5.0 for Freerunner. It doesn't work. It is far too slow (less than 1fps). But maybe you want see it yourself: http://cc.oulu.fi/~rantalai/freerunner/neverball/ I read that there are iPhone version of Neverball, which uses smaller texturefiles etc. If anybody finds its sources, let me know. (Or if you have any other thoughts how to make it faster.) -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Neverball, anyone?
Steffen Winkler wrote: > Hi, > > since I've seen that game on a mobile telephone of a friend I want it > for the FR, too. > > > Source code is on the website ( http://neverball.org ) in the download > section...the source code has to be compiled, so I think the compiler > has to be installed on the neo first...but would that all work? Because > the neo processor is not the best and it's not a 686 processor or > something like that... > The game, as it is on the site, is, I think, totally unsuitable for the FR. The gameplay is completely mouse/static monitor oriented. A port of the game would have to switch to accelerometer/static view based interface (the dynamic view simply makes no sense, as the view switches left and right as the ball changes direction, which would seem totally unnatural in the context of a held tilted screen). The FAQ on the site specifically states that changing the zoom would entail completely redesigning all of the levels, a statement I tend to agree with. Shachar ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Neverball, anyone?
It's not that version of that game. It's a java (I think) version of it and as far as I know it was a Nokia. There are many reimplementations of that game. I know that there is one for the Iphone and on many new handys (where "new" means since 2004) you can find this game. Am Freitag, den 13.02.2009, 22:26 -0500 schrieb Damian Spriggs: > After a quick glance of the system reqs. I want to know what kind of > phone your friend has that'll run that application! > > > On Feb 13, 2009, at 8:29 PM, Steffen Winkler wrote: > > > Hi, > > > > since I've seen that game on a mobile telephone of a friend I want it > > for the FR, too. > > > > My programming skills are not so good in linux environment (C#, SQl, a > > little VB6 and VB.NET and a very little bit Python ;)) so I just > > wanted > > to know: Could it be possible to make neverball playable on the neo? > > > > Source code is on the website ( http://neverball.org ) in the download > > section...the source code has to be compiled, so I think the compiler > > has to be installed on the neo first...but would that all work? > > Because > > the neo processor is not the best and it's not a 686 processor or > > something like that... > > ___ > > Openmoko community mailing list > > community@lists.openmoko.org > > http://lists.openmoko.org/mailman/listinfo/community > > > ___ > Openmoko community mailing list > community@lists.openmoko.org > http://lists.openmoko.org/mailman/listinfo/community signature.asc Description: Dies ist ein digital signierter Nachrichtenteil ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Neverball, anyone?
On Sat, 2009-02-14 at 12:08 -0600, The Digital Pioneer wrote: > The site says they recommend 500MHz to run the game. The FR is 400, I > believe, and the 3D isn't just wonderful (TMK). Still, if someone can > work some magic, it would be a fun game. :) I suppose you could split the game into a controller and a visualizer. The FR with it's accelerometers would act as the controller talking to your desktop PC which is running the full game and doing all the hard work. That actually opens some interesting options for multiplayer on the same screen. ...cj ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Neverball, anyone?
The site says they recommend 500MHz to run the game. The FR is 400, I believe, and the 3D isn't just wonderful (TMK). Still, if someone can work some magic, it would be a fun game. :) ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Neverball, anyone?
After a quick glance of the system reqs. I want to know what kind of phone your friend has that'll run that application! On Feb 13, 2009, at 8:29 PM, Steffen Winkler wrote: > Hi, > > since I've seen that game on a mobile telephone of a friend I want it > for the FR, too. > > My programming skills are not so good in linux environment (C#, SQl, a > little VB6 and VB.NET and a very little bit Python ;)) so I just > wanted > to know: Could it be possible to make neverball playable on the neo? > > Source code is on the website ( http://neverball.org ) in the download > section...the source code has to be compiled, so I think the compiler > has to be installed on the neo first...but would that all work? > Because > the neo processor is not the best and it's not a 686 processor or > something like that... > ___ > Openmoko community mailing list > community@lists.openmoko.org > http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Neverball, anyone?
Hi, the game is interesting. I think it'll be much fun to port it to FR with 3D Accelerometer support. On Sat, Feb 14, 2009 at 9:29 AM, Steffen Winkler wrote: > Hi, > > since I've seen that game on a mobile telephone of a friend I want it > for the FR, too. > > My programming skills are not so good in linux environment (C#, SQl, a > little VB6 and VB.NET and a very little bit Python ;)) so I just wanted > to know: Could it be possible to make neverball playable on the neo? > > Source code is on the website ( http://neverball.org ) in the download > section...the source code has to be compiled, so I think the compiler > has to be installed on the neo first...but would that all work? Because > the neo processor is not the best and it's not a 686 processor or > something like that... > > ___ > Openmoko community mailing list > community@lists.openmoko.org > http://lists.openmoko.org/mailman/listinfo/community > > -- Best Regards HouYu Li, Karajan karajan_ii (at) hotmail.com karadog (at) gmail.com lihouyu (at) phpex.net PHP Programmer Red Hat Certified Engineer 15th Feb, 2008 Shanghai, China ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Neverball, anyone?
Hi, since I've seen that game on a mobile telephone of a friend I want it for the FR, too. My programming skills are not so good in linux environment (C#, SQl, a little VB6 and VB.NET and a very little bit Python ;)) so I just wanted to know: Could it be possible to make neverball playable on the neo? Source code is on the website ( http://neverball.org ) in the download section...the source code has to be compiled, so I think the compiler has to be installed on the neo first...but would that all work? Because the neo processor is not the best and it's not a 686 processor or something like that... signature.asc Description: Dies ist ein digital signierter Nachrichtenteil ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community