Re: Neverball, anyone?

2009-02-15 Thread Michael 'Mickey' Lauer
Am Sunday 15 February 2009 16:19:33 schrieb The Digital Pioneer:
> Sources? For an iPhone program? Isn't that a bit contradictory? :P I was
> under the impression that Apple doesn't allow any open source programs on
> their phone (to the maximum extent that they have any say about it).

Just for the records, that's wrong. Since the release of the NDA for the 
iPhone SDK, open source software on the iPhone is possible and I know at 
least 3 GPLed programs in the AppStore.

Cheers,
-- 
:M:

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Re: Neverball, anyone?

2009-02-15 Thread The Digital Pioneer
>
> so why not make an enigma like game?
> http://en.wikipedia.org/wiki/Enigma_%28game%29


Ahh, I used to love that game. :) A lot of the work has already been done in
mokomaze, I would think.

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The Digital Pioneer
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Re: Neverball, anyone?

2009-02-15 Thread Thomas Gstädtner
On Sun, Feb 15, 2009 at 4:28 PM, Thomas Gstädtner  wrote:
> On Sun, Feb 15, 2009 at 3:42 PM, Aapo Rantalainen
>  wrote:
>> I made some first bitbake-recipe file and compiled Neverball 1.5.0 for
>> Freerunner. It doesn't work. It is far too slow (less than 1fps). But
>> maybe you want see it yourself:
>> http://cc.oulu.fi/~rantalai/freerunner/neverball/
>>
>> I read that there are iPhone version of Neverball, which uses smaller
>> texturefiles etc. If anybody finds its sources, let me know.  (Or if
>> you have any other thoughts how to make it faster.)
>
> Don't waste your time.
> It's right, there are many implementations of this concept for various
> platforms.
> I don't think neverball is actually running on any phone (and it most
> likely wouldn't),
> iPhone, Win Mobile and Co. have all separate implementations.
> But all of them have graphic accelerators which are worlds beyond the glamo.
> Even if the 3D drivers were good (which isn't the case), it wouldn't run.
>
> Neverball is never going to roll on the Freerunner, you'd have to code
> a completely new game.
>

Small correction: It seems it's actually running on the iphone,
impressive (especially compared to the poor performance I'm getting on
an PC with the latest Intel graphics).
But unfortunately, that doesn't change the fact, that it won't run on
the Freerunner.

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Re: Neverball, anyone?

2009-02-15 Thread GNUtoo
> The game, as it is on the site, is, I think, totally unsuitable for the
> FR. The gameplay is completely mouse/static monitor oriented. A port of
> the game would have to switch to accelerometer/static view based
> interface (the dynamic view simply makes no sense, as the view switches
> left and right as the ball changes direction, which would seem totally
> unnatural in the context of a held tilted screen). The FAQ on the site
> specifically states that changing the zoom would entail completely
> redesigning all of the levels, a statement I tend to agree with.
so why not making an enigma like game?
http://en.wikipedia.org/wiki/Enigma_%28game%29

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Re: Neverball, anyone?

2009-02-15 Thread Thomas Gstädtner
On Sun, Feb 15, 2009 at 3:42 PM, Aapo Rantalainen
 wrote:
> I made some first bitbake-recipe file and compiled Neverball 1.5.0 for
> Freerunner. It doesn't work. It is far too slow (less than 1fps). But
> maybe you want see it yourself:
> http://cc.oulu.fi/~rantalai/freerunner/neverball/
>
> I read that there are iPhone version of Neverball, which uses smaller
> texturefiles etc. If anybody finds its sources, let me know.  (Or if
> you have any other thoughts how to make it faster.)

Don't waste your time.
It's right, there are many implementations of this concept for various
platforms.
I don't think neverball is actually running on any phone (and it most
likely wouldn't),
iPhone, Win Mobile and Co. have all separate implementations.
But all of them have graphic accelerators which are worlds beyond the glamo.
Even if the 3D drivers were good (which isn't the case), it wouldn't run.

Neverball is never going to roll on the Freerunner, you'd have to code
a completely new game.

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Re: Neverball, anyone?

2009-02-15 Thread The Digital Pioneer
Sources? For an iPhone program? Isn't that a bit contradictory? :P I was
under the impression that Apple doesn't allow any open source programs on
their phone (to the maximum extent that they have any say about it).
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Re: Neverball, anyone?

2009-02-15 Thread Aapo Rantalainen
I made some first bitbake-recipe file and compiled Neverball 1.5.0 for
Freerunner. It doesn't work. It is far too slow (less than 1fps). But
maybe you want see it yourself:
http://cc.oulu.fi/~rantalai/freerunner/neverball/

I read that there are iPhone version of Neverball, which uses smaller
texturefiles etc. If anybody finds its sources, let me know.  (Or if
you have any other thoughts how to make it faster.)

-Aapo Rantalainen

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Re: Neverball, anyone?

2009-02-14 Thread Shachar Shemesh
Steffen Winkler wrote:
> Hi,
>
> since I've seen that game on a mobile telephone of a friend I want it
> for the FR, too.
>
>
> Source code is on the website ( http://neverball.org ) in the download
> section...the source code has to be compiled, so I think the compiler
> has to be installed on the neo first...but would that all work? Because
> the neo processor is not the best and it's not a 686 processor or
> something like that...
>   
The game, as it is on the site, is, I think, totally unsuitable for the 
FR. The gameplay is completely mouse/static monitor oriented. A port of 
the game would have to switch to accelerometer/static view based 
interface (the dynamic view simply makes no sense, as the view switches 
left and right as the ball changes direction, which would seem totally 
unnatural in the context of a held tilted screen). The FAQ on the site 
specifically states that changing the zoom would entail completely 
redesigning all of the levels, a statement I tend to agree with.

Shachar

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Re: Neverball, anyone?

2009-02-14 Thread Steffen Winkler
It's not that version of that game. It's a java (I think) version of it
and as far as I know it was a Nokia.

There are many reimplementations of that game. I know that there is one
for the Iphone and on many new handys (where "new" means since 2004) you
can find this game.
Am Freitag, den 13.02.2009, 22:26 -0500 schrieb Damian Spriggs:
> After a quick glance of the system reqs. I want to know what kind of  
> phone your friend has that'll run that application!
> 
> 
> On Feb 13, 2009, at 8:29 PM, Steffen Winkler wrote:
> 
> > Hi,
> >
> > since I've seen that game on a mobile telephone of a friend I want it
> > for the FR, too.
> >
> > My programming skills are not so good in linux environment (C#, SQl, a
> > little VB6 and VB.NET and a very little bit Python ;)) so I just  
> > wanted
> > to know: Could it be possible to make neverball playable on the neo?
> >
> > Source code is on the website ( http://neverball.org ) in the download
> > section...the source code has to be compiled, so I think the compiler
> > has to be installed on the neo first...but would that all work?  
> > Because
> > the neo processor is not the best and it's not a 686 processor or
> > something like that...
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> 
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Re: Neverball, anyone?

2009-02-14 Thread Christopher J. White
On Sat, 2009-02-14 at 12:08 -0600, The Digital Pioneer wrote:
> The site says they recommend 500MHz to run the game. The FR is 400, I
> believe, and the 3D isn't just wonderful (TMK). Still, if someone can
> work some magic, it would be a fun game. :)

I suppose you could split the game into a controller and a visualizer.
The FR with it's accelerometers would act as the controller talking to
your desktop PC which is running the full game and doing all the hard
work.

That actually opens some interesting options for multiplayer on the same
screen. 

...cj



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Re: Neverball, anyone?

2009-02-14 Thread The Digital Pioneer
The site says they recommend 500MHz to run the game. The FR is 400, I
believe, and the 3D isn't just wonderful (TMK). Still, if someone can work
some magic, it would be a fun game. :)
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Re: Neverball, anyone?

2009-02-13 Thread Damian Spriggs
After a quick glance of the system reqs. I want to know what kind of  
phone your friend has that'll run that application!


On Feb 13, 2009, at 8:29 PM, Steffen Winkler wrote:

> Hi,
>
> since I've seen that game on a mobile telephone of a friend I want it
> for the FR, too.
>
> My programming skills are not so good in linux environment (C#, SQl, a
> little VB6 and VB.NET and a very little bit Python ;)) so I just  
> wanted
> to know: Could it be possible to make neverball playable on the neo?
>
> Source code is on the website ( http://neverball.org ) in the download
> section...the source code has to be compiled, so I think the compiler
> has to be installed on the neo first...but would that all work?  
> Because
> the neo processor is not the best and it's not a 686 processor or
> something like that...
> ___
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Re: Neverball, anyone?

2009-02-13 Thread HouYu Li
Hi, the game is interesting. I think it'll be much fun to port it to FR with
3D Accelerometer support.

On Sat, Feb 14, 2009 at 9:29 AM, Steffen Winkler wrote:

> Hi,
>
> since I've seen that game on a mobile telephone of a friend I want it
> for the FR, too.
>
> My programming skills are not so good in linux environment (C#, SQl, a
> little VB6 and VB.NET and a very little bit Python ;)) so I just wanted
> to know: Could it be possible to make neverball playable on the neo?
>
> Source code is on the website ( http://neverball.org ) in the download
> section...the source code has to be compiled, so I think the compiler
> has to be installed on the neo first...but would that all work? Because
> the neo processor is not the best and it's not a 686 processor or
> something like that...
>
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>


-- 

Best Regards

HouYu Li, Karajan

karajan_ii (at) hotmail.com
karadog (at) gmail.com
lihouyu (at) phpex.net

PHP Programmer
Red Hat Certified Engineer

15th Feb, 2008
Shanghai, China
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Neverball, anyone?

2009-02-13 Thread Steffen Winkler
Hi,

since I've seen that game on a mobile telephone of a friend I want it
for the FR, too.

My programming skills are not so good in linux environment (C#, SQl, a
little VB6 and VB.NET and a very little bit Python ;)) so I just wanted
to know: Could it be possible to make neverball playable on the neo?

Source code is on the website ( http://neverball.org ) in the download
section...the source code has to be compiled, so I think the compiler
has to be installed on the neo first...but would that all work? Because
the neo processor is not the best and it's not a 686 processor or
something like that...


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