Re: video/graphics on GTA02
I had those questions too, I think that when 3D specs of the Glamo chip will be available, it will be possible to make some 3D-accelerated tasks, but I've no idea about the performances of this chip. Anyway I don't think it's so great... Right, but because it is local to the glamo where the memory is, it is possible it can surprise us a bit. Currently the Glamo data is under NDA, if anyone with experience on this end is interested to write the driver support they should definitely let us know. I've been toying with the idea of doing some 3D driver work on the Glamo in my spare time for a few months. I'm currently working on OpenGL ES support in Qt/Embedded (formally Qtopia Core). As part of this work, I'm trying to get to grips with the DRM and am starting work on a Qt/E screen driver which uses the DRM modesetting branch. I don't have any experience in writing 3D drivers, but I've poked around the DRM sources and have a fair idea of how it all hangs together. I've also had a brief look around the Xglamo sources. This would be a personal project, in my own time, completely unrelated to Trolltech. What would be involved in getting the docs for the Glamo? I.e. is it possible for an individual to sign the NDA and if so, what would the NDA contain. E-mail me off-list if you believe that would be more appropriate. Cheers, Tom ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: video/graphics on GTA02
Tom Cooksey wrote: I had those questions too, I think that when 3D specs of the Glamo chip will be available, it will be possible to make some 3D-accelerated tasks, but I've no idea about the performances of this chip. Anyway I don't think it's so great... Right, but because it is local to the glamo where the memory is, it is possible it can surprise us a bit. Currently the Glamo data is under NDA, if anyone with experience on this end is interested to write the driver support they should definitely let us know. I've been toying with the idea of doing some 3D driver work on the Glamo in my spare time for a few months. I'm currently working on OpenGL ES support in Qt/Embedded (formally Qtopia Core). As part of this work, I'm trying to get to grips with the DRM and am starting work on a Qt/E screen driver which uses the DRM modesetting branch. I don't have any experience in writing 3D drivers, but I've poked around the DRM sources and have a fair idea of how it all hangs together. I've also had a brief look around the Xglamo sources. This would be a personal project, in my own time, completely unrelated to Trolltech. What would be involved in getting the docs for the Glamo? I.e. is it possible for an individual to sign the NDA and if so, what would the NDA contain. E-mail me off-list if you believe that would be more appropriate. Hi Tom, smedia wanted $15,000 for the spec docs for their chip. -- Lorn 'ljp' Potter Software Engineer, Systems Group, MES, Trolltech ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: video/graphics on GTA02
rakshat hooja wrote: 1) will 30 fps VGA res playback be possible? 2) will it be possible to have 2d transition effects (like MAC OS/ Vista) be possible on the GUI without noticiable wait times. 3) Is any form of 3D acceleration support possible in the future for games? I had those questions too, I think that when 3D specs of the Glamo chip will be available, it will be possible to make some 3D-accelerated tasks, but I've no idea about the performances of this chip. Anyway I don't think it's so great... More than games I'd be intrested on some (simple) compositor-based effects, but of course I'd like to have also 3D games :P (think to Neverball used with accelerometers!!!). I'm waiting for more informations... Bye! -- Treviño's World - Life and Linux http://www.3v1n0.net/ ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: video/graphics on GTA02
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Somebody in the thread at some point said: rakshat hooja wrote: The answer to all these is with more work (and not with landscape rotation :-)) ) 1) will 30 fps VGA res playback be possible? There is an MP4 decoder in hardware in the Glamo, we didn't target it yet. It says it can do 30fps CIF and 20fps VGA, no code for it, not tested, etc, but presumably it works. There is a special case considering SD interface on Glamo (which we do support) where the CPU only has to manage block level info from Glamo SD - - Glamo memory - Glamo MP4 decoder and it is almost all done outside the CPU (audio excepted). 2) will it be possible to have 2d transition effects (like MAC OS/ Vista) be possible on the GUI without noticiable wait times. 3) Is any form of 3D acceleration support possible in the future for games? There is a hardware 3D unit on the Glamo, the main constraint is it can only address 512 x 512. Otherwise it has lighting and textures and so on and can do some kind of games. I had those questions too, I think that when 3D specs of the Glamo chip will be available, it will be possible to make some 3D-accelerated tasks, but I've no idea about the performances of this chip. Anyway I don't think it's so great... Right, but because it is local to the glamo where the memory is, it is possible it can surprise us a bit. Currently the Glamo data is under NDA, if anyone with experience on this end is interested to write the driver support they should definitely let us know. - -Andy -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org iD8DBQFH6QInOjLpvpq7dMoRAm4NAJ92ETj9KX1rr2px/shUyRqiPXvKZQCcDIn7 t2mUbSO5yvOLxvdbPQFjugI= =p4Bn -END PGP SIGNATURE- ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: video/graphics on GTA02
Marco Trevisan (Treviño) wrote: I had those questions too, I think that when 3D specs of the Glamo chip will be available, it will be possible to make some 3D-accelerated tasks, but I've no idea about the performances of this chip. Anyway I don't think it's so great... Looking at the smedia develpers page [1] there are two examples of 3D games that, I hope, should work on glamo chips. They're not so simple, and... One of these is Neverball itself :P. Anyway I think that the 3D support of the chip has not started yet (does it need some Mesa hack, isn't it?!) so maybe we've to wait some time for it (what about developing this durning GSoC!?). Bye [1] http://www.smediatech.com/developer.htm -- Treviño's World - Life and Linux http://www.3v1n0.net/ ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
RE: video/graphics on GTA02
What about a mod for dvb-h receiver? Via usb? A driver for external usb device would be feasible. http://www.teamcast.com/en/maj-e/c2a2i12376/products/demodulators/dvb-h-portable-demodulator.htm Matt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marco Trevisan (Treviño) Sent: Tuesday, March 25, 2008 9:58 AM To: community@lists.openmoko.org Subject: Re: video/graphics on GTA02 Marco Trevisan (Treviño) wrote: I had those questions too, I think that when 3D specs of the Glamo chip will be available, it will be possible to make some 3D-accelerated tasks, but I've no idea about the performances of this chip. Anyway I don't think it's so great... Looking at the smedia develpers page [1] there are two examples of 3D games that, I hope, should work on glamo chips. They're not so simple, and... One of these is Neverball itself :P. Anyway I think that the 3D support of the chip has not started yet (does it need some Mesa hack, isn't it?!) so maybe we've to wait some time for it (what about developing this durning GSoC!?). Bye [1] http://www.smediatech.com/developer.htm -- Treviño's World - Life and Linux http://www.3v1n0.net/ ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: video/graphics on GTA02
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Somebody in the thread at some point said: What about a mod for dvb-h receiver? Via usb? A driver for external usb device would be feasible. http://www.teamcast.com/en/maj-e/c2a2i12376/products/demodulators/dvb-h-portable-demodulator.htm Yes this is not impossible, after some ferreting around I see that the datarate is 1 -2 Mbps, it can work with 12Mbps USB host if the DVB-H chipset will support that (I guess it should). The extent to which we can cope with decoding and displaying any MPEG2 data we get in realtime I am less sure about. - -Andy -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org iD8DBQFH6Qu3OjLpvpq7dMoRArCKAJ9tO6qttbcwmrcQugXB5IJDLsSdCgCgi5Pn QtP3qcAVt0Dx6GYwxjPU6xY= =UM65 -END PGP SIGNATURE- ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: video/graphics on GTA02
rakshat hooja wrote: I had three specific questions - 1) will 30 fps VGA res playback be possible? 2) will it be possible to have 2d transition effects (like MAC OS/ Vista) be possible on the GUI without noticiable wait times. 3) Is any form of 3D acceleration support possible in the future for games? Which of course leads to question #4: Can it run Quake ;-) ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: video/graphics on GTA02
2008/3/25, Hans L [EMAIL PROTECTED]: Which of course leads to question #4: Can it run Quake ;-) And Tuxracer! ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: video/graphics on GTA02
Or simply clutter... ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: video/graphics on GTA02
Hans L wrote: 3) Is any form of 3D acceleration support possible in the future for games? Which of course leads to question #4: Can it run Quake With accelerometer gestures instead of a joystick! -- -- Dirk Bergstrom [EMAIL PROTECTED] http://otisbean.com/ ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community