Re: Dialer UI Design

2008-10-01 Thread Ian
Alex does bring up some excellent points, and I would like to point to
the (unfortunately closed source) media centre app for the Nokia
Internet Tablet called Canola as an example, which was written in
Python (distributed as byte compiled python) and uses EFL for the
graphics. Everything in the app feels very smooth and for the most
part is quite responsive - it's the smoothest inertial scrolling I've
seen in a non-apple product (not that I like inertial scrolling very
much since the distinction between select and scroll is far too small,
and would stay away from it on any interface I design). The UI is
fairly well designed, mostly because they listened to their users and
redesigned it to address the issues brought up. The only real problem
with it is that it takes quite a while to load - but that's really
only a one off initial time consuming task. Oh, and of course the
other problem is that it's closed source, but maybe Instituto Nokia
de Tecnologia will follow Nokia's (They are now independant) lead and
open it up some day.

Cheers,
-Ian

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Re: Dialer UI Design

2008-09-30 Thread Nishit Dave
On Mon, Sep 29, 2008 at 8:07 PM, [EMAIL PROTECTED] wrote:

  Paroli? We need more info about this
 
  I am in the dark as much as you are...
 
  Minh
 

 Seems to be a contacts+phone+messages framework implemented in Python, as
 far as I have found.


Please.  For FOSS's sake, not Python!  Do you really want the dialer to
blank out for a minute at a stretch while the screen is repainted?
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Re: Dialer UI Design

2008-09-30 Thread Michael 'Mickey' Lauer
Am Dienstag, den 30.09.2008, 15:33 +0530 schrieb Nishit Dave:
 On Mon, Sep 29, 2008 at 8:07 PM, [EMAIL PROTECTED] wrote:
  Paroli? We need more info about this
 
  I am in the dark as much as you are...
 
  Minh
 
 
 
 Seems to be a contacts+phone+messages framework implemented in
 Python, as
 far as I have found.
 
 Please.  For FOSS's sake, not Python!  Do you really want the dialer
 to blank out for a minute at a stretch while the screen is repainted?

*yawn* Predujice...

:M:




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Re: Dialer UI Design

2008-09-30 Thread Nishit Dave


 *yawn* Predujice...


*yawn* years of experience using yumex, Fedora and what not.  Carefully
considered Predijuice.
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Re: Dialer UI Design

2008-09-30 Thread Alastair Johnson
Nishit Dave wrote:
 
 *yawn* Predujice...
 
  
 *yawn* years of experience using yumex, Fedora and what not.  Carefully 
 considered Predijuice.

Can you point to something specific that makes python unsuitable for a 
responsive GUI? I've seen unresponsive GUIs written with many languages, 
but it is generally a problem with the code not the language.


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Re: Dialer UI Design

2008-09-30 Thread Nishit Dave
On Tue, Sep 30, 2008 at 5:01 PM, Alastair Johnson [EMAIL PROTECTED]wrote:

 Nishit Dave wrote:
 
  *yawn* Predujice...
 
 
  *yawn* years of experience using yumex, Fedora and what not.  Carefully
  considered Predijuice.

 Can you point to something specific that makes python unsuitable for a
 responsive GUI? I've seen unresponsive GUIs written with many languages,
 but it is generally a problem with the code not the language.


How about experience? I don't know about programming or system specifics,
but as a user, I have always found most programs written in python to be
prone to latency in screen redraws and freeze-ups.  You can test that on the
FR - just try Mofi, switch to say the home screen, and switch back.  You
will be able to see how long it takes before text appears.  I have seen this
happen everywhere.

Just from an efficiency point of view, don't you think a compiled program
may run better than an interpreted one on a system with limited hardware
capabilities.

Anyway, why do I bother...
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Re: Dialer UI Design

2008-09-30 Thread Alex Osborne
On 30/09/2008, at 9:41 PM, Nishit Dave wrote:

 How about experience? I don't know about programming or system  
 specifics, but as a user,

Please don't take this the wrong way.  There's a common misconception  
amongst non-programmers and even some less experienced programmers  
than anything except compiled code is going to feel slow.  This is  
what Mickey means by prejudice, you're judging that a poor user  
experience is Python's fault without really understanding how things  
work.  I'll try to explain below.

 You can test that on the FR - just try Mofi, switch to say the home  
 screen, and switch back.  You will be able to see how long it takes  
 before text appears.

You mean start Mofi, then switch to a different app and back to the  
still running Mofi? The window renders virtually instantly for me,  
there's a little flash of it redrawing but you really have to watch  
for it and it's not noticeably worse than any other app.  I'm  
switching between xterm and Mofi on Debian on the FreeRunner.  The  
fact I can't see it could be due to Debian using a different GTK  
theme, I notice the font (and hence all the widets) are much smaller  
on Debian than on OM 2007/8, so it might render faster.

The fact that Python is used for the application logic should have  
zero effect on the redraw speed.  This is because the code that does  
the drawing (GTK), is actually written in C.  The Python code tells  
GTK once when the window is created, hey I want five buttons and a  
textbox with this text, in this arrangement, you figure out the  
rest, it's then GTK's responsibility to redraw them and tell python  
when a button gets clicked or a menu item is selected.  In a normal  
application that's just using standard widgets and not doing any  
custom drawing, redraws (like switching between applications)  
shouldn't execute any Python code at all.

When you click scan the interfaces freezes, but that's because it's  
waiting for the hardware to do the wifi scan.  This is poor practice,  
it should really do the scan asynchronously so the interface doesn't  
freeze and display a spinner, or at least say Please wait,  
scanning  At least the freeze is not very long.  But again, that  
has nothing to do with the programming language used, it's just as  
easy to make the same mistake with C.

 Just from an efficiency point of view, don't you think a compiled  
 program may run better than an interpreted one on a system with  
 limited hardware capabilities.

For doing math intensive stuff like drawing, compression, encryption,  
etc -- sure definitely -- you're trying to do hundreds of millions of  
operations per second.  For app logic, when this button is pressed,  
turn on the wifi, configure it with these settings and such there's  
really no difference between a few thousand CPU cycles of tightly  
optimized C code and a tens to hundreds of thousands of cycles of  
Python per button click, they're both imperceptible and are both not  
a bottleneck.  Can you tell the difference between 1 microsecond and  
1 millisecond?  I certainly can't.

I guess one might be able to form an argument that Python has a lower  
barrier of entry for programmers than C so you would be more likely  
in general to get programs written by less experienced people, but I  
personally might actually call that a point in favour of Python. ;-)   
It also by no means implies that Python programs are *only* written  
by inexperienced people.

I hope that makes things a bit clearer.  Analysing software  
performance is actually a very complex process and more often than  
not it's not just raw computation speed that wins the day.  Often  
your intuitions like that compiled code should be better than  
interpreted byte-code often do not hold, as good code can often be  
exponentially better than bad code, while compiling might get you at  
the very most only a 5 to 10 times speed boost.  Also, how caching  
and memory is used plays a very large role in the performance of  
programs running on modern hardware.

But for typical GUI programs processor speed is usually largely  
irrelevant as long as the underlying toolkit is not completely  
broken.  If a GUI is not responding it's a problem with how the  
program is structured, it should be doing something asynchronously  
instead of blocking the event loop.

Cheers,

Alex

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Re: Dialer UI Design

2008-09-30 Thread Nishit Dave
On Tue, Sep 30, 2008 at 6:55 PM, Alex Osborne [EMAIL PROTECTED] wrote:

 You mean start Mofi, then switch to a different app and back to the
 still running Mofi? The window renders virtually instantly for me,
 there's a little flash of it redrawing but you really have to watch
 for it and it's not noticeably worse than any other app.  I'm
 switching between xterm and Mofi on Debian on the FreeRunner.  The
 fact I can't see it could be due to Debian using a different GTK
 theme, I notice the font (and hence all the widets) are much smaller
 on Debian than on OM 2007/8, so it might render faster.


It might be because I use a Qtopia-based installation (2008.8-update) then,
and GTK might run better on Debian 'natively', I guess.



 The fact that Python is used for the application logic should have
 zero effect on the redraw speed.  This is because the code that does
 the drawing (GTK), is actually written in C.  The Python code tells
 GTK once when the window is created, hey I want five buttons and a
 textbox with this text, in this arrangement, you figure out the
 rest, it's then GTK's responsibility to redraw them and tell python
 when a button gets clicked or a menu item is selected.  In a normal
 application that's just using standard widgets and not doing any
 custom drawing, redraws (like switching between applications)
 shouldn't execute any Python code at all.


This is very informative, thanks.  I still have the feeling that GUI
performance is poor when the executable is written in python.  Maybe its
just me.


 But for typical GUI programs processor speed is usually largely
 irrelevant as long as the underlying toolkit is not completely
 broken.  If a GUI is not responding it's a problem with how the
 program is structured, it should be doing something asynchronously
 instead of blocking the event loop.

 I just hope everybody follows best practices.  At the end of the day, all I
need is something that is responsive.
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Re: Dialer UI Design

2008-09-30 Thread Alex Osborne


On 30/09/2008, at 11:34 PM, Nishit Dave wrote:


 If a GUI is not responding it's a problem with how the
program is structured, it should be doing something asynchronously
instead of blocking the event loop.

I just hope everybody follows best practices.  At the end of the  
day, all I need is something that is responsive.


Yep.  I guess one thing that makes it difficult is that the author of  
a program usually knows what the program is doing in detail.  They'll  
be thinking something like oh, the program is just enumerating the  
doodad configuration, that's why the interface has frozen.  So they  
won't really notice the problem because they have a good idea what's  
happening internally.  While a user is thinking, hey I just clicked  
the settings button and the program has locked up for no good reason,  
what the heck?!?


You can try submitting a bug report about it, but unfortunately,  
particularly for projects with small communities, the developer is  
likely to think, hmm, good point, but it'd be more fun to work on  
adding a new whiz-bang instead, besides it doesn't really bother me,  
can't they just be patient and wait for it to finish loading?  At  
least in a project with a larger community these sort of small tweaks  
to how the interface looks and behaves can serve as a fairly safe  
entry point for developers new to the project to learn the code  
base.   To a developer these sorts of things can really seem like  
trivial details not worth bothering over, but often they're really  
quick to fix and can dramatically improve the user experience-- 
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Re: Dialer UI Design

2008-09-30 Thread Michael 'Mickey' Lauer
Thanks Alex for this comprehensive post, that's exactly what I had in
mind and should have actually written, but was too much in a hurry.

Cheers,

Mickey.




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Re: Re: Dialer UI Design

2008-09-30 Thread Matthew Lane
Alex has an excellent point.  Both complexity time of algorithms and the 
lack of asynchronous work / threading are enumerations of poor 
programming practices, and not characteristics of a byte code 
interpreter or the like.  Some UI lockups could easily be fixed by 
simply using threads, or even coding without a polling while loop, but 
sometimes programmers don't generally think of using these techniques, 
or are more focused on functionality than speed.  Either way, Alex is 
right in that any interpreter's reduction in speed will be minimal at 
best.  It's *MUCH* more about how you code it, not what you code it in.

Matthew Lane
Purdue University - Department of Computer Science

Alex Osborne wrote:
 div class=moz-text-flowed style=font-family: -moz-fixedOn 
 30/09/2008, at 9:41 PM, Nishit Dave wrote:

 How about experience? I don't know about programming or system 
 specifics, but as a user,

 Please don't take this the wrong way.  There's a common misconception 
 amongst non-programmers and even some less experienced programmers 
 than anything except compiled code is going to feel slow.  This is 
 what Mickey means by prejudice, you're judging that a poor user 
 experience is Python's fault without really understanding how things 
 work.  I'll try to explain below.

 You can test that on the FR - just try Mofi, switch to say the home 
 screen, and switch back.  You will be able to see how long it takes 
 before text appears.

 You mean start Mofi, then switch to a different app and back to the 
 still running Mofi? The window renders virtually instantly for me, 
 there's a little flash of it redrawing but you really have to watch 
 for it and it's not noticeably worse than any other app.  I'm 
 switching between xterm and Mofi on Debian on the FreeRunner.  The 
 fact I can't see it could be due to Debian using a different GTK 
 theme, I notice the font (and hence all the widets) are much smaller 
 on Debian than on OM 2007/8, so it might render faster.

 The fact that Python is used for the application logic should have 
 zero effect on the redraw speed.  This is because the code that does 
 the drawing (GTK), is actually written in C.  The Python code tells 
 GTK once when the window is created, hey I want five buttons and a 
 textbox with this text, in this arrangement, you figure out the rest, 
 it's then GTK's responsibility to redraw them and tell python when a 
 button gets clicked or a menu item is selected.  In a normal 
 application that's just using standard widgets and not doing any 
 custom drawing, redraws (like switching between applications) 
 shouldn't execute any Python code at all.

 When you click scan the interfaces freezes, but that's because it's 
 waiting for the hardware to do the wifi scan.  This is poor practice, 
 it should really do the scan asynchronously so the interface doesn't 
 freeze and display a spinner, or at least say Please wait, 
 scanning  At least the freeze is not very long.  But again, that 
 has nothing to do with the programming language used, it's just as 
 easy to make the same mistake with C.

 Just from an efficiency point of view, don't you think a compiled 
 program may run better than an interpreted one on a system with 
 limited hardware capabilities.

 For doing math intensive stuff like drawing, compression, encryption, 
 etc -- sure definitely -- you're trying to do hundreds of millions of 
 operations per second.  For app logic, when this button is pressed, 
 turn on the wifi, configure it with these settings and such there's 
 really no difference between a few thousand CPU cycles of tightly 
 optimized C code and a tens to hundreds of thousands of cycles of 
 Python per button click, they're both imperceptible and are both not a 
 bottleneck.  Can you tell the difference between 1 microsecond and 1 
 millisecond?  I certainly can't.

 I guess one might be able to form an argument that Python has a lower 
 barrier of entry for programmers than C so you would be more likely in 
 general to get programs written by less experienced people, but I 
 personally might actually call that a point in favour of Python. ;-)  
 It also by no means implies that Python programs are *only* written by 
 inexperienced people.

 I hope that makes things a bit clearer.  Analysing software 
 performance is actually a very complex process and more often than not 
 it's not just raw computation speed that wins the day.  Often your 
 intuitions like that compiled code should be better than interpreted 
 byte-code often do not hold, as good code can often be exponentially 
 better than bad code, while compiling might get you at the very most 
 only a 5 to 10 times speed boost.  Also, how caching and memory is 
 used plays a very large role in the performance of programs running on 
 modern hardware.

 But for typical GUI programs processor speed is usually largely 
 irrelevant as long as the underlying toolkit is not completely 
 broken.  If a GUI is not 

Re: Dialer UI Design

2008-09-30 Thread justin daly
yes fso as the base with an adaptive beyesian feedback driven user
interface. it would be great to see your top actions bubble up in the
interface's navigation: everyone with a customly trained 'runner. i say
written in xul as xumo :)

On Mon, Sep 29, 2008 at 9:23 AM, Sander van Grieken [EMAIL PROTECTED] wrote:

  Ian-3 wrote:
 
  Qtopia sux, it's ugly and not pratical.
 
  We need absolutely the FSO with dialer, sms and contacts ( instead of
 zhone
  ) or SHR.

 I think Qtopia is beautiful and the most practical at the moment. But my
 biggest gripe
 is that it's not customizable and has no open development model.

 I agree that FSO provides the best foundation. I'd like to see a
 (non-nokia/tt) Qt based
 UI on top of that.

 Sander


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Re: Dialer UI Design

2008-09-29 Thread Shashank Bharadwaj
Hey,

On Mon, Sep 29, 2008 at 2:58 PM, Ian [EMAIL PROTECTED] wrote:

 I naturally hit answer call a second time and as
 a result hung up immediately. Probably should avoid this UI design
 pitfall in future dialer (and other) interfaces.


I agree with Ian totally. I've faced this situation many times.
If we can have the *Answer and End Call buttons in different places on
the phone, it could help.


-- 
Regards
Shashank
As our circle of knowledge expands, so does the circumference of darkness
surrounding it - Albert Einstein
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Re: Dialer UI Design

2008-09-29 Thread Minh Ha Duong
Le lundi 29 septembre 2008, [EMAIL PROTECTED] a écrit :
 I'm just sending this out there for anyone working on a/the dialer UI.
 At the moment with the qtopia (ergo, 2008.*) dialer the same part of
 the screen is used for answer call as end call, and since the UI
 is laggy (see below), I naturally hit answer call a second time and as
 a result hung up immediately. Probably should avoid this UI design
 pitfall in future dialer (and other) interfaces.

I agree too. Do you think there is a ticket open already ?

Minh
-- 
Minh HA DUONG, Chargé de Recherche, CNRS
CIRED, Centre International de Recherches sur l'Environnement et le 
Développement
http://minh.haduong.com

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Re: Dialer UI Design

2008-09-29 Thread Charles Pax
On Mon, Sep 29, 2008 at 5:28 AM, Ian [EMAIL PROTECTED] wrote:

 A note on UI response times: 10ms should be the MAX response time,
 anything that takes longer has just 10ms to let the user know it's
 going to take longer (progress bar, hour glass, etc), otherwise the
 reaction is disconnected from the action that caused it in the user's
 mind and worse, the user will press the control again.


Maybe we can have something similar to the Qtopia screen unlock thing.
Instead of moving a key into a lock a phone handset can be moved onto or off
a receiver. Just a thought.

-Charles
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Re: Dialer UI Design

2008-09-29 Thread Nishit Dave
On Mon, Sep 29, 2008 at 3:32 PM, Minh Ha Duong [EMAIL PROTECTED]wrote:

 Le lundi 29 septembre 2008, [EMAIL PROTECTED] a écrit :
  I'm just sending this out there for anyone working on a/the dialer UI.
  At the moment with the qtopia (ergo, 2008.*) dialer the same part of
  the screen is used for answer call as end call, and since the UI
  is laggy (see below), I naturally hit answer call a second time and as
  a result hung up immediately. Probably should avoid this UI design
  pitfall in future dialer (and other) interfaces.

 I agree too. Do you think there is a ticket open already ?

 Apart from that, don't you think call management function threads should
get the highest priority attached when invoked?  That should help the
response times.

On a side note, I think there is a real need to reconsider the UI of the
phone altogether.  Should we start a wiki page to get user inputs?
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Re: Dialer UI Design

2008-09-29 Thread Hire



Ian-3 wrote:
 
 Hey all,
 
 I'm just sending this out there for anyone working on a/the dialer UI.
 At the moment with the qtopia (ergo, 2008.*) dialer the same part of
 the screen is used for answer call as end call, and since the UI
 is laggy (see below), I naturally hit answer call a second time and as
 a result hung up immediately. Probably should avoid this UI design
 pitfall in future dialer (and other) interfaces.
 
 A note on UI response times: 10ms should be the MAX response time,
 anything that takes longer has just 10ms to let the user know it's
 going to take longer (progress bar, hour glass, etc), otherwise the
 reaction is disconnected from the action that caused it in the user's
 mind and worse, the user will press the control again.
 
 Cheers,
 -Ian
 
 -- 
 http://darkstarshout.blogspot.com/
 --
 On the day *I* go to work for Microsoft, faint oinking sounds will be
 heard from far overhead, the moon will not merely turn blue but
 develop polkadots, and hell will freeze over so solid the brimstone
 will go superconductive.
  -- Erik Raymond, 2005
 --
 Please avoid sending me Word or PowerPoint attachments.
 See http://www.gnu.org/philosophy/no-word-attachments.html
 
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Qtopia sux, it's ugly and not pratical.

We need absolutely the FSO with dialer, sms and contacts ( instead of zhone
) or SHR.
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Re: Dialer UI Design

2008-09-29 Thread Sander van Grieken
 Ian-3 wrote:

 Qtopia sux, it's ugly and not pratical.

 We need absolutely the FSO with dialer, sms and contacts ( instead of zhone
 ) or SHR.

I think Qtopia is beautiful and the most practical at the moment. But my 
biggest gripe
is that it's not customizable and has no open development model.

I agree that FSO provides the best foundation. I'd like to see a (non-nokia/tt) 
Qt based
UI on top of that.

Sander


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Re: Dialer UI Design

2008-09-29 Thread Hire



Sander van Grieken wrote:
 
 Ian-3 wrote:

 Qtopia sux, it's ugly and not pratical.

 We need absolutely the FSO with dialer, sms and contacts ( instead of
 zhone
 ) or SHR.
 
 I think Qtopia is beautiful and the most practical at the moment. But my
 biggest gripe
 is that it's not customizable and has no open development model.
 
 I agree that FSO provides the best foundation. I'd like to see a
 (non-nokia/tt) Qt based
 UI on top of that.
 
 Sander
 
 
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FSO will be the next framework ( instead of Qtopia ) for Openmoko and it's
almost complete ( we need to wail until the milestone 4 will be release ).
However we need a suite for use it as a daily phone, zhone it is only a test
program ...
-- 
View this message in context: 
http://n2.nabble.com/Dialer-UI-Design-tp1125436p1125902.html
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Re: Dialer UI Design

2008-09-29 Thread Minh Ha Duong
Le lundi 29 septembre 2008, Nishit Dave a écrit :
 On Mon, Sep 29, 2008 at 3:32 PM, Minh Ha Duong 
[EMAIL PROTECTED]wrote:
  Le lundi 29 septembre 2008, [EMAIL PROTECTED] a écrit :
   I'm just sending this out there for anyone working on a/the dialer UI.
   At the moment with the qtopia (ergo, 2008.*) dialer the same part of
   the screen is used for answer call as end call, and since the UI
   is laggy (see below), I naturally hit answer call a second time and as
   a result hung up immediately. Probably should avoid this UI design
   pitfall in future dialer (and other) interfaces.
 
  I agree too. Do you think there is a ticket open already ?
 
  Apart from that, don't you think call management function threads should

 get the highest priority attached when invoked?  That should help the
 response times.

 On a side note, I think there is a real need to reconsider the UI of the
 phone altogether.  Should we start a wiki page to get user inputs?

  I don't know what the developper actually want, but the wiki is definitely 
missing a page on paroli which I think is meant to be the Dialer UI in the 
next major upgrade. 

Minh

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Re: Dialer UI Design

2008-09-29 Thread Hire



Minh Ha Duong wrote:
 
 Le lundi 29 septembre 2008, Nishit Dave a écrit :
 On Mon, Sep 29, 2008 at 3:32 PM, Minh Ha Duong 
 [EMAIL PROTECTED]wrote:
  Le lundi 29 septembre 2008, [EMAIL PROTECTED] a
 écrit :
   I'm just sending this out there for anyone working on a/the dialer
 UI.
   At the moment with the qtopia (ergo, 2008.*) dialer the same part of
   the screen is used for answer call as end call, and since the UI
   is laggy (see below), I naturally hit answer call a second time and
 as
   a result hung up immediately. Probably should avoid this UI design
   pitfall in future dialer (and other) interfaces.
 
  I agree too. Do you think there is a ticket open already ?
 
  Apart from that, don't you think call management function threads
 should

 get the highest priority attached when invoked?  That should help the
 response times.

 On a side note, I think there is a real need to reconsider the UI of the
 phone altogether.  Should we start a wiki page to get user inputs?
 
   I don't know what the developper actually want, but the wiki is
 definitely 
 missing a page on paroli which I think is meant to be the Dialer UI in
 the 
 next major upgrade. 
 
 Minh
 
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Paroli? We need more info about this
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Re: Dialer UI Design

2008-09-29 Thread Minh Ha Duong
 Paroli? We need more info about this

I am in the dark as much as you are...

Minh

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Re: Dialer UI Design

2008-09-29 Thread flamma
 Paroli? We need more info about this

 I am in the dark as much as you are...

 Minh


Seems to be a contacts+phone+messages framework implemented in Python, as
far as I have found.


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