Re: SDL support

2008-07-24 Thread Jay Vaughan

On Jun 29, 2008, at 3:27 PM, Robert Schuster wrote:

> sdl


Not quite working very well on the current om2007.2 release, updates  
as of today.  seems to suffer from a serious case of scramble, and i  
don't mean the good kind ..

;
--
Jay Vaughan





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Re: SDL support

2008-06-29 Thread Robert Schuster
Hi,
all kind of sdl libs are there and work. SDL just needs X11 and this is
available on all OpenMoko variants.

Additionally sdl-mixer, sdl-ttf and whatnot are available.

I have however one nitpick: libsdl is quite old: 1.2.9. Current stable
is 1.2.13.

Unfortunately the library is not easy to build and needs fixes. For
instance Debian applies a lot of patches. Perhaps it would be best if
some of the guys/gals maintaining libsdl for a desktop distro could help
us bringing updated libsdl into OE.

There is also a bug which affects GTA01 and GTA02 that makes SDL's mouse
pointer freak out: http://docs.openmoko.org/trac/ticket/1381

Regards
Robert

Francesco Cat schrieb:
> I have seen SDL support in the wish-list; but I have read an email
> telling that a game that should require SDL worked on GTA01.
> 
> Is ths SDL library implemented in OpenMoko? Are there plans about it?
> 
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SDL support

2008-06-29 Thread Francesco Cat
I have seen SDL support in the wish-list; but I have read an email
telling that a game that should require SDL worked on GTA01.

Is ths SDL library implemented in OpenMoko? Are there plans about it?

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