Wolfenstein 3D

2009-03-26 Thread s
Hello.
Yesterday John Carmack released the source code 
(ftp://www.idsoftware.com/idstuff/wolf3d/wolf3d_iphone_v1.0_src.zip) of 
Wolfenstein 3D for iPhone/iPod.
Maybe someone could make a binary package for FR? =)

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Re: Wolfenstein 3D

2009-03-26 Thread Yorick Moko
splendid! :)

On Thu, Mar 26, 2009 at 8:56 AM, s ivanshirok...@gmail.com wrote:
 Hello.
 Yesterday John Carmack released the source code
 (ftp://www.idsoftware.com/idstuff/wolf3d/wolf3d_iphone_v1.0_src.zip) of
 Wolfenstein 3D for iPhone/iPod.
 Maybe someone could make a binary package for FR? =)

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Re: Wolfenstein 3D

2009-03-26 Thread Marcel
I'd say the Glamo (if 3d acceleration was working at all) doesn't have the 
power to handle this...

--
Marcel

Am Thursday 26 March 2009 14:06:08 schrieb Yorick Moko:
 splendid! :)

 On Thu, Mar 26, 2009 at 8:56 AM, s ivanshirok...@gmail.com wrote:
  Hello.
  Yesterday John Carmack released the source code
  (ftp://www.idsoftware.com/idstuff/wolf3d/wolf3d_iphone_v1.0_src.zip) of
  Wolfenstein 3D for iPhone/iPod.
  Maybe someone could make a binary package for FR? =)

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Re: Wolfenstein 3D

2009-03-26 Thread Rafael Ignacio Zurita

  On Thu, Mar 26, 2009 at 8:56 AM, s ivanshirok...@gmail.com wrote:
   Hello.
   Yesterday John Carmack released the source code
  
 (ftp://www.idsoftware.com/idstuff/wolf3d/wolf3d_iphone_v1.0_src.zip) of
   Wolfenstein 3D for iPhone/iPod.
   Maybe someone could make a binary package for FR?


--- On Thu, 3/26/09, Marcel tan...@googlemail.com wrote:
 I'd say the Glamo (if 3d acceleration was working at
 all) doesn't have the 
 power to handle this...

So I guess that you have not played Duke Nukem 3d or 
DOOM with your Freerunner right? :-)

Perhaps it is a good time to work in the Quake 1 port ...

Rafa


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Re: Wolfenstein 3D

2009-03-26 Thread Marcel
Am Thursday 26 March 2009 14:34:39 schrieb Rafael Ignacio Zurita:
   On Thu, Mar 26, 2009 at 8:56 AM, s ivanshirok...@gmail.com wrote:
Hello.
Yesterday John Carmack released the source code
 
  (ftp://www.idsoftware.com/idstuff/wolf3d/wolf3d_iphone_v1.0_src.zip) of
 
Wolfenstein 3D for iPhone/iPod.
Maybe someone could make a binary package for FR?

 --- On Thu, 3/26/09, Marcel tan...@googlemail.com wrote:
  I'd say the Glamo (if 3d acceleration was working at
  all) doesn't have the
  power to handle this...

 So I guess that you have not played Duke Nukem 3d or
 DOOM with your Freerunner right? :-)

 Perhaps it is a good time to work in the Quake 1 port ...

Hmm. maybe I should really try that :D

--
Marcel

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Re: Wolfenstein 3D

2009-03-26 Thread Rafael Ignacio Zurita

--- On Thu, 3/26/09, Marcel tan...@googlemail.com wrote:
  --- On Thu, 3/26/09, Marcel tan...@googlemail.com wrote:
   I'd say the Glamo (if 3d acceleration was working at
   all) doesn't have the
   power to handle this...
 
  So I guess that you have not played Duke Nukem 3d or
  DOOM with your Freerunner right? :-)
 
  Perhaps it is a good time to work in the Quake 1 port
 ...
 
 Hmm. maybe I should really try that :D

For Doom:
http://unsyncopated.com/BrainSolvent/Doom%20Port

For Duke Nukem 3D use the Charles-Henri's version:
http://wiki.openmoko.org/wiki/Duke_Nukem_3D

Rafa


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