Wolfenstein 3D
Hello. Yesterday John Carmack released the source code (ftp://www.idsoftware.com/idstuff/wolf3d/wolf3d_iphone_v1.0_src.zip) of Wolfenstein 3D for iPhone/iPod. Maybe someone could make a binary package for FR? =) ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Wolfenstein 3D
splendid! :) On Thu, Mar 26, 2009 at 8:56 AM, s ivanshirok...@gmail.com wrote: Hello. Yesterday John Carmack released the source code (ftp://www.idsoftware.com/idstuff/wolf3d/wolf3d_iphone_v1.0_src.zip) of Wolfenstein 3D for iPhone/iPod. Maybe someone could make a binary package for FR? =) ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Wolfenstein 3D
I'd say the Glamo (if 3d acceleration was working at all) doesn't have the power to handle this... -- Marcel Am Thursday 26 March 2009 14:06:08 schrieb Yorick Moko: splendid! :) On Thu, Mar 26, 2009 at 8:56 AM, s ivanshirok...@gmail.com wrote: Hello. Yesterday John Carmack released the source code (ftp://www.idsoftware.com/idstuff/wolf3d/wolf3d_iphone_v1.0_src.zip) of Wolfenstein 3D for iPhone/iPod. Maybe someone could make a binary package for FR? =) ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Wolfenstein 3D
On Thu, Mar 26, 2009 at 8:56 AM, s ivanshirok...@gmail.com wrote: Hello. Yesterday John Carmack released the source code (ftp://www.idsoftware.com/idstuff/wolf3d/wolf3d_iphone_v1.0_src.zip) of Wolfenstein 3D for iPhone/iPod. Maybe someone could make a binary package for FR? --- On Thu, 3/26/09, Marcel tan...@googlemail.com wrote: I'd say the Glamo (if 3d acceleration was working at all) doesn't have the power to handle this... So I guess that you have not played Duke Nukem 3d or DOOM with your Freerunner right? :-) Perhaps it is a good time to work in the Quake 1 port ... Rafa ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Wolfenstein 3D
Am Thursday 26 March 2009 14:34:39 schrieb Rafael Ignacio Zurita: On Thu, Mar 26, 2009 at 8:56 AM, s ivanshirok...@gmail.com wrote: Hello. Yesterday John Carmack released the source code (ftp://www.idsoftware.com/idstuff/wolf3d/wolf3d_iphone_v1.0_src.zip) of Wolfenstein 3D for iPhone/iPod. Maybe someone could make a binary package for FR? --- On Thu, 3/26/09, Marcel tan...@googlemail.com wrote: I'd say the Glamo (if 3d acceleration was working at all) doesn't have the power to handle this... So I guess that you have not played Duke Nukem 3d or DOOM with your Freerunner right? :-) Perhaps it is a good time to work in the Quake 1 port ... Hmm. maybe I should really try that :D -- Marcel ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Wolfenstein 3D
--- On Thu, 3/26/09, Marcel tan...@googlemail.com wrote: --- On Thu, 3/26/09, Marcel tan...@googlemail.com wrote: I'd say the Glamo (if 3d acceleration was working at all) doesn't have the power to handle this... So I guess that you have not played Duke Nukem 3d or DOOM with your Freerunner right? :-) Perhaps it is a good time to work in the Quake 1 port ... Hmm. maybe I should really try that :D For Doom: http://unsyncopated.com/BrainSolvent/Doom%20Port For Duke Nukem 3D use the Charles-Henri's version: http://wiki.openmoko.org/wiki/Duke_Nukem_3D Rafa ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community