Re: help compiling gnu chess game, project with subfolders

2008-09-21 Thread Yorick Moko
I'd like the ipk

but why nog make it available to everyone?

2008/9/19 Nicolas LAURANCE [EMAIL PROTECTED]:
 Hi all,

 I'm having my first try at compiling programs for the FR.
 I've a python background mostly, and I'm not familiar at compiling stuff
 beyond the configure make make install routine.

 I've been following instructions at http://wiki.openmoko.org/wiki/Toolchain

 and managed to get gnuchess running on the FR. If anyone wants the ipk file,
 just let me know. It plays its turns in a few seconds, so largely playable.

 but it only plays on the command line

 so I tried another project, xboard (http://www.tim-mann.org/xboard.html)
 in this project files are organized somewhat differently, moreover there are
 subdirs like pixmaps, bitmaps, and sounds.

 my question is, how can I compile such a project ?

 I think this is a generic question, and I'm willing to complete the wiki
 once I find a solution.

 NiL

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Re: help compiling gnu chess game, project with subfolders

2008-09-21 Thread Nicolas Laurance
see

http://www.zindep.com/blog-zindep/openmoko-chess/

for info and download

direct access for the package

http://www.zindep.com/blog-zindep/openmoko-chess/gnuchess_0.1_armv4t.ipk/view


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help compiling gnu chess game, project with subfolders

2008-09-19 Thread Nicolas LAURANCE

Hi all,

I'm having my first try at compiling programs for the FR.
I've a python background mostly, and I'm not familiar at compiling stuff 
beyond the configure make make install routine.


I've been following instructions at http://wiki.openmoko.org/wiki/Toolchain

and managed to get gnuchess running on the FR. If anyone wants the ipk 
file, just let me know. It plays its turns in a few seconds, so largely 
playable.


but it only plays on the command line

so I tried another project, xboard (http://www.tim-mann.org/xboard.html)
in this project files are organized somewhat differently, moreover there 
are subdirs like pixmaps, bitmaps, and sounds.


my question is, how can I compile such a project ?

I think this is a generic question, and I'm willing to complete the wiki 
once I find a solution.


NiL
begin:vcard
fn:Nicolas LAURANCE
n:LAURANCE;Nicolas
org:Zindep
adr;quoted-printable:;;25, rue de l'ancienne Mairie;Bourgbarr=C3=A9;;35230;France
email;internet:[EMAIL PROTECTED]
title:Consultant
tel;work:02 99 57 03 09
tel;fax:02 99 57 03 69
tel;cell:06 09 86 59 96
url:http://www.zindep.com
version:2.1
end:vcard

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Re: help compiling gnu chess game, project with subfolders

2008-09-19 Thread GNUtoo
 Hi all,

 I'm having my first try at compiling programs for the FR.
 I've a python background mostly, and I'm not familiar at compiling stuff
 beyond the configure make make install routine.

 I've been following instructions at
 http://wiki.openmoko.org/wiki/Toolchain

 and managed to get gnuchess running on the FR. If anyone wants the ipk
 file, just let me know. It plays its turns in a few seconds, so largely
 playable.

 but it only plays on the command line

 so I tried another project, xboard (http://www.tim-mann.org/xboard.html)
 in this project files are organized somewhat differently, moreover there
 are subdirs like pixmaps, bitmaps, and sounds.

 my question is, how can I compile such a project ?

 I think this is a generic question, and I'm willing to complete the wiki
 once I find a solution.

 NiL
Using openembedded: make a bb file for bitbake and compile it...
By the way I'm also interested in xboard but I would use it with phalanx
that is already in openembedded...


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Re: help compiling gnu chess game, project with subfolders

2008-09-19 Thread Steve Mosher
Thanks for working on Chess! Which engine are you using crafty or 
pychess or one of the others?

Also cool would be to just play chess against someelse over bluetooth.


Nicolas LAURANCE wrote:
 Hi all,
 
 I'm having my first try at compiling programs for the FR.
 I've a python background mostly, and I'm not familiar at compiling stuff 
 beyond the configure make make install routine.
 
 I've been following instructions at http://wiki.openmoko.org/wiki/Toolchain
 
 and managed to get gnuchess running on the FR. If anyone wants the ipk 
 file, just let me know. It plays its turns in a few seconds, so largely 
 playable.
 
 but it only plays on the command line
 
 so I tried another project, xboard (http://www.tim-mann.org/xboard.html)
 in this project files are organized somewhat differently, moreover there 
 are subdirs like pixmaps, bitmaps, and sounds.
 
 my question is, how can I compile such a project ?
 
 I think this is a generic question, and I'm willing to complete the wiki 
 once I find a solution.
 
 NiL
 
 
 
 
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 http://lists.openmoko.org/mailman/listinfo/community

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Re: help compiling gnu chess game, project with subfolders

2008-09-19 Thread Steve Mosher
Opps sorry should have read you used gnuchess, good choice as well.

Nicolas LAURANCE wrote:
 Hi all,
 
 I'm having my first try at compiling programs for the FR.
 I've a python background mostly, and I'm not familiar at compiling stuff 
 beyond the configure make make install routine.
 
 I've been following instructions at http://wiki.openmoko.org/wiki/Toolchain
 
 and managed to get gnuchess running on the FR. If anyone wants the ipk 
 file, just let me know. It plays its turns in a few seconds, so largely 
 playable.
 
 but it only plays on the command line
 
 so I tried another project, xboard (http://www.tim-mann.org/xboard.html)
 in this project files are organized somewhat differently, moreover there 
 are subdirs like pixmaps, bitmaps, and sounds.
 
 my question is, how can I compile such a project ?
 
 I think this is a generic question, and I'm willing to complete the wiki 
 once I find a solution.
 
 NiL
 
 
 
 
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 Openmoko community mailing list
 community@lists.openmoko.org
 http://lists.openmoko.org/mailman/listinfo/community

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