[compiz] Re: compiz developers

2006-07-17 Thread Colin Guthrie

Mauricio Henriquez wrote:

Hi Colin Gutrie:
 
Thanks for your repply about alt-gr problem.
 
And great I'm also a developer (opengl developer), so I very happy 
to find a developer list of compiz...I'm working in some ideas for 
pluggins (for now only in a opengl format without nothing about compiz 
or xgl), so I very interesting in work with you, is this posible??, 
please guide me on this...what I have to do to set a box for development 
on compiz?? (official cvs repository, compilationlanguage, etc), please 
if yuo guide me on this I can relly help you, I have severall ideas but 
I dont know how to integrate this ideas into compiz or xgl..pluggin?, 
how?, documentation?, etc...


Well, I'm by no means a compiz developer. I'd like to be but just 
haven't got the time due to other projects I am currently commited to.


If you want to work on compiz tho' and discuss your ideas for new 
plugins etc. the best place is either this list or the forums over at 
http://www.compiz.net/ - this is the home of the Quinn Compiz semi-fork 
of compiz which has many user submitted modifications to compiz to make 
it do more fancy stuff NOW!! We all know an appreciate that David et. 
al. have larger plans for Xgl/Compiz and while it has really been quite 
amazing that so many people have wanted to make compiz better, a lot of 
their contributions do not fit right now with the direction of the main 
program, hense why the Quinn Compiz version was created. It's not really 
a fork, as it tries to keep up to date with the vanilla version too, 
it's more like a instant gratification branch :)


So if you've got new plugins etc. it is quite likely that they will be 
adopted into the QUinn version.


Go along to the forums and introduce yourself and you'll soon get to 
know who the big contributers over there are.


Anyone think this is bad advice? I hope not. David, do you think this is 
the correct pointer for new people/do you approve etc.?


Col.



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Re: [compiz] Re: compiz developers

2006-07-17 Thread Matthias Hopf
On Jul 17, 06 11:59:57 +0100, Colin Guthrie wrote:
 Just an idea, of course this is all up to Quinn himself.
 Herself ;)

Err - Quinn is a girl? Didn't know, I appologize :-]

This just happens too seldom in open source development :-/

Matthias

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Re: [compiz] Water plugin don't run error message: GL_ARB_fragment program is missing

2006-07-17 Thread David Reveman
On Wed, 2006-07-12 at 17:53 +0200, Mark Rosenstand wrote:
 On Mon, 2006-07-10 at 11:32 -0400, David Reveman wrote:
  If your hardware/driver doesn't support GL_ARB_fragment_program, the
  water plugin is just not going to work. Sorry. :(
 
 Out of curiosity, what hardware/drivers do? (It also failed with my
 radeon(4) card.)

It should be listed here:
http://www.delphi3d.net/hardware/allexts.php


-David

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Re: [compiz] Water plugin don't run error message: GL_ARB_fragment program is missing

2006-07-17 Thread David Reveman
On Mon, 2006-07-17 at 23:09 +0200, reggaemanu wrote:
 Hi David,
 
 In fact, for a Geforce TI 4200 card, and surely some others card...
 the problem is than GL_ARB_fragment program is available in a regular
 xorg server (so with nvidia drivers) , and with xgl/compiz it is no
 longer available. So it is a problem with mesa right? 

Mesa supports GL_ARB_fragment_program with indirect rendering, I might
have pushed a patch into Mesa at some point to make it work but it must
have been some time ago so mesa 6.5 and later should be fine.

ATI's and nvidia's GL libraries probably don't support
GL_ARB_fragment_program with indirect rendering so an application linked
to those will not see this extension even though xgl supports it.

compiz must be linked to mesa's GL library to work anyhow so it
shouldn't be a problem there.

-David

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Re: [compiz] Water plugin don't run error message: GL_ARB_fragment program is missing

2006-07-17 Thread James Jones
On Monday 17 July 2006 02:34 pm, David Reveman wrote:
 On Mon, 2006-07-17 at 23:09 +0200, reggaemanu wrote:
  Hi David,
 
  In fact, for a Geforce TI 4200 card, and surely some others
  card... the problem is than GL_ARB_fragment program is
  available in a regular xorg server (so with nvidia drivers) ,
  and with xgl/compiz it is no longer available. So it is a
  problem with mesa right?

 Mesa supports GL_ARB_fragment_program with indirect rendering, I
 might have pushed a patch into Mesa at some point to make it work
 but it must have been some time ago so mesa 6.5 and later should
 be fine.

 ATI's and nvidia's GL libraries probably don't support
 GL_ARB_fragment_program with indirect rendering so an application
 linked to those will not see this extension even though xgl
 supports it.

The NVIDIA GL libraries do actually support GL_ARB_fragment_program 
with indirect rendering, but we do not support 
GL_EXT_framebuffer_object with indirect rendering yet.  I believe 
this would also be required for the water plugin.

Thanks,
-James Jones

 compiz must be linked to mesa's GL library to work anyhow so it
 shouldn't be a problem there.

 -David

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