[Computer-go] Knowledge Details
The current fashion favours general AI approaches forgoing knowledge details. Given enough calculation power applied to well chosen AI techiques, many knowledge details are redundant because they are generated automatically: AlphaGo does play (at least some) ko fights with ko threats, tesujis, test moves, (at least some) life and death or semeai problems etc. At the same time, AI calculation power is still not large enough to generate all human knowledge details. Aji with long-term impact and maintaining the life status "independently alive" instead of unnecessarily transforming it to "(ko|independently alive)" (aka "unsettled") are prime examples. Programs also play for the win regardless of whether moves are suboptimal for the score difference - human players tend to avoid such (programs would also profit from avoiding such to prevent losing when making a later mistake due to a knowledge gap related to insufficient error handling). There is another great threat related to knowledge details, which is not immediately apparent and will be even much less apparent when programs will exceed top human playing strength: A program can run into a situation where an infrequent knowledge detail becomes relevant. And a program can run into ordinary software or hardware bugs, something that must be detected and correct on the AI level. My conclusion is: human expert knowledge on details of go theory matters. There have been 9p players committing self-atari when filling a dame, so you might argue that programs may infrequently make similar blunders. When I issued a million dollar prize, I'd prefer human expert knowledge implemented at least as an additional layer of error handling. (Other fun includes internet connection trouble, server bugs of distributed computers, hardware bugs of the local interface computers or interrupted power supply.) -- robert jasiek ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Knowledge Details
On 03.02.2016 15:34, Jim O'Flaherty wrote: BTW, I have my own personal aspirations which have been thwarted by this development. I have several thousand hours of doing my own research and development [...] although I will likely drift further away from Go as the focal point of motivation. Maybe I should know but I have not always closely followed the relations between persons and computer project / research names. Therefore please let me ask: Which have been your personal aspirations, motivations and research investments? Best of luck finding your way through your meaning and value (emotional) reintegration of this newest reality update. Nothing has changed (or will change when "brute force" surpasses top human play) for me because my main research goals are the strong solution of go under every go ruleset and the explanation of go theory to human players (incl. myself). -- robert jasiek ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Knowledge Details
Robert, How have these things emerged in the chess AI world following Deep Blue and Kasperov's loss over a decade ago? To what degree does "human expert details of chess theory matters" (where the term "matters" is pretty squishy). From what I can see, that is not what happened and while I am not privy to every detail of every motivation in the chess AI world, I'm certainly not seeing this assertion or the supporting values arising to any level of relevance, much less primacy. And for those who were working in the Chess knowledge world, how was their work, business, grants and funding affected by the Deep Blue/Kasperov results and then the rapid improvement of more than one chess engine to beyond the highest skilled humans? What happened to prize tournaments? To what degree is it reasonable to predict a similar pattern will occur in and about Go and those who are working in the Go knowledge world? BTW, I have my own personal aspirations which have been thwarted by this development. I have several thousand hours of doing my own research and development (of my personal spare time outside my day job, over many years) which has been rendered considerably less valuable (other than my own personal development in the non-Go related parts). And I'm finding it difficult to embrace this "change" as I had no idea just how much motivation it created in the present having the Go AI goal as an inspiring future. The loss of that motivation has created anxiety and uncertainty. And even in spite of the loss and the grief I am experiencing in that loss, I am still very enthusiastic about Aja and his team's achievements. And I will be following all the teams who continue to work in this area. For myself, I will now look for other ways to apply my knowledge, although I will likely drift further away from Go as the focal point of motivation. Best of luck finding your way through your meaning and value (emotional) reintegration of this newest reality update. Namaste, Jim On Wed, Feb 3, 2016 at 3:51 AM, Robert Jasiekwrote: > The current fashion favours general AI approaches forgoing knowledge > details. Given enough calculation power applied to well chosen AI > techiques, many knowledge details are redundant because they are generated > automatically: AlphaGo does play (at least some) ko fights with ko threats, > tesujis, test moves, (at least some) life and death or semeai problems etc. > At the same time, AI calculation power is still not large enough to > generate all human knowledge details. Aji with long-term impact and > maintaining the life status "independently alive" instead of unnecessarily > transforming it to "(ko|independently alive)" (aka "unsettled") are prime > examples. Programs also play for the win regardless of whether moves are > suboptimal for the score difference - human players tend to avoid such > (programs would also profit from avoiding such to prevent losing when > making a later mistake due to a knowledge gap related to insufficient error > handling). There is another great threat related to knowledge details, > which is not immediately apparent and will be even much less apparent when > programs will exceed top human playing strength: A program can run into a > situation where an infrequent knowledge detail becomes relevant. And a > program can run into ordinary software or hardware bugs, something that > must be detected and correct on the AI level. > > My conclusion is: human expert knowledge on details of go theory matters. > > There have been 9p players committing self-atari when filling a dame, so > you might argue that programs may infrequently make similar blunders. When > I issued a million dollar prize, I'd prefer human expert knowledge > implemented at least as an additional layer of error handling. > > (Other fun includes internet connection trouble, server bugs of > distributed computers, hardware bugs of the local interface computers or > interrupted power supply.) > > -- > robert jasiek > ___ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Knowledge Details
Just as an aside, One nice thing about having "expert" chess players is the ability to easily discover cheating and to estimate the "player rank" of any move. Because the computer is effectively an oracle for that game, it gives incidental feedback about strength of any given move. steve On Feb 3, 2016 6:34 AM, "Jim O'Flaherty"wrote: > Robert, > > How have these things emerged in the chess AI world following Deep Blue > and Kasperov's loss over a decade ago? To what degree does "human expert > details of chess theory matters" (where the term "matters" is pretty > squishy). From what I can see, that is not what happened and while I am not > privy to every detail of every motivation in the chess AI world, I'm > certainly not seeing this assertion or the supporting values arising to any > level of relevance, much less primacy. > > And for those who were working in the Chess knowledge world, how was their > work, business, grants and funding affected by the Deep Blue/Kasperov > results and then the rapid improvement of more than one chess engine to > beyond the highest skilled humans? What happened to prize tournaments? To > what degree is it reasonable to predict a similar pattern will occur in and > about Go and those who are working in the Go knowledge world? > > BTW, I have my own personal aspirations which have been thwarted by this > development. I have several thousand hours of doing my own research and > development (of my personal spare time outside my day job, over many years) > which has been rendered considerably less valuable (other than my own > personal development in the non-Go related parts). And I'm finding it > difficult to embrace this "change" as I had no idea just how much > motivation it created in the present having the Go AI goal as an inspiring > future. The loss of that motivation has created anxiety and uncertainty. > > And even in spite of the loss and the grief I am experiencing in that > loss, I am still very enthusiastic about Aja and his team's achievements. > And I will be following all the teams who continue to work in this area. > For myself, I will now look for other ways to apply my knowledge, although > I will likely drift further away from Go as the focal point of motivation. > > Best of luck finding your way through your meaning and value (emotional) > reintegration of this newest reality update. > > > Namaste, > > Jim > > > On Wed, Feb 3, 2016 at 3:51 AM, Robert Jasiek wrote: > >> The current fashion favours general AI approaches forgoing knowledge >> details. Given enough calculation power applied to well chosen AI >> techiques, many knowledge details are redundant because they are generated >> automatically: AlphaGo does play (at least some) ko fights with ko threats, >> tesujis, test moves, (at least some) life and death or semeai problems etc. >> At the same time, AI calculation power is still not large enough to >> generate all human knowledge details. Aji with long-term impact and >> maintaining the life status "independently alive" instead of unnecessarily >> transforming it to "(ko|independently alive)" (aka "unsettled") are prime >> examples. Programs also play for the win regardless of whether moves are >> suboptimal for the score difference - human players tend to avoid such >> (programs would also profit from avoiding such to prevent losing when >> making a later mistake due to a knowledge gap related to insufficient error >> handling). There is another great threat related to knowledge details, >> which is not immediately apparent and will be even much less apparent when >> programs will exceed top human playing strength: A program can run into a >> situation where an infrequent knowledge detail becomes relevant. And a >> program can run into ordinary software or hardware bugs, something that >> must be detected and correct on the AI level. >> >> My conclusion is: human expert knowledge on details of go theory matters. >> >> There have been 9p players committing self-atari when filling a dame, so >> you might argue that programs may infrequently make similar blunders. When >> I issued a million dollar prize, I'd prefer human expert knowledge >> implemented at least as an additional layer of error handling. >> >> (Other fun includes internet connection trouble, server bugs of >> distributed computers, hardware bugs of the local interface computers or >> interrupted power supply.) >> >> -- >> robert jasiek >> ___ >> Computer-go mailing list >> Computer-go@computer-go.org >> http://computer-go.org/mailman/listinfo/computer-go > > > > ___ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go > ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Knowledge Details
On 03 Feb 2016, at 06:58, Robert Jasiekwrote: > > On 03.02.2016 15:34, Jim O'Flaherty wrote: >> Best of luck finding your way through your meaning and value (emotional) >> reintegration of this newest reality update. > > Nothing has changed (or will change when "brute force" surpasses top human > play) for me because my main research goals are the strong solution of go > under every go ruleset and the explanation of go theory to human players > (incl. myself). I admire your high aspirations. At the same time I've to point out that you seem to plan to get very old. I also doubt that a meagre million $ will get you far on that endeavour. So much more resources are needed… In the meantime the Go community will move on and follow approaches which provide a much better and faster return on investment. And to state the obvious: fb and Google are not really interested to provide knowledge systems for Go in order to improve Go understanding for humans. Their motivation is to use Go as a testbed for a general AI which can be applied to a wide range of applications. But even as a Go-Community that should fill us with satisfaction: don't ask what your country can do for you, ask what you can do for your country. If Go can help progressing mankind that also reflects positively on the game itself. Whereas you and me are probably mostly interested in Go itself and just follow computer Go and AI because of that, I guess it's the other way around for most people on this mailing list. But we all only can win. I just hope that Lee Sedol will win the March match so that Go will win more admires. David O. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] Knowledge Details
On 04.02.2016 02:52, David Ongaro wrote: At the same time I've to point out that you seem to plan to get very old. I will not see the solution, which needs at least another 400 years unless computers learn to research. -- robert jasiek ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go