Re: [computer-go] Re: Fuego technical report

2009-05-07 Thread Michael Williams

What is the meaning of the value returned by uct_score?

Martin Mueller wrote:
How do you set the number of threads that you want Fuego to use?  


E.g. for 4 threads

uct_param_search number_threads 4

This can go e.g. in a config file, or you can set it in GoGui in the Uct 
Param Search dialog.
You could also play with pondering on, and reuse the subtree from 
the previous search.

Also, if you have memory, you can increase the node limit.

uct_param_player ponder 1

uct_param_player reuse_subtree 1

uct_param_search max_nodes 1000


Does the windows version support multiple threads?


It should.
Please test and report.

Thank you

Martin




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Re: [computer-go] Re: Fuego technical report

2009-05-07 Thread Michael Williams

Once again, I found it right after sending that.  Copied here if anyone else 
cares:


Score position with all stones safe and only simple eyes.

This is a fast scoring function (e.g. suitable for Monte-Carlo), that can be used if playing continues as long as there are legal moves which do not fill the 
player's single point eyes. All stones are considered safe, all empty points must be single empty points surrounded by one color. The score is counted using 1 
point for all black stones or empty points with only black stones adjacent, and -1 point for white stones or empty points with only white stones adjacent. Komi 
of board is taken into account.




Michael Williams wrote:

What is the meaning of the value returned by uct_score?

Martin Mueller wrote:
How do you set the number of threads that you want Fuego to use?  


E.g. for 4 threads

uct_param_search number_threads 4

This can go e.g. in a config file, or you can set it in GoGui in the 
Uct Param Search dialog.
You could also play with pondering on, and reuse the subtree from the 
previous search.

Also, if you have memory, you can increase the node limit.

uct_param_player ponder 1

uct_param_player reuse_subtree 1

uct_param_search max_nodes 1000


Does the windows version support multiple threads?


It should.
Please test and report.

Thank you

Martin




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[computer-go] Re: Fuego technical report

2009-05-06 Thread Martin Mueller

How do you set the number of threads that you want Fuego to use?


E.g. for 4 threads

uct_param_search number_threads 4

This can go e.g. in a config file, or you can set it in GoGui in the  
Uct Param Search dialog.
You could also play with pondering on, and reuse the subtree from the  
previous search.

Also, if you have memory, you can increase the node limit.

uct_param_player ponder 1

uct_param_player reuse_subtree 1

uct_param_search max_nodes 1000


Does the windows version support multiple threads?


It should.
Please test and report.

Thank you

Martin
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Re: [computer-go] Re: Fuego technical report

2009-05-06 Thread Michael Williams

Thanks.  Yes, it works in Windows.


Martin Mueller wrote:
How do you set the number of threads that you want Fuego to use?  


E.g. for 4 threads

uct_param_search number_threads 4

This can go e.g. in a config file, or you can set it in GoGui in the Uct 
Param Search dialog.
You could also play with pondering on, and reuse the subtree from 
the previous search.

Also, if you have memory, you can increase the node limit.

uct_param_player ponder 1

uct_param_player reuse_subtree 1

uct_param_search max_nodes 1000


Does the windows version support multiple threads?


It should.
Please test and report.

Thank you

Martin




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Re: [computer-go] Re: Fuego technical report

2009-05-06 Thread Michael Williams

Is there a way to get Fuego to do a certain number of playouts per turn?

uct_param_search number_playouts N looked promising, but that is something 
different I think.


Martin Mueller wrote:
How do you set the number of threads that you want Fuego to use?  


E.g. for 4 threads

uct_param_search number_threads 4

This can go e.g. in a config file, or you can set it in GoGui in the Uct 
Param Search dialog.
You could also play with pondering on, and reuse the subtree from 
the previous search.

Also, if you have memory, you can increase the node limit.

uct_param_player ponder 1

uct_param_player reuse_subtree 1

uct_param_search max_nodes 1000


Does the windows version support multiple threads?


It should.
Please test and report.

Thank you

Martin




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Re: [computer-go] Re: Fuego technical report

2009-05-06 Thread Michael Williams

I found it right after sending that (of course):

uct_param_player max_games N


Michael Williams wrote:

Is there a way to get Fuego to do a certain number of playouts per turn?

uct_param_search number_playouts N looked promising, but that is 
something different I think.



Martin Mueller wrote:
How do you set the number of threads that you want Fuego to use?  


E.g. for 4 threads

uct_param_search number_threads 4

This can go e.g. in a config file, or you can set it in GoGui in the 
Uct Param Search dialog.
You could also play with pondering on, and reuse the subtree from the 
previous search.

Also, if you have memory, you can increase the node limit.

uct_param_player ponder 1

uct_param_player reuse_subtree 1

uct_param_search max_nodes 1000


Does the windows version support multiple threads?


It should.
Please test and report.

Thank you

Martin




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[computer-go] Re: Fuego technical report

2009-05-04 Thread Ingo Althöfer
Hi Martin,

thanks for the information and the report.

In the abstract you write
...Fuego includes a Go engine with a playing
strength that is competitive with the top
programs in 9x9 Go, ...

I want to support this claim. Over the weekend 
I had the fun to watch some free 9x9 games of 
Fuego on KGS, and I was really impressed by its
playing strength.

Good luck for Pamplona!

Ingo .
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