Re: [computer-go] Re: Why are different rule sets?

2007-07-13 Thread Rémi Coulom

Nick Wedd wrote:
According to the game records from the recent ICGA events in 
Amsterdam, the 19x19 events used Japanese rules with 6.5 komi, and the 
9x9 games used Chinese rules, but with 6.5 komi.  So I suspect not.
All games were played with Chinese rules, with a komi of 6.5. Those who 
played through KGS had to use Japanese rules, because otherwise KGS 
would set the komi to 7.5. There is no way to set the komi with kgsgtp. 
But although KGS games were Japanese, the official counting was Chinese. 
This led to the confusing situation where one program would win its 
game, but KGS indicated that it lost.


Rémi
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Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread Robert Jasiek

Dave Dyer wrote:
 all the rules arguments in Go are really

only applicable to incredibly marginal, bordering on imaginary
situations.


Traditional Territory Scoring rules fail in the most ordinary (!) 
positions of EACH game, see http://home.snafu.de/jasiek/j1989c.html

What you claim is false and a myth.

--
robert
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Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread Joshua Shriver

Been following this tread and it has me concerned both as a beginning
player and engine developer.

I thought the rules for Go were rather simplistic when it came to scoring:
Count all eyes, and spaces owned by each player and each captured
stone counted as a point. Whoever had the most points wins.

How does that differ from Japanese, Chinese, Korean?
-Josh

On 7/12/07, Robert Jasiek [EMAIL PROTECTED] wrote:

Dave Dyer wrote:
  all the rules arguments in Go are really
 only applicable to incredibly marginal, bordering on imaginary
 situations.

Traditional Territory Scoring rules fail in the most ordinary (!)
positions of EACH game, see http://home.snafu.de/jasiek/j1989c.html
What you claim is false and a myth.

--
robert
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Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread chrilly


I think your table tennis analogy is not really applicable.
The rule changes in table tennis were presumably motivated
by the need to fix a real problem, and really changed the
game.

Yes, due to the advancements in rubber technology the game become too fast. 
Bumm-Bumm-Over.  Furthermore the ball should be easier to spot on TV.
Another way would be to limit the rubbers, but making the ball larger is 
easier to control and define.
But it was a significant change. New ball technology had to be developed, 
old balls become absolete, the rule is a disadvantage for Bumm-Bumm 
players...



On the other hand, all the rules arguments in Go are really
only applicable to incredibly marginal, bordering on imaginary
situations.  There's no motivation to change the way the game
is actually played.

For computers special cases matter. Especially for a search based programm. 
A search based programm finds every possible special case and plays into 
this case, because the opponent does not prevent it.
Are there something as Universal accepted computer-Go rules? There is - at 
least on paper - a computer FIDE. The IGGA. Is there something as the IGGA 
computer-Go ruleset? Are all tournaments played according a well defined and 
uniform rule set?


Chrilly

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Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread Nick Wedd
In message [EMAIL PROTECTED], chrilly 
[EMAIL PROTECTED] writes


I think your table tennis analogy is not really applicable.
The rule changes in table tennis were presumably motivated
by the need to fix a real problem, and really changed the
game.

Yes, due to the advancements in rubber technology the game become too 
fast. Bumm-Bumm-Over.  Furthermore the ball should be easier to spot 
on TV.
Another way would be to limit the rubbers, but making the ball larger 
is easier to control and define.
But it was a significant change. New ball technology had to be 
developed, old balls become absolete, the rule is a disadvantage for 
Bumm-Bumm players...



On the other hand, all the rules arguments in Go are really
only applicable to incredibly marginal, bordering on imaginary
situations.  There's no motivation to change the way the game
is actually played.

For computers special cases matter. Especially for a search based 
programm. A search based programm finds every possible special case and 
plays into this case, because the opponent does not prevent it.
Are there something as Universal accepted computer-Go rules? There is - 
at least on paper - a computer FIDE. The IGGA. Is there something as 
the IGGA computer-Go ruleset?


According to the game records from the recent ICGA events in Amsterdam, 
the 19x19 events used Japanese rules with 6.5 komi, and the 9x9 games 
used Chinese rules, but with 6.5 komi.  So I suspect not.


Are all tournaments played according a well defined and uniform rule 
set?


No.  Ing-sponsored events used the Ing (SST) rules.  Japanese-sponsored 
events such as the Gifu Challenge and the CGF Special Meeting use 
Japanese rules.  Chinese-sponsored events use Chinese rules.


Nick
--
Nick Wedd[EMAIL PROTECTED]
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Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread Erik van der Werf

On 7/12/07, Nick Wedd [EMAIL PROTECTED] wrote:

For computers special cases matter. Especially for a search based
programm. A search based programm finds every possible special case and
plays into this case, because the opponent does not prevent it.
Are there something as Universal accepted computer-Go rules? There is -
at least on paper - a computer FIDE. The IGGA. Is there something as
the IGGA computer-Go ruleset?

According to the game records from the recent ICGA events in Amsterdam,
the 19x19 events used Japanese rules with 6.5 komi, and the 9x9 games
used Chinese rules, but with 6.5 komi.  So I suspect not.


Don't trust the rule specification (or timing information for that
matter) in the raw game records, they may have been set differently to
circumvent difficulties by those who played using a remote system.

All Go events in Amsterdam used Chinese rules. IIRC the last time the
Olympiad used Japanese rules was in 2002, after that it was always
Chinese rules.

BTW I have no idea what IGGA means, International Guild Of Glass
Artists, International Grooving and Grinding Association,
International Gomputer Games Association, is it a typo???

Erik
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Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread Chris Fant

BTW I have no idea what IGGA means, International Guild Of Glass
Artists, International Grooving and Grinding Association,
International Gomputer Games Association, is it a typo???


No, gomputers are real:

http://www.google.com/search?q=gomputer
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Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread terry mcintyre
- Original Message 
From: Chris Fant [EMAIL PROTECTED]

 BTW I have no idea what IGGA means, International Guild Of Glass
 Artists, International Grooving and Grinding Association,
 International Gomputer Games Association, is it a typo???

 No, gomputers are real:

 http://www.google.com/search?q=gomputer




Maybe someday dictionaries will include

gomputer,n: a computer which plays Go at the shodan level or better.





 

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Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread Richard Brown

On 7/12/07, Chris Fant [EMAIL PROTECTED] wrote:


No, gomputers are real:

http://www.google.com/search?q=gomputer


Maybe you were joking, but did you notice that one of the hits
from that search was a URL where the spelling was not only
used _intentionally_, but also -- in a remarkable occurrence of
serendipity and relevance to this list -- used to describe a
computer-go project?

The page describes the efforts of a group at the University of
Paderborn Center for Parallel Computing to develop a go program
on a cluster of FPGAs.  Hence  GOmputer:

http://wwwcs.uni-paderborn.de/pc2/index.php?id=191

[Pipe it through http://translate.google.com/ if you don't read German.]
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Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread Joshua Shriver

Does Chrilly have anything to do with this project?

-Josh

On 7/12/07, Richard Brown [EMAIL PROTECTED] wrote:

On 7/12/07, Chris Fant [EMAIL PROTECTED] wrote:

 No, gomputers are real:

 http://www.google.com/search?q=gomputer

Maybe you were joking, but did you notice that one of the hits
from that search was a URL where the spelling was not only
used _intentionally_, but also -- in a remarkable occurrence of
serendipity and relevance to this list -- used to describe a
computer-go project?

The page describes the efforts of a group at the University of
Paderborn Center for Parallel Computing to develop a go program
on a cluster of FPGAs.  Hence  GOmputer:

http://wwwcs.uni-paderborn.de/pc2/index.php?id=191

[Pipe it through http://translate.google.com/ if you don't read German.]
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Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread forrestc
For computer purposes, this is the problem:

Territorial scoring is more human-convenient, can be done without filling
the dame or removing dead stones.

But it all depends on knowing which groups are live, which dead, which in
seki. If there's a disagreement, it needs to be settled by resuming the
game (assuming there isn't some superko problem depending on choice of
rule set.) But knowing how that would work depends on being seeing the
situation and the needed plays at a human level of accuracy. There's no
reason in principle a computer program can't be accurate in scoring, but
generally they aren't; it's hard enough to program something good enough
to teach human beginners, and the scoring is a roughly equally difficult
problem on top of that!

Area scoring... If it's on the board, it's alive. A program might need to
make lots of tedious moves removing dead stones, but what's tedium to a
program? If a program doesn't remove some dead stones, it loses points,
but the score itself is defined whenever both players pass.

If we aren't going to explicitly code in a lot of go knowledge, area
scoring is much easier. But once a program learns to play a successful
area-based play, it wouldn't be playing the same game as Japanese  most
Western players. For the territorial game, at some point you'd need to
bring in either knowledgable humans or a complex territorial
scoring/estimation program to settle things.

Forrest Curo


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This email was sent using AIS WebMail.
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Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread chrilly

Does Chrilly have anything to do with this project?

-Josh

No. Up to my knowledge a student makes his Diplomarbeit (masters-thesis) on 
this topic. But building such a machine is somewhat beyond a masters thesis. 
The problem is: There are no funds, no money available. Generally the Univ. 
Paderborn has relative a lot of money for hardware, but it is very difficult 
to get money for software development. Not just for Go, for any field.


Chrilly

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Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread Darren Cook
 I thought the rules for Go were rather simplistic when it came to scoring:
 Count all eyes, and spaces owned by each player and each captured
 stone counted as a point. Whoever had the most points wins.
 
 How does that differ from Japanese, Chinese, Korean?

Hi Josh,
Many of your recent questions are more about go than about computer go,
and the best place to search to get them answered is here:
   http://senseis.xmp.net/

Darren

P.S. There is also rec.games.go, but I think people only post there when
they want to argue about something. (Disclaimer: I've not followed
rec.games.go in about 5 years, I suppose it may have mellowed since.)



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Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread Jeff Nowakowski
On Thu, 2007-07-12 at 08:50 -0700, Dave Dyer wrote:
 On the other hand, all the rules arguments in Go are really
 only applicable to incredibly marginal, bordering on imaginary
 situations.

That ignores the very real problems that many beginners have trying to
understand the logic behind Japanese rules.  Computer Go has also
benefitted tremendously by using Chinese-style rules.  I don't think
MoGo would have achieved such stunning success in 1 year without them.

I also find it ugly that in the small percentage of games where disputes
occur, the common solution is to stop the clock and verbally dispute the
position, or appeal to a higher authority, instead of having the players
finish the game on the board.  In tournament play this ugliness is
magnified.

As a cute example, I recently ran across a KGS game (non-tournament)
where a player was complaining that his opponent had lost the game and
escaped.  After looking at the game, it was clear that the escaper
had actually won by half a point, but his opponent didn't agree to the
status of a group.  He escaped in frustration.

The player who misunderstood the position was rated 7k, but it took me
several minutes worth of demonstrations before he could understand the
position.  I have attached the game.

Finally, I think the people involved with the AGA rules would be
rightfully upset at your summary of the situation.  Those interested in
their view on the matter can read:

http://www.cs.cmu.edu/~wjh/go/rules/AGA.commentary.html

In particular, the section Transmittal letter, dated from 1991.  Yep,
these rule debates have been going on for quite some time.

-Jeff


Piet-yukatto.sgf
Description: application/go-sgf
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Re: [computer-go] Re: Why are different rule sets?

2007-07-12 Thread dhillismail


 -Original Message-
 From: Darren Cook [EMAIL PROTECTED]
 ...
 P.S. There is also rec.games.go, but I think people only post there when
 they want to argue about something. (Disclaimer: I've not followed
 rec.games.go in about 5 years, I suppose it may have mellowed since.)

 Actually,?rec.games.go had something of a rapture and most people who used 
it have moved to a moderated forum at http://godiscussions.com./


 For those left behind, I can only suppose another forum at 
http://godistribulations.com./?is being readied.


- Dave Hillis




Check Out the new free AIM(R) Mail -- Unlimited storage and industry-leading 
spam and email virus protection.
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