[Computer-go] Congratulations to Crazy Stone!

2013-11-18 Thread Nick Wedd

Congratulations to Crazy Stone, winner of yesterday's KGS bot
tournament, with 12 wins from 12 games!

My report is at http://www.weddslist.com/kgs/past/97/index.html
As usual I will be grateful for your comments and corrections.

Nick
--
Nick Wedd
n...@maproom.co.uk
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Re: [Computer-go] Playouts vs playingstrength

2013-11-18 Thread Petr Baudis
On Sun, Nov 17, 2013 at 03:11:22PM +0100, Erik van der Werf wrote:
 make sure Pachi isn't doing any kind of pondering in the
 background.

  Indeed, Pachi will ponder by default. Turn pondering off by passing

pondering=0

on the commandline.

 pachi -d 0 -t =4000 -r chinese threads=1,max_tree_size=2048

  Also, it may be worth passing pass_all_alive unless you are doing a
sophisticated scoring procedure, to make sure Pachi captures all dead
groups at the end of the game.

  P.S.: Do your results imply that on 4000 playouts/move, oakfoam is
quite stronger than Pachi now? I'd love to hear more. :) How does the
playout speed compare?

-- 
Petr Pasky Baudis
Sick and yet happy, in peril and yet happy, dying and yet happy,
in exile and happy, in disgrace and happy.  -- Epictetus
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Re: [Computer-go] Congratulations to Crazy Stone!

2013-11-18 Thread Detlef Schmicker
Thanks Nick,

as you ask both programmers to handle clean up correctly (round 2): I
would say NiceGo did. It is by design, that it passes for the end of
game if it counts a win with the clean-up rules.

If you think, this is wrong handling, please explain. Of cause we want
to do good handling of the clean-up phase.

Our opening as black is really strange (round 3). We open much better
with fewer playouts:) Therefore the other thread about strength vs.
playouts:)

Detlef

Am Montag, den 18.11.2013, 19:41 + schrieb Nick Wedd:
 Congratulations to Crazy Stone, winner of yesterday's KGS bot
 tournament, with 12 wins from 12 games!
 
 My report is at http://www.weddslist.com/kgs/past/97/index.html
 As usual I will be grateful for your comments and corrections.
 
 Nick


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Re: [Computer-go] Playouts vs playingstrength

2013-11-18 Thread Detlef Schmicker
Am Montag, den 18.11.2013, 21:11 +0100 schrieb Petr Baudis:
 On Sun, Nov 17, 2013 at 03:11:22PM +0100, Erik van der Werf wrote:
  make sure Pachi isn't doing any kind of pondering in the
  background.
 
   Indeed, Pachi will ponder by default. Turn pondering off by passing
 
   pondering=0
 
 on the commandline.

Thanks a lot for the hint!!! From the command line documentation I
thought pondering is off by default.and I did not check it:(


 
  pachi -d 0 -t =4000 -r chinese threads=1,max_tree_size=2048
 
   Also, it may be worth passing pass_all_alive unless you are doing a
 sophisticated scoring procedure, to make sure Pachi captures all dead
 groups at the end of the game.
 
   P.S.: Do your results imply that on 4000 playouts/move, oakfoam is
 quite stronger than Pachi now? I'd love to hear more. :) How does the
 playout speed compare?

Yes, we play even with 1000 against this settings. But I did not take
pondering into account, as I thought it is turned off. Therefore I do
not know if pachi really played 4000 playouts, as I thought.

We have a little less than 1000 playouts/core/second. And my main aim is
to get the iPad version strong, therefore the strength with lower
playouts is more important to me.

I did not optimize parameter against pachi alown, I started running clop
with three opponents gnugo level 10, pachi with this setting and 

/home/detlef/fuego-1.1/fuegomain/fuego

with setting
uct_param_player ignore_clock 1
uct_param_player max_games 3000
uct_param_player resign_min_games 5000
uct_max_memory 3

All 4 programs have comparable strenght than.

Always happy to share any idea:)

Detlef


 


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Re: [Computer-go] Congratulations to Crazy Stone!

2013-11-18 Thread Nick Wedd

On 18/11/2013 21:29, Detlef Schmicker wrote:

Thanks Nick,

as you ask both programmers to handle clean up correctly (round 2): I
would say NiceGo did. It is by design, that it passes for the end of
game if it counts a win with the clean-up rules.

If you think, this is wrong handling, please explain. Of cause we want
to do good handling of the clean-up phase.


I don't think it is wrong.  I do think it is inadvisable.  You are
trusting the server's score-counter to count in the way that you
expect, when there are dead groups on the board and it can reasonably
assume that there are no dead groups on the board.

For instance, in the position shown, it counted B2 as a point for
White, even while it was regarding the black stones at C1 and C3 as 
alive. Did your code _know_ it was going to do that?



Our opening as black is really strange (round 3). We open much better
with fewer playouts:) Therefore the other thread about strength vs.
playouts:)


It worked well against Orego :-)

Nick


Detlef

Am Montag, den 18.11.2013, 19:41 + schrieb Nick Wedd:

Congratulations to Crazy Stone, winner of yesterday's KGS bot
tournament, with 12 wins from 12 games!

My report is at http://www.weddslist.com/kgs/past/97/index.html
As usual I will be grateful for your comments and corrections.

Nick







--
Nick Wedd
n...@maproom.co.uk
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