Re: [crossfire] Death Penalty, was Re: IRC traffic for Sunday Oct 22

2006-10-26 Thread Alex Schultz
Mark Wedel wrote:
   A choice between death penalties is interesting.  But then you have to ask 
 what the penalties are.  Obvious choices:
 - exp loss
 - stat loss
 - monetary loss
 - time loss (character/player has to sit a while?)
 - other?
Another interesting possible choice would be to complete some sort of
quest that takes a while to complete and isn't the same every time.
Perhaps put in a riddle generator and other little things. It would have
the same sort of effect as time loss, only would be less boring for the
player.

Alex Schultz

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Re: [crossfire] Death Penalty, was Re: IRC traffic for Sunday Oct 22

2006-10-26 Thread Mark Wedel
Alex Schultz wrote:
 Mark Wedel wrote:
   A choice between death penalties is interesting.  But then you have to ask 
 what the penalties are.  Obvious choices:
 - exp loss
 - stat loss
 - monetary loss
 - time loss (character/player has to sit a while?)
 - other?
 Another interesting possible choice would be to complete some sort of
 quest that takes a while to complete and isn't the same every time.
 Perhaps put in a riddle generator and other little things. It would have
 the same sort of effect as time loss, only would be less boring for the
 player.

  That could just be annoying, however, if it is actually a requirement.

  And if it actually gives any benefit to the character (items, exp, whatever), 
then that becomes less a deterant. Plus, it seems that any maps we can make 
should be generally available.



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