Re: [crossfire] Arch category... wall dressing?

2007-12-26 Thread Nicolas Weeger
Hello.

 Consider this a call for ideas on a directory structure for storing
 archetypes of this nature.  These aren't going to be walls, but
 probably will sit on a layer just above the wall so as to
 appear part of the wall.  It is doubtful they would be
 used for anything except redecorating wall tiles.

*votes for /wall/overlay directory*

Nicolas
-- 
http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de 
l'aléatoire !]


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Re: [crossfire] Arch category... wall dressing?

2007-12-26 Thread David Delbecq
+1
Nicolas Weeger a écrit :
 Hello.

   
 Consider this a call for ideas on a directory structure for storing
 archetypes of this nature.  These aren't going to be walls, but
 probably will sit on a layer just above the wall so as to
 appear part of the wall.  It is doubtful they would be
 used for anything except redecorating wall tiles.
 

 *votes for /wall/overlay directory*

 Nicolas
   
 

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Re: [crossfire] Arch category... wall dressing?

2007-12-26 Thread Kevin R. Bulgrien
 After some IRC discussion, it occurred to me that Crossfire is devoid of
 sewer themes that are so prevalent in dungeon type games from the family
 that CF hails from.  This, alongside some discussion about a brewery got
 me thinking about creating graphic overlays of pipes, manhole covers,
 spouts, moss, etc. that could be used to dress up existing walls.

 Tonight I created a wall spout graphic that does indeed overlay most
 wall types, though probably a second drawing will be needed to make it
 usable on the walls that have a fairly short front face.

 The arch/wall directory already seems a bit cluttered, even sporting
 non-wall items like roadways, but seems a reasonable home for such
 wall dressings.

 Consider this a call for ideas on a directory structure for storing
 archetypes of this nature.  These aren't going to be walls, but
 probably will sit on a layer just above the wall so as to
 appear part of the wall.  It is doubtful they would be
 used for anything except redecorating wall tiles.

Actually, come to think of it, such tiles would also affect flooring, and
that probably explains why arch/wall contains flooring.  The roadways
are simply floors reused as pavement.

Also, consider that pipe arches would naturally include a new kind of
switch (valve).

The manhole cover would be a new sort of door, and probably a number of
other door styles could be made that are appropriate to an underground
sewer theme.

Regarding other possible wall treatments... banners, coat-of-arms, torches,
lamps, windows, etc. come to mind.  Why draw unique wall pieces for these
items when crossfire supports layers?

While some of these items might be naturally associated with arch/wall, I
can see that the variety might make that directory somewhat more cluttered.

arch/wall/

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Re: [crossfire] Arch category... wall dressing?

2007-12-26 Thread Mark Wedel

  The fact that they may be usable without walls (and as floors) suggests that 
maybe arch/wall isn't the best place.

  I'm not sure why things like the roadways are in the wall directory and not 
floor directory.  It is probably because those used auto join functionality 
like 
the walls (to make laying them out easier), and not that it was necessarily the 
right place for it.

  I'd also say that depending on number of objects, further refinement of just 
a 
overlay directory may be desirable - for example, could have:

arch/overlay/plumbing
arch/overlay/carpets
arch/overlay/...

  I'd tend to suggest a top level directory as last I looked, the editor 
grouped 
things by top level directory name, and I'd think it may be more useful to 
find/use them if one didn't have to look in wall.  And from a place expecting 
to 
find those things, wall might not be the intuitive place to look.


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