Re: [crossfire] Volunteer for Windows builds?

2008-02-02 Thread Nicolas Weeger
 (Moving the discussion from IRC to the ML)

 What about using something like CMake ?

 http://www.cmake.org/HTML/Index.html
 http://www.cmake.org/HTML/About.html

The issue isn't really the project/Makefile. The issue is to setup the build 
environment correctly :)
(especially for the GTK client)

Nicolas
-- 
http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de 
l'aléatoire !]


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Re: [crossfire] New plugin: citylife - help needed

2008-02-02 Thread Nicolas Weeger
 I don't know if you already know this, already use it, already plan to
 use it, whatever, but:

 Sim City (classic) has been just GPLed under the name Micropolis, and
 the automata that runs the sims in the game is available as a library
 within the source tree.

 http://www.donhopkins.com/home/micropolis/

 When that happened, one of the first things I thought was, how awesome it
 would be to use it to control NPCs in a game like Crossfire!

Well, I'm not totally sure it's nice to control NPCs, because as far as I know 
it manages more shops/buildings than individual characters :)

It could be used to control the general town development, though. But I'd 
rather see something based in part on player activity (players don't use at 
all a shop = it disappears)

Of course, we could use some algorithms and ideas from that!

Nicolas
-- 
http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de 
l'aléatoire !]


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Re: [crossfire] New plugin: citylife - help needed

2008-02-02 Thread Lalo Martins
Also spracht Nicolas Weeger (Sat, 02 Feb 2008 10:26:17 +0100):
 Sim City (classic) has been just GPLed under the name Micropolis, and
 the automata that runs the sims in the game is available as a library
 within the source tree.
 
 Well, I'm not totally sure it's nice to control NPCs, because as far as
 I know it manages more shops/buildings than individual characters :)

Really?  From the description, I thought it did control the sims too -- 
be born, grow up, go from home to work and back, and so on, I love 
watching them on SC (although it's much more interesting in the later 
games of the series).

 It could be used to control the general town development, though. But
 I'd rather see something based in part on player activity (players don't
 use at all a shop = it disappears)
 
 Of course, we could use some algorithms and ideas from that!


best,
   Lalo Martins
-- 
  So many of our dreams at first seem impossible,
   then they seem improbable, and then, when we
   summon the will, they soon become inevitable.
   -
  http://lalomartins.info/
GNU: never give up freedom  http://www.gnu.org/


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