Re: [crossfire] Volunteer for Windows builds?
(Moving the discussion from IRC to the ML) What about using something like CMake ? http://www.cmake.org/HTML/Index.html http://www.cmake.org/HTML/About.html The issue isn't really the project/Makefile. The issue is to setup the build environment correctly :) (especially for the GTK client) Nicolas -- http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de l'aléatoire !] signature.asc Description: This is a digitally signed message part. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] New plugin: citylife - help needed
I don't know if you already know this, already use it, already plan to use it, whatever, but: Sim City (classic) has been just GPLed under the name Micropolis, and the automata that runs the sims in the game is available as a library within the source tree. http://www.donhopkins.com/home/micropolis/ When that happened, one of the first things I thought was, how awesome it would be to use it to control NPCs in a game like Crossfire! Well, I'm not totally sure it's nice to control NPCs, because as far as I know it manages more shops/buildings than individual characters :) It could be used to control the general town development, though. But I'd rather see something based in part on player activity (players don't use at all a shop = it disappears) Of course, we could use some algorithms and ideas from that! Nicolas -- http://nicolas.weeger.org [Petit site d'images, de textes, de code, bref de l'aléatoire !] signature.asc Description: This is a digitally signed message part. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] New plugin: citylife - help needed
Also spracht Nicolas Weeger (Sat, 02 Feb 2008 10:26:17 +0100): Sim City (classic) has been just GPLed under the name Micropolis, and the automata that runs the sims in the game is available as a library within the source tree. Well, I'm not totally sure it's nice to control NPCs, because as far as I know it manages more shops/buildings than individual characters :) Really? From the description, I thought it did control the sims too -- be born, grow up, go from home to work and back, and so on, I love watching them on SC (although it's much more interesting in the later games of the series). It could be used to control the general town development, though. But I'd rather see something based in part on player activity (players don't use at all a shop = it disappears) Of course, we could use some algorithms and ideas from that! best, Lalo Martins -- So many of our dreams at first seem impossible, then they seem improbable, and then, when we summon the will, they soon become inevitable. - http://lalomartins.info/ GNU: never give up freedom http://www.gnu.org/ ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire