Re: [crossfire] skill/class cost table

2011-10-24 Thread Nicolas Weeger
   True.  There could also be modifications for other spells - maybe at some
 level, you get a 'split bolt' ability, so when cast, you get a triple wide
 bolt (split would suggest 2, but with the aligning of spaces, that would
 be a headache to know what other space it goes down).
 
   Such an ability may increase casting time and increase mana cost, but
 things like that could be done.
 
   Instead of 360° cones, maybe also have something that allows 180° cones
 instead of the current 90° cones.

Yes, many abilities can be thought of. Also some could be given through a 
quest only, to make them more interesting.



   As an aside, I'm thinking of setting up an arch  server branch for this
 (the maps really should not need changing on this).  My main thought is
 that this is going to be a pretty radical change in how things work for
 players, and so servers probably need some time to adjust (and probably
 some time is needed just to balance this out before going live on
 servers).
 
   Now I could work to make it so that both skill systems are available in
 the same code base, and by tweaking config values, you get one or the
 other, but long term, this is a big enough change, there is no way both
 can be supported. And in many ways, cleaning up the code now makes sure
 the code gets cleaned up, vs putting it off to some point in the future.


IMO, either make that server private, or ask Meflin and use his server. There 
are enough empty servers on the tracker right now, no need to add another one.


Also, feel free to ask for help, of course :)


Regards


Nicolas
-- 
Mon p'tit coin du web - http://nicolas.weeger.org


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Re: [crossfire] skill/class cost table

2011-10-24 Thread Mark Wedel

On 10/24/11 09:58 AM, Nicolas Weeger wrote:


   As an aside, I'm thinking of setting up an arch  server branch for this
(the maps really should not need changing on this).  My main thought is
that this is going to be a pretty radical change in how things work for
players, and so servers probably need some time to adjust (and probably
some time is needed just to balance this out before going live on
servers).

   Now I could work to make it so that both skill systems are available in
the same code base, and by tweaking config values, you get one or the
other, but long term, this is a big enough change, there is no way both
can be supported. And in many ways, cleaning up the code now makes sure
the code gets cleaned up, vs putting it off to some point in the future.



IMO, either make that server private, or ask Meflin and use his server. There
are enough empty servers on the tracker right now, no need to add another one.



 Also, feel free to ask for help, of course :)

 That is one reason I'm thinking of doing a different SVN branch - that makes 
it easier for others to work on and test this.


 But in this somewhat incomplete state, I really don't want to put this into 
the main branch, in case it takes a while to complete, and I don't want to break 
folks currently running the main branch while this works goes on.


 The only real downside of a branch is making sure that changes in the trunk 
make their way to the branch.


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[crossfire] Autoreconf Warnings Bug

2011-10-24 Thread Steven Johnson
Hello everyone, I'm Steven. Hopefully if time permits I can keep helping out
with this fun project.


I created a bug report and uploaded a patch:
https://sourceforge.net/tracker/?func=detailaid=3428070group_id=13833atid=113833

It deals with autoreconf warnings and is very low priority and the fix was
just adding two brackets.

The warning was: (running from root directory of client trunk on Ubuntu
Linux 11.10)
$ autoreconf
...
macros/libcurl.m4:38: LIBCURL_CHECK_CONFIG is expanded from...
configure.ac:416: the top level
configure.ac:416: warning: AC_LANG_CONFTEST: no AC_LANG_SOURCE call detected
in body
...
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